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I'll admit I'm burned out from playing WoW on and off for so many years. I'll admit that I like leveling from scratch. I'll admit that I never even made it to 80. I did not buy Cataclysm, and for NOW I don't plan on it.....I'm mad.....I have this nasty little voice inside me saying I hope Cataclysm fails because they messed with the old world.
Why didn't Blizzard just make another new Continent 1-40, or 1-60 ?
To make matters worst why do all the areas have chain quest to separate grouping even more ?
Who's Idea was this ?...........Is everyone really happy with this ?
Comments
Yeh....I haven't played WoW for about 15 months.
Got excited, bought Cata, played a goblin to about L14...and cancelled.
WTF was I thinking?
Phasing is indeed retarded. Nothing like making it harder and harder to play with other people in a game where "playing with other people" is the entire point of the genre...
I am not surprised that everyone didn't like it, changing the world is always risky but it seems like more people like it than not, at least right now.
But the reason they changed the old world is 2: First would a new continent make the game look more empty than it is, particularly for the many medium EU servers.
The second reason is that it of course is a lot less job even if they have to remake a lot.
Blizzard have moved from grouping while leveling up a long time ago, it is more of a tutorial people solo through fast before getting to the real game.
So far this thread is filled with misinformation and biased opinion, not facts... so please don't represent tham as anything more than that.
In my opinion the total revamp of the old world (including heavy use of phasing in some areas) is on of the best features of Cataclysm. I think people are just prone to hating on WoW just because it's what all the cool kids are doing these days... or at least they think they're cool, which is apparently enough for them.
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
I absolutely love the revamped azeroth! It's just so much better and coherent/streamlined now than ever before. I'm totally enjoying playing a new character from level 1. To be honest, it feels like playing new zones. Even though some quests are still left from old world.
Wait... so you don't like the fact that blizz reworked the vast majority of the current world? The game is 6 years old... it needed a facelift. I'm neither pro nor anti WoW, but this took balls, and blizz showed they have the tenacity to stick with their plan.
More people seem to like the changes than the people who are content with the same content for the past 6 years. Not sure about you, but new content > old content imo.
A whole new continent causing the old continents to be totally empty forever. Good Call.
Phasing is something that is totally awesome and yet something that is so stupid. I last played back in the start of wotlk, and the dumbest thing was trying to help out guildies who were getting pvped/doing quests and not being able to see them or the person they were fighting since I had no completed some quest.
I loved how it changed the npcs and what they were doing around me. I hate how it made running into people randomly broken.
You really think that is strange? When you change a game some people will always be upset, and the longer the game have been out the more people will get mad.
But I agree that there seems to be more people liking it than disliking it, even if I think we will have to wait a while before we know if it was a great idea or not. But it looks pretty good right now.
For the most part I think most of the WoW players are happy with post-shattering Azeroth.
My observation is that Blizzard is one that watches trends in its own population and adjusts based on their playstyle. They made quest progression the standard in themepark MMOs. Now they are pushing heavily phased storyline quest chains. If I were to guess, they are trying to beat SW:TOR storyline system before it releases.
The way I see it, their vision of MMORPG trend is: Single player* RPG accessed from multiplayer world lobby with cooperative mini-games in the forms of PvP, dungeons and raids.
I'm not bashing it. For the most part I like WoW, but honestly I find this expansion to distance me even further from their mainstream players who absolutely love it. Flight is cool. Not really impressed with the rest of the changes.
* coop optional if you play together for the full quest chain or PUG with players you meet up with.
Hihi,
the first 4 posters in this thread didn't even touch Cataclysm (well one admitted he played to level 14).
Hence the misconceptions about "no continents added" (in reality a complete new continent and several seperate zones were added).
Hence the phasing still talked about are the Wotlk phasing techniques which were perfected in Cata so players were not phased out in lengthy chains like they did in Wotlk.
Hence the total misinformation and wrong facts you pointed out perfectly. They think they are cool indeed.
Good lord, it's amazing how you guys can know so much with such little information. I'm only criticizing because I think it makes me cool? I've never played Cata? All this based on a single comment about how I dislike phasing?
Idiots. I have played Cata, quite a bit actually as it was given to me for Christmas. And I haven't thought that bashing something popular somehow makes you cool since I was 5.
Yeah, basically it comes down to this ¨ i hate everything WOW stands for, I hate blizzard for being so successful, so I will post and complain about anything that ever gets discussed´.
Questing has always been mostly a solo adventure. The game was terrible when a part of a long quest chain required you to group up for one small part. It was a pain to find someone at the exact same point in the chain as you were. In the very beginning, the gameworld was loaded with random group quests, and they were mostly ignored completely, unless of course they were part of a chain, and then they were complained about.
Blizzard changed things so you never had to be ´blocked´in your questing. They also decided that spending 15 mins to get to a quest objective was not fun, they also decided that adding story and a theme to a zone made gameplay much better. They incorporated all of those changes into Cata, and it is amazing. Their ability to tell a story throught a zone is amazing. The amount of time you spend wasted just running to a quest objective is mostly gone.
There are still dungeons, pvp and a host of other things that require group play. You can also EASILY quest with a friend. There are no ´phased´ zones that will cause problem except for maybe 15 -20 minutes until your friend catches up. An entire zone will only take a few hours to complete, so there is no case where being óut of phase´can cause problems like non-players are suggesting. Most of the big phasing takes place at the very end of a zone, so if one person is ahead in the phase, more than likely they are done questing in that zone.
