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im thinking about the 3 factions like Daoc
now all new and from the last 10 year are only come with 2 faction and even same classes on both side
people are talking about balance between classes why ? its an mmo and we supposed to play in groups so i see only balanced count for duels ?
i realy miss the fun from Daoc where the 3th faction came and joined the fight
atm i looking ahead for the release of Rift aleast they not going the same way with cartoonish world like wow and tera ,but still going to see only 2 faction with same classes on both side
maybe im just to old and cant realy see the idea with nearly nude small japaneese looking girls in an mmo but ofc all ppl have difrent taste
maybe just wait for Daoc 2 and hope for all what im missing
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ps. sry about my english
Comments
I have no strong feelings about 3 factions VS 2 factions games... i would imagine developers not seeing the value of increasing the ammount of content they need to build by 50% for whatever the third faction would bring to the table.
And for class balance - this is a stupid statement, what use is your "group balance" when you discover after 80 levels that you can't ever find a place in an endgame group because the class you chose 80 levels ago sucks monkeyballs?
Ill skip everything you say about WoW and Tera (flame worthy and pointless) and get to the meat of it. 3 Factions is nice but likely for balance issues 2 is just better. Devs have enough trouble making both factions in most games look attractive to players so three is likely a chore many devs simply arent willing to undertake. As far as class balance goes if one side has a class the other doesnt whether that class is OP or not they scream bloody murder simply because most players would rather have balance over unique factions. Further more if a class is OP group dynamics or not players simply wont stand for it because everytime some1 of that class defeats them they will be pissing blood in anger because they wont even know if they lost because their skills lacked because the other player had an advantage and thats all they will see. I would like to see 3 factions myself for variety but I dont expect to see it in many upcoming releases.
GIFSoup
I dont want to sound fanboyish but 3 faction will be coming back in GW2...
If it will have the same depth of Daoc is unknow
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3 factions, in my opinion would be far more balanced in a game hugely populated like WoW then 2 factions. As we all know WoW favors Horde over Alliance, but what if it were 3 factions? I'm not sure but the imbalance will still be there even with 3 factions.
It's a very touchy subject, would more then 2 factions work?
To the OP, basically because the three faction PvP dynamic hasn't really been shown to make or break the newer crop of MMOs. Without proof there's no way that money will be spent for the extra development time it would take to flesh out a third faction. There are many aspects from older MMOs that many of us would like to see in newer releases, but sadly publishers want to churn out games quickly, simply, and cheaply. Sadder still is that the masses still respond to the hype and buy these uninspired games, telling the developers and publishers that it's exactly what MMO gamers are looking for. It's a vicious cycle. Until longevity and community in a game are valued over making the quick buck we won't see quality MMOs.
Faction PvP in WoW is completely flawed and cannot be fixed, in my opinion. First of all, there is no benefit to being the underdog faction on a server. Without buffs of some kind the lower populated faction will always suffer. Secondly they make this worse by offering cheap faction/server changes- you don't even have to start a new toon to move to the winning side.
thanks for nice replys , just a few questions: have you played an mmo with 3 faction ?
to those peple there say 3 factions mmo dosent work ,where did you get that info from ?
i still belive Daoc was the first to come with RvR (realm vs Realm) and i dont say PvP , the 3 faction system give a huge bonus and its not work like the 2 faction games where you always see 1 faction most popular and own everything what i meen are with 3 faction there will be some kind of help from the 3th faction to keep the most popular faction away from getting everything or own all like keeps and so on
you also getting the great gameplay where its posible to getting keeps from the underpopular faction because the 2 other fight another place
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in Aion if 1 faction have a keep all ppl from that faction defent it and the other faction only try taking it , its just a simple game structur without any fun in the long way
most hardcore players even like to play on the lowest popular faction in 3 factions games
i just like the idea with those 2 faction games , if 1 faction like always are most popular it will ruin the fun from the other faction, again see at Aion 1 faction own all forts and getting all the medals or coins player on the other faction get bored of it at leave
i dont know if you can follow me on this , but happy to see those reply[object Window]s
they idea with bonus of some kind are a great idea for the low popular faction
This message was edited on 8/16/15 at 5:30:00 AM
I think there are a lot of misconceptions about 3 factions among developers. I do not think the issue is money (hell daoc cost 2.8 million). I think the issue is more tied to current beliefs amongst developers and certain golden rules they hold.
I remember some developer was asked about it. All he gave was a generic ambiguous answer about balance.
