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Population of resubs?

DrokarDrokar Member Posts: 91

Now that the 26h has come and most players that are still in game after today are day 1 vets that have resubbed... i am curious if the games population is still going strong, or dwindling... i having fun, but i dont want to stick around on a sinking ship of game will be ghost town in a few months.

I personally enjoy the game, but i notice many not online, which i guess is normal... the game has potential, but been burned on other games such as Aion, WAR, and AoC.  I realize it is a small dev team, it hasnt marketed much if any yet, i know all this stuff.. i am not looking for excuses why population is low, i understand... but peak was like 900 i think from what a dev posted, maybe more... but havent been that many online again for a week or two.

Just curious of peoples thoughts that are still playing if game is going strong, or noticing lots of attrition...

 

thanks for your comments.

 

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Comments

  • unclemounclemo Member UncommonPosts: 462

    The DEV's have repeatedly stated that subs continue to pour in faster than they expected.  Our corporation gets applications from new players constantly.  In fact, I have yet to talk to any of our corp members that have decided not to resub - that is to say, the core members that I actually know.

    I think we can safely dispense with the "Perpetuum is dieing" rhetoric.  This is a niche game that is intended to draw an audience that likes steeper learning curve.  While I'm sure the WoW fanbois will scamper off back to the familiar and safe surroundings of Azorth (or whatever it's called) Perpetuum will continue to draw an attentive, appreciative playerbase.

  • n00n3rn00n3r Member Posts: 45

    If you are having fun, then what does it matter really?

  • maxebornmaxeborn Member Posts: 148

    I am taking my 3 subs offline as of yesterday. In my opinion the population has dropped drastically and steadily since the 17th december (30 days after early start date). There is like 300-400 accounts in general chat at peak time compared to 600-900 3 weeks ago.

  • GeeTeeEffOhGeeTeeEffOh Member Posts: 731
    Originally posted by maxeborn

    I am taking my 3 subs offline as of yesterday. In my opinion the population has dropped drastically and steadily since the 17th december (30 days after early start date). There is like 300-400 accounts in general chat at peak time compared to 600-900 3 weeks ago.

     

    Yeah, same with me, I'm taking my 2 accounts and not coming back. It was interesting at 1st but after a couple weeks, it's just more of "yeah, I did that already".....like a hundred times.

    That said, I do understand that it's brand new and the Devs are working on expanding the player based content. If that were it alone, I could wait.

    However, This game is supposed to be based heavily on PVP raids. They need to do something about the lag in U.S. In a game with open PVP and permanent consequences, the constant lag spikes are game breaking.
  • WarbsWarbs Member Posts: 245

    Well they anounced a milestone

     

    The Perpetuum team is very glad to announce that in the short month since the game has officially launched, we've reached 15.000 months of sold game time. We're very happy with these results as they guarantee that the game we've worked so hard on will be around for a while.


    ^^

  • GnatBugGnatBug Member Posts: 75

    I took out a 3 month sub so i am expiring End of Feb 2011. I will not be resubing...

    But the game is not growing from my perspective. If i take into account the launch numbers then the players who are active now ...i cant say it is growing.

    You dont notice it when you play because the game world is small. They also removed the graph that showed the number of players active which spaned a 24hour period. I asked about this in game i got the "Its a ISP Problem" ...then later another dev said its now private "Internal Referance Only".

    Then after queried the issue one of the devs said it was a ISP problem then they decided to make it private!...lol

    So if any game hides there numbers ...then it cant be good!

    I also just dont trust them... they beat arround the bush ... !

  • GremrodGremrod Member UncommonPosts: 207

    All MMOs have a drop of subs after the first month. Plus the pop can seem low right now because of holidays and the flow of some players not playing Perp right now so they can play the hell out of the new wow content, meh....

    I think we will see the game to continue to grow.

  • HipnutHipnut Member Posts: 6

    You guys should join a proper corp, involved in PVP on the Beta islands, and help give Gremrod and his crew a challenge.

    Once you join the frontline in one of the active corps, you will enjoy shaping the game and your experience will become very rewarding.

    You don't have to even pew-pew all the time, although that is in my view the best fun to be had. As a miner or industrialist you can feel and be part of the frontline battles and have a great time in game.

  • tyorketyorke Member Posts: 46

    im so enjoying the game. Im in a great corp we stay in beta island all the time and we have an outpost

    I have a miner that can also heal. we do pvp raid all the time.

