In beta 3 most of all quests are part of a chain in the hub that they're a part of.
Meaning you can't skip a quest and pick up some different ones, you have to go quest 1, 2, 3, etc... Even the main quest line that unlocked things like additional souls are part of the standard quest chain.
So if you like chains, you got 'em.
There has been a lot of discussion by players on the beta forums about wanting the main quest chain seperate from the hub chains. We'll see if anything changes in the next beta.
"There is as yet insufficient data for a meaningful answer."
Agreed, some were quite humorous. But like quests in any game, they are a means to an end, which is level cap so they will always feel "grindy." lol However, it is a nice mechanic they have where if you need to kill a specific named mob, it doesn't matter who tagged him first, if you help to kill him, you get credit. So you don't have lines of people waiting to kill a mob with a long respawn timer or everyone screaming to make a party before it spawns.
The quests run from the mundane kill X quests to more eleborate questlines. The dialog in these quests felt thought out and you could get immersed in each quest lines story, or at least I did. The quests are also fairly daisy chained so your not doing a whole lot of backtracking so you don't feel like you've wasted time for doing a quest in the wrong order (ala WoW), so that was nice.
Quests are fetch this and kill that. In addition most of them are chained, but not in a good sense of way meaning to unlock another "fetch 20 barrels" you have to complete "fetch 10 barrels" first. Have played all the betas and quests are the weakest link in this game. Which is sad.
I purposely avoided immersing myself in the quests, as I prefer having the "full" experience upon release, but I did read a few of them to guage the quality - and watched the introduction carefully, etc.
Unfortunately, it was utterly standard run-of-the-mill stuff presented EXACTLY like WoW and the others.
On the upside, I didn't seem to notice the pop-culture joke shower of WoW, so it might be possible to take it a bit more seriously at length. Sadly, though, I didn't notice anything novel or inventive like what Bliz can do on occasion, though in the latest expansions they're not really making an effort - they're just throwing money at quest-maker drones, it seems.
It could be that it's much better later on, but I don't see any reason whatsoever why they wouldn't start out with the good stuff, so as to grab your attention ASAP.
I'm pretty sure quests aren't going to be the strength of Rift.
Take the most boring quest lines of WoW and you have the entire game of Rift. WoW has been able to make some really interesting quests with phasing and just in general over the years making it play more like a single player RPG than a MMO. Rift is back to the basics, and the quest grind is as brutal as any out there.
Simple question really, posed to those in the beta who actually read quest text. Are there quest chains? Did they surprise you? Make you smile?
It's really all rather generic. I'm a big lore junkie and I stopped reading the quest text and started following the location circles on the map.
There are some story quests, and they were a little more interesting, but they were so few and far between that they're not going to result in a huge improvement. Most likely people will just ignore the text on them due to being so bogged down by quest exhaustion.
It remains to be seen what happens post 20, but I honestly feel that once you've done levels 1 to 20 then you're going to be so sick to the back teeth of the endless hand held questing that you'll not care whether there's a dramatic improvement or not.
It'd be like being force fed gruel, and gruel only, for the first 18 years of your life. You might then start getting steak dinners every day but you'll just remember the gruel.
Take the most boring quest lines of WoW and you have the entire game of Rift. WoW has been able to make some really interesting quests with phasing and just in general over the years making it play more like a single player RPG than a MMO. Rift is back to the basics, and the quest grind is as brutal as any out there.
you say that like its a good thing that wow is more like a single player rpg then an mmo??
Some people may realy not like all this phasing s*** euh i mean stuff (including me)
Some of us realy like the basics......i know i still like UO....basics aint bad.
Wow quests were not even that boring if you took the time to read some of them......bet you never read half your quests huh?
Well some of the quests were fun, and if you took time to actually read the interaction with them to get the back story. However that was on my first toon.
ON my second toon, i just picked up the quests and moved along.
The quests are like any other mmo. Go kill x of this, Go click on this, this and that, Go get this this and that. The only feature from eq2 was the collection items.
So first time around was fun, but if you have a case of the alt syndrome your going to be bored to death.
