When Rift fails, I shall laugh with joy. I shall also get great enjoyment as the fan boys on this site try their damndest to justify why it HASN'T failed, and eventually give up by saying, "oh well... it's a niche game," which also happens to be the biggest cop out known to human kind. It happened with LotrO, it happened with AoC and War, and it's most certainly going to happen with Rift.
When Rift fails, I shall laugh with joy. I shall also get great enjoyment as the fan boys on this site try their damndest to justify why it HASN'T failed, and eventually give up by saying, "oh well... it's a niche game," which also happens to be the biggest cop out known to human kind. It happened with LotrO, it happened with AoC and War, and it's most certainly going to happen with Rift.
You need to get out more. There's nothing really else to say.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Those changing world events are pretty much boring when everyone starts to knock on it and you simply are part of one big smashing DPS party with little to no coordination. We will see how original they would be: but I have very much doubts about it.
After a few days people are no longer interested since the personal "work" as someone said is lost in the overall massive zerg fest of these things.
In War these PQ's were no longer done after a few days (being too repetitive) and in Wow the "battle of Gnom" was the exact same boring massive dps fest without any thought./ ---- > Whether you do something or not is trivial at best.
But like always people hype up things. And make something out of nothing. The kind of game play it normally produces can't be compared with balanced mob or boss fights.
I would prefer an open world boss any time instead of 20 of these massive "events" that are preprogrammed.
Perhaps in PvP it could be used as a twist to questing (like in Aion) but in itself it is terri bad as a PVE game design: no personal incensitive, "follow the group and just smash everything to pieces until it calms down". See it three times and you need a bucket.
When Rift fails, I shall laugh with joy. I shall also get great enjoyment as the fan boys on this site try their damndest to justify why it HASN'T failed, and eventually give up by saying, "oh well... it's a niche game," which also happens to be the biggest cop out known to human kind. It happened with LotrO, it happened with AoC and War, and it's most certainly going to happen with Rift.
Why will it make you happy to see a game fail? I sometimes think you people have serious issues and need to back away from the PC for a while. I mean who wants to see a video game fail? To see people become unemployed due to an underachieving game and see other gamers lose their favorite game due to failure/server shutdowns... Man... You make me sick dude/
When Rift fails, I shall laugh with joy. I shall also get great enjoyment as the fan boys on this site try their damndest to justify why it HASN'T failed, and eventually give up by saying, "oh well... it's a niche game," which also happens to be the biggest cop out known to human kind. It happened with LotrO, it happened with AoC and War, and it's most certainly going to happen with Rift.
Why will it make you happy to see a game fail? I sometimes think you people have serious issues and need to back away from the PC for a while. I mean who wants to see a video game fail? To see people become unemployed due to an underachieving game and see other gamers lose their favorite game due to failure/server shutdowns... Man... You make me sick dude/
Look who's talking, perhaps Inf became frustrated by some guys pissing on his perferred game constantly...
I wanted first hand experience, and not a copy paste of a probably marketing FAQ, Thats what i got from the people in the topic and as far as i can see it was useful to the others as well . In any case i don't find the game in any other way interesting, so ill pretty much pass on it. I still don't get the hype tho , but thats just me i guess. I hope it succeed , as there were to many failed games lately, i just doubt it a bit.
I wanted first hand experience, and not a copy paste of a probably marketing FAQ, Thats what i got from the people in the topic and as far as i can see it was useful to the others as well . In any case i don't find the game in any other way interesting, so ill pretty much pass on it. I still don't get the hype tho , but thats just me i guess. I hope it succeed , as there were to many failed games lately, i just doubt it a bit.
I can't really tell you if you're gonna like it or not. But then even a month ago I was saying the very exact thing and then joined beta. The game is alot of fun, it's just that this kind of fun won't appeal to everyone. Rift doesn't try to be even for everyone. Rift doesn't try to be innovative for all costs as most other mmo games try to do these days and which is one of the reasons why they fail.
