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What makes Rift unique?

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  • DignaDigna Member UncommonPosts: 1,994

    Originally posted by Ocirusskd


     


    I know now that you know nothing about the game itself, looked at a couple screenshots and started to troll the forums and resorted to personal attacks when you couldn’t think for yourself or use another talking point.

     Now this is trolling, mate. Just drop it. Others have responded already.

  • MacamusMacamus Member Posts: 134

    Man, comparing every damn thing to WoW and saying its a clone is just so extremely outdated.

    It's like yelling out that all FPS games is a Wolfenstein clone or whatever FPS was the first out there becuase you have the same view, click to shoot and kill stuff.

    MMOS are about questing, leveling up, grouping, raiding and PvPing of course RIFT has thoose things, it would surely be a huge failure without it. What other aspects is there to add? seriousely?

    People keep whining so friggin much about no new innovations no new things, most games are damn similiar to each other in all other genres, im so bummed out how devs screwed up RTS games.... I loved Age of empires and Age of kings, now all the RTS games tries new stuff that in my opinion is just horribly annoying and desperate attempts to be flashy.... I just want something that serves its purpose. I've had enough of all theese "new" annoying things that usually doesnt really impact anything at all.

    If you think Rift is too similiar to other games then you probably played alot already and maybe you're just tired of playing mmos or games in general.

     

    Personally I hope RIft will rock and be worth subbing to for a good while

     

  • pauly6478pauly6478 Member Posts: 276

    OK, first off: a lion, swimming in the ocean. Lions don't like water. If you placed it near a river or some sort of fresh water source, that make sense. But you find yourself in the ocean, 20 foot wave, I'm assuming off the coast of South Africa, coming up against a full grown 800 pound tuna with his 20 or 30 friends, you lose that battle, you lose that battle 9 times out of 10.

    And guess what, you've wandered into our school of tuna and we now have a taste of lion. We've talked to ourselves. We've communicated and said 'You know what, lion tastes good, let's go get some more lion'. We've developed a system to establish a beach-head and aggressively hunt you and your family and we will corner your pride, your children, your offspring. 

    We will construct a series of breathing apparatus with kelp. We will be able to trap certain amounts of oxygen. It's not gonna be days at a time. An hour? Hour forty-five? No problem. That will give us enough time to figure out where you live, go back to the sea, get some more oxygen, and stalk you. You just lost at your own game. You're outgunned and out-manned.

    Did that go the way you thought it was gonna go? Nope.

  • LanfeaLanfea Member UncommonPosts: 224

     

    does rift reinvented the wheel? no, not really. what i can see so far from  the close beta events is that this game is a kind of 'best of many worlds mix'. and why not should trion try to take the best out of the many other games from the past, mix them together and add a little bit new to it?  sounds like a good and possible sucessful concept. otherwise trion hadn't acquired so big and finacial strong investors right from the start.

    i don't know what some of you expected and what kind of hopes you had in this game, but it was clear months ago, that this game is another fantasy mmog following the footsteps of eq, daoc, vanguard, warhammer and yes also wow. you only had to have a look on the names of the developers. the only questions left was: how trion will mix it up.

    so far i didn't saw all of the game and i'm not willing to give them any credit about content, overall gameplay and longtime-motivation and neither i will call rift a 'unique' game. but i'm impressed with their engine. no lags, no problems with the server performance even during the beta 3 big endevent when 4 full raids (80+ people) were fighting the event-bosses. and did you try out the low rendering option in the grafic-settings? i tried it and installed rift on a 5 years old pc of mine. hell, the grafics are still nice and no lags or performance problems.

  • terroniterroni Member Posts: 935

    I think, to some, they didn't take the best. They took the mediocre.

    >Questing. We've all had better questing. Sure every themepark type game has quests, but some are better than others.

    >Crafting. Really? This is far from the best.

    >PvP. Again, not the best.

