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What exactly is a Mesmer?

meleemadnessmeleemadness Member Posts: 592

I know it was a class in GW1 but I have no idea how it plays.  It looks like some kind of rogue or light melee class but people refer to it as a caster.  How does it play and what does it do?

Thanks!

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Comments

  • MsGamerladyMsGamerlady Member UncommonPosts: 192

    The mesmer in GW1 was a caster. The mesmer cast spells that life drain, slow and reduce other stats.

    Areanet will more than likely keep to the old model as well as perhaps add improvements or other spells to the list.

     

    My necromancer had mesmer as a second skill set. She was unstoppable =)


  • XTREM1337XTREM1337 Member Posts: 24

    Mesmer = Illusionist

    JEDI MASTER SOTANAX
    SWG PRE-CU

  • AutemOxAutemOx Member Posts: 1,704

    Mesmer had a lot of very odd spells that I always felt were pretty damn unique to GW, although I never liked playing mesmer myself.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • LobotomistLobotomist Member EpicPosts: 5,981

    It is no less than the most original class in any MMO

    Basically look at Mesmer as Illusionist mage in D&D - "If you think its real than it can hurt you"

     

    Here is example of mesmer skill:

    Mesmer puts effect on his enemy than makes every damage directed at mesmer hurt the enemy instead.

    Or

    The skill enemy is using on mesmer dissapears from enemy skill bar and appears on mesmers skill bar.

     

    Basically mesmer switches the powers. Makes most powerfull the least powerfull. Makes enemy hurt them selves.

    Steals their abilities , slows them , drains them , confuses and demoralise them ( and i mean actually )

    This is why in PVP mesmers are first to be targeted.

     

     

     

     



  • dajabbadajabba Member Posts: 25

    Like all classes in GW, the mesmer has a few different roles, but seems to specialize in control and harassment.  Truly a unique class, and my favorite from guild wars.  The mesmer has abilites that disrupt spells and actions, stopping them mid-cast.  Some abilities will deal damage and disrupt, some will steal energy.  There are abilities that deal damage each time the enemy casts a spell or attacks.  The word mesmer comes from the word mesmerize, which comes from the man Franz Mesmer.  There are all sorts of fun tools in a mesmers arsenal, they have abilites that can completely shut other players down.  A mesmer can easily take out any class if it has the appropriate build.  They have abilities that can make it so the next skill you use is disabled for a period of time., as well as skills that will literally steal spells from their enemy.  Guild wars is such a dynamic game, that you kinda just have to experience it yourself.  There was a melee mesmer build back in the day, not sure if it is still used.  This class used to be a hidden gem, a bad mesmer is negligible, but a good mesmer is one of the most annoying and powerfull forces you can fight against.

  • AutemOxAutemOx Member Posts: 1,704

    Originally posted by dajabba

    ...harassment....

    Definitely the word I was looking for.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by dajabba

    Like all classes in GW, the mesmer has a few different roles, but seems to specialize in control and harassment.  Truly a unique class, and my favorite from guild wars.  The mesmer has abilites that disrupt spells and actions, stopping them mid-cast.  Some abilities will deal damage and disrupt, some will steal energy.  There are abilities that deal damage each time the enemy casts a spell or attacks.  The word mesmer comes from the word mesmerize, which comes from the man Franz Mesmer.  There are all sorts of fun tools in a mesmers arsenal, they have abilites that can completely shut other players down.  A mesmer can easily take out any class if it has the appropriate build.  They have abilities that can make it so the next skill you use is disabled for a period of time., as well as skills that will literally steal spells from their enemy.  Guild wars is such a dynamic game, that you kinda just have to experience it yourself.  There was a melee mesmer build back in the day, not sure if it is still used.  This class used to be a hidden gem, a bad mesmer is negligible, but a good mesmer is one of the most annoying and powerfull forces you can fight against.

    That being said.