    But if u want to solo this game is not good for u there is almost nothing that u can do

    < Thank god I am atheist

  • seridurseridur Member UncommonPosts: 25

    If someone has an early access account and don't wish to play any more, would be so kind to pass it to me. (I believe it tied to email so consider that). For exchange I can give an acc to an other sandbox game (not yet released, details in pm)

  • emotaemota Member UncommonPosts: 413

    Originally posted by unclemo

    The DEV's have repeatedly stated that subs continue to pour in faster than they expected.  Our corporation gets applications from new players constantly.  In fact, I have yet to talk to any of our corp members that have decided not to resub - that is to say, the core members that I actually know.

    I think we can safely dispense with the "Perpetuum is dieing" rhetoric.  This is a niche game that is intended to draw an audience that likes steeper learning curve.  While I'm sure the WoW fanbois will scamper off back to the familiar and safe surroundings of Azorth (or whatever it's called) Perpetuum will continue to draw an attentive, appreciative playerbase.

     Absolutely correct.

  • crunchyblackcrunchyblack Member Posts: 1,362

    Originally posted by emota

    Originally posted by unclemo

    The DEV's have repeatedly stated that subs continue to pour in faster than they expected.  Our corporation gets applications from new players constantly.  In fact, I have yet to talk to any of our corp members that have decided not to resub - that is to say, the core members that I actually know.

    I think we can safely dispense with the "Perpetuum is dieing" rhetoric.  This is a niche game that is intended to draw an audience that likes steeper learning curve.  While I'm sure the WoW fanbois will scamper off back to the familiar and safe surroundings of Azorth (or whatever it's called) Perpetuum will continue to draw an attentive, appreciative playerbase.

     Absolutely correct.

     

    We have all seen avatar creations team.

    Its literally just a bunch of dudes.

    No big corporation with high overhead costs.

    They will need considerably less subscriptions than wow  to be more than successfull

  • JeroKaneJeroKane Member EpicPosts: 7,098

    Originally posted by crunchyblack

    Originally posted by emota


    Originally posted by unclemo

    The DEV's have repeatedly stated that subs continue to pour in faster than they expected.  Our corporation gets applications from new players constantly.  In fact, I have yet to talk to any of our corp members that have decided not to resub - that is to say, the core members that I actually know.

    I think we can safely dispense with the "Perpetuum is dieing" rhetoric.  This is a niche game that is intended to draw an audience that likes steeper learning curve.  While I'm sure the WoW fanbois will scamper off back to the familiar and safe surroundings of Azorth (or whatever it's called) Perpetuum will continue to draw an attentive, appreciative playerbase.

     Absolutely correct.

     

    We have all seen avatar creations team.

    Its literally just a bunch of dudes.

    No big corporation with high overhead costs.

    They will need considerably less subscriptions than wow  to be more than successfull

    But a game still needs a population. Especially a game like this.

    EVE Online became succesful as the population has always been on the rise ever since it released and has always a significant number of players online.

    Perpetuum Online is already down from 600-700 to a mere 300-350 average online.  That's really not a good sign at all.

    It's nice for the devs that they made 15000 initial sales and got some income. But it means absolutely nothing if they can't keep people subscribed for the longterm. And that seems to be the very case at the moment.

    And sadly. If they can't get their act together and manage to move the server to a more central and much better location within Europe (like the Data Center in Amsterdam, The Netherlands for example, that already houses many MMO servers). Then I won't see this game even make it till coming summer.

  • jairusjairus Member UncommonPosts: 175

    the game is a ghost town, for other then a few corps. it will only get worse in a few more months. the game is not complex at all. very simple. and the game is so damn tiny, if it was any bigger you would never see anyone when online.  you still have to remember most of players are running 2, 3 accounts. so if there is 300-400 players online you can cut that in half. so really there is only about 150-200 people on .

  • seridurseridur Member UncommonPosts: 25

    I'm still looking for an other account (only if it's an early access or maybe if it's running from day1 and still active). In retunr I might offer a closed beta access to an other sandbox game, or maybe an EVE account. pm me

  • alakramalakram Member UncommonPosts: 2,301

    Originally posted by Drokar

    Now that the 26h has come and most players that are still in game after today are day 1 vets that have resubbed... i am curious if the games population is still going strong, or dwindling... i having fun, but i dont want to stick around on a sinking ship of game will be ghost town in a few months.

    I personally enjoy the game, but i notice many not online, which i guess is normal... the game has potential, but been burned on other games such as Aion, WAR, and AoC.  I realize it is a small dev team, it hasnt marketed much if any yet, i know all this stuff.. i am not looking for excuses why population is low, i understand... but peak was like 900 i think from what a dev posted, maybe more... but havent been that many online again for a week or two.

    Just curious of peoples thoughts that are still playing if game is going strong, or noticing lots of attrition...

     

    thanks for your comments.

