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Idea/Solution for Rift's soul trees

tazarconantazarconan Member Posts: 1,013

We read recently ppl's statements that expressed the fear that choosing 2 or 3 soul trees will be a weak choise  compared to a investing most of talent points in your primary class soul tree. The way rift's devs made it, i can't agree more with those ppl.

The solution though if devs wanted to add more VIABLE possible builds for players, is quite simple.

Lets say u have 60 talents to spend. Instead of having 7 tiers of talents with 3-4 talents to pick in each line (7x3) ,they could design the trees like a quarter imagine let's say (5x5) and in ordewr to get the last tier soul u would need to spend 31 talents which means there are 30 talents to spend in a 2 nd tree  makinga build of 31-30 ,or even split them to  2 other trees makinga build 31-15-15 ,which means u ll have access to a bigger degree to a second soul tree higher tier abilities.

That way players would have way more possible builds and choises instead of the cutted /criple  very few choises they have now. Keep in mind that the players main complain is that as it is now the rest talents u can spend ,u can spend them in low tier abilities which supposely are weak compared to the high  tiered abilities making your build choise restricted to 1 tree only. And that sucks cause it reminds me the restrictions in character customiztion toons have in wow. Rpg's supoosed to have loads of options for characters builds and not based to restrictions. Pls  share your ideas.

Comments

  • headenheaden Member UncommonPosts: 229

    The game isn't even out yet and people already want to fix it.  I understand not liking some aspects that are under the microscope at the moment.  But at least let it release before wanting a change.  

  • gordiflugordiflu Member UncommonPosts: 757

    I think the result of your idea would turn the game into another fotm fest game where devs spend more time rebalancing the skills over and over than developing new content.

  • crpngdthcrpngdth Member Posts: 54

    FOTM is and always will be the downfall to the "talent tree" type class system as 1 possibly 2 spec(s) will always be superior to another in end game/pvp scenarios.  The only way around this is to have a set spell system that coincides with a level or achievement, and then people just scream and moan that they have no choice in character development.  the talent trees are really just smoke and mirrors put there to fool the players into thinking they have more choices than he really does, when in fact, he really only has 1 to be of any use in end game play.

    a cookie cutter by any other name is still a cookie cutter

  • terroniterroni Member Posts: 935

    Hmm, if i recall correctly it wasn't the 31 points some people were worried about but the 51 point skill.

    My personal issue with the soul system is that if you spec in two souls(especially Warrior/tank) you will get duplicate skills and that is only 14 points in a tree. I didn't test this in beta, but I sure hope the skills that do the exact same thing (aoe taunt,single taunt, aoe taunt/attack) don't share the same cooldown)

    Either way, I'll probably spec purely in one soul.

    But...they are adding more points aren't they?

    ---

    What if they left the trees the way they are, but instead of requiring 5 points in a tier, reduce it to 4? Meh.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • AldersAlders Member RarePosts: 2,207

    Originally posted by headen

    The game isn't even out yet and people already want to fix it.  I understand not liking some aspects that are under the microscope at the moment.  But at least let it release before wanting a change.  

     

    Unfortunately this is something that needs a fix. Essentially, you're gimping yourself by going outside 1 tree, at level 20 at least. This defeats the entire purpose of multi souls.

    Trion listened and have said they'll be increasing points available, but have not specified by how many.

  • Kasp3rKasp3r Member Posts: 67

    The biggest mistake Trion can do is listen to people!

    Its because of people that Warhammer was destroyed, its because of people that NCsoft has ruined Aion.

    Its quite simple, we pay for developers to give us a game! if you dont like what they give you then dont play it. I stopped playing Aion NOT because of NCsofts own blunders, but because they listened to the carebears who moaned about pvpand being killed and Rifts were nerfed to oblivion, they listneed to the barebears who moaned about droprates and now every tom dick and harry have epic sets.

    In War, whenever people were killed in pvp, they would go screaming in the forums and before you knew it, every class was nerfed and balanced.

    What ever happened to Rock Paper Scissors?

    Putting in the extra effort to learn how to kill other classes! Look at the state of WoW, you are handheld throughout the whole damm game! Blizzard wiping your asses as you go along.