Take the most boring quest lines of WoW and you have the entire game of Rift. WoW has been able to make some really interesting quests with phasing and just in general over the years making it play more like a single player RPG than a MMO. Rift is back to the basics, and the quest grind is as brutal as any out there.
you say that like its a good thing that wow is more like a single player rpg then an mmo??
Some people may realy not like all this phasing s*** euh i mean stuff (including me)
Some of us realy like the basics......i know i still like UO....basics aint bad.
Wow quests were not even that boring if you took the time to read some of them......bet you never read half your quests huh?
Believe me I don't think it is a good thing, but Rift is the same type of single player online RPG that WoW is, but with way more boring quests.
Moronic devs keep trying to clone WoW and take it on, but must fail to realize WoW has had years and years to build on the basic formula and put so much polish and money into the game that a launch title when compared directly to it is going to fail without originality and some new features.
Rift quests which make up 95% of the gameplay are as bad if not worse than WoW's at launch. At least WoW has crazy fun stuff now mixed in.
Take the most boring quest lines of WoW and you have the entire game of Rift. WoW has been able to make some really interesting quests with phasing and just in general over the years making it play more like a single player RPG than a MMO. Rift is back to the basics, and the quest grind is as brutal as any out there.
you say that like its a good thing that wow is more like a single player rpg then an mmo??
Some people may realy not like all this phasing s*** euh i mean stuff (including me)
Some of us realy like the basics......i know i still like UO....basics aint bad.
Wow quests were not even that boring if you took the time to read some of them......bet you never read half your quests huh?
Believe me I don't think it is a good thing, but Rift is the same type of single player online RPG that WoW is, but with way more boring quests.
Moronic devs keep trying to clone WoW and take it on, but must fail to realize WoW has had years and years to build on the basic formula and put so much polish and money into the game that a launch title when compared directly to it is going to fail without originality and some new features.
Rift quests which make up 95% of the gameplay are as bad if not worse than WoW's at launch. At least WoW has crazy fun stuff now mixed in.
95%? hahah...You know i don't mind criticism but atleast be honest with your information. Quests form more like 20% of total gameplay and something you can ignore completely once you are out of tutorial. Rifts and dynamic events along with PVP is what is going to form huge chunk of gameplay. There are also dungeons starting at low levels and you don't need any quests for those. So please don't blow thigns out of proportion to make your point.
Yes questing is linear and yes quests can be completely ignored since the best gear comes from rifts, and dungeons and also crafting. if you really want to experince the lore and storyline follow it once but don't make it sound as if you are forced to quest. Rift is an open world and there are no invisible walls anywhere.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
If you really think that only 20% of a players time will be spent questing in this game then you either didn't play in beta or are dillusional. I guess we will just have to agree to disagree, but after taking 2 chars to 20 over beta and comparing grinding XP to quest XP, and how repetitive Rifts are even after an hour I have a completely different conclusion than you.
The story quests are even tied in to the quest hub chains so players will pretty much have to follow the ridiculously boring quest chain and hubs. I bet the average player will spend at least 90% of their time in this game solo quest grinding.
It is a small world, with linear progression, and grinding without quests is insanely slower than going down the line questing. Don't forget if you want story quests to unlock classes you have to follow that quest line as well...
Take the most boring quest lines of WoW and you have the entire game of Rift. WoW has been able to make some really interesting quests with phasing and just in general over the years making it play more like a single player RPG than a MMO. Rift is back to the basics, and the quest grind is as brutal as any out there.
you say that like its a good thing that wow is more like a single player rpg then an mmo??
Some people may realy not like all this phasing s*** euh i mean stuff (including me)
Some of us realy like the basics......i know i still like UO....basics aint bad.
Wow quests were not even that boring if you took the time to read some of them......bet you never read half your quests huh?
Believe me I don't think it is a good thing, but Rift is the same type of single player online RPG that WoW is, but with way more boring quests.
Moronic devs keep trying to clone WoW and take it on, but must fail to realize WoW has had years and years to build on the basic formula and put so much polish and money into the game that a launch title when compared directly to it is going to fail without originality and some new features.
Rift quests which make up 95% of the gameplay are as bad if not worse than WoW's at launch. At least WoW has crazy fun stuff now mixed in.