Also if you can enjoy content type that Rift offers then it's even better. Most other mmos are fixed around endgame skipping levelling process. Rift isn't actually like that. Yes, endgame is important but fun during leveling itself is important as much and Trion knows that. And this is what makes it appealing to me after two betas.
... it's just that this kind of fun won't appeal to everyone. Rift doesn't try to be even for everyone. Rift doesn't try to be innovative for all costs as most other mmo games try to do these days and which is one of the reasons why they fail.
Also if you can enjoy content type that Rift offers then it's even better. Most other mmos are fixed around endgame skipping levelling process. Rift isn't actually like that. Yes, endgame is important but fun during leveling itself is important as much and Trion knows that. And this is what makes it appealing to me after two betas.
Sorry, but I think you are completely wrong about that.
1) Rift is meant to appeal to Trion's targeted audience. The WoW crowd. WoW is the one mmorpg that really aimed for a wide audience and manged to succeed in getting them. Rift's trailer recently made a note to throw in "you are not in azeroth anymore". If Rift is going after WoW's player base, which they are, then that means they are trying to make their game for "everyone".
2) Wrong. Innovation is part of the success, its the hook that draws attention and gets people interested. Even Rift is marketing their "innovation", which is fake, but not according to the marketing guys. They are spouting their Rift system is "next gen" along with their "class system". They are just like every other mmorpg.
So what is success? Innovation yes, is a large part of it. The process of building on and going beyond the last generation. So why have many games "failed" to meet their desired success? Simple. Quality. MMORPGs in general do not match the quality of the past generation. They feature bad design and less than impressive features. The problem is they compete with WoW but are not willing or able to meet the same quality as WoW. You might not realize it but the best games out there have a lot of intelligent design involved. The worst games out there try to cut corners and get some money without doing the work.
Rift does not meet or excede in the area of quality and design. Their quests are worst than the last generation. Their crafting mimic's what WoW did without all the quality and polish. Their world is smaller than last gen, more linear, less well crafted. They use an old and dated engine where the competition has moved onto to real next gen engines such as Unreal and CryEngine.
Games that are run by the marketoids (marking department) and let their creative decisions be based around what "marketing" thinks best usually fail hard core.Thats what Rift is doing and many of the other failures in the past have done. Trust me, in the industry, designers see the marketing departments and publishers as their rival, the big major annoyance.
3) Wrong again. Other mmorpgs that are successful focus all levels of content, not just end game. World of Warcraft had the same quality of content across the board, from low level to end game. You could go into battle grounds or have well scripted dungeons at low level just as you can get at end game. Age of Conan had one of the strongest well crafted starter zones seen on the market. Rift actually forgoes good low level content. In fact over 30% of the entire leveling process takes place in the STARTER ZONE. Their dugeons are sparse and you only get one by level 18-20. They do not have nearly the same polish as some of the competition, nor are the designs well done. The fact that there is only ONE linear course for each faction says that they are not focused on low level content over end game.
The only thing I think people can logically find appealing after 4 beta events is that Rift is the "new kid on the block" and that it will shortly be forgotten after all the hype and the release. If you enjoy the game, go ahead and keep playing it but lets not turn it into something it is not.
... it's just that this kind of fun won't appeal to everyone. Rift doesn't try to be even for everyone. Rift doesn't try to be innovative for all costs as most other mmo games try to do these days and which is one of the reasons why they fail.
Also if you can enjoy content type that Rift offers then it's even better. Most other mmos are fixed around endgame skipping levelling process. Rift isn't actually like that. Yes, endgame is important but fun during leveling itself is important as much and Trion knows that. And this is what makes it appealing to me after two betas.
Sorry, but I think you are completely wrong about that.
1) Rift is meant to appeal to Trion's targeted audience. The WoW crowd. WoW is the one mmorpg that really aimed for a wide audience and manged to succeed in getting them. Rift's trailer recently made a note to throw in "you are not in azeroth anymore". If Rift is going after WoW's player base, which they are, then that means they are trying to make their game for "everyone".
