Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

SWGpre CU vs. EVE?

GintohGintoh Member UncommonPosts: 329

Which do you like more? I say SWG mainly b/c of the better crafting and the fact that there seemed to be more non-combat stuff to do.

Comments

  • grimbojgrimboj Member Posts: 2,102

    Pre-CU.

    Anyone could put a harvester down for high QQ mats but it took skill and luck to find the right spot in the universe, I rolled 8 classes in 2 months and it was really fun to experience the game like that.

    Eve: You need to be in 0.0 with a whole guild protecting you to get high QQ mats :P

    Eve: You need a year to really max out one type of playstyle, if its even possible to say its 'maxed'.

    --
    Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  • aleosaleos Member UncommonPosts: 1,943

    pre cu

  • ircaddictsircaddicts Member UncommonPosts: 218

    Lets see the best mmo i ever played (pre cu) vs the 2nd worst  (eve) such a hard choice........... NOT

    pre cu by a VERY  VERY VERY logn way

    Top 3 MMO's PRE-CU SWG GW1 GW2

    Worst 2 wow and Lotro Under standing stones it went woke 

  • InstamaticInstamatic Member UncommonPosts: 58

    Pre-CU.

    I've played some decent games since then but nothing comes close in comparison.

    image

  • WarmakerWarmaker Member UncommonPosts: 2,246

    I've played both but put far more time in SWG.  With that fact taken into account, I prefer Pre-CU SWG.

    [Stand by for a brick wall of text]

    Skillpoint / Template character development system.  Freedom in building a character's skills as long as you stayed within the constraints of the max allowable Skillpoints to be spent as you gain experience.  The other beauty of the system was that once you fully fleshed out your build ("Template") and didn't like it, no problem.  Slowly drop acquired Skillboxes and work on a different set of skills to bring up.  People changed templates quite often, but it wasn't a quick process to go from complete Template to another.  It still took work and getting XPs.

    Essentially anybody could use anything, because there were Pro's / Con's to the gear, especially armor (at least before Doctor Buffs changing that).  None of the lame "Only Warriors can use Plate Mail, and you Wizards only a loincloth."

    When SOE finally implemented the "Jump To Lightspeed" expansion pack to introduce finally space travel and combat.  SWG didn't have that at release.  Pilot X-Wings, TIE Fighters, Y-Wings, etc.  And the ships and such were made by Crafters.  Resources can be gathered in space also.  JTL was on the right track but the only thing was SOE never expanded it like it should have.  Some greatly missed opportunities there, IMO.  Still, what was there was pretty cool, and even after SOE f**ked the game over with the CU & NGE revamps, it didn't touch space too much.

    Crafters / Crafted gear were front and center important to the game.  Everything decayed or broke after so much use eventually.  This ensured a healthy cycle for a true player economy.  The "Hologrind" put a damper on things, but it didn't stop Crafters being core to the game.

    Deepest and hands-down the best Crafting / Resource System that ever crossed an MMORPG.  The same item made from 1 crafter may not have the same stats as from another crafter, and both may be perfectly viable in different forms of usage and gameplay.  Even the resources varied in quality and availability.

    Non-Combat characters were just as important to the game.  Crafters, Merchants, Doctors, Entertainers, etc.  It was the last MMORPG that I ever saw people be totally dedicated to non-combat gameplay and never bothered fighting.  They were that happy with the extensive gameplay offered by Pre-CU/NGE's Non-Combat aspects.

    It took quite a bit to get a hang of playing the game and it was pretty brutal for newbies, especially before all new characters starting in Mos Eisley.  You could literally start in the middle of nowhere by yourself like I did.  But I kept at it and learned a bit on my own, and that was pretty rewarding being able to get a handle of the game.

    The game was pretty tough on newbies like I said, but once you saw other players, they were pretty helpful to new players.  My a** get saved once by a veteran, who then took the time to explain the basics of combat and recovering in towns.  Gave me a DL-44 pistol (silver one) and pointed out that since I wanted to join the Empire, my best bet was leaving Corellia and head to Bestine, Tatooine where there would be lots of Imperials to lend a hand.  Later as I got alot better, I in turn helped out newbies in learning the game over at Mos Eisley.  Better yet, I did it while clad in Stormtrooper Armor.  Helped show the new players a bit more "Star Wars" immersion.