95%? hahah...You know i don't mind criticism but atleast be honest with your information. Quests form more like 20% of total gameplay and something you can ignore completely once you are out of tutorial. Rifts and dynamic events along with PVP is what is going to form huge chunk of gameplay. There are also dungeons starting at low levels and you don't need any quests for those. So please don't blow thigns out of proportion to make your point.
Yes questing is linear and yes quests can be completely ignored since the best gear comes from rifts, and dungeons and also crafting. if you really want to experince the lore and storyline follow it once but don't make it sound as if you are forced to quest. Rift is an open world and there are no invisible walls anywhere.
ROFL, You got to do the quests, or you don't get your 3rd soul. However I think they are fixing that, to where you can skip some. But to say you can totally ignore quests, yea right. There was a lot of folks who griped and moaned that they did not get their third soul because they skipped some quests, I did not have that problem as the only quests that I skipped were the crafting ones.
Rifts are not dynamic they are static, ever one I ever saw was always in the same place. The only dynamic thing about them was if you don't contain them they will take over the quests hubs.
If you really think that only 20% of a players time will be spent questing in this game then you either didn't play in beta or are dillusional. I guess we will just have to agree to disagree, but after taking 2 chars to 20 over beta and comparing grinding XP to quest XP, and how repetitive Rifts are even after an hour I have a completely different conclusion than you.
The story quests are even tied in to the quest hub chains so players will pretty much have to follow the ridiculously boring quest chain and hubs. I bet the average player will spend at least 90% of their time in this game solo quest grinding.
I am not delusional. i am alpha and beta tester and have played more characters then a normal person. I have only done quests on one of my guardian and i never touched quests after that. And yes you are blowing things out of proportion which i see you do a lot to make your point. 95% ? come on now. Are you telling me rifts, invasions, pvp and dungeons form only 5% of gameplay?
Also, if you played the beta more than me like you claim to, you would know that if you have more than two players in your party you get bonus experince. I level lot faster doing rifts and invasions in a group then doing quests solo. Game provides you with enough oppertunity to level any way you want. Sorry but it is upto you to make the initiative. Rift doesn't force anyone to group it is up to the players. And i already mentioned in my last post that if someone likes to follow storyline go through it once on your first characters but doesn't mean you are forced to do it every time you roll a new alt. Before souls was an excuse but you get all you need in tutorial.
As far as bring Rifts being repetitive, welcome to MMOS. I still have to play any MMORPG where i didn't do repetition of anything whether it is quests, crafting or dungeons.
Originally posted by erictlewis
ROFL, You got to do the quests, or you don't get your 3rd soul. However I think they are fixing that, to where you can skip some. But to say you can totally ignore quests, yea right. There was a lot of folks who griped and moaned that they did not get their third soul because they skipped some quests, I did not have that problem as the only quests that I skipped were the crafting ones.
Rifts are not dynamic they are static, ever one I ever saw was always in the same place. The only dynamic thing about them was if you don't contain them they will take over the quests hubs.
ROFL... you get all three souls in tutorial area. And you spend like an hour in tutorial. Just shows how players try to spread mis information.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
I admit 95% is a number that is too high, but 20% is far too low. You are an anomally in this system. You know as well as I do that the vast majority of the player base will spend most of their time solo quest grinding. I bet 85% is a realistic average for time spent quest grinding.
If you don't do the quest line you don't advance the story. Maybe they will fix that.
I also never said I played more than you. I only said that I took 2 chars to 20 and the game is designed to be quest grinded.
Up to lvl 50 the quests are pure standard, nothing great. And they're extremly handholding. Sometimes the stories are good, but the mechanics are boring. And yet, there are no well made questlines, mostly the questlines are "kill that, fine, now kill that and go ahead"-type.
I admit 95% is a number that is too high, but 20% is far too low. You are an anomally in this system. You know as well as I do that the vast majority of the player base will spend most of their time solo quest grinding. I bet 85% is a realistic average for time spent quest grinding.
If you don't do the quest line you don't advance the story. Maybe they will fix that.
I also never said I played more than you. I only said that I took 2 chars to 20 and the game is designed to be quest grinded.
