A Chinese 2D game played for some reason by primarily British folk. Only about 2k people in the game, pretty close knit community.
Game still had some awesome features that I haven't found yet today. Had 2 main bosses. To get to 1 you had to get through a maze. To get to the main boss, you had to traverse these random rooms, each one with 4 doors. Some were empty, some full of enemies. Resembled the movie The Cube.
I was playing EverQuest. If I hadn't made the stupid decision of transferring my character to a different server on the promise that the guild on said server were going to equip me ready for raiding when I got there, I would still be playing it now. Instead, when I got there they decided to change their mind, so I was a max'd out Monk with all flags and no equipment. I tried getting the platinum together but eventually gave up as the prices on the server for gear were ridiculous and I couldn't face grinding for months to get back to my normal ability level.
I'll remember that guild on Antonius Bayle for as long as I live. I curse their name..
Was mainly playing Q3 & UT started Playing Legend of Mir & Ultima towards the end of the year, then I got a beta invite to DAOC and im sure that was at the end of 2000.
I was forced to leave Legend of Kesmai on Oct 3 2000.
Also technically the first "MMORPG" was Ultima online. The term was first used by Ricahrd Garret himself. Everything before that were Graphical muds. Meridian 59, LoK, and The realm for example.
I remember about this time hanging in the caverns that held all the golems to farm for motes to make my amuli armor and rolling mobs with my frankenbow and my recently acquired mote built cestus with the fire crystal attached.
Still the most fun I ever had in a game.. farm for days to get parts for an awesome weapon to farm for more days to get parts for an awesome set of armor only to have to convince folks to travel with you to wicked dungeons just to get the crystals to fit in the awesome gear. Guilds mattered and death and pvp had actual consequence.
Then DAOC and AO launched within mere months of each other and my guild broke up.. Most went to DAOC and I went to AO.
10 years ago? I wasn't really into MMOs, I was blinded by FPS. I did however play that crappy UO rip off Tibia for about a month. But, mainly I was playing TFC, CS, Quake, UT, etc. -- Yes, I'm still kicking myself for not starting MMOs earlier.
10 years ago? I wasn't really into MMOs, I was blinded by FPS. I did however play that crappy UO rip off Tibia for about a month. But, mainly I was playing TFC, CS, Quake, UT, etc. -- Yes, I'm still kicking myself for not starting MMOs earlier.
Well, Tibia sure is crappy for nowadays standards, but i have to disagree with you sir. First of all, Tibia was first released January 1997, while UO launch was September 1997, no rip-off possibilities here (maybe inspired by the Ultima franchise, but i don't think so).
Now for Tibia, it was a very good game at the time. It had the most important thing, an aspect that sets apart every old school MMO from nowadays ones: the "hell, i'm lost and scared" feeling. Tibia (as most part of late 90's and early 2000 mmos) didn't help you at all:
No tutorials; u needed to figure the npcs talk lines by yourself; quests were very well hidden; no info on cities or even classe/spells/equips; the economy was fresh; PvP kept you alarmed all the time (even inside cities); players were trying to outsmart each other all the time (fake transations, luring monsters, blocking corpses, rope killing); hunting was actually hard and demanded some planning/grouping from early levels; the freedom of a non-questing progression; death penalties were HEAVY (losing some experience and loot); leveling was so hard you just ended forgetting about it; there were intrigues all the time; it was an hell of a game, had good gameplay aside from the lag but very bad graphics and no sound at all (i guess each player made his own soundtrach, haha).
It is still running with many of these things i mentioned, but the graphics are just waaay too outdated. As for myself, 10 years ago i was playing: Counter-Strike, Age of Empires, Tibia and Ultima Online. Someone mentioned Ragnarok Online, but it was launched in Korea only in 2002, it was an hell of a game also.
Playing: Starcraft II. Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft. Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.
A Chinese 2D game played for some reason by primarily British folk. Only about 2k people in the game, pretty close knit community.
Game still had some awesome features that I haven't found yet today. Had 2 main bosses. To get to 1 you had to get through a maze. To get to the main boss, you had to traverse these random rooms, each one with 4 doors. Some were empty, some full of enemies. Resembled the movie The Cube.
Legend of Mir here too. For all its faults this is the game that gave me the MMO bug. It has a lot to answer for .
It's still around now as a F2P MMO. but logging on kind of kills the nostalgia as the graphics are just terrible. The gameplay is still addictive though lol.
_________________________________________ You can walk the walk but can you talk the talk?
EQ. Tried UO, AC 1, and Daoc when it came out. Daoc was the alternate I spent the most time with, but that isn't saying much, as I was playing EQ every night. Very little TV watched in those days.
NONE. I remember trying EQ and thinking the controls and graphics were just horrible. 3 years later I was sucked into the MMORPG void by SWG and I haven't looked back since.
Comments
Everquest 1, where players socialized and those that didn't care to went back to their consoles.
Asheron's Call
Everquest just waiting for DAoC.
Legend of Mir.
A Chinese 2D game played for some reason by primarily British folk. Only about 2k people in the game, pretty close knit community.
Game still had some awesome features that I haven't found yet today. Had 2 main bosses. To get to 1 you had to get through a maze. To get to the main boss, you had to traverse these random rooms, each one with 4 doors. Some were empty, some full of enemies. Resembled the movie The Cube.
EQ on Xev server
I was playing EverQuest. If I hadn't made the stupid decision of transferring my character to a different server on the promise that the guild on said server were going to equip me ready for raiding when I got there, I would still be playing it now. Instead, when I got there they decided to change their mind, so I was a max'd out Monk with all flags and no equipment. I tried getting the platinum together but eventually gave up as the prices on the server for gear were ridiculous and I couldn't face grinding for months to get back to my normal ability level.
I'll remember that guild on Antonius Bayle for as long as I live. I curse their name..
Ultima Online
10 years ago I was only playing FPS mainly Quake 3. I didn't touch an MMO until a year later when DAOC came out.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
None but think the following year FFXI came out.
I wasn't playing 10 years ago.
Was mainly playing Q3 & UT started Playing Legend of Mir & Ultima towards the end of the year, then I got a beta invite to DAOC and im sure that was at the end of 2000.
Legends of Kesmai, UO and DAOC.
I was forced to leave Legend of Kesmai on Oct 3 2000.
Also technically the first "MMORPG" was Ultima online. The term was first used by Ricahrd Garret himself. Everything before that were Graphical muds. Meridian 59, LoK, and The realm for example.
I started with DAOC, but since that came out 2001, I wasn't playing any MMO then...
Helbreath
AC
I remember about this time hanging in the caverns that held all the golems to farm for motes to make my amuli armor and rolling mobs with my frankenbow and my recently acquired mote built cestus with the fire crystal attached.
Still the most fun I ever had in a game.. farm for days to get parts for an awesome weapon to farm for more days to get parts for an awesome set of armor only to have to convince folks to travel with you to wicked dungeons just to get the crystals to fit in the awesome gear. Guilds mattered and death and pvp had actual consequence.
Then DAOC and AO launched within mere months of each other and my guild broke up.. Most went to DAOC and I went to AO.
Didn't see the bulk of them again until AC2
10 years ago? I wasn't really into MMOs, I was blinded by FPS. I did however play that crappy UO rip off Tibia for about a month. But, mainly I was playing TFC, CS, Quake, UT, etc. -- Yes, I'm still kicking myself for not starting MMOs earlier.
Well, Tibia sure is crappy for nowadays standards, but i have to disagree with you sir. First of all, Tibia was first released January 1997, while UO launch was September 1997, no rip-off possibilities here (maybe inspired by the Ultima franchise, but i don't think so).
Now for Tibia, it was a very good game at the time. It had the most important thing, an aspect that sets apart every old school MMO from nowadays ones: the "hell, i'm lost and scared" feeling. Tibia (as most part of late 90's and early 2000 mmos) didn't help you at all:
No tutorials; u needed to figure the npcs talk lines by yourself; quests were very well hidden; no info on cities or even classe/spells/equips; the economy was fresh; PvP kept you alarmed all the time (even inside cities); players were trying to outsmart each other all the time (fake transations, luring monsters, blocking corpses, rope killing); hunting was actually hard and demanded some planning/grouping from early levels; the freedom of a non-questing progression; death penalties were HEAVY (losing some experience and loot); leveling was so hard you just ended forgetting about it; there were intrigues all the time; it was an hell of a game, had good gameplay aside from the lag but very bad graphics and no sound at all (i guess each player made his own soundtrach, haha).
It is still running with many of these things i mentioned, but the graphics are just waaay too outdated. As for myself, 10 years ago i was playing: Counter-Strike, Age of Empires, Tibia and Ultima Online. Someone mentioned Ragnarok Online, but it was launched in Korea only in 2002, it was an hell of a game also.
Playing: Starcraft II.
Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft.
Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.
Legend of Mir here too. For all its faults this is the game that gave me the MMO bug. It has a lot to answer for .
It's still around now as a F2P MMO. but logging on kind of kills the nostalgia as the graphics are just terrible. The gameplay is still addictive though lol.
_________________________________________
You can walk the walk but can you talk the talk?
FFXI was released 2003... At least outside Japan!
Thought about it and I remeber I started with Meridian 59 in '98, switched to UO in 2000 and then went to DaoC in 2001.
EQ. Tried UO, AC 1, and Daoc when it came out. Daoc was the alternate I spent the most time with, but that isn't saying much, as I was playing EQ every night. Very little TV watched in those days.
---------------------------
Rose-lipped maidens,
Light-foot lads...
Would have been back and forth between UO and AC at the time - EQ was, is, will forever be lame.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
EQ for me, although I think my AC and UO accounts would still have been open at that time too.
umm if any it woulda been Phantasy Star Online, EQOA came out in 2002 or 2003 i forget
Christmas 2000? Must have been UO!
Remember Old School Ultima Online
NONE. I remember trying EQ and thinking the controls and graphics were just horrible. 3 years later I was sucked into the MMORPG void by SWG and I haven't looked back since.