     

    I check mmorpg everyday and I didnt even know this game was released already, so I guess you are right on that.



  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by seridur
    I'm still looking for an other account (only if it's an early access or maybe if it's running from day1 and still active). In retunr I might offer a closed beta access to an other sandbox game, or maybe an EVE account. pm me

    Read the EULA.

  • seridurseridur Member UncommonPosts: 25

    Yeah, shoot me :).  It would do no harm whatsoever, no the contrary actually, one more payed account for them. But if someone has a problem with it I understand.

  • EveJunkieEveJunkie Member UncommonPosts: 21

    Originally posted by JeroKane

    Originally posted by crunchyblack


    Originally posted by emota


    Originally posted by unclemo

    The DEV's have repeatedly stated that subs continue to pour in faster than they expected.  Our corporation gets applications from new players constantly.  In fact, I have yet to talk to any of our corp members that have decided not to resub - that is to say, the core members that I actually know.

    I think we can safely dispense with the "Perpetuum is dieing" rhetoric.  This is a niche game that is intended to draw an audience that likes steeper learning curve.  While I'm sure the WoW fanbois will scamper off back to the familiar and safe surroundings of Azorth (or whatever it's called) Perpetuum will continue to draw an attentive, appreciative playerbase.

     Absolutely correct.

     

    We have all seen avatar creations team.

    Its literally just a bunch of dudes.

    No big corporation with high overhead costs.

    They will need considerably less subscriptions than wow  to be more than successfull

    But a game still needs a population. Especially a game like this.

    EVE Online became succesful as the population has always been on the rise ever since it released and has always a significant number of players online.

    Perpetuum Online is already down from 600-700 to a mere 300-350 average online.  That's really not a good sign at all.

    It's nice for the devs that they made 15000 initial sales and got some income. But it means absolutely nothing if they can't keep people subscribed for the longterm. And that seems to be the very case at the moment.

    And sadly. If they can't get their act together and manage to move the server to a more central and much better location within Europe (like the Data Center in Amsterdam, The Netherlands for example, that already houses many MMO servers). Then I won't see this game even make it till coming summer.

    When Eve launched they had only 3.5K subs and that dropped at the end of the first month. Many folks cried doom for the game but CCP stuck at it and we all know how successful it has become now 7 years down the line.

    If you are counting the number of people online by the numbers in general chat, don't. Most people I know and play with don't idle in that channel any more, there are a lot more folks online than the channel count indicates.

    Hopefully now they've made some money they'll invest it wisely in better hosting and a few more staff. Their current running costs are TINY compaired to most MMO's the money they've made from just the launch could run the game for years.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by EveJunkie

    When Eve launched they had only 3.5K subs and that dropped at the end of the first month.

    1) You are pulling those numbers out of your nose.
    2) Perpetuum isn't EVE Online.
    3) It is no longer year 2003.

  • VyethVyeth Member UncommonPosts: 1,461

    I probably won't resub.. Nothing really against the game at all, it is actually very deep and involving.. But it is rather undeveloped right now. Just like eve in its infancy, everything costs a million + currency and once you get to the point where you can actually stand up to fight other players you'll just find.. NPC's.. People are correct in saying a population has to stand behind the game, not really for financial reasons, but because this game is pretty much dependent on social activity. they even have a whole path dedicated to the social aspect of the game. it is a very big part..

    I think the worst thing it has going for it is competing for the same playerbase as eve (which is STILL a niche crowd.. yes I said it..).. Slice it, dice it, drink it down with a frown, the design of the game pretty much explains who they were targetting. And some EvE players have already jumped out the bushes screaming "EvE Clone! EvE clone!", much like the playerbase of WoW does about every new game. Eve has already cornered the market in spreadsheet gameplay.. if they wanted to create a universe with mechs, i think they should have taken the Mechwarrior/simulation route (like Black Prophecy is doing with the space sim).. but for what the game does, it really does right, however I think its a dollar short and a day too late..

  • EveJunkieEveJunkie Member UncommonPosts: 21

    Originally posted by Gdemami

     




    Originally posted by EveJunkie



    When Eve launched they had only 3.5K subs and that dropped at the end of the first month.




     

    1) You are pulling those numbers out of your nose.

    2) Perpetuum isn't EVE Online.

    3) It is no longer year 2003.

     

    I was playing back then and CCP TomB gave me that number, maybe he pulled it out of his nose but I dont see why he'd make it up. I know full well the game isnt Eve and its not 2003, the point I was making is that from little acorns great oaks grow. 


  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by EveJunkie

    I was playing back then and CCP TomB gave me that number, maybe he pulled it out of his nose but I dont see why he'd make it up. I know full well the game isnt Eve and its not 2003, the point I was making is that from little acorns great oaks grow. 

