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Seems Oldschool.....

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  • free2playfree2play Member UncommonPosts: 2,043

    Originally posted by alanthecelt

    ok im a great supporter of this game, im still logging in now, doing a few leves and logging out

    but there is no point going out and killing stuff.. it doesnt let you get anywhere new, the only rewards are the ability to kill bigger stuff. i play primarily conjurer and the combat isnt particularly fun, no pace, its just a case of keep ing my buffs up, and using a couple of different attacks while healing every now and then.

    THe game is a shell of potentially something very good imagine it as a software house developing an engine for a game and hten marketing it as a generic rpg engine it woudl do very well.

    I like sandbox, i like sandbox a lot. But my sandbox fun runs out without a goal. In eve the gola is to do what oyu want ot do, be it corporate, be it a fighter pilot, be it owning a goodam big titan, you had a goal.. and many to choose from.

    In FFXIV i can choose to kill stuff in different ways, or make different stuff. But no real goal. I cant veven get anything to ride yet. or visit many sites.

     There is truth in this. Even if the game isnt about endgame, it needs goals and aside from gear there is no goal in FF14. Because I am less than a week old (a primary conjuror as well) I am still accumulating gear and that means crafting but once you get the glory gear and or if you simply get sick of that grind its not selling us any epic adventures. Thats a problem, for sure.


  • Originally posted by Belarion

    Originally posted by Khrymson

    Originally posted by jonesing22

     I really just don't like when the newer mmo players, that have been ruined by !'s and ?'s, bash on a game that doesn't have the !'s and ?'s.  

    Gamers bred from the likes of that one game from '04, will never understand we elders that enjoy the camp n' grind socialism and community style of gameplay. 

    Except even that is not possible in  FF14, which JOnesing will figure out when he has leveled past 20.

     

    >,<

     I'm 19


  • Originally posted by Kyleran

    Originally posted by jonesing22

    Stop looking for content consisting of quests. If you want quests, you have guildleves. Stop trying to turn this game into another copy of WoW. Get in a group...go find a place to camp....and kill shit!    Lol

    I haven't played FFXIV so forgive what may appear to be stupid questions about the game play.

    When I played DAOC back in the day I did not partiular 'enjoy' camping mobs in a group.  In fact, the game was pretty much designed to make it quite possible to solo a lot up to level 40, and then the leveling curve started to go up exponentially so that by level 45 you pretty much had to group camp.

    This was done for a very good reason, it forced players together just before level 50 (level cap) so they got to know each other because very shortly they'd be proceeding into the endgame RVR content and fighting the evil other factions together as a realm wide team.  So the camping had a purpose.

    Add in other factors like increased experience rewards for setting up a camp, mainintaining it, moving on when the experience tailed away all factored in, along with the excellent opportuinity to socialize with your group mates due to mechanics such as forced downtime to recoop health, mana and the like.

    Does FFXIV have these same things?  If not, that might be why people don't feel its truely old school.

     This is true. I'm glad someone can explain a valid point instead of just saying 'oldschool' is lack of content.

  • Looks to me like the game needs (at the least) A few dungeons to explore with a boss or a few NMs, maybe one for each HUGE map (beastmen dungeons, not something like the tam tara deepcroft thats full of squirrels-or hell just put beastmen in the Tam-tara deepcroft, I'll be happy). Some kind of end-game raids (in the form of behests/big ass dragon/NM/ etc). Rewards from those raids, would be great.  I''m sure the content mentioned before will be along shortly.  The UI has improved a great deal since I started in September. The item search feature, personally, is a unique way of doing it and I like it. The game isn't hard to figure out. Lodestone is a good place for information. Sorry theres no walkthrough popups at the beginning-quite unnecessary if you ask me.The feel of something taking longer than 10 minutes to do is good thing IMO. It's not unplayable and it can be fun, you need fun people to play with.

  • free2playfree2play Member UncommonPosts: 2,043

    The class system is convoluted, good and bad depending on your point of view.

    Say you want to make a Brass Hatchet. you will need to pretty much level all the classes to 10 to make this item.

    Alchemy for a dye, leatherwork to make the leather you needed the dye for, woodwork for the handle, smith for the axe head and back to woodwork to assemble it. All this for a Botanist tool Lv. 10. You will need to harvest the stuff and thats a few more classes to kill the various creature, harvest the various materials. All on random drop systems.

    Thats one Item for one class.

    Do that 16 times for 20 classes at half rank intervals and you have a logistical nightmare. Its easy to see why people scream for an AH now and add that people who get these loops and actually make these things want alot for them, casual is suddenly not so realistic.

    Leave all that stuff in the game. Just note that most people just want to go 'kill shit' and manage. Those people arent in the game right now because the great squirrel killer isnt big on thier to do list. The Mobs are all purposefull. They are for crafting the convoluted items like the example given. Nothing more.

    Add the fluff that most people will thrive on.

  • Well explained

  • FourplayFourplay Member UncommonPosts: 216

    The class system is robust. Some players are complaining the combat classes are too self sufficient and the crafting classes are not self sufficient? I do agree repairs should be less severe and the process of crafting should be streamlined more. But if crafting went easy mode or self sufficient. Crafting would lose it's sense of accomplishment and dependency.

  • free2playfree2play Member UncommonPosts: 2,043

    Originally posted by Fourplay

    The class system is robust. Some players are complaining the combat classes are too self sufficient and the crafting classes are not self sufficient? I do agree repairs should be less severe and the process of crafting should be streamlined more. But if crafting went easy mode or self sufficient. Crafting would lose it's sense of accomplishment and dependency.