    1vs1 mesmer is deadly (especially if its built to counter your class)

    but he is very vunerable to group attacks

    So in PVP groups would usually turn on mesmers first , because to leave them unchecked would mean having their healer suddenly lose all healing spells when team needs it the most. Or DPS suddenly kill themselves while they are casting huge damage finishers...

    hehe

    Trully the class for the cunning image



  • VolkonVolkon Member UncommonPosts: 3,748

    Mesmers are the Shao Lin of the Arcane Arts. They specialize in using their opponents own attacks and actions against them. Many of their abilities are pre-emptive. If you attack, bad things will happen to you. Take a couple examples... Backfire, if the caster casts a spell while Backfire is on them, they take huge damage. Ineptitude, if the target performs a melee (or wand) attack, they take heavy damage and are blinded for a period of time. Some of the more interesting skills involve AoE effects because their target did something he shouldn't have, therefore everyone near him paid for it.

     

    In a nutshell, Warriors tear through their foes with steel and blade. Elementalists rain death from above upon their enemies. Necromancers twist the arcane arts, using death itself as a weapon. Mesmers... mesmers take a sip of their latte while their enemies kindly kill themselves for him.

     

    It's a beautiful thing to behold.

    Oderint, dum metuant.

  • ZeroxinZeroxin Member UncommonPosts: 2,515
  • SwaneaSwanea Member UncommonPosts: 2,401

    One of the most fun classes in any MMO I've played.

    Outside of directly healing someone or the group, you could do just about everything.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by Swanea

    One of the most fun classes in any MMO I've played.

    Outside of directly healing someone or the group, you could do just about everything.

    Thats where came in my Mesmer/Monk ........

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Man1acMan1ac Member Posts: 1,428

    Well, what made mesmers different to say eles and necros were these three things.


    • Generally your build was a bit more specific, you'd either make a melee class' or a spellcaster's life a nightmare, you could target both but normally you won't

    • The hexes, hexes are a lot harder to remove by monks unlike conditions

    • The fast casting unique attribute, ele and necro spells take longer to cast, whereas with a mesmer with a high fast casting rank you could cast several spells within a second.

    There were some lovely skills for mesmers, e.g. ilusionary weaponry, man that was a fun skill to mess around with.

    We're all Geniuses. Most of us just don't know it.

  • CookieTimeCookieTime Member Posts: 353

    What's a mesmer? Let me quote Shriketalon from GW2Guru. It's quite poetic actually:

     

    What the mesmer is, is paradox.



    Reality and Illusion, strength without substance, potency without permanence. The mesmers are the mightiest magic wielders in Tyria, and they are also the weakest, the most adaptable and the most restricted, because they are the masters of ether itself, but without any proper outlet to shape it. Other casters who draw upon the Bloodstones of Aggression, Destruction, and Preservation have specific purposes and specific means to manifest their arts, but the practitioners of Denial exist to cease.



    A mesmer has more control over magic itself than any other spellweaver, but their ability to manifest it is limited to illusion and misdirection, mere shadows that pale in comparison to the mighty forces raised by the elementalist, the vast armies given animation and anger by the necromancer, the mystical wards and protections of the monk. Yet the mesmer can bring any of these abilities to its etheric knees, because they spin the energy that lies at the heart of magic itself.



    No monuments of mesmeric majesty exist, for their glory is fleeting and ephemeral in comparison to the entrenched powers of other professions, but woe upon the fool who assumes their is no strength in silk and mist, for their folly will be their undoing. For even if the mesmer's ability to manifest the ether is limited to crude bursts and fleeting shadows, well, a crude burst in a certain portion of your brain is all it takes to give you one hell of a headache, and some sights were simply not meant for mortal eyes.