Players want an easy and efficent way to level. Once players realise that playing in groups and rifting provides them better experince and rewards that is what majority of players will do. Also, being a new game ofcourse everyone would want to go through the storyline for the first time, but that doesn't mean if you roll alt game forces you to go through it all over again. You get lot better rewards from rifts, dungeons and soon from warfront/pvp. Even crafting gets you better rewards if you level it up high enough which is not tough to do.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
Yeah alternatives are nice, but Rifts get old fast, and down the line there are quests that give very nice items and you have to chain them up to do them.
Also I am hard on the parts of the game I don't like, but the open PvP and opening rifts in enemy areas is still something that may make me buy the game.
It doesn't change the fact that I hate the quest grind.
Yeah alternatives are nice, but Rifts get old fast, and down the line there are quests that give very nice items and you have to chain them up to do them.
Also I am hard on the parts of the game I don't like, but the open PvP and opening rifts in enemy areas is still something that may make me buy the game.
It doesn't change the fact that I hate the quest grind.
And you don't have to quest grind once you experince the entire stroyline for the first time. And i disagree that quests give you very nice rewards. They are more like alternative for those who want to avoid rifts or dungeons. So for those who hate playing in groups they can just do quests but no way the things they are going to get would be better then what you get from rifts and dungeons. Right now some of the stats for planar rewards is broken but once fixed they are superior to greens you get from questing. Also, Trion assured that crafting is not going to be useless in RIFT and you will be able to craft unique items. Once crafters are able to make decent stuff, one can just buy armor and weapons from AH and continiue with rifting or pvp.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
I will try to level next beta without questing at all and see how it goes with a friend. I can't really say much about it because I haven't tried completely avoiding quests.
As far as the OP and the post goes though, the quest line is still extremely weaksauce imo. If it is fun and you can level without questing then that is something that will be great for me because I will only be playing for World PvP and PvP in general. The quests make me want to quit MMO's altogether and just go play my PS3.
I will try to level next beta without questing at all and see how it goes with a friend. I can't really say much about it because I haven't tried completely avoiding quests.
As far as the OP and the post goes though, the quest line is still extremely weaksauce imo. If it is fun and you can level without questing then that is something that will be great for me because I will only be playing for World PvP and PvP in general. The quests make me want to quit MMO's altogether and just go play my PS3.
I am no fan of Rifts quests either and i am going to level only one character through it to see the entire storyline. Roll on PVP server once game goes live and i assure you that you won't even have time to touch quests.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
I admit 95% is a number that is too high, but 20% is far too low. You are an anomally in this system. You know as well as I do that the vast majority of the player base will spend most of their time solo quest grinding. I bet 85% is a realistic average for time spent quest grinding.
If you don't do the quest line you don't advance the story. Maybe they will fix that.
I also never said I played more than you. I only said that I took 2 chars to 20 and the game is designed to be quest grinded.
I think its more that players these days are more apt to using quest grinding as the main path of progression in MMOs no matter how many valid paths a developer gives them.
In Rift I believe the devs created a system thats more 33/33/34 - Rift Grinding/PvP/Quest Grinding - each progression path is equally viable and just as fast as the next one. Problem is todays MMO gamer has it ingrained in their minds that questing equals the quickest and easiest path to level cap, so thats what they will do in any MMO that comes along.
So even with a 33/33/34 system, a majority of the players will opt to just running quests because lets face it, a majority of players in this genre today started with WoW and questing was the main progression path in that game since day one. Games that tried to focus less on questing and more on group content got slammed by players for being to grindy (which is funny because grinding quests and grinding mobs with a group is still a grind in different skins...).
It's all the player when it comes to how a game plays. A large number of players cut their teeth on the WoW style of gameplay and only want that sort of gameplay. No matter what you or I want in a game, those are the players who end up being the deciding factor in how a game plays out.
So get used to games being more quest driven, because it's going to be that way for a long time to come no matter how loud we beg for change
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
True, good points. Can you really advance with PvP equally with other methods? Open PvP or just Warfronts? I hear this in some games, but it isn't ever very realistic.