I think however 2 factions or any even number is a horrid idea. All it does is create unbalance. 3-5-7 (anything more would kind of be chaos.) is best to keep the battlefield flowing back and forth.
I'm not even trying to insinuate that three faction PvP isn't better, I'm just saying that it hasn't proven to be a big enough draw for publishers to be willing to spend money for the development time of a third faction. Hell, it wasn't long ago that there was a huge tirade here regarding how Warhammer 40K was doomed to failure for only having two factions instead of three.
I have no doubt that three factions would make for a more complex and likely enjoyable game, but we the playerbase have allowed the publishing companies to get away with giving us the most bland, meager gameplay because we keep paying for it.
Guild Wars 2 does not have factions. It does have server vs server vs server PvP however.
3 factions was king back in the day of daoc. I would love to have 3 factions again.
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When a group or raid denies taking you over another class because your class is gimp and weak, come back and tell us PVE balance doesnt matter
2 faction RvR will never work outside of controlled arenas or scenarios where numbers can be even. Just look at the last 2 examples Aion and WAR. One side starts to dominate because of population or skill or both and the other side starts to either quit, hide in pve waiting for server merges, or hide in scenarios(WAR)/dredgion(Aion) where numbers are even.
Nobody likes to be run over constantly with no hope of winning. 3 faction gives the lesser factions a chance to gang up on the stronger overpopulated faction. It also spreads the population out where there is less chance of one side getting too large an advantage over the other 2.
RIFT will be the same. Its not class balance or realm balance that matters but the fact there is only 2. People still believe in WAR that one side was overpowered even when they are basically mirrored classes. Our guild as well as others i watched swap to underpopulated sides on servers weather it be order or chaos and still did just as well. Some of the better guilds even swapped server dominance in rvr between the factions by letting people finally win some keeps and encounters. Once that happenes all of a sudden you get more people out fighting more often.
2 faction will never work and its lazy developers we have to blame. Its too much work to make a 3rd pve zone, 10 more classes, and balance it all. Its easier to make 2 sides with mirrored classes where everyoene is equal and yet 4 months after launch they will be scratching their heads figuring out why all their servers have serious population balance issues.
I think that its a cost/time problem because you would have to design not two different contest parts (quest, cities and so on) but three and many recent games feel incomplete even with only 2 factions ...
Otherwise I agree, 3 Factions especially for pvp is much much better than two.
i see alot of people saying balance is the issue when it comes to a 3 faction system.
that is why you get rid of classes all together, that simply solves the balance issue.
balance issues aside, you get balance issues in 2 factions or 1 faction, its really irrelevant in the discussion of what's better.
For a PvP game, undoubtedly 3 factions is better, it leads to more unpredictable battles and the overall flow of battles and keep-keep fighting can change in an instant with the 3rd faction. with 2 factions you get a back and forward type effect...how many of you in WAR would zerg from a keep to an enemy spawn...get pushed back to the keep...push back.../repeat...BORING...with 3 factions you could push out of a keep towards the other faction, the 3rd faction could backdoor you, backdoor the other faction or make an attempt at your keep. or start fighting you at another keep and you have to make the decision to withdraw or not to fight them...I could go on, but diverse, interesting battles is what 3 factions is about, that and population issues. you rarely see population balances at like 60/20/20 the worst they ever really get is 50/15/35 and then the 2 smaller factions just gang up on the larger faction...
anyway, back to the balance issues...even though i said they're irrelevant. with 3 factions yuo can create a SC2 sort of balance, one may have better ranged damage, better melee, better tanking or healing...whatever
oh yes..and i second theotion to get rid of classes..though then you may get weapon balance issues... or you could just do it like Aion and have mirror classes...but with 3 factions.
SKYeXile
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I think it is because most people prefer to see the world in black and white, and the majority of fantasy books are like that as well. There are of course others (like George R R Martin) who likes complexity but MMOs usually prefer Tolkiens way.
3 factions or more have great advantages in PvP games since they more or less balance out the game and it is too bad that so few games have that. But at least GW2 will have PVP between 3 servers, not exactly the same but at least somewhat close.
Gaming companies just go with "what works" , WoW works, so copy WoW.
only 3 faction mmo that i ever played was unfortunately RF Online ... it had its moments but it was all the time war where 2 factions had to combine manstrenght in order to compete against one supernation
Because then everyone builds the same 2 or 3 classes and are balanced.
I enjoyed 3 faction warfare.
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Pandora Saga has three factions but the game is not very well designed. It doesn't have a smooth gameplay like most of the mmorpgs come out lately.