    Which is, of course, the core of the mesmeric persona; theater. Belief is power, and an illusion might as well be reality if it is sufficiently believed. There is nothing tangible within a play, for it exists only in the minds of the cast and audience, but the impact of a single powerful character or story has more meaning than a thousand real individuals. This paradox applies equally well to the battlefield, for all warfare is based on deception. Mesmers don't slay their opponent, they convince them that they are slain. They do not inflict pain, but they let their enemies imagine unspeakable torments. They do not summon or bind otherwordly forces, but they have no qualms about a few props presenting the image of such an army at their beck and call. And they do not command untold power, but the slightest application of their meager abilities to actually impact reality are more than enough to give an opponent's greatest spell with a curtain call. The theater of battle is won in the will, and the mesmer's mind is a weapon not because it bends spoons, but because they play upon the will of their friends and foes directly.



    Being a mesmer is not about telepathy, or psychokinesis, or prophecy, or astral projection, or any of that other folly. It's about being a master of everything and nothing, with all the ether in the world yet so little manifestation thereof, an adept of illusion and misdirection who weaves a tale that is more than true. It is about being a director, an actor, a musician of magic who's words are as wind, a silver-tongued trickster who convinces reality to play along for a little while. It is the essence of paradox made manifest, and it is an excellent profession worth preserving.

    Eat me!

  • pepsi1028pepsi1028 Member Posts: 471

    Originally posted by Lord.Bachus

    Originally posted by Swanea

    One of the most fun classes in any MMO I've played.

    Outside of directly healing someone or the group, you could do just about everything.

    Thats where came in my Mesmer/Monk ........

    I did the same thing ;) Man I might go download it again....

    †Pepsi1028†

    PEPSI!!!!!
    Get out of your box already...

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by CookieTime

    What's a mesmer? Let me quote Shriketalon from GW2Guru. It's quite poetic actually:

     

    What the mesmer is, is paradox.



    Reality and Illusion, strength without substance, potency without permanence. The mesmers are the mightiest magic wielders in Tyria, and they are also the weakest, the most adaptable and the most restricted, because they are the masters of ether itself, but without any proper outlet to shape it. Other casters who draw upon the Bloodstones of Aggression, Destruction, and Preservation have specific purposes and specific means to manifest their arts, but the practitioners of Denial exist to cease.



    A mesmer has more control over magic itself than any other spellweaver, but their ability to manifest it is limited to illusion and misdirection, mere shadows that pale in comparison to the mighty forces raised by the elementalist, the vast armies given animation and anger by the necromancer, the mystical wards and protections of the monk. Yet the mesmer can bring any of these abilities to its etheric knees, because they spin the energy that lies at the heart of magic itself.



    No monuments of mesmeric majesty exist, for their glory is fleeting and ephemeral in comparison to the entrenched powers of other professions, but woe upon the fool who assumes their is no strength in silk and mist, for their folly will be their undoing. For even if the mesmer's ability to manifest the ether is limited to crude bursts and fleeting shadows, well, a crude burst in a certain portion of your brain is all it takes to give you one hell of a headache, and some sights were simply not meant for mortal eyes.



    Which is, of course, the core of the mesmeric persona; theater. Belief is power, and an illusion might as well be reality if it is sufficiently believed. There is nothing tangible within a play, for it exists only in the minds of the cast and audience, but the impact of a single powerful character or story has more meaning than a thousand real individuals. This paradox applies equally well to the battlefield, for all warfare is based on deception. Mesmers don't slay their opponent, they convince them that they are slain. They do not inflict pain, but they let their enemies imagine unspeakable torments. They do not summon or bind otherwordly forces, but they have no qualms about a few props presenting the image of such an army at their beck and call. And they do not command untold power, but the slightest application of their meager abilities to actually impact reality are more than enough to give an opponent's greatest spell with a curtain call. The theater of battle is won in the will, and the mesmer's mind is a weapon not because it bends spoons, but because they play upon the will of their friends and foes directly.



