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Would you enjoy an MMO that focused solely on MMO and content consistent with PvE....
OR
Would you enjoy an MMO where there was specific PvE and PvP and Crafting content where players in each mode can, if they choose, play out there existence in the game in any one of three modes. Each mode would offer something unique that the other two modes need to make player made items. In the case of PvE, raw material would be the element that PvE'ers would supply, the raw material would be things collected from the game world, plants, ores ect or things collected from NPC monsters like Dragon scales, Cyclops eyes, and Yeti fur (as an example). Specifically PvE'ers would supply certain raw material to both PvP and Crafters. PvE would be split into gathers and quest/ raids and generally fighting NPC's
In other words the game would be set up with specific interdependencies. PvP'ers from your realm would have a vested interest in your success and as some if not all PvE would take place in areas open to PvP.
This is not to say that PvE'ers wouldn't be defenseless to PvP players, but specializing in PvE would mean making choices that would make you better at PvE then PvP and visa versa.
I know that some players enjoy PvE content exclusively, I'm just wondering if playing in a world where other players from your realm are dependent on you to provide raw materials from the PvE mode of play would potentially be more fun then playing in a PvE specific game....
Presentation for new MMORPG economics concept http://www.slideshare.net/talin/mmo-economics-concept-v-10
Comments
I prefer option #1...a purely PvE world.
Yeh....I'll take pure PvE.
PvP requires constant tweeking and gimping of classes so everyone is the same. PvE allows differences in classes and power.
If devs got to focus on PvE alone, imagine what they could do with the world. PvP balanciong just requires too much time and effort.
Pure PvE. Now granted, I have no problem with people who want to do PvP doing so, so long as I'm not forced to play along. I have zero interest in most forms of PvP, I refuse to engage in it and any game that makes me do so, or changes the game so that others can and those changes directly affect me, isn't going to get my MMO dollars.
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A couple of things,
You can do PvE, PvP and crafting in one game, but you have to focus on one, depending on the audience you are trying to target. Spreading your efforts equally between the 3 types of gameplay will most likely create a game that does not do any of them very well. PvE, PvP and crafting all have different things that make them good and different requirements to do well in a game, and often times the designs conflict with each other, also why I think you have to focus your game to succeed.
Also as I am doing PvE I want to be able to earn my own items, rather than materials. Finished items are more rewading than components that I have to sell to crafters. The idea is (I would say this is true for PvPers as well) that players want to be able to obtain what they need while doing the things they enjoy, so players that exclusively enjoy PvE want to earn all the items they need from PvE.
All men think they're fascinating. In my case, it's justified
I prefer a pure PVE world for myself honestly. I can see the point the OP is trying to make but I can also see how from a development point of view the game would be difficult to make, as far as trying to make three different types of play dependent on one another AND making it a really good game.
I personally wish we had more pvp only and pve only games as blended game does have the issue of balancing the classes. However a blended model allows people to do both and I can see the good in that.
My preference is for PVE only but I'm pretty happy with a blended game that lets me choose when I want to pvp (rare, only when friends are demanding that I do so) and when I prefer not to (which is usually).
Currently Playing: FFXIV:ARR
Looking Forward to: Wildstar
I have to say that the overwhelming response toward pure PvE surprises me.
I'm a PvP fan personally, but my experiences in SWG (before they ruined it) left me enjoying the interdependence between player types. I want to PvE like I want rusty nails shoved under my fingernails, but I enjoy games where PvE and crafting are both important.
Most games have a do-it-all mentality. I would have thought a few people would would have seen something interesting in a game where the the division of labor was more clearly defined.
I disagree that games that focus on PvP and PvE are automatically a failure.
SWG focused on both and initially was a fantastic game.
DAoC for it's time was a great game
Most game that have focused almost entirely on PVP have been pretty bad.
Darkfall and Moral online come to mind....
As a PvE'er is there no for you playing in a wold where your challenges come not just from the AI but from other players?
Presentation for new MMORPG economics concept http://www.slideshare.net/talin/mmo-economics-concept-v-10
No PVE fan would object to light connections with PVP gameplay. Sorta like WOW already does on PVE servers: PVP happens, but it's always opt-in. But my character has supplied a ton of entry-level crafted PVP gear to fresh level 85 characters.
One could imagine taking that and making it truly grindy crafting (like EVE), but maintaining the absolute "opt-in only" nature of PVP (which might include PVP Servers -- that's still "opt-in" :P )
Really the primary things PVE fans object to are (a) low quality content and (b) games which allow other players to ruin their fun (when it's not a clearly opt-in sort of experience.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
If the challenge is not equal, I don't want it. Equipment, levels, even class- all these things should not matter when dealing with other players.
"As a PvE'er is there no for you playing in a wold where your challenges come not just from the AI but from other players?"
Not really. As a PvE player, other players are for cooperation and socialization not challenge. I also enjoy PvP on occaision but not within the MMORPG format.
I agree with this.
At my point in life. I now prefer just PVE. I can get enough challenge to suit me. For my PVP i now just prefer fps arena games.
PvE with no required grind like what Guild Wars has.
agreed pvp ruins games I think and its hard to balance a game for pvp and pve.