  • terroniterroni Member Posts: 935

    Not to derail, but WAR had lots of issues. Very few of which related to player feedback.

    ---

    Player feedback allows devs to see outside their box. This is a good thing.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • SweetZoidSweetZoid Member Posts: 437

    Originally posted by headen

    The game isn't even out yet and people already want to fix it.  I understand not liking some aspects that are under the microscope at the moment.  But at least let it release before wanting a change.  

    Ehh dude do you know what betas are for?  we want it perfect before it is released.

  • AlyvianAlyvian Member Posts: 342

    the soultrees are staying, we are just getting more points to spend in them

     

    also hybrid builds > solo builds for all but bards.

  • KarbleKarble Member UncommonPosts: 750

    First of all they are listening a bit....you will be able to have more points starting on beta 3 which means you will be able to get more points earlier to spend on souls and more points past the original 51 at the end.

     

    This translates into more deep soul combos earlier and will make for some very strong end game combos.

     

    I have not looked in detail about any overlap of souls skills. I would think that you would not want to have two souls that did the same thing unless they stacked.

    I do seem to recall the clickable skills being global meaning you will not be able to hit a skill from one tree and then hit a skill right away from another tree, you will have a cooldown or energy used and still have to work within the system.

    Here is the idea behind the allocation of the trees. The more points you put into a tree, the deeper you can go

    This unlocks deeper skills within the skill tree but, as you advance the skill unlocks get smaller and more powerful.

    There is no doubt that there are many skill trees that pay off very well with a NEEDED skill like a resurrection skill that may start halfway down the tree. This kind of skill will make a soul choice very desirable. The final tier level of this same soul may give the ability to resurrect with full life.....once again making this soul hugely important in raids or other curcumstances the game could throw at us.

    Here is the beauty of the system though. You are not LOCKED IN to your choice of character. After many levels when you get close to final level you will have 4 different sets of character to switch between out of combat. So in my above example you can be playing a mainly dps, tanker, with group heals. Then your party almost wipes on a spot in the dungeon losing 3 people in death. So you just tap a button and suddenly you are now a full cleric with resurrection and you bring your fallen group members back to life. Now that they are back to life you all realise this particular encounter will require more of another class style to defeat it and once again a few of your group click a button and suddenly your whole group mechanics shift again. It's crazy to think about for me since I have never played a game where you can just click and switch any time out of combat to other rolls on the fly. Maybe we should have more faith in the developers.

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by Alyvian

    the soultrees are staying, we are just getting more points to spend in them

     

    also hybrid builds > solo builds for all but bards.

    Not in Beta.

  • TwystedWizTwystedWiz Member UncommonPosts: 175

    Originally posted by tazarconan

    We read recently ppl's statements that expressed the fear that choosing 2 or 3 soul trees will be a weak choise  compared to a investing most of talent points in your primary class soul tree. The way rift's devs made it, i can't agree more with those ppl.

    The solution though if devs wanted to add more VIABLE possible builds for players, is quite simple.

    Lets say u have 60 talents to spend. Instead of having 7 tiers of talents with 3-4 talents to pick in each line (7x3) ,they could design the trees like a quarter imagine let's say (5x5) and in ordewr to get the last tier soul u would need to spend 31 talents which means there are 30 talents to spend in a 2 nd tree  makinga build of 31-30 ,or even split them to  2 other trees makinga build 31-15-15 ,which means u ll have access to a bigger degree to a second soul tree higher tier abilities.

    That way players would have way more possible builds and choises instead of the cutted /criple  very few choises they have now. Keep in mind that the players main complain is that as it is now the rest talents u can spend ,u can spend them in low tier abilities which supposely are weak compared to the high  tiered abilities making your build choise restricted to 1 tree only. And that sucks cause it reminds me the restrictions in character customiztion toons have in wow. Rpg's supoosed to have loads of options for characters builds and not based to restrictions. Pls  share your ideas.

     

    They are not talents.

     

    It is not broken.  It is not even finalized yet.

     

    My idea is, we wait until Trion, you know, the developer, gets done developing before we offer solutions to problems that don't exist...

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