    >Classes/Skill Trees. Might actually be a decent system.

    ---

    What Rift might bring to the table is a WoW alternative. It will have "polish" and that oh so familiar feel. I think at this point quite a few people want something new.

    Do you want an apple ...or an apple? I want a bloody banana, I've been eating apples for 6 years!

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by terroni

    I think, to some, they didn't take the best. They took the mediocre.

    >Questing. We've all had better questing. Sure every themepark type game has quests, but some are better than others.

    >Crafting. Really? This is far from the best.

    >PvP. Again, not the best.

    >Classes/Skill Trees. Might actually be a decent system.

    ---

    What Rift might bring to the table is a WoW alternative. It will have "polish" and that oh so familiar feel. I think at this point quite a few people want something new.

    Do you want an apple ...or an apple? I want a bloody banana, I've been eating apples for 6 years!

    I agree with you but as long as someone is selling bananas I don't see the problem of complaining about the apple.

    Rift is Wow but with more advanced customization. Other companies like ANET and CCP have new thinking games in development and if you want bananas you probably do better waiting for them.

    But there are many ex Wow players and there will be more in a year or 2. Making game for them makes sense as well. Rift is pretty well made.

  • VegettaVegetta Member Posts: 438

    I played a ton of WAR , I also Have played a ton of EQII, Lotro and WOW.

    Al of these games have things in common. For me RIft keeps the familiar things that works in MMOS but then tops that with their own spin. So far I am really enjoying the game.


    image

  • LeucentLeucent Member Posts: 2,371

    There is nothing that makes it unique to me, at all. The combat is such a step back, it s painful.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Nothing makes the game unique im afraid... its not a bad thing as the game works well but thats not unique as its using a very well used engine...

     

    So no nothing about this game is unique sorry..

  • SybnalSybnal Member Posts: 261

    I'll give you something unique about Rift. If you have to use an item to complete a quest you don't have to look through your inventory or equip it on a hotbar because they put a clickable icon of the item beside the quest on your tracker.

    I've never seen that in a game before, trivial yes but unique. It also has the least painful keybinding I've ever seen, (without an add-on) I rebound all my standard keys in 10 seoconds.

    It's a fantasy MMORPG, I don't know what everyone is expecting. Saying it's a rip off of other fantasy MMO's is lke saying all FPS games are a rip off  of Doom.  It's called a genre.  If it ships stable with 1-50 content and enough endgame to keep people busy that will be fucking unique in my eyes.  I'm sick of developers like Cryptic shipping these so called "mmo's" that are missing the "massively" part of their games and have a character creator with 2 zones and call it a game.

    Having said that, I think Trion could at least change the exclaimation marks, U.I elements, fonts and other little cosmetic details that look like they have been copied and pasted strait from the War and WoW. That just seems lazy to me.

    This thread reminds me of a quote I read the other day by a film director who is considered to be a pretty original guy.

     

    Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic.

    Authenticity is invaluable; originality is non-existent. And don’t bother concealing your thievery – celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from – it’s where you take them to.

    - Jim Jarmusch

  • LeucentLeucent Member Posts: 2,371

    Originally posted by Sybnal

    I'll give you something unique about Rift. If you have to use an item to complete a quest you don't have to look through your inventory or equip it on a hotbar because they put a clickable icon of the item beside the quest on your tracker.

    I've never seen that in a game before, trivial yes but unique. It also has the least painful keybinding I've ever seen, (without an add-on) I rebound all my standard keys in 10 seoconds.

    It's a fantasy MMORPG, I don't know what everyone is expecting. Saying it's a rip off of other fantasy MMO's is lke saying all FPS games are a rip off  of Doom.  It's called a genre.  If it ships stable with 1-50 content and enough endgame to keep people busy that will be fucking unique in my eyes.  I'm sick of developers like Cryptic shipping these so called "mmo's" that are missing the "massively" part of their games and have a character creator with 2 zones and call it a game.