If your going to ban the trolls please for our sake ban the Fan Boys too.
PvE only. I only wish that developers would stop trying so hard to cater to the very vocal minority, which are the PvPers, who are never satisfied. Despite it's disastrous launch and generally unfinished state, Horizons (now Istaria) had a fine, rich system at its core. Trouble is, it couldn't draw a sufficient playerbase because no one wanted to pay to beta test.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
I have no problem with a all PvP/PvE world. However, I do have a problem where PvP has no consequences. By that I mean that PvP players that "pray" on those that are of the same faction/race/clan in some situations now has little to no consequence for killing said players. This essentially means that PvP'ers think they have a liscense to kill anyone and everyone. If the consequences for such actions were sever, I think that the two could coexist. By consequences I mean that the offending PvP'ers would either suffer something that would make them think twice about killing anyone they see. In some game like Darkfall and EVE Online, the rewards can be higher then the penalties by a large margin. This leads to little consideration of who to kill but just killing for killing sake. If that were to be corrected, then I would choose such a game. So, at the moment, with no such system in place, I will choose mostly PvE only games.
Let's party like it is 1863!
PVE only.
no battlegrounds
no duels
no pvp zones
speak for yourself.
In an ideal world I'd love a game that brought all things to all men ( and women ) and did them all brilliantly but in practice generally one area seems to dominate ( such as when PvE & PvP interests clash with balancing ) so I'd probably go with the PvE only option .
I'd love to be wrong though so if anyone knows of a game that delivers all this well please share
A long time ago I read an article that explained a study done on compettive vs corporative what they found was that people were happier and more efficent in a corporative enviroment then a compettive one.
The suggestion they made was that people collectively perfer to work on the same goal together as a unit but that larger unit may very well be in competition with another collective (aka clan vs clan) however, in that respect the 'other' is not considered part of the social collective for each of the indivduals and for the most part are de-humanized (aka pve).
So with that, collectives that work against pve are just as in tune with human behavior as collectives against pvp. The difference only being that if the 'other' is pvp driven its more challenging because the actions of a pvp collective as an enamy will be smarter than a collective pve.
In short, if I was to create a game I would allow for pvp only in a clan vs clan warfare level. grieving other players on a smaller scale is somewhat deviant behavior and I wouldnt be intrested in spending to much of my code balancing that pandora box.
This coming from a Darkfall player.
EDIT: the main point I want to make here is that the study basically suggests in terms of pve/pvp games that pve games are actually more social than pvp games. Or to say another way, defeating your enamy is not socialization, getting your group together to do XYZ is however.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Are you suggesting WOW's PVE servers (where PVP has almost zero influence on your gameplay) is too much of a connection for you? You can basically play the entire game completely unaffected by PVP, and yet you consider this too strong of a connection?
...really?
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Would you rather play a game where you enjoy everything the game has to offer, or a game where you find half of the gameplay to be dull and annoying?
Even though I can avoid the half I don't like, it's still there. Development resources are going toward it - time and money are being split between the PVE and the PVP parts of the game. I'm only getting half a game.
I wish more devs would take a leaf out of Guild wars book as far as PvP and PvE are concerned. Why can't you have 2 different sets of spells/powers (they can be the same but you use one in PvE and one in PvP). That way you can balance the PvE spells once every expansion (to adjust to any changes you make) and you can do your little duck duck goose with the nerf hammer on the PvP side.
Aside from that i do like fully PvE worlds but i do enjoy some aspects that the PvP people bring to an MMO.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
Pre-NGE Star Wars was the exception. It to date is the only game where all three play styles were supported and supported well. The PvP was open world and yet because of the flag system you had choice to participate or not. Because you had total freedom in what skills you picked and developed a pure PvE and a pure PvP build were both possible and supported. Lastly a pure crafter build was not only doable but profitable. Lastly you were free to change from one to the other as required, without needing a reroll.
I myself am mostly focused on PvE but even I enjoyed how PvP worked in SWG.
Gadareth
yes, because unless it takes GW approach and separate PVP and PVE skills, PVE will always get burned by PVP need for balanced classes - played wow long enough to remember a LOT of changes in name of pvp which affected also all the pvers
I'm PvE(FFXI 7yrs) & PvP(UO 5yrs). I love a great storyline, I like to craft, I like to decorate my home (in-game), I literally enjoy every PvE aspect MMO's offer...even fishing. But, I enjoy PvP as well. I like having to adept my tactics in a PvP battle rather than being able to kill a PvE mob with my eyes closed.
The one thing I don't understand is what PvEer's have to fear. PvEer's say PvPer's are the minority now and they're right. They probably have us outnumbered 10 to 1. With that type of advantage what's there to fear?
The fear is (and in WoW case it is proven) that the minority can still affect the majority. I've had many skills and spells in games go from being awesome and fun to use to being utterelly useless because the PvP'ers complained. Nothing pisses me off more than finding a spell i like to use and finding it's been nerffed to hell because a bunch of guys on the forums complained hard enough.
I'm not against PvP at all but i am completely against it affecting PvE in that respect (spells, equipment...etc)
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads