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World of Warcraft: Cataclysm Review

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Comments

  • KadiaKadia Member Posts: 30

    I am disappointed... I think I`m done with WoW. The only thing I really enjoyed was pvp and they kind of ruined some of the classes.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Zinzan

    Originally posted by sudo

    Bought cata, got my warrior to 85 and tanked some heroics - boredoom :(

    Blizzard fully ignores the RP community and that is just sad. Tbh, I think it's the community that ruins WoW for me, not the game itself...


     

    This is one of the most laughable comments i have read to date, how can a game designer promote or improve roleplay? Roleplay is reliant on the playerbase embracing the concept. The simple TRUTH is Blizzard do everything possible to promote roleplay all the tools are there already, have been for years now, you just need to find like-minded individuals to use them.

    On topic, Cata is probably the single best expansion i have ever played in any mmgo, and i have played many of them over the years. It's a massive content boost and the revampin of the old zones makes for some interresting exploration. The increased diffisulty of the higher end heroics is also a welcome addition, no more farming instances with the sole requirement to succeed being your gear. Now players at least have to learn to think a little to succeed, at the moment at any rate.

    I do like the revamped zones (well most of them anyway). The quest flow is pretty nice even if everything is on rails now. The new areas are great (especially Uldum). However, that all crashes once you have gotten through all of the new content. Then you are back to the dungeon/raid/reputation/gear grind that has been there for the past 5 years.

  • ajp29ajp29 Member Posts: 35

    After reading this thread i finally know what mmorpg.com vets not gamers want from an mmo.  They want a tedious simplistic grind that requires no skill from 1 to level 1000.  Screw timing and interrupts give us good old fashioned tank and spank with a lot of health.  And, of course what mmorpg.com vets crave the most is time investment.  After all if someone is better than you and can actually interrupt or use timing then shame on them, but you have all day to kill so that means you are better. 


     


    This is a response to the people who constantly call themselves "mmorpg vets" because it is a nonsensical phrase.  And also to the guy who says wow is easy but can’t do a quest in the easiest game around.

  • galoarigaloari Member UncommonPosts: 72

    From the 4th post : "From what I've seen, the main group of people who are enthusiastic about this expansion are the ones who have become bored with the old content. Check back in a couple of months and they'll be bored with this too."

    I'm playing since beta ......meh i was bored after 3 weeks :p

    image

  • ParadoxyParadoxy Member Posts: 786

    WOW articles always bring such intelligent human beings forward for mature and deep discussions. And sad part is most of you are in your 30's or above and first to point fingers at WOW players and label them as kids and immature.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • SilverbranchSilverbranch Member UncommonPosts: 195

    Originally posted by LordDraekon

    There is no "World" of Warcraft anymore, just an amusement park with a couple of rides and chat lobby. Phasing is everywhere and chunks of  land area are pretty well devoid of anything. Every player is in their own "reality" of the world depending on the quest chains they've done. Other players, mobs, and resources flicker in and out of sight. Imagine a multiverse where the only thing reasonably stable are the NPCs.

     Classes, if not broken, are bent to hell and back in the developers' attempts to remake the game into something they can manage more easily. Sounds are missing or incorrectly assigned. Look closely and you can see traces of the other, less successful, games Blizzard used to glean their inspiration from.

     From what I've seen, the main group of people who are enthusiastic about this expansion are the ones who have become bored with the old content. Check back in a couple of months and they'll be bored with this too.

     

    This ---------^

    Class development and progression is God awful in WoW.  In spite of it's good points, the core asset most personal to any subscriber is their character(s).  The time spent, the joy in game-play, learning the class, the investment in TIME, etc.

    Blizzard is far to cavalier about that, willing to institute massive class (breaking) changes reverting a class to a fledgling, 6-month old / newly released product state, not a "mature" 4, 5, or 6 year old product.

     


     

    Wherever you go, there you are.

  • AzrileAzrile Member Posts: 2,582

    1.  Correction - Vash is the underwater zone

    2.  Reviewer keeps talking about making the 1-60 zones éasier´  when they really are more difficult now.   What changed the most is the number of quests you pick up at one time and the integration of all those quests into a single story per zone.  In the past, you would walk into a quest hub like Crossroads and have 20 different questgivers all having quests available, mostly unrelated.  Now when you walk into a quest hub, there are 1 to 3 questgivers that start the story for that hub.  In the past, it was not uncommon to have 20 active quests at a time, now you rarely have above 5.   This allows the ´story´of the zone to progress, rather than just going NE killing 10 vultures, going SE and picking up 3 bones etc.    With this change to quest hubs, Blizzard also removed the long travel times between quest giver and destination.  The quests flow through the geography of the zone rather than just having a big central quest hub that sends you randomly to all 4 corners of the map.

    3.  No new class -  Gives us an example?  It is hard to come up with a class that fits into the model WOW has going (there are NO strictly buff classes and all DPS, Tank and Healing classes must be equally effective)  While WOW only technically has 10 classes, in most games, those 10 classes would end up being about 22-25 classes because of how drastically different some specs are ( druids would be 3 classes in most games for example,  warriors would be armsmen, barbarians and tanks).   The other aspect (which you can debate) is gear distribution.  Blizzard wanted to get away from a class or spec that had unique gear stats because it makes the drop tables suck.  I personally thought a cloth wearing monk tank would be fun, but then you would probably end up needing cloth gear with Str or Agi on it.  I think there may be room for a life-draining healer class simialr to how the emerald dragons play in Occulus.  But really, in the end, with basically free dual-specs (down to 10g now) and the enormous difference between specs ( my main is a balance druid, tank druid) along with 10 character slots per server and 50 overall, it´´s just not necessary to add another class.

    4.  Also fairly certain the reviewer doesn´t actually play the game because they completely missed the facts about the guild leveling system.  Guild leveling has nothing to do with 10 man vs 25 man.. it has to do with gaining guild repuation and experience and opening up perks and completing accomplishments as a guild (achievements) that also open up more rewards.   

    But I also would give the expansion a score of about 8.   As noted, Archeology is slightly more interesting than the other profession, but it isn´t anything crazy fun.  It is something to do when you are waiting for a dungeon or raid to start.  The other crafting skills were just ´reset´ with new names and higher stats for the items.  I´m most disappointed with Tol Borad.   Wintergrasp was amazing in my opinion.  TB is terrible to play (even though we always win).

  • n3verendRn3verendR Member UncommonPosts: 452

    I love WoW, but I haven't played it for a year and a half and probably never will again.

    Why? I am burned out of it's formula and won't pick it up until I see some huge changes. I understand that WoW isn't going to change just for me, so like I said.... probably never again. I would love to see less emphasis on the gear grind but that is part of WoW's staying power. I would love to see more forms of PvP and a couple sandbox elements make their way in to the game, but I probably never will.

     

    Like I said though, I love the game and if you don't mind a grindy, inhospitible, and assuming you want to complete all hard mode content - borderline hardcore environment... pick it up, this expansion is nothing but good.

     

    Also, to the people that say "WoW is mainstream, and it sucks". You realize the only reason you hate WoW is because it is trendy to hate WoW, right? I am actually kind of embarassed to be in the "never again" crowd as after I see WoW players compared to a rapper and a broken MMORPG, I come to realize exactly how low we as people have become.

    Hating WoW because it is of the popular opinion? Give me a break.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • luro16luro16 Member Posts: 86

     Simply by the score, the new wow expansion isn't as good as Aion.

    It is also equaly as good as Vindictus, a games who's innovation was using a 10 year old game engine and a Diablo 1 era control scheme to allow you to play up to 3 character classes that all felt the same.

    So, that's kind of funny.

  • luro16luro16 Member Posts: 86

    Originally posted by Reizlanzer



    I love WoW, but I haven't played it for a year and a half and probably never will again.

    Why? I am burned out of it's formula and won't pick it up until I see some huge changes. I understand that WoW isn't going to change just for me, so like I said.... probably never again. I would love to see less emphasis on the gear grind but that is part of WoW's staying power. I would love to see more forms of PvP and a couple sandbox elements make their way in to the game, but I probably never will.

     

    Like I said though, I love the game and if you don't mind a grindy, inhospitible, and assuming you want to complete all hard mode content - borderline hardcore environment... pick it up, this expansion is nothing but good.

     

    Also, to the people that say "WoW is mainstream, and it sucks". You realize the only reason you hate WoW is because it is trendy to hate WoW, right? I am actually kind of embarassed to be in the "never again" crowd as after I see WoW players compared to a rapper and a broken MMORPG, I come to realize exactly how low we as people have become.

    Hating WoW because it is of the popular opinion? Give me a break.


     

    When you say popular opinion, do you mean the 100 people who post on these boards?

  • bathamaelbathamael Member UncommonPosts: 11

    Nothing new ,if this expansion would belong to another game it would be 6/10

  • ScotScot Member LegendaryPosts: 24,471

    Hopefully I am not the only person to notice that that Mr. Fuller’s review only contains one negative ‘no new class’ every other problem is glossed over.


     


    The Worgen show a lack of imagination at Blizzard, they were shoe horned into the alliance. Was another race really needed and if it was they should have done better than this. The Goblins are a fine addition which players were talking about as a future playable race at launch.


     


    The easy mode talent trees and flashing action buttons show the age group WoW is now being aimed at. Over five years old? Go and find a game that tests you.


     


    Mr Fuller has an excuse for every WoW issue, the overly rapid levelling is good because it allows you to get to a fantastic end game for example. Yet every person in the MMO industry knows that end game in any MMO is a real problem and that only 10% of game design time goes into end game. Why make it even easier to get to the most poorly designed section of your game?

  • FadernFadern Member Posts: 37

    + Hard heroics dungeons ( even though you can still aoe your way through most of the enemy trash mobs)

    + Healer classes is turned to normal.

    + Back to the old world with a couple of new good looking zones.

    -Epic gear is once more slightly epic ;p

     

    - I did 400 quests in two and a half day. A few weeks later it is not many of them I remember though there are quest I did 4-5 years ago I still do remember because of their epicness =)

    -The gave is abit shallow and have lost its magic even more.

    - The classes is sill played the same way as you played them 5 years ago even though you have one or two new spells.

    - Atleast  the class I played (warrior), you charge, you slow, you do your 3 dmg attacks, wait for the coolddown, you get slowed, you charge, you do you 3 dmg attacks and repeat.

    - Characters in the game is still looking horrible.

     

     = Noob or hardcore  If you have more than 70 IQ you will think the game is to easy.

    The hard heroics and the hard raiding is still not enough to give you a challenge and if you played wow before you have already played this expansion.

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by luro16

     Simply by the score, the new wow expansion isn't as good as Aion.

    It is also equaly as good as Vindictus, a games who's innovation was using a 10 year old game engine and a Diablo 1 era control scheme to allow you to play up to 3 character classes that all felt the same.

    So, that's kind of funny.

    Absolutely, thats why more people play Aion than play WOW..  ... ..    image

     

  • majimaji Member UncommonPosts: 2,091

    Originally posted by Silverbranch

    Originally posted by LordDraekon

    There is no "World" of Warcraft anymore, just an amusement park with a couple of rides and chat lobby. Phasing is everywhere and chunks of  land area are pretty well devoid of anything. Every player is in their own "reality" of the world depending on the quest chains they've done. Other players, mobs, and resources flicker in and out of sight. Imagine a multiverse where the only thing reasonably stable are the NPCs. 

    I agree. But that has nothing to do with cata. The first step into this direction was the introduction of meeting stones. Then later the dungeon finder, then the removal of group content in the open world, the dungeon finder and so on. It's nothing new, it's the way WoW is. It's convenient, but it's not really an MMORPG.

     

     Classes, if not broken, are bent to hell and back in the developers' attempts to remake the game into something they can manage more easily. Sounds are missing or incorrectly assigned. Look closely and you can see traces of the other, less successful, games Blizzard used to glean their inspiration from. 

    Who cares where what inspiration comes from? Noone creates completly new stuff from scratch, you are always inspired by other stuff. The classes broken and bent? That's just a claim, without even a single argument mentioned why you think so. If you say such stuff, back it up with at least somethign please.

     

     From what I've seen, the main group of people who are enthusiastic about this expansion are the ones who have become bored with the old content. Check back in a couple of months and they'll be bored with this too.