    Having said that, I think Trion could at least change the exclaimation marks, U.I elements, fonts and other little cosmetic details that look like they have been copied and pasted strait from the War and WoW. That just seems lazy to me.

    This thread reminds me of a quote I read the other day by a film director who is considered to be a pretty original guy.

     

    Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic.

    Authenticity is invaluable; originality is non-existent. And don’t bother concealing your thievery – celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from – it’s where you take them to.

    - Jim Jarmusch

     Been done already.

  • BlothgarBlothgar Member Posts: 8

     

    AoE looting and Rifts are bot new concepts.

  • NoamNoam Member Posts: 17

    The responses to this post are a good illustration of what is wrong with modern MMO's.  It is the community.  People who obviously have never actually played a MMO become know it alls insulting other people.  Absolutely awful responses.  WoW this wow that and wow even more.  No discussion, no depth and no undertanding about MMO mechanics ro releases.

    Rift while far from a perfect game is quite unique in that is about as finished a game as we will ever see released.  Bad unfinished game are the the norm in this genere regardless of innovation.  Whether you like the design or not its hard not to like and appreciate the product put out by Trion. It is quite innovative releasing a fully finished game.   What the squealing children fail to realize is one can dislike a game but still like and appreciate many parts of that game. There is a lot to lik about Rift even if the game is not something one would want to play.  Trion should be applauded for their efforts making such a solid game.  But then again its more  fun to make mindless posts calling people names and attacking WoW.

  • TazlorTazlor Member UncommonPosts: 864

    the only people i see bashing the game are the ones that want a completely new and innovative game.  that being the case i think this is going to be a really good one.

     

    what i find funny is that you have so many people screaming for innovation, but i'm not actually hearing any ideas on how to innovate the genre.  so many people are looking at GW2 as some god sent MMO that's going to save us all.  that's not even innovation, it's just masking quests and giving them a new name.  do you honestly think that dynamic events are going to be THAT much different then a quest?  you're still killing monsters for XP and you're gunno get bored of it just like you got bored of questing.

  • CruncherSixCruncherSix Member Posts: 93

    It's all about the rifts but are the rifts unique enough or will you be bored with them after forty, fifty times?

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by Tazlor

    the only people i see bashing the game are the ones that want a completely new and innovative game.  that being the case i think this is going to be a really good one.

     

    what i find funny is that you have so many people screaming for innovation, but i'm not actually hearing any ideas on how to innovate the genre.  so many people are looking at GW2 as some god sent MMO that's going to save us all.  that's not even innovation, it's just masking quests and giving them a new name.  do you honestly think that dynamic events are going to be THAT much different then a quest?  you're still killing monsters for XP and you're gunno get bored of it just like you got bored of questing.

    The problem is that most of the people who cry out for innovation are the same people who blast a game for being too different from what they played before.

    Players have an idea what they want in a game, but at the same time don't want the familiar things to change. It's really a catch 22 for developers - damned if they do and damned if they don't.

    Just look at people on these forums who demand innovation; then look at the same peoples posts when a developer attempts something different/new. Nine times out of ten those same people will be complaining about how Game XYZ did something better and that the devs should consider using said feature.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335

    To answer the OP: There is nothing unique or original in Rift.

     

    That being said, Rift has taken a great many popular features from existing MMO's and applied a great deal of polish. If you like themepark games, Rift is everything you could ask from a traditional MMO. If you don't like themepark games, Rift is not for you. If you are looking for a radically new experience, Rift is not for you.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • ldbloodravenldbloodraven Member Posts: 29

    I play it and i'm hot.

  • LordNirvanaLordNirvana Member Posts: 12

    I'm going to share a nice tid-bit from this site, regarding Rifts that I found informative and interest-raising (at least for me...) :

    I think the main differences between WAR and Rift, and where the “answer” part of it comes in specifically, is:

    - Rift focuses on PvE. Quests are pretty standard, but Rifts, very similar to PQs, break things up a bit and can’t be ignored. Rifts (not footholds/invasions) are also dynamic based on the people in zone, so you won’t wind up being overrun when there’s too few people around… like 2AM.