    Being a mesmer is not about telepathy, or psychokinesis, or prophecy, or astral projection, or any of that other folly. It's about being a master of everything and nothing, with all the ether in the world yet so little manifestation thereof, an adept of illusion and misdirection who weaves a tale that is more than true. It is about being a director, an actor, a musician of magic who's words are as wind, a silver-tongued trickster who convinces reality to play along for a little while. It is the essence of paradox made manifest, and it is an excellent profession worth preserving.

     thats just beatyfull, thats how a mesmer is ! Nice

  • VagelispVagelisp Member UncommonPosts: 448

    An Aikido warrior.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    I'm not aware of any other class in any other game that is analogous to the Guild Wars 1 mesmer class.

    Basically, it's a counter class.  If you're fighting against a mesmer, and he knows what you're going to try to do, he can bring suitable skills to absolutely destroy you.  Probably the easiest to understand of these are interrupts:  you try to use a powerful skill, the mesmer interrupts it, and you lose the energy and the skill goes on cooldown, but doesn't actually activate.  Most mesmer interrupt skills do something besides just interrupt the skill, too, so you may take some damage yourself or lose extra energy or whatever in addition to not getting the skill off.

    But there are a lot of other things.  One is enchantment removal:  you put some buffs on yourself, and the enemy mesmer removes them--and perhaps does some damage to you or various other effects in the process.  Similar to that is hex removal:  you try to debuff your enemies, and the mesmer comes along and removes your debuffs, again, with some extra effects depending on exactly what skill was used.

    There is also energy denial.  A mesmer may well come along and drain your energy so that you can't use any other skills.  Spirit shackles can be pretty rough for this.

    Mesmers also have some slowing hexes so that you can't move around as fast, as well as some damage over time hexes that will slowly drain your life.  Or quickly, as the case may be.

    And then there are the hexes that damage a target if he does something.  For example, if a mesmer puts empathy on you, you take damage every time you attack.  For a class based around physical attacks, this means that if you keep attacking, you do more damage to yourself than to your target until the hex is removed.  Meanwhile, empathy has no effect if you cast spells instead.  Backfire is the reverse:  it means you take tremendous damage whenever you cast a spell, but no damage for attacks or attack skills.  There are a number of other such skills.

    Mesmers also get some defensive skills.  If he knows what attacks you're going to use, he can bring an appropriate mantra to greatly blunt the damage.

    But the key thing to note about mesmers is that they can't bring all of these skills at once.  A skillbar in Guild Wars has 8 skills and no more.  If you know what your opponent is going to try, a mesmer can load up on skills to destroy that particular opponent.  But if you don't, or if you guess wrong, you may be left with skills that aren't terribly useful against the opponent you face.

    Furthermore, even if a mesmer does bring enchantment removal, he can't remove all of the enchantments that his opponents cast.  His own cooldowns are too long, so he can only selectively remove the most important enchantments.

    It's a tricky class to play, but very interesting.  And it would be a shame if it's dropped from the franchise.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Quizzical

    It's a tricky class to play, but very interesting.  And it would be a shame if it's dropped from the franchise.

    I think it's a given that there will be a mesmer in GW2. It's just a matter of how much it changes. We know there won't be hexes so they will have to convert the abilities to conditions among other things.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    It's not this or that particular ability that made the mesmer class what it was.  It was that, no matter what you want to do, a mesmer can counter it if he knows it's coming.  What abilities a mesmer needs to have available to do that depends on what abilities the various other classes have.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    Go here:

    http://www.guildwiki.org/Mesmer_skills

    The important thing to catch is that nearly all of the skills are conditional.  If target foe is casting a spell, then X--and if target foe is not casting a spell, then the mesmer skill doesn't do anything but waste energy and put itself on cooldown.  If target foe is enchanted, then X--and if target foe is not enchanted, then again, the skill merely wastes energy and puts itself on cooldown.  The next time target foe casts a spell within n seconds, then X--and if target foe doesn't cast a spell in the next ten seconds (as is probable if target foe isn't a spell caster class), then again, the skill only wastes energy and puts itself on cooldown.  If you take cold damage, then X--and if you take some other type of damage, then you get no benefit.