    Awesome player community.  Helped by the gameplay where nobody ever was truly self-sufficient.  The game encouraged groups, not forcing it... a huge point for me when playing later MMORPGs where this was clumsily handled.  It's also the last MMORPG that I saw where groups were long lasting.  Even PUGs were long lasting.  It was very uncommon to be in a group that disperses within a short timespan or after a certain task was done.  Staying in the same group with the same people for a long game session was perfectly normal if you wanted to do so.  And you know what?  People liked talking to each other in the group.  Go figure.

    It was also the last MMORPG that I saw where player social hubs were exactly that:  Hubs of players that hanged around to socialize.  Medical Centers had Doctors / Medics treating wounds with patients / players paying for their services (usually tips).  And actually conversing with each other or everyone else in the Med Center.  Then there were the Cantinas.  Think of them as clubs of sorts.  Entertainers (musicians, dancers) performed and people watched / listened.  Entertainers had recuperative effects on battle worn characters, believe it or not.  You tipped and regularly watched / visited your favorite Entertainers.  And in the Cantina, people socialized and talked.  Some of old school SWG's Cantinas were literally packed with relaxing players.  Think of a popular nightclub with lots of people IRL.  It was like that in SWG's Cantinas back in the day.  When you entered a Cantina, you had bad lag for a bit, then after everyone loaded on your screen, you saw the crowd of people in there.

    Anyways, those are my reasons why I liked Pre-CU/NGE SWG over EVE.  EVE is a fine game in its own rights and the devs have taken care of it, but overall Pre-CU/NGE SWG was what I liked alot more of.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • AlkozathAlkozath Member Posts: 37

    agree on you on with Vanilla SWG, it was a good game. sadly i played Jump to lightspeed because space combat was something i looked forward to since i played a lot of older star wars game like x-wing vs tie fighter, but sadly that part was just like flying though sirup, i had more sence of speed and excitement in a submarine game then in JTL :(, else it was a good setup with differnt equipment you could change. i remember when i played with a friend, was halfway though levels, sitting in my new ship my friend a bit in front of me sitting still, i put the pedal to the metal and engaged everything i could to get speed, and slooowly fly past my friend. i could not stand it anymore shortly after that even though i wanted to see the last ships from the inside.

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Pre CU.

  • GunsaintGunsaint Member UncommonPosts: 6

    SWG died, EVE did not. Full Stop.

  • MIchael-333MIchael-333 Member Posts: 26

    SWG pre-CU for crafting. SWG production offered qualitative differentiation beyond any game I know of with the exception of the recently launched Mortal Online.

    In EVE, every crafted item is identical in quality with those of the same type so there is no glory or recognition to be had for crafters who take the time to perfect their art and gather the finest components. In SWG, the wares of a meticulous and skilled crafter were actually better than those of their competitors (Crafter A uses high-end and optional components and has high skills so his Scout Blaster is actually higher in quality than a Scout Blaster created by lazy Crafter B). Crafters in SWG could actually become famous for having "the best" weapons/armor/droids/starships/etc. In EVE, I don't think individual crafters can become famous.

  • PyscoJuggaloPyscoJuggalo Member UncommonPosts: 1,114

    Pre-CU, in Eve in the end, you are just a zergling for some mega-alliance.  SWG felt more like a real world, Eve is too much like a RTS.

     

    --Though the ability to be devious in Eve is a great thing.  Though it hardly relates to the mega-alliance focus.

    image
    --When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
    --In MMORPG's l007 is the opiate of the masses.
    --The absence of evidence is not the evidence of absence!
    --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.

  • miagisanmiagisan Member Posts: 5,156

    i like the diplomacy and interaction alot better in EVE, SWG had no real end game or meta game. i played SWG for 5 years and EVE now for 2. While SWG had a much better social aspect, the game was lacking any sort f end game or meaningfullness (yeah i probably just made up the word but it works :) )

    image

  • RydesonRydeson Member UncommonPosts: 3,852

    SWG - pre CU easily IMO

    However, there were some major issues that forced me to call it quits before NGE come about, which Warmaker touched on, Some I agree with, some I don't..


    1. As Warmaker said, the skill abilities was excellent.. some parts needed tweaking tho, which still to this day baffles why they couldn't iron things out.. It really isn't that difficult..

    2. Crafting was great and core to the player economy.. However, the skill system hurt part time crafters.. In crafting it was pretty much all or nothing approach..  If you weren't a master with all the bonus points it was impossible to make anything that could be sold in the market..  IMO, allow "masters" a monopoly on consumer products hurt the game, especially since it promoted people to mix and play with skill points..