Ok, so they have made WoW accessible for all those people who have no idea how to play computer games. That's fine, let it stay so!
So, what other games there was again?
And i wish that they messed with it sooner. But better late than never.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Right. Nobody could possibly dislike WoW. I mean, the game is perfect - you either love it, or you're lying. There's no way any criticism of the perfect game could be honest, so it must be somebody just trying to look cool.
The OP is part of an extremely small minority.
Remember Old School Ultima Online
Amen. I mean, there is a chance that I actually, honestly do not like the game?
I'm glad someone else said it first . I prefer the way the Eastern Kingdoms and Kalimdor were before Cata . With a few exceptions in some areas . I like what they've done with the barrens . I prefer the old Ogri but kind ve like the new Stormwind . Overall I prefer the old world . I so wish they had Vanilla servers I would'nt bother playing on the normal servers if they did .
It'll never happen though . Roll on Rift I'm getting the same feeling about that as I had with WoW 6 years ago .
Well 2 main reasons for the change is for starters the game is old most games are in sequels by not this is a way to breath new life in the game for all user not just the ones starteing in new areas its like wow 1.9. Second in game wise it just show the user progresion to the game world.. All these deamon lords , dragons, gods, linch kings etc etc not to mention high level characters waring for years would have an effect on the game world after a while basically this is what the story has been building up to. Almost a start of a new chapter. If wow was act one buring crusaide act to and linch king act 3 that was the completion of a storyline and it was time for them to go somewere else with it , they needed a complete change while still holding on to what they built on. A new area simply would just seem a add on the the current story. they needed a complete change in direction.
I challenged my reflection to a staring contest....4 days later i won
Revamping the old world is really the only credit I can give them this expansion. It was really well done and the story telling techniques with cut scenes and phasing makes it a lot more interesting and involving. I agree with some one else though the goblin starter zone was too whacky and pretty much felt tackled on in a hurry, but I guess that is just the Goblin personality. The rest of the expansion was just copy+paste of the same old crap we got already with the past two expansions. A new level cap, a couple of new BGs and 5 mans you can do until you can raid. It is exactly the same. I would like to see them try something new.
Yes, many are happy. CATA broke all PC games record.
And i think it is a great idea with some risks. Having a new continent is same-old same-old that has been done many times. ANd the new-old world is great. Questing is much better and now i can FLY in the old zones.
And if you want to group, just use the dungeon finder. There is no need to group for quests anyway, in the old game or this new one.
This is the new WoW in a nutshell right here.
They sold record amounts of the expansion - Blizzard is all about the $$$$$.
They revamped the old world to allow players to fly in the old zones - you get new content while they take away the old. Its FRESH!
No need to group on quests at all - WoW is a queued up dungeon running group based game that runs along side a solo RPG.
How can you not be happy with this, its exactly what they have been building towards for years. Solo play for ease of use, group play on demand (not forced). Open world freedom of movement without restrictions (no more tiny paths between zones and limiting flight paths). Did I mention before that it was all FRESH and NEW now!
I think the last 3 lines sums it all up why a most people like to play this game.
Several "laws of MMORPG design" can be found here: video games are fun solo games in which you advance your played character, which can be played with casual groups (clustered world servers) or structured (guilds), which don't tax the patience of those wanting to group up, which have a huge amount of content to choose from, which offers something for everyone and which lets you brag about your own important things you care about (achievements in whatever activity you like to play) in a world you escape into to.
Fill in the Pve - Pvp - Role Play - Adventure and Leisure chatting time and you have the secret formula of future succesful products.
Those who don't like this: find another game. But as the success proves it: it is a great formula which can be repeated for years on end because every 5 years there is a new generation of players.
You can add twists to it, but in a nutshell that's how it works - add a real world to it - and it should be repeated for cool adventure puzzle solving games, shooters, even platform games.
People will be happy to pay for it. Why buy 15 games a year if half of them you hardly touch and the rest ends within 10 hours.
The detailed arguments like "messing up with old worlds" or "my hunter was nerved" or "dungeons are too hard or too easy" or " meaningful this or meaningfull that" are meeted with a " so what " attitude by millions of fellow players.
I understand that you can solo play in the world map, and group in the dungeon finder, but look at it this way it's an mmo. Every time I leave my house in real life it's to indirectly meet new people..The Mall..the gym... Without indirectly meeting people sometimes what's the point of going out.
I play an mmo to play a multi player game. WoW was the most social of them all. Then came the dungeon finder, and made Guilds close to worthless ( at least your average guild ). Then the expansion with quest chains and phasing to separate even more.........I'm sad, I guess it's over for me with mmo's...Whe knows, maybe GW2.
A new Continent would have been better in my opinion.......I understand that many of you like it this way, so have fun
Let me ask you this. If you were in charge of the largest MMORPG. And as far as i know (besides maybe EVE) the only MMORPG that actually is growing subscribers.... would you drastically change things?. Right before the expansion, WOW broke it´s own subscriber record... doing exactly what they have been doing the past 4 years.
Games make drastic decisions when they are falling down ( Star Wars NGE, Ultima Online Age of Shadows). In those cases, the game was bleeding subscribers so the devs tried to change things drastically (grasping at straws). Then you have EQ2 and LOTRO who made their drastic change by going Free2Play. Then you have AOC and Warhammer that are just dying without making any drastic decisions.
Honestly, you just don´t mess with success. WOW is hugely popular just because of the formula they have been using. Don´t expect anything to change any time soon.