    A lot of the skills are conditional in non-obvious ways.  Wastrel's Worry, for example, says that the skill ends if target foe uses a skill.  What this means is that if the target foe doesn't use any skills in the next 3 seconds, then it takes damage, but if it does, then Wastrel's Worry doesn't do anything.  Some skills say, target foe loses n energy, and for each point of energy lost--which means that if target foe didn't have any energy, the skill doesn't have its impact.

    Mesmers can do tremendous damage in a lot of circumstances, but it's nearly always conditional.  That is, if target foe does X, then it takes damage.  The handful of skills that don't rely on target foe doing X to take damage are all damage over time, with no immediate damage up front.  If the hex is removed quickly, the mob could take very little damage from the hex.  Every other class in the game has quite a few direct damage skills that don't need to satisfy peculiar requirements to have their effect, and most classes have dozens of them.  (The descriptions of these are things like "target foe is struck for X damage" or "you deal +X damage, meaning, the normal damage from a plain attack plus X extra damage in that attack.)  But mesmers have none, at all.

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Mesmer requires a lot of practice, and once you master it, its alot of fun. And people will avoid you in combat :D

  • AzzatakyAzzataky Member UncommonPosts: 208

    If there will be no mesmer in GW 2 I wont play it for sure! So there better be a mesmer! Thats how this class is amazing. I've never felt that much fun as with mesmer in any other MMO even there are some illusionists but mesmer is just the best.

    And like someone said 1v1 mesmer is realy cruel, its true, my friend tried to kill me 1v1 with warrior, after 40 minutes he did it. I was using all the time same skills, he was all the time trying to find better combination, we tried one more fight, I changed one skill, he died. Mesmer wasnt so fun for PvE for me but PvP.. there is no better class.. ever. I just hope there wont be only a mesmer but also Ritu, Para and Dervish, all those classes are realy cool and makes GW the GW.

    P.S. I'm realy looking forward to this game and wondering how mesmer will be done for PvE.

    Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
    Tried: KAL Online, Face of Mankind, ROSE online
    Playing: CS:GO

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    People allways forget that Mesmers needed som things from their seccondary class to do those real cool things.. I prefered a Mesmer/Monk myself, with some healing.

    Personally i think that the mesmer in GW2 dwill have some  DD spells/mellee abllities, direct CC and healing abblities compared to a true mesmer in GW, just to overcome the fact thatthere is no 2nd class anymore.  Also when you look at the 4 allready known classes you can see that they all got a broader range of skills. 

    I highly doubt that the class that plays like the GW mesmer wll be called a mesmer.... I think there will be a namechange. But many of the things you all love from the mesmer class can be found in tis new class.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    Originally posted by Lord.Bachus

    People allways forget that Mesmers needed som things from their seccondary class to do those real cool things.

    Not really.  I've sometimes had my mesmer take a ranger pet when vanquishing, just for fun.  But other than that, I can't think of the last time that my mesmer used skills from a secondary profession.  I'm not sure that I ever did.

  • AzzatakyAzzataky Member UncommonPosts: 208

    Originally posted by Quizzical

    Originally posted by Lord.Bachus

    People allways forget that Mesmers needed som things from their seccondary class to do those real cool things.

    Not really.  I've sometimes had my mesmer take a ranger pet when vanquishing, just for fun.  But other than that, I can't think of the last time that my mesmer used skills from a secondary profession.  I'm not sure that I ever did.

    Y its same with me, I sometimes used Necro as second class for his hexes and stuff but mostly? I even didnt want to use other classes skills because it would mean one less spell from mesmer, and mesmer spells? <33 love em :D I was mostly using e-drain build for pvp so there is no need to use other proffesion. At PvE I used few necro skills or for PvP sometimes spiteful spirit, thats all. I tried few weird builds combine with assasins skills or ofc well known fast casting ele build Me/E. Nothing more (except one Me/Rt build which was realy WEIRD :D)

    Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
    Tried: KAL Online, Face of Mankind, ROSE online
    Playing: CS:GO

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