Yes, they do have a ton of collect 10 of these or 5 of those but it also has a few that are slightly different. A few that pop to my mind are testing a polymorph wand out on the students at a school, bandaging wounded soldiers, using a shrinking device on these frog looking people, shooting cannons at invading armies, burning barricades, putting out fires and my favorite one was the ability to follow a big Robot guy to the next area as he knocked tons of mobs out of my way. Again, most of these are just clicking an object but they are extremely polished clicking and collecting with nicely written lore associated with most of them. They also have collection quests similiar to EQ2.
The other thing I found unique was that every collection quest doesn't make you run back to the quest giver. Sometimes they are nice enough to let you run out, get your stuff and then move to the next area without having to run back to the original quest giver. What they offer is very solid and I imagine more side quest might be added later.
Comments
if you read them you get a good laugh every now and then. (i bet not alot of people have read there quests tough )
To give MY expirience about the beta : it's alot like wow questing (funny quotes and everything) but it just did feel as grindy as wow to me.
But thats just mho
In beta 3 most of all quests are part of a chain in the hub that they're a part of.
Meaning you can't skip a quest and pick up some different ones, you have to go quest 1, 2, 3, etc... Even the main quest line that unlocked things like additional souls are part of the standard quest chain.
So if you like chains, you got 'em.
There has been a lot of discussion by players on the beta forums about wanting the main quest chain seperate from the hub chains. We'll see if anything changes in the next beta.
"There is as yet insufficient data for a meaningful answer."
Agreed, some were quite humorous. But like quests in any game, they are a means to an end, which is level cap so they will always feel "grindy." lol However, it is a nice mechanic they have where if you need to kill a specific named mob, it doesn't matter who tagged him first, if you help to kill him, you get credit. So you don't have lines of people waiting to kill a mob with a long respawn timer or everyone screaming to make a party before it spawns.
The quests run from the mundane kill X quests to more eleborate questlines. The dialog in these quests felt thought out and you could get immersed in each quest lines story, or at least I did. The quests are also fairly daisy chained so your not doing a whole lot of backtracking so you don't feel like you've wasted time for doing a quest in the wrong order (ala WoW), so that was nice.
Quests are fetch this and kill that. In addition most of them are chained, but not in a good sense of way meaning to unlock another "fetch 20 barrels" you have to complete "fetch 10 barrels" first. Have played all the betas and quests are the weakest link in this game. Which is sad.
I purposely avoided immersing myself in the quests, as I prefer having the "full" experience upon release, but I did read a few of them to guage the quality - and watched the introduction carefully, etc.
Unfortunately, it was utterly standard run-of-the-mill stuff presented EXACTLY like WoW and the others.
On the upside, I didn't seem to notice the pop-culture joke shower of WoW, so it might be possible to take it a bit more seriously at length. Sadly, though, I didn't notice anything novel or inventive like what Bliz can do on occasion, though in the latest expansions they're not really making an effort - they're just throwing money at quest-maker drones, it seems.
It could be that it's much better later on, but I don't see any reason whatsoever why they wouldn't start out with the good stuff, so as to grab your attention ASAP.
I'm pretty sure quests aren't going to be the strength of Rift.
Take the most boring quest lines of WoW and you have the entire game of Rift. WoW has been able to make some really interesting quests with phasing and just in general over the years making it play more like a single player RPG than a MMO. Rift is back to the basics, and the quest grind is as brutal as any out there.
It's really all rather generic. I'm a big lore junkie and I stopped reading the quest text and started following the location circles on the map.
There are some story quests, and they were a little more interesting, but they were so few and far between that they're not going to result in a huge improvement. Most likely people will just ignore the text on them due to being so bogged down by quest exhaustion.
It remains to be seen what happens post 20, but I honestly feel that once you've done levels 1 to 20 then you're going to be so sick to the back teeth of the endless hand held questing that you'll not care whether there's a dramatic improvement or not.
It'd be like being force fed gruel, and gruel only, for the first 18 years of your life. You might then start getting steak dinners every day but you'll just remember the gruel.
.
I've seen nothing special in the quests. The story quests are decent, although I don't actually read the story .
Unless they change things, story quests are mandatory to get new souls(subclasses) and probably other important stuff.
Drop the next-gen marketing and people will argue if the game itself has merit.
you say that like its a good thing that wow is more like a single player rpg then an mmo??
