I find that after cataclysm came out, the heroics are difficult as hell. I mean really, it HARD! Alright, that sounds actually pretty good. Im up for it. But why are people complaining about things being hard? Have they ever played the vanilla when it first came out? Have they experiance how fuccked up we veterans have to go through just to lvl?
Most likely no. Cause most of the veterans are either busy with life now or just plain enjoying the game without a hick of complains. What gets me wondering is WHY ARE PEOPle COMPLAINING ABOUT HOW HARD HEROICS ARE?
So what if its hard. its something we as MMO players wanted all along, a challenge that doesn't require you to grind numerous quest at fast paced speeds. I ran through most quest faster then what WAR gave people. Blizzard did not make a wrong choice here. The problem is the people who play the game itself, would you prefer to play AION then? If you are not up to the task of having patience or having team play. Then your most likely a prick even before cata hit the shelves.
If you want to point fingers, blame the guy who rages out or who never wants to contribute or never learns from his bloody mistakes. We all remember how hard things were already in Vannila WOW, don't expect to be spoon fed. You are already fat enough.
Comments
I think a lot of people are fine with the difficulty. The amount of time it currently takes to complete them is bothering some. God forbid you don't have a guild run ... it can last as long as some guilds run a raid. We shall see though, gear and experience in the dungeons may eliviate some of the pain of how long they currently last.
I love you. Seriously, no homo.
I find some groups still try to roll through dungeons like in wrath, then the group wipes and the party leader to have an Epiphany and starts marking targets for CC/FF and pulling groups one at a time. Just like the good old times.
Not done raids yet but should be interesting.
I have seen time being a factor in all heroics from the first release of heroics. All in all it took time for people to learn how to handle trash pulls to the best way to survive boss fights to the eventual speed runs. I know speed runs. Running every heroic instance once a day was my agenda and trust me it is doable with a roster of two good (not necessarily geared) tanks, any dps, and me throwin heals.
It doesn't mean it was easy by any means but CC was key and for the first time since vanilla I heard that in a heroic run I was listening to while in vent... "There's hardly any CC in this heroic"
What?!? they must not be thinking clearly or there is something else that can be done... stuns, kiting, silence, polymorph, shackle (Wrath brought that back into the light), and others.
I had not used Sap since BC and that was for Mana Tombs chest runs. I'm fricken ecstatic.
Probably the ppl who complain is the ones who start to play WoW with Lich King and they get used that heroics are done in 20-25 mins. If i want to be more rude, i can say that with all nerf heroics concept they simply become spoiled and expect to do heroics and pickup loot in less then 20 mins time.
Of course that for them, now heroics are "hard"
All dungeons are hard when the exp first drops , casue you dont have gear, in like a month when people have gear, it'll be way easy
1. not all Cata HC are hard, many are just long, which can be annoying as many have not few hours to do it.
2. some are just ridiculous, my worse is Stonecore.
3. all game long we take use for fast & medium hard if not easy dungeons, then, after level 80 we should forget all & restart with long tactical dungeon looking more like raid.
4. how many guys still play WoW from Vanilla time? to me TBC is not same at all, as daily was 1 heroic & not all guild run it.
5. WotLK brought easy fun with heroic dungeons (exception: 3 ICC instances, which made most of people leave at start). May be it was not good idea but it was fun for sure. beside that for hard stuff we all used raids.
6. Now with Cata I have nothing much to do, as run HC is impossible more then once per day (if I have this time, I mean continue for 1-3 hours), if I can play only cut time (1 hour, then again 1-2 hours) I can just forget about. All new quests are done, nooby I don't like to do as it boring, daily means repeat same once per day, skilling is not as before, only archaeology is boring time eater & need lot of runs around. Sorry to tell I don't feel any fun anymore. Was it same time of TBC (never played Vanilla & for reason), not to me! Time of TBC we got long reputation grind=D, many hard quests and normal dungeons, as well as not fast crafting, then may be raids. WotLK time we got many quests ( some was hard & needed group), many skills to get up, lot of dungeon runs, then raids. With Cata I guess I'll never raid: if HC takes 2-3 hours to do, raid would be 5-6 then? I guess I have much better to do then try to kill 1 boss for 3 hours of time (can be wrong as have no clue yet, just suppose). Beside to me Cata not added enough of dungeons for them be shorter, so non-HC (for reputation) still long to do. Now I'm just bored of doing same stuff and not having any fresh content to discover. I guess it time for me to find more attractive MMO.
With all changes released with Cata I must admit it cool & fun MMO for folks who never played WoW before, they gonna enjoy good game without boring endless grind, large world, lot of things to do until they got to boring *nothing else to do* end level.
Just my oppinion & good luck for all who see new Vanilla in Cata. Looks like high levels quite game, so they might coming back to same amount of players as per *good old time*.