    All games get boring after a while. What's bad if people come back and play it after changes took place, until they are bored again? I don't see what's bad about it.

    There is no perfect MMORPG. For each game, you have to decide whether it's fun enough to be worth the money. Right now: yes, WoW is worth the money for me, I'm entertained enough to play it and not feel bad about the subscription. That's all that counts. Sure, it's far away from what I'd consider an awesome MMORPG, but it's fun nonetheless. What else should I play? Aion? It's even more mindless grinding, in addition to those horrible anime characters I can't stand. Since I don't like the anime stuff, that already kills a few dozen mediocre MMORPGs for me. A Pay2Win MMORPG? No thanks. I like subscription based ones. Age of Conan? Tried it, and it bored me quickly, having only one starting zone and very restricted zones. WAR? Tried it, didn't grab me. The only thing for me is right now WoW and Fallen Earth. WoW is fun because the way it's polished, and FE because of it's different setting, the crafting and the huge open single-server world. The other MMORPGs ain't for me.


     

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • HolyfleadipHolyfleadip Member Posts: 67

    Fast lvling = idiots who are high lvl and DO NOT know how to play.  A hunter in a lvl 70 instance should not be asking what trap to use, or even worse being told that they have traps (yeah, I lived that - that was an idiot).

    Fast lving = boredom.  When you get to end game, then all you can do is grind until the next raid etc.  If I just bought the game and lvled to 80+ in 6-8 weeks, then I'd feel cheated.  I bought the game and 3 exp for about two months of play.  WTF. 

    Fast lvling = no challenge.  You kill so fast and lvl out of an are so fast, then why play.

    Fast lvling = gold issue.  You lvl faster than the gold keeps up.  I didn't experience this.  I was told this.  I knew how to make gold faster than eating a gallon of beans and shitting.

  • FadernFadern Member Posts: 37

    Another thing I would like to add is the insane amount of area of effect crowd control in pvp.

    Every single class in the game have insane amount of cc and most of them are area of effect.

    So basicly when you do pvp you are cc'd = crowd controled most of the time.

    Mages can cc entire raids and sometimes when you fight group v group you end up cc'd contanlty.

     

    This was a problem back in the days and has become even worse.

     

    If u ask me crowd controll like stun/sleep/blind/slowed/fear/disarmed is fun and is a great way to get some tactic involved in the fights but it certanly have gotten over the edge in wow.

     

    If your pvp trinket is on cooldown and u face a rogue:

    8 seconds stunned.

    5 seconds disarmed.

    8 seconds blind.

    5 seconds stunned.

    and then you are dead.

    Anyone else think this is over the top ?

  • starstar Member Posts: 1,101

    I do have to wonder why everyone seems to fixate on 'NO NEW CLASS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA' as a negative. Why? Each class currently is fairly well tuned (though ret paladins and enh shamans could be buffed a bit; and frost mages are ridiculous in pvp, but that's really not my 'arena' so don't quote me on that), each spec is diverse and plays differently, and every archtype is covered in full.

    So, there's really no need for an 11th class, is there? Especially when, with talent trees, each class is really 3; so we have... 30 classes. I'd say that's enough.

    image

  • HolyfleadipHolyfleadip Member Posts: 67

    10 classes, 3 specs = 30 specs not 30 classes.  I just wish that Bliz hand never started altering the trees.  I was so sick of nurf this nurf that, that it became one of the big reasons I left.  Pandora's box should've been left shut.  Fix errors.  Don't modify the toons.  You picked warrior, lock, or what ever with the expectatations that you would play what you chose.  Then Bliz shoved it's hand up your tree.  Kinda leaves  you feeling like they are playing you.

    Originally posted by star



    I do have to wonder why everyone seems to fixate on 'NO NEW CLASS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA' as a negative. Why? Each class currently is fairly well tuned (though ret paladins and enh shamans could be buffed a bit; and frost mages are ridiculous in pvp, but that's really not my 'arena' so don't quote me on that), each spec is diverse and plays differently, and every archtype is covered in full.

    So, there's really no need for an 11th class, is there? Especially when, with talent trees, each class is really 3; so we have... 30 classes. I'd say that's enough.