Some people may realy not like all this phasing s*** euh i mean stuff (including me)
Some of us realy like the basics......i know i still like UO....basics aint bad.
Wow quests were not even that boring if you took the time to read some of them......bet you never read half your quests huh?
Well some of the quests were fun, and if you took time to actually read the interaction with them to get the back story. However that was on my first toon.
ON my second toon, i just picked up the quests and moved along.
The quests are like any other mmo. Go kill x of this, Go click on this, this and that, Go get this this and that. The only feature from eq2 was the collection items.
So first time around was fun, but if you have a case of the alt syndrome your going to be bored to death.
Believe me I don't think it is a good thing, but Rift is the same type of single player online RPG that WoW is, but with way more boring quests.
Moronic devs keep trying to clone WoW and take it on, but must fail to realize WoW has had years and years to build on the basic formula and put so much polish and money into the game that a launch title when compared directly to it is going to fail without originality and some new features.
Rift quests which make up 95% of the gameplay are as bad if not worse than WoW's at launch. At least WoW has crazy fun stuff now mixed in.
95%? hahah...You know i don't mind criticism but atleast be honest with your information. Quests form more like 20% of total gameplay and something you can ignore completely once you are out of tutorial. Rifts and dynamic events along with PVP is what is going to form huge chunk of gameplay. There are also dungeons starting at low levels and you don't need any quests for those. So please don't blow thigns out of proportion to make your point.
Yes questing is linear and yes quests can be completely ignored since the best gear comes from rifts, and dungeons and also crafting. if you really want to experince the lore and storyline follow it once but don't make it sound as if you are forced to quest. Rift is an open world and there are no invisible walls anywhere.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
If you really think that only 20% of a players time will be spent questing in this game then you either didn't play in beta or are dillusional. I guess we will just have to agree to disagree, but after taking 2 chars to 20 over beta and comparing grinding XP to quest XP, and how repetitive Rifts are even after an hour I have a completely different conclusion than you.
The story quests are even tied in to the quest hub chains so players will pretty much have to follow the ridiculously boring quest chain and hubs. I bet the average player will spend at least 90% of their time in this game solo quest grinding.
It is a small world, with linear progression, and grinding without quests is insanely slower than going down the line questing. Don't forget if you want story quests to unlock classes you have to follow that quest line as well...
ROFL, You got to do the quests, or you don't get your 3rd soul. However I think they are fixing that, to where you can skip some. But to say you can totally ignore quests, yea right. There was a lot of folks who griped and moaned that they did not get their third soul because they skipped some quests, I did not have that problem as the only quests that I skipped were the crafting ones.
Rifts are not dynamic they are static, ever one I ever saw was always in the same place. The only dynamic thing about them was if you don't contain them they will take over the quests hubs.
I am not delusional. i am alpha and beta tester and have played more characters then a normal person. I have only done quests on one of my guardian and i never touched quests after that. And yes you are blowing things out of proportion which i see you do a lot to make your point. 95% ? come on now. Are you telling me rifts, invasions, pvp and dungeons form only 5% of gameplay?
Also, if you played the beta more than me like you claim to, you would know that if you have more than two players in your party you get bonus experince. I level lot faster doing rifts and invasions in a group then doing quests solo. Game provides you with enough oppertunity to level any way you want. Sorry but it is upto you to make the initiative. Rift doesn't force anyone to group it is up to the players. And i already mentioned in my last post that if someone likes to follow storyline go through it once on your first characters but doesn't mean you are forced to do it every time you roll a new alt. Before souls was an excuse but you get all you need in tutorial.
As far as bring Rifts being repetitive, welcome to MMOS. I still have to play any MMORPG where i didn't do repetition of anything whether it is quests, crafting or dungeons.
ROFL... you get all three souls in tutorial area. And you spend like an hour in tutorial. Just shows how players try to spread mis information.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
I admit 95% is a number that is too high, but 20% is far too low. You are an anomally in this system. You know as well as I do that the vast majority of the player base will spend most of their time solo quest grinding. I bet 85% is a realistic average for time spent quest grinding.
If you don't do the quest line you don't advance the story. Maybe they will fix that.