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=38803

    http://www.gamespot.com/pc/rpg/evethesecondgenesis/review.html

    You either forgot a decimal - 35 000 subscribers, or you are mistaken subscribers for concurrent users which would be pointing to number 20 000 - 30 000 subscribers, and three month later the user peak was around 5k users and thus there was no decline. In either case, you are wrong.


    You make no point as you fail to provide any supportive evidence or argument that Perpetuum should follow the same growth.

    If one game was growing at certain pace does not mean that other can too.

  • EveJunkieEveJunkie Member UncommonPosts: 21

    Originally posted by Gdemami

     




    Originally posted by EveJunkie



    I was playing back then and CCP TomB gave me that number, maybe he pulled it out of his nose but I dont see why he'd make it up. I know full well the game isnt Eve and its not 2003, the point I was making is that from little acorns great oaks grow. 

     

     



     

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=38803

    http://www.gamespot.com/pc/rpg/evethesecondgenesis/review.html

    You either forgot a decimal - 35 000 subscribers, or you are mistaken subscribers for concurrent users which would be pointing to number 20 000 - 30 000 subscribers, and three month later the user peak was around 5k users and thus there was no decline. In either case, you are wrong.

     



    You make no point as you fail to provide any supportive evidence or argument that Perpetuum should follow the same growth.

    If one game was growing at certain pace does not mean that other can too.

    Yes unfortunatly I cant prove it with screenshots or links. At the time I didn't think the conversation important enough to take a screenshot and even if i had I'd probably have deleted it in the last 7 years. The conversation with TomB was concerning the excitement of having over 1000 users online the day after launch which they were pleased with but as I cant prove it you can choose to ignore me if you want. Maybe some other old player will come along and add weight to my point but probably not. That 30K subs thread you linked is from 5 months after the launch btw.

    Regardless of this, I still think its far too early to call 'doom' on Perpetuum. Just because it doesn't have massive subs from the outset doesn't mean its not going to grow into a success once they actually do some marketing.

  • RocketeerRocketeer Member UncommonPosts: 1,303

    Originally posted by EveJunkie

    Originally posted by Gdemami

     




    Originally posted by EveJunkie



    I was playing back then and CCP TomB gave me that number, maybe he pulled it out of his nose but I dont see why he'd make it up. I know full well the game isnt Eve and its not 2003, the point I was making is that from little acorns great oaks grow. 

     

     



     

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=38803

    http://www.gamespot.com/pc/rpg/evethesecondgenesis/review.html

    You either forgot a decimal - 35 000 subscribers, or you are mistaken subscribers for concurrent users which would be pointing to number 20 000 - 30 000 subscribers, and three month later the user peak was around 5k users and thus there was no decline. In either case, you are wrong.

     



    You make no point as you fail to provide any supportive evidence or argument that Perpetuum should follow the same growth.

    If one game was growing at certain pace does not mean that other can too.

    Yes unfortunatly I cant prove it with screenshots or links. At the time I didn't think the conversation important enough to take a screenshot and even if i had I'd probably have deleted it in the last 7 years. The conversation with TomB was concerning the excitement of having over 1000 users online the day after launch which they were pleased with but as I cant prove it you can choose to ignore me if you want. Maybe some other old player will come along and add weight to my point but probably not. That 30K subs thread you linked is from 5 months after the launch btw.

    Regardless of this, I still think its far too early to call 'doom' on Perpetuum. Just because it doesn't have massive subs from the outset doesn't mean its not going to grow into a success once they actually do some marketing.

    3.5k concurrent users it was. I was a early bird myself and i remember those 4.x k numbers on sunday evenings very well. If eve ever had like only 5k subscribers it probably only was for a couple of hours after official launch. People forget that EvE was actually a boxed game and sold in retailstores back then, they had a publisher aswell, a crappy one but still ...

     

    That being said, i would love for you to be right because this game could grow into a real gem. But not with 15k initial sales and poor servers. They charge like 10 bucks right? So they earned maybe like 200k €. What kind of advertising and better server farms do you think you can get for that kind of money? Even if the guys work for free on the game you still have to pay social security insurance, health insurance and alot of other crap to uncle sam and thats assuming they work in mom's basement and pay nothing for hosting their servers and their bandwith.

     

    Im not saying they will close down soon, but don't expect any grand changes in their infrastructure anytime soon. And even if anything works out and they start making money, they will still have to deal with the lawsuits. And there are always lawsuits if you even think about using bipedal robots shooting lasers and stuff, and if you think a good serverfarm is expensive ...

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