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Which games have auto-approach? Rift Does NOT which is a problem

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  • EmeraqEmeraq Member UncommonPosts: 1,063

    Originally posted by Illius

    Aside from Lineage 2 and Aion I don't remember any games I played for any extent of time having this feature.  It's not one I look for and if it was in a game I would look for a way to turn it off.  I'm controling the character and I'm going to find my way to whatever interests me.   In my opinion this is one step closer to auto pilot.

     Likewise, these are the only two games I can think of, apart from single player RPG's like NWN, NWN2, DA, etc that have this feature.

     

    I even jumped in to WoW to test the theory from someone above, and unless it's in the options to be turned on it does NOT have it. There is an ability that rushes to a creature, but use another skill on it and your character says "I'm too far away"

  • ravtecravtec Member Posts: 214

    Originally posted by lizardbones

    I don't think this is a bad feature, but it seems like one of those that depends on the control scheme you're using. If it's click to move, then yeah, you should move in to attack/harvest. If you're doing WASD+Mouse then it doesn't really make sense to me that the system would move you instead of you moving you.

     

     It is with wasd+mouse i love that feature, its lazyness for sure but so are the autorun feature while i could run the char myself i would prefer it if i didt need too.

    in aion you had to target then hit a skill befor they started to run off, or doubble click as that is Auto attacks. when you got close and it fired of the skill you went back to move you char normaly.

    but you could move char befor and interupt the movment so it was very well made. you didt loose controll of your char and if you realy wanted you could run manualy to the target but doubt anyone that is used to aion actualy runs to the mob instead of hitting button 1 and let him auto run.

     

  • SwaneaSwanea Member UncommonPosts: 2,401

    I don't think it's a big problem.  But having the auto run if you are, let's say, under 5 meters of the range to loot/attack when you try to click/attack, I'd be okay with. Any thing further then that and I think that is a problem.

  • helthroshelthros Member UncommonPosts: 1,449

    Try Iris Online.

  • EmeraqEmeraq Member UncommonPosts: 1,063

    It's not in the options under combat for WoW, there is however an option in movement for click to move, and if you click on a creature it will move and auto attack. But that doesn't automatically use a skill, it starts a basic attack.

  • centkincentkin Member RarePosts: 1,527

    It depends a ton on which kind of class you are using.

    If you are using a mage or a ranged dps -- you are at range anyway and it doesnt really matter combatwise (always matters for harvesting of course).

    If you are using a positional mdps then you probably are dealing with all of the facing issues already and would likely not need the feature quite as much.

    Where the feature is exceedingly useful is if you are a tank class.

    If a monster goes after someone else it is extremely convenient to be able to switch to it without trying to jostle your position while the squishy dies -- especially if the mob is easily tabbable but hard to pick out amongst the throng of other monsters.

    It is also very useful when you are hunting -- as you do not have to position to attack -- you can click a monster and then click a melee attack and off you go. 

    It becomes NECESSARY if you are a pet class warrior.  Now you have multiple issues because the monster is going to go for your pet and you are probably going to run past//through the monster when you try to get your positioning as it meets your pet and it causes all kinds of problems.  It is MUCH easier to be able to set a melee attack at a monster and you AND YOUR PET run at the monster than to set a melee attack and be standing there.

    This is even the case with aggro monsters because the pet will charge it when it aggros you and you will not be in range if you simply attack it as the monster will stop before it gets to you.  As such you are constantly repositioning for every single kill which is a ton of needless mouse moves and key clicks to get you to said position.

    It gets old as well.

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    Auto stick and Face was one of the best things about DAoC pvp as far as im concerned.

    Was much better than say Aion/L2, which stops your character the moment you attack.

  • ravtecravtec Member Posts: 214

    Originally posted by Wolfenpride

    Auto stick and Face was one of the best things about DAoC pvp as far as im concerned.

    Was much better than say Aion/L2, which stops your character the moment you attack.

     Never seen that feature befor as i skipd daoc, how does auto stick work?

  • pherballpherball Member Posts: 2

    Stick had a certain range you could use it in. When you used it, it would have you auto follow your target. Wtih DAoCs 360 degree positional requirements on melee styles it was really useful.

    DAoC was also the first game to have real roaming RvR with full groups, so sticking your group leader (Speed/CCer) was also really helpful.

    I've played DAoC for so long that I hate any game that doesn't have it.

  • anemoanemo Member RarePosts: 1,903

    Most games do have it by default, just to very short ranges.

    It's even in games that don't have it at all as lag compensation, the players just don't see their own character move.