     I cant agree. I took Botany and Conjurer to 15 and went back and leveled Gladiator. It took me around a week to level Conjurer to 15. I did it sandbox, never doing Levequests, exploring the map, finding all the cities. Gladiator I did in 4 hrs. Its at 12 now so once you level up your Physical, anything that you left behind is going to be a walk in the park so to speak. With crafting the barrier is in material. At this point its all mash enter. If they refine it and make use of all the other aspects that dont do anything right now it has the chance to be a very good crafting system.

    I dont want to sound like a critic. I'm enjoying the game, having fun but it needs work. If they had thier own forums I wouldnt be here sadly enough. Id be there and doing what I could to help them out.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by jonesing22

    I'm in game now and it doesn't seem like anyone wants to group and kill....

    That's largely because all the people who used to like social virtual worlds have given up on the MMO genre because it doesn't even look like itself anymore.

  • RobsolfRobsolf Member RarePosts: 4,607

    FF14 is old school in the same way that putting stagecoach wheels on your car is old school.

  • skeaserskeaser Member RarePosts: 4,212

    Old school games had quests to go with the grind and they also had a world to explore and actually find things.

    Sig so that badges don't eat my posts.


  • Grant57Grant57 Member Posts: 17

    SE employee one:  Ok, now that we've got the three starter cities we need to fill the world with medium sized cities that each have thier own style of achitecture, feel alive, and have multiple tasks for the player to do.

     

    SE employee two: How about we just copy and paste this crystal everywhere instead?

     

    SE employee one: I like your style!  If we hurry we can be out of here by 3:00!

  • CalamarCalamar Member Posts: 116

    Originally posted by Khrymson

    Originally posted by jonesing22

     I really just don't like when the newer mmo players, that have been ruined by !'s and ?'s, bash on a game that doesn't have the !'s and ?'s.  

    Gamers bred from the likes of that one game from '04, will never understand we elders that enjoy the camp n' grind socialism and community style of gameplay. 

     The "Elders", just typed www.Allakhazam.com and looked for their own !'s and ?'s there. Do anyone really think people were checking all the NPCs everytime they levelled to see if any of them had a new quest? After doing that for a few levels as a newbie the first thing I (and a lot others) learned from "veterans" was which sites to look for info.

    I started playing mmorpgs in 1999 (EQ ruins of kunark was my first mmorpg) and, for me, FFXIV is a game that deserves all the bashsing is getting and a lot more.

    The only saving graces this game will have (If they can save this mess) are called FFXI and Square Enix, the chance this can be a good game is there. Fans have a lot patiente.

    Had this game released under the banner of an unknown company with no past, by now FFXIV would be already sharing coffin with APB.

    Edit: Some grammar and spelling (Bet I left a lot more).

  • BelarionBelarion Member Posts: 570

    So true, there is a poll done, where you see a huge portion of the main reason people are playing is basically the FF name. LMAO and SE knows this, imagine how disapointed they are in themselves.

     

    SE "Well we only have this population, low as it is, because the game is part of the FF franchise"

     

    lol pathetic,

    I love snails.
    I love every kinda snail.
    I just want to hug them all, but I cant.
    Cant hug every snail.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Belarion

    So true, there is a poll done, where you see a huge portion of the main reason people are playing is basically the FF name. LMAO and SE knows this, imagine how disapointed they are in themselves.

    SE "Well we only have this population, low as it is, because the game is part of the FF franchise"

    lol pathetic,

    Tons of people play WoW MMO because it is a Warcraft game. Nothing pathetic about it. Simply well done branding by the game company if the name can generate so much interest.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Hyanmen

    Originally posted by Belarion

    So true, there is a poll done, where you see a huge portion of the main reason people are playing is basically the FF name. LMAO and SE knows this, imagine how disapointed they are in themselves.

    SE "Well we only have this population, low as it is, because the game is part of the FF franchise"

    lol pathetic,

    Tons of people play WoW MMO because it is a Warcraft game. Nothing pathetic about it. Simply well done branding by the game company if the name can generate so much interest.

    What I find funny about it is that people will readily and proudly acknowledge playing Warcraft III... a game based on exactly the same lore, the same setting, the same style of graphics ("painterly", "cartoon-like", etc.)... No one ever feels the need to make excuses or preface saying they play WCIII so people won't think they're "un-cool".

    Why? Because Warcraft III is a solid, fun and stable game whose popularity, like those before it, was well earned.

    People will readily admit to playing the hell out of Diablo II. They don't feel the need to make excuses or preface why they're playing it for fear of being mocked by friends or "peers" on the internet.

    Why? Because Diablo II is a solid, fun and stable game whose popularity is well earned.

    People will readiy admit to playing Starcraft I or II. They don't feel the need to make excuses or preface why they're playing it for fear of being chastised or considered "uncool" for it.

    Yet... talk about WoW and the excuses start flying... WoW's popularity is well earned because, like the other games in Blizzard's catalog, it's a solid, stable and very entertaining game... for those it appeals to. Indeed, it's a wildly popular game because the 3 games to come before it were also very solid, fun and successful games.

    People don't need any reason other than 'Because I enjoy it" to explain why they play WoW, or any other game. And if others insist on cracking jokes or poking fun... the hell with 'em.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • AethaerynAethaeryn Member RarePosts: 3,150

    oops

    Wa min God! Se æx on min heafod is!

  • Zookz1Zookz1 Member Posts: 629

    If by oldschool you mean broken, archaic, frustrating, and lacking any form of meaningful content I will agree.

  • BlackUhuruBlackUhuru Member Posts: 770

    If by Old School you meen Copy/Pasted world i would agree...

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    I love it when people bash a title even though they've obviously never played it.

     

    I'm not sure I would classify the game as old-school. It's more of a hybrid. The problem lies in that the system they've set up, they simply don't have enough variety.

    <3

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