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Role playing COMPUTER games are about increasing your stats. That's what' defines the RPG COMPUTER game genre.
How do you increase your stats? By killing stuff.
So when you think about an IP becoming an MMORPG, IMO, your first thought should be, what am I going to kill in that IP? And will it be fun?
For example, look at Dungeons and Dragons. They have a Monster Manual. Pretty obvious what you're going to kill, Monsters. In addition to robbers, thieves, evil armies, and tons of other humanoid encounters.
But look at Harry Potter. What are you going to kill? Voldemort and his pals? Or Dumbledore and his pals? There ARE some monsters, but Harry doesn't kill any of them really. Is it really "Harry Potter" if Harry is in the Dark Woods killing tons of Monsters?
Or Tron. What are you going to kill? How many times can yuou kill "programs"? Do you want "monster programs" in Tron?
Comments
D&D or a variant there of works for me.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
I want something that gives a satisfying crunch, like the bones of skeletons. If there's the shattering of glass or the breaking of stone, that would be even better.
Or we can try to make an MMORPG that is based on RP rather than RPG and not kill stuff left and right all the time?
MMORPG is about roleplaying at its core, the genre is not limited by the current games and their mechanics. Roleplaying game does not include the word "killing" or "stats" in it, those are just add ons.
What you are talking about is a MMOKSG (Massively Multiplayer Online Killing Stuff Game).
Man.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
"Monster" is a pretty vague term, like enemy.
TRON could pretty easily have you face all sorts of programs, under the context that sometimes characters from the movies killed programs -- and programs themselves can be pretty varied.
Although it touches pretty strongly on the Harry Potter issue, which you're entirely right about: killing just isn't a central part of what makes Harry Potter what it is. A combat-centric Harry Potter game wouldn't really be Harry Potter.
Actually I think Firefly is the MMO which would most significantly break the reason the original IP is great. Firefly is maybe 10% combat, 10% ship-flying, and a bunch of random wild west shit, dialogs, and character development.
Granted, the inability to replicate the exact strengths of non-videogame IP doesn't mean you can't still make a good game with most of the IP intact. You just can't go in with expectations it'll be entertaining for the exact same reasons as the TV/Movie is.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
This actually comes into my thought process more than some other gamers I'd imagine as it's what has moved me away from Final Fantasy games, in my early console games Squaresoft was my favorite rpg developer but as they merged with Enix (who's games I never really cared for) low and behold the "monsters" became much more lame than they had been pre merger down to the point where the mmo's they have created have you running around tackling huge lady bugs and sheep.
I'm not so sure it matters to me if lore is adjusted to account for issues like the Harry Potter or Tron situation but just as long as devs make sure I don't want to hide what I'm playing from folks who stop by I'm ok.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Pirates.
That's what it is all about? Killing stuff? Yeah we like killing stuff but not only. We like to create, build aswell as destroy too. Trade, communicate, investigate, explore and a lot of other shit too.
We're not freaking animals dude who likes to kill and sleep all day.
Um, actually humans are animals, and that's basically what we do. Ever seen the society you live in? Turn on the news? Come on, dude.
Honestly, how many MMORPGs have you played that aren't about going and killing something? People LOVE war, it excites them, so it's only natural that seeing it, or participating in some fantasy version of it, is an instant stimulant. As a bonus, you unlock brand new ways to do it, and new ways to dominate. Our culture is entirely based on the fulfillment of these base desires, but pretending like we're higher than them by pretending they dont exist/sending the violence elsewhere. Funny how we play games depicting the same thing.
Competition, sport, it's easy to see where the fun is.
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Everyone on this site:
1: MMORPGs are DOOMED, and I have the answers to save them!
2: THIS game's gonna kill WoW!
3: I wish things would go back to the Golden Age of MMORPGs, which only existed in my mind...
I didn't say that we don't like killing things. I said that we like to do other things too and imo developers shouldn't focus only in the killing part like we see often. The reason why I liked rpgs was because it wasn't only about shooting things down.
Way to demote us entirely to our primal bretheren. Some people love war, but I'd suggest a much larger number of people don't. However, competition and dominance I could agree with. What's wrong with competition, anyway?
He who keeps his cool best wins.
Please stay on topic and refrain from posting derogatory remarks and hate related content.
Fortune favours the bold.
I like killing Beholders. I always had chills whenever I fought them. Random chance to get petrified lol!
I agree, but the vast majority of people playing MMORPGs these days have never played a tabletop roleplaying game, and single-player RPGs do not have you do anything outside the game's story itself for roleplaying. Most of the players of online games now do not know what we are talking about when we say roleplay; they think it is something to do with simply playing an avatar in the game. And I think the trend we are seeing where the game puts you through a linear storyline where you are a be-all-end-all hero, with NPCs everyone will encounter referring to you as said hero will only cause more problems, because obviously in an online game world, we cannot all be the big hero of the world.
Most games these days do not provide any incentive or guidance of any kind with regards to doing anything other than killing stuff, and the occasional crafting (but that is almost always watered down to the point of uselessness).
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
YOUR COMPUTER Role Playing games are about "increasing stats" and "killing"..."stuff..
But OUR COMPUTER Role playing games are about Role Playing the god damn thing. Whether by exploring, settling a wild spot of the world being pioneers, adventuring, crafting, trading, politics, worshiping a diety, having alignments, factions, stealing, pick locking, refusing to steal, consequences, farming, mining, having a brawl in the tavern, getting drunk, and so forth.
But don't sweat because am sure you're satisfied with all the "Role Playing" games (in your standards) that are being released left and right.
"There is as yet insufficient data for a meaningful answer."
I can already hear the confused population yelling "rabble rabble rabble" when a RPG is released with an emphasis on RP.
I believe it is up to thew developers to resurrect this once left for dead term and put it alongside the impostor we today know as "stats n leveling" RPG.
I'm using this term:
CRPG
I am not using this term:
Role Playing
It's not the fact that we kill anything, it's the fact that we loot something out of the things we kill. If I would be able to loot from by stealing without to kill that would be ok for me as well :-D