    Practice doesn't make perfect, practice makes permanent.

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  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    Originally posted by anemo

    Most games do have it by default, just to very short ranges.

    It's even in games that don't have it at all as lag compensation, the players just don't see their own character move.

    Most crap games have it as a feature. Im not saying those games arent enjoyable, they are great fun but when you compare them to the other video games personally i would say its the difference between a game and a "real" video game.

    A "real" video game doesnt play for you.

    This topic totally reminds me of the video i watched of some dude showing how Call of Duty: Black Ops single player played itself and you didnt actually have to take part in the missions for them to go on, it was hilarious.

    Good thing its meant for online play. :p

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  • IlliusIllius Member UncommonPosts: 4,142

    Originally posted by ravtec

    Originally posted by Wolfenpride

    Auto stick and Face was one of the best things about DAoC pvp as far as im concerned.

    Was much better than say Aion/L2, which stops your character the moment you attack.

     Never seen that feature befor as i skipd daoc, how does auto stick work?

    The difference was that you had to tell your character to "stick", it wasn't automatic.  It was a command you would input and was completely optional.  It's common use was to "stick" to your target either for the purpose of following while running at speed in a group of people through out the RvR zone, or to stick to the enemy target so that you could rotate around it and adjust your position for side/front/back stiles or attacks.

    It was never included in the way the OP presents it.  What he's saying is that he basically targets something and hits an attack.  The game checks if he's in range, if not the character lurches forward in the direction of the target untill it gets into range and then proceeds to do the requested attack.

    I think that's a lazy copout and I look for ways to turn this feature off.  Most games that have said feature I generally stay away from anyways.  They more often then not are not my cup of tea anyways.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    I dont ever want to see this in a game unless it is like Guildwars where I must follow a certain route to get somewhere and will end up getting stuck on some stupid invisible wall and since there is no jumping have to figure out how to get around some tiny hill . .. in that kind of game it is nice to have because I do not notice all of the invisible barriers if I try and make my own path. Auto-run to a harvesting node is something that I could want in any game though, since harvesting is mostly an semiAFK activity anyways.

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  • mmogawdmmogawd Member Posts: 732

    Originally posted by Elidien

    Originally posted by Emeraq

    It's not in the options under combat for WoW, there is however an option in movement for click to move, and if you click on a creature it will move and auto attack. But that doesn't automatically use a skill, it starts a basic attack.

    Yeah its very default and its pathing isn't that great either.

    It will work for skinning, mining, gathering, etc.

  • CzelawCzelaw Member UncommonPosts: 173

    Shure hope they DO NOT add this lazy feature to Rift. Its one of the worst things to have.If you cant move to a target your self then you need some help.

    image
  • japojapo Member Posts: 306

    Originally posted by mmogawd

    WoW does have it.

    Rift NEEDS it.  It's just a small feature, but it's a huge convenience.

     

    Ummmm....no.

    Seriously.....have players become so lazy and so clueless that they need their hands held when approaching a kill?  Hold down your "arrow" or "w" key and go get the freekin' mob.

    Why not just get the quest, hit "auto complete", and get the reward? 

    Geez people.

  • 19771977 Member Posts: 58

    The problem with Auto Approach in PVP is that it takes the elements of cover and concealment out of the game. Hiding in bushes, behind a tree, over a hill, in the thick of friendlies, or wherever, is pretty pointless as your enemy has a virtual homing device to any creature targeted. Auto Face is equally as problematic in pvp if the game utilizes backstabs or increased chances to hit or damage from an opponent's rear.



    Personally, I don't care for either one. I like to manually control my character. I think it builds coordination skills necessary for not only PVP, put PVE as well. I don't think most have a problem with it in PVE, but there's quite a lot of people that have a problem with these functionalities in PVP.

  • centkincentkin Member RarePosts: 1,527

    Actually where this causes the most problems is in rift battles.  It is very difficult in a battle with 15 monsters and 50 players to keep your monster in melee range.  It runs through you now you are 150 degrees wrong oriented and 3 feet wrong. 

    Even if it was limited to a 5 foot range and orient, it would be a very useful feature to avoid me standing there doing no attacks trying to get to the right orientation/range.

    Melee range is VERY small in Rift and orientation is a little unforgiving.

    This would also help where the monster stops at your pet.  It would be much easier to have it run up than to constantily have to move that little bit at the end. 

    -----

    At any rate while I would like any distance for harvesting and monsters, 5 feet plus orient would be sufficient to make things a lot less awkward trying to fight especially in rifts as a melee dps or tank.

    I mean 5 foot step is even in D&D.

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