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2
Whats worrying is that Blizzard have a knack for bringing in something thats challenging then a short way down the line they tone down that challenge due to a drop off of subs, or a new shiny MMO is coming out so hey presto that HC everyone was complaining was too damn hard suddenly gets a whole lot easier because the mobs have A. less HP/Mana and B. Hit you for a lot less.
We suddenly find ourselves back to square one, an easy expac that everyone and their grandmother can complete in less than a week. The challenge evaporates at the slightest hint that the overall customer base is not happy, mark my words, come the first important update and the dungeons will be getting "Fine tuned".
I've started afresh on a new server with a goblin priest, am I the only one who thinks it is much harder to heal even low level instances now compared to before Cataclysm? Not saying it is too hard or impossible, just more difficult. Before, most of the time you could just get a pug and role with it, most of the times it worked out, even if you got a rotten egg mixed in, Now, as I say, even on low level instances if the group doesn't work together it is bloody hard to keep it all together.
Could be just me, but I did heal before Cataclysm as well and did not experience this.
Not sure if total healing is harder then before, I mean it never was very easy, except short nerf last November. Low levels have not enough skills to heal good or fast, high levels have now mana issues due to long combats.
Beside , as far as I remember if tank was ok healing was no problem, or if tank was bad or dumb, then healing failed, I don't think self heal nerf have impact on low levels, but I can be wrong.
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2
People were blowing through the content pretty fast. At the end of the day, there is always something in cata that no one has finished because its hard. And thats good.
Its back to basics for everyone and learn to play together instead of fuccking your team up. If your one of those selfish elitist asssholes who can't finish a heroic, you can sulk and curse all you want. Cause no one gives a shit if you get your drop or not.
It's always interesting to me when a game plays a certain way during the leveling process yet takes a drastic turn at the endgame, and by saying that, I don't mean that I would expect WoW's endgame to be as simplistic as its leveling content nor do I expect to not have to put at least "some" amount of time in gearing my character.
My issue is that it's so easy to level in terms of how much players are challenged by the content that it really attracts a certain type of player and turns away another sort of player. The problem is the fact that there's currently a radical switch at the endgame. Whereas in Wrath of the Lich King, it was easy to quickly gear up and prepare to join the raid scene, in Cataclysm, the encounters are not only much more difficult, requiring more cooperation and awareness than the WoW players are used to, but they also take a long time to complete as players must methodically plod their way through and each and every pull jumping through hoop after hoop just to get 75 more justice points. This is going to appeal to a lot of players, but I would think those players would have been turned off by the easy leveling before they even reached the endgame.
I only read the first few sentences and TLDR
Also : For god sakes, add some freaking paragraphs.
I myself quit because of Cataclysm, and It's not a L2P issue, i loved the new difficulty curve.
The truth is that in PuGs though, it'll be impossible until everyone gets into their first epics.
This is because 70% of the people you get in pugs are retards, so if you dont have a good guild to do HC's with you're completely fucked. ( I pulled the statistics out of my rear end )
Instead of queueing 40 minutes just so i can whipe a zillion times with a party that refuses to listen to tactics, I'd rather play a game thats worth my time.
this post looks like new visit card of WoW player.
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2
Im personally not wnjoying Cataclysm, not because I think it's hard but because it was the first expansion that made me hit the boredom faster.
Never before in wow did I started the same old heroic grind day after day to get gear faster, I mean, in 2 weeks after launch I was already farming the same dungeons every day. Even the new raids were beaten by the top guilds in like 5 days and most average guilds are already doing them in a weekly basis.
How long till the next content patch?
You will never understand it ,if you only look at the game through the eyes of raiding.
The entire player base is fooled into a false game by the solo super easy content,then all of a sudden after they have been hooked into the long haul [subscription money]they find out the REAL game ,the REAL challenge is in Raiding.Since Raiding is instances,they can't even hope to just hang out and maybe get an invite,and most likely unless they have real good gear already will not be accepted.
Also the entire player base has been lead to believe everything is easy soloing content,they never have to spend hours foming a Raid group and HOPE to be accepted or HOPE they have the time to commit to it.
So what has happened is all these players that have committed a lot of time and money to the game,feel slighted that they can't be involved in the part of the game that most consider to be the real game.
So if you look at the entire game design and how players have been lead through that false game,then and only then will you understand why the complaints.It is basically like a salesman telling you the car you are buying will cost 20k ,then you see the actual price is 28k,you get a little miffed and probably complain.
Never forget 3 mile Island and never trust a government official or company spokesman.
i can just say one thing, it was WAY to easy, i welcome to raise of challange
"I'll never grow up, never grow up, never grow up! Not me!"
I've only level 83 right now but I can say that the level 80-85 content is a lot harder than the 1-80 leveling. Back in wrath, I used to be able to pull three+ mobs and not came close to dying. Now in Cataclysm, doing the leveling, one mob could take my health down to 50-60% even with epics from Wrath. Pull 2-3 mobs and I come very close to dying and I often have to use CC or use an immunity effect cooldown if I wanted to live.