     

  • TheMinnTheMinn Member Posts: 397

    Originally posted by VooDoo_Papa

    No new classes should actually be a "Pro" and non a "Con"

    were you there for the death knight launch?  ya know, people still have no respect for this class.

    at any rate, I think it deserves a higher rating than an 8.  No other MMO or video game for that matter has evolved in the positive direction like WoW has in its 6 years.   Im not saying give it a 10, but really just compare this expansion to any other MMO currently and you'll know it deserves a bit more than an 8.

     

     cant stand DKs

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by toljar

    I still find it funny all the anti WoW fanboys out there. All them have their panties all up in a bunch because WoW stole the fanbase from their first loved MMO and made it a ghost town.

     

    WoW might not have brought anything new in this expansion to some of you haters... For those of us who has seen every up and down lived every nerf and buff this is a huge step. There will never be any perfect MMO out there to any of your standards but whatever crappy one you played 10 years ago that WoW crushed...

     

    If you play an MMO and want a ever changing sandbox go play Mortal Online. Oh wait it failed.. Aion? Fail.. WAR (the WoW killer) Fail... AoC (Slowly bleeding out).. There is no game out there worth a damn with a player base like WoW and one that has a Dev team working their butts off trying to keep it updated and up to everyones standards. 

    Rise of the Godslayer actually got a better review then cataclysm on this website.

    War was a fail i really cannot debate that

    Aion is doing pretty well,  not any wow numbers in the states.  But is doing extremely well in Korea.

    MO,  yeh that is fail

    No there is no game with a player base like WoW.  Just like there is no restaraunt out there that is Mcdonalds.  But that does not mean that mcdonalds has the best food does it.

    WoW is the mcdonalds of MMOs.

  • starstar Member Posts: 1,101

    Originally posted by Holyfleadip

    10 classes, 3 specs = 30 specs not 30 classes.  I just wish that Bliz hand never started altering the trees.  I was so sick of nurf this nurf that, that it became one of the big reasons I left.  Pandora's box should've been left shut.  Fix errors.  Don't modify the toons.  You picked warrior, lock, or what ever with the expectatations that you would play what you chose.  Then Bliz shoved it's hand up your tree.  Kinda leaves  you feeling like they are playing you.

    Originally posted by star



    I do have to wonder why everyone seems to fixate on 'NO NEW CLASS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA' as a negative. Why? Each class currently is fairly well tuned (though ret paladins and enh shamans could be buffed a bit; and frost mages are ridiculous in pvp, but that's really not my 'arena' so don't quote me on that), each spec is diverse and plays differently, and every archtype is covered in full.

    So, there's really no need for an 11th class, is there? Especially when, with talent trees, each class is really 3; so we have... 30 classes. I'd say that's enough.


     

    And this is.... your opinion? Congratulations?

    image

  • fearufearu Member UncommonPosts: 292

    Went from a "modern" grindy MMO to WoW with Cata.. loving it and no turning back here :)

    Sometimes life is too short to grind!

  • RydesonRydeson Member UncommonPosts: 3,852

    Originally posted by FearU

    Went from a "modern" grindy MMO to WoW with Cata.. loving it and no turning back here :)

    Sometimes life is too short to grind!

    So WoW doesn't have end game grind?  hmmm  <confused>

  • Lovely_LalyLovely_Laly Member UncommonPosts: 734

    tried Cata from 7th, nothing new for me to add, as I'm not planning to redo all nob quests on my main.

    by now all high lvl quests are done, zones explored, 1 main prof & 2nd maxed (nothing much just no pleasure to do fast & easy skilling), superior & some epic gear restored, missing only 1 HC, hope will be done by tomorrow, got new mini pet from winter event, won in 2 new BG.

    tell you what: never waited for all stuff that much as now in WoW: including travels, HC groups set up and/or use of DF, BG, to kill mob for quest etc etc.

    no way to try raids with undergerated folks (all who think gear is nothing, skill is all, can go ahead).

    waiting for end of my subscription & looking for amusing game to play.

    try before buy, even if it's a game to avoid bad surprises.
    Worst surprises for me: Aion, GW2

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