    3. TEF flagging was a huge issues to me.. In fact it was one of the primary issues why I quit playing.. I wanted to get involved in the Reb vs Imp faction strife, but since I was master musican, and novice CH/pistol I was a sitting duck to TEF campers..     /quit faction war

    4. Lack of PvE driven content that wasn't bugged.. I just became sick and tired of accepting a mission, run out to waypoint and the target was bugged in one form or another.. In my opinion most of the bugs were because they were random spawn points, which always ended up to close to a harvester or house..  /delete mission :( start over

    5. I know this is going to come as a major blow.. BUT I think player cities caused more harm then good.. I think the programming and game would of been better off not allowing players to plop down a house or cities whereever they feel..

    In conclusiong I agree with Warmaker on most everything.. SWG was a great game, with so much potential.. I just don't understand why SOE let if fail..  If someone asked me what my top 3 mystery in the world, it would be

    1. What are all the facts with JFK?

    2. Why did SWG fail?

    3. Are their UFO's in Area 51? 
  • ENTR0PYENTR0PY Member UncommonPosts: 62

    Originally posted by Gunsaint

    SWG died, EVE did not. Full Stop.

    But EVE lives on to be mediocre and overrated in so many ways.

  • vladwwvladww Member UncommonPosts: 417

    Pre CU SWG > Eve

    ****************************
    Playing : Uncharted Waters Online
    ****************************

  • sultharsulthar Member Posts: 298

    But SWG is dead ... failed to even keep its players, many Eve players stil enjoys the game alots!

  • gauge2k3gauge2k3 Member Posts: 442

    there was a cap on the maximum skill once could achieve in SWG (attainable one) so it will always win in my eyes.  It was flexible and not clas slocked but the max skill was attainable by anyone.

    In fact looking at EvE, EvE requires you to conform to one of several class sets, tackler, tank, buffer, etc etc, to be goo in higher end play.  Where SWG Pre-CU encouraged you to be cross class, as the cross classes were often times better than the static classes.

  • wizyywizyy Member UncommonPosts: 629

    There's no comparing the best PC game I have EVER played (pre-CU SWG) with EVE... or any other MMORPG.

     

     

     

    I admit, this view is a little bit subjective, so please no foam-mouthed replies ;)

  • FoomerangFoomerang Member UncommonPosts: 5,628

    pre-cu all the way. id still be playing it if publish 9 and the subsequent fallout afterward didnt happen. just imagine if they had stuck with the original vision and spent all these years fixing bugs and balancing classes. hell we mightve even seen a graphical update by now. its a shame.

  • wizyywizyy Member UncommonPosts: 629

    I've deleted this $#%^ for going out of context

  • honourswordhonoursword Member UncommonPosts: 82

    SWG Pre-CU was probably one of the best games I have ever played. It truelly felt like you lived and breathed in a real world where people and characters actually mattered and loot and gear where not at the forefront of everyones minds. In comparison I find today's MMO's rather boring and very linear. I pretty much play WOW because there is simply nothing else out there polished enough that can come close to the magic of my own little weapons shop with my regular customers.

    I think SWG suffered from nothing more than lack of investment and proper direction by SOE. I hear that there are still bugs in the game that were there from launch and to me this is an indication of just how poor the game was handled. I think if SOE concentrated on fixing bugs and polishing existing content before releasing expansions than SWG could be one of the giants of the MMO world today.

    Just my thoughts...

  • BlackWatchBlackWatch Member UncommonPosts: 972

    I would even take preNGE. 

    PreCU would be amazing. 

    I miss it... a lot. 

    What I miss most... the community.  The number of friends that I had playing SWG PreCU was great.

    WoW may have a huge sub base... but I have yet to have the same experience on a server or within a guild. 

    I haven't played Eve.  I've never had the desire to do so.  I doubt I ever will.

    I would quit WoW today and never look back if I was given a preNGE server or preCU.  Could they get all of my old friends to come back and play as well? 

    image

  • AnthurAnthur Member UncommonPosts: 961

    You SWG preAnything guys really need to learn how to let loose. It's not healthy to live in the past.

  • wizyywizyy Member UncommonPosts: 629

    Originally posted by Anthur

    You SWG preAnything guys really need to learn how to let loose. It's not healthy to live in the past.

    It's hard to let loose your true love... until you find another.

  • ZekiahZekiah Member UncommonPosts: 2,483

    Pre-CU by far. What they did to one of the best MMOs ever made is a travesty.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

Sign In or Register to comment.