I also never said I played more than you. I only said that I took 2 chars to 20 and the game is designed to be quest grinded.
Up to lvl 50 the quests are pure standard, nothing great. And they're extremly handholding. Sometimes the stories are good, but the mechanics are boring. And yet, there are no well made questlines, mostly the questlines are "kill that, fine, now kill that and go ahead"-type.
Nowhere the quality of EQ2 heritage quests.
Players want an easy and efficent way to level. Once players realise that playing in groups and rifting provides them better experince and rewards that is what majority of players will do. Also, being a new game ofcourse everyone would want to go through the storyline for the first time, but that doesn't mean if you roll alt game forces you to go through it all over again. You get lot better rewards from rifts, dungeons and soon from warfront/pvp. Even crafting gets you better rewards if you level it up high enough which is not tough to do.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Yeah alternatives are nice, but Rifts get old fast, and down the line there are quests that give very nice items and you have to chain them up to do them.
Also I am hard on the parts of the game I don't like, but the open PvP and opening rifts in enemy areas is still something that may make me buy the game.
It doesn't change the fact that I hate the quest grind.
And you don't have to quest grind once you experince the entire stroyline for the first time. And i disagree that quests give you very nice rewards. They are more like alternative for those who want to avoid rifts or dungeons. So for those who hate playing in groups they can just do quests but no way the things they are going to get would be better then what you get from rifts and dungeons. Right now some of the stats for planar rewards is broken but once fixed they are superior to greens you get from questing. Also, Trion assured that crafting is not going to be useless in RIFT and you will be able to craft unique items. Once crafters are able to make decent stuff, one can just buy armor and weapons from AH and continiue with rifting or pvp.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
I will try to level next beta without questing at all and see how it goes with a friend. I can't really say much about it because I haven't tried completely avoiding quests.
As far as the OP and the post goes though, the quest line is still extremely weaksauce imo. If it is fun and you can level without questing then that is something that will be great for me because I will only be playing for World PvP and PvP in general. The quests make me want to quit MMO's altogether and just go play my PS3.
I am no fan of Rifts quests either and i am going to level only one character through it to see the entire storyline. Roll on PVP server once game goes live and i assure you that you won't even have time to touch quests.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
I think its more that players these days are more apt to using quest grinding as the main path of progression in MMOs no matter how many valid paths a developer gives them.
In Rift I believe the devs created a system thats more 33/33/34 - Rift Grinding/PvP/Quest Grinding - each progression path is equally viable and just as fast as the next one. Problem is todays MMO gamer has it ingrained in their minds that questing equals the quickest and easiest path to level cap, so thats what they will do in any MMO that comes along.
So even with a 33/33/34 system, a majority of the players will opt to just running quests because lets face it, a majority of players in this genre today started with WoW and questing was the main progression path in that game since day one. Games that tried to focus less on questing and more on group content got slammed by players for being to grindy (which is funny because grinding quests and grinding mobs with a group is still a grind in different skins...).
It's all the player when it comes to how a game plays. A large number of players cut their teeth on the WoW style of gameplay and only want that sort of gameplay. No matter what you or I want in a game, those are the players who end up being the deciding factor in how a game plays out.
So get used to games being more quest driven, because it's going to be that way for a long time to come no matter how loud we beg for change
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
True, good points. Can you really advance with PvP equally with other methods? Open PvP or just Warfronts? I hear this in some games, but it isn't ever very realistic.
Yes, they do have a ton of collect 10 of these or 5 of those but it also has a few that are slightly different. A few that pop to my mind are testing a polymorph wand out on the students at a school, bandaging wounded soldiers, using a shrinking device on these frog looking people, shooting cannons at invading armies, burning barricades, putting out fires and my favorite one was the ability to follow a big Robot guy to the next area as he knocked tons of mobs out of my way. Again, most of these are just clicking an object but they are extremely polished clicking and collecting with nicely written lore associated with most of them. They also have collection quests similiar to EQ2.
The other thing I found unique was that every collection quest doesn't make you run back to the quest giver. Sometimes they are nice enough to let you run out, get your stuff and then move to the next area without having to run back to the original quest giver. What they offer is very solid and I imagine more side quest might be added later.