    - Dungeons are much more strategic and very reminiscent of World of Warcraft. They’re highly detailed, well thought out, and require more than a tank-and-spank mentality of everyone in the group. There’s scripting and some other neat stuff that happens in there too. There are also heroic (“expert”) versions of each that may open up new bosses/areas not seen in normal. The example I recall is: on normal, you may see a set of miners digging away at a passage; on heroic, they’ll be done and give you more to explore and extend the story. You also acquire gear by collecting “plaques,” Rift’s equivalent to badges.

    - Endgame is primarily driven by gear acquisition through raiding and battlegrounds. It’s broken up by zone events using the rift system in the higher level zones. Raid rifts are also an option which are said to provide materials for gear customization (statwise).

    - Gathering and Crafting are very similar to WoW, except a bit more meaningful. In Rift, the items you can craft are significantly better than what you can get elsewhere, making it worthwhile. There’s no chance to fail and it operates on a recipe system. Think WoW, but you make things you can actually use *when* you make them. Also, a small note, but you actually hit mineral nodes with a pick and do other appropriate animations. I hated the “soul sucking” animations of Aion.

    - Character progression also works in skill trees that look almost exactly like WoW’s. If you understand talents and specs, you will absolutely be able to understand the class system in Rift. More importantly, the immediate reaction from most players familiar with WoW is “wow, I’m a lot more free here” and I think that’s a really good thing.

    - There are battlegrounds and separate loot paths for PvE and PvP. Straight out of WoW without the e-sport overbalancing. PvP seems much more akin to WAR’s RvR. It’s not about 1v1 so much as 10v10.

    - Unlike WAR, Rift isn’t trying to remove or simplify genre staples so much as make them accessible. Take, for example, crafting. Compared to most other games, the options available to crafters in WAR seem lacking because of how much it’s been simplified. In Rift, they’re going with smaller, perhaps less noticed things — such as “click here to AoE loot these corpses” — while keeping some of the more antiquated systems. This is debatable but, in a comment left on my old blog, Paul Barnett even mentioned how it was interesting the way people love what they claim to hate. Just a thought.

    - Most importantly, players shouldn’t feel like they’re taking a step down when they come into Rift. Instead, it should feel like a lateral move. The polish will be in place and only improved over time. The game *feels* done. Perhaps just as importantly, if a player finds herself wondering if Rift has something they liked in WoW, the answer is probably yes.

    A point of clarification, though: I don’t necessarily think Rift will ever break 400k subscriptions. I hope it does, but, let’s be realistic: maintaining those numbers is damn hard and WoW really is an anomaly. Still, for players getting done with WoW, or those who perhaps don’t really want to play it in the first place, Rift should make for an excellent option.

    All of that being said, anything past level 20 should be taken with cautious optimism until we actually see and experience it thoroughly. All of the above is based on outlook and the 1-20 experience. As we found out with WAR, things can look great on paper and not necessarily be as great in practice. Still, the outlook looks good for players who like the WoW-style of MMO.

    Hope that answers your questions.

    Do keep in mind that this is from the latest Beta, and only covers level 1-20 content.  But I think it sums up impressions rather nicely to those of us familiar with the other MMOs currently available.

    And I do agree with some earlier observations regarding some of the "QQers" sounding like a broken record with there being nothing "new or innovative."  If you're going to use this as the weight of your arguement, please have the foresight to bring up examples of what you would like to see or tried that maybe hasn't been done.  It'll add a lot more poignancy to your arguement if/when you do so. Otherwise, you just end up being lost to the echo of sheeple who are spinning the same broken record.

    Just my 2 cents.  :)

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