2) Wrong. Innovation is part of the success, its the hook that draws attention and gets people interested. Even Rift is marketing their "innovation", which is fake, but not according to the marketing guys. They are spouting their Rift system is "next gen" along with their "class system". They are just like every other mmorpg.
So what is success? Innovation yes, is a large part of it. The process of building on and going beyond the last generation. So why have many games "failed" to meet their desired success? Simple. Quality. MMORPGs in general do not match the quality of the past generation. They feature bad design and less than impressive features. The problem is they compete with WoW but are not willing or able to meet the same quality as WoW. You might not realize it but the best games out there have a lot of intelligent design involved. The worst games out there try to cut corners and get some money without doing the work.
Rift does not meet or excede in the area of quality and design. Their quests are worst than the last generation. Their crafting mimic's what WoW did without all the quality and polish. Their world is smaller than last gen, more linear, less well crafted. They use an old and dated engine where the competition has moved onto to real next gen engines such as Unreal and CryEngine.
Games that are run by the marketoids (marking department) and let their creative decisions be based around what "marketing" thinks best usually fail hard core.Thats what Rift is doing and many of the other failures in the past have done. Trust me, in the industry, designers see the marketing departments and publishers as their rival, the big major annoyance.
3) Wrong again. Other mmorpgs that are successful focus all levels of content, not just end game. World of Warcraft had the same quality of content across the board, from low level to end game. You could go into battle grounds or have well scripted dungeons at low level just as you can get at end game. Age of Conan had one of the strongest well crafted starter zones seen on the market. Rift actually forgoes good low level content. In fact over 30% of the entire leveling process takes place in the STARTER ZONE. Their dugeons are sparse and you only get one by level 18-20. They do not have nearly the same polish as some of the competition, nor are the designs well done. The fact that there is only ONE linear course for each faction says that they are not focused on low level content over end game.
The only thing I think people can logically find appealing after 4 beta events is that Rift is the "new kid on the block" and that it will shortly be forgotten after all the hype and the release. If you enjoy the game, go ahead and keep playing it but lets not turn it into something it is not.
You still here lol?
1. And I suppose next thing you say is that it is targeted to every WOW player so they hope for over 12kk subs next year? They don't? Ups. Looks like after all Trion targeted marketing to WoW players but not all of them (rather used that Cataclysm isn't liked very much by everyone which actually brings some opportunity here). Still it doesn't try to be for everyone. But I understand that you haven't been in beta 3 where it became obvious that not everyone will enjoy it and you definitely haven't seen beta forums where it happens that the same thing goes just on smaller scale.
2. And you mentioned WoW in the same post... Don't embarrass yourself please. And quality? You seem to back up my claim that Rift simply won't be fun to everyone rather than your own theory about success.
3. I've written in that sentence most other mmos WITHOUT claiming that I am talking about successful only. Why are you changing it to prove your own theories again? In next setntence I have also written that leveling process is important as much. Also what you have shown in whole topic is that you actually don't like the game just because you don't like it, content is there. And also you have mentioned AoC, the game that for levelling itself offered nice starting zone and... that's actually it, sorry. If you are comparing Rift to AoC regarding this then even if somehow you have played it a bit then I doubt you've made it past level 10.
Nobody here is trying to make it the way it is not. I am just expressing own experience regarding the game and nothing else. If you see it otherwise you just make yourself modern Don Kichot fighting with windmills.
... Rift's trailer recently made a note to throw in "you are not in azeroth anymore"...
Games that are run by the marketoids (marking department) and let their creative decisions be based around what "marketing" thinks best usually fail hard core.Thats what Rift is doing and many of the other failures in the past have done. Trust me, in the industry, designers see the marketing departments and publishers as their rival, the big major annoyance.
A few points about the sections I quoted above. I've played Rift since the first Beta event and the really surprising thing is that the developers have actually improved the game each beta event based on real player feedback posted on the beta forums. It's refreshing to see and is only serving to make the game better.
The game, to me, is fun and engaging. It's been quite some time that I could level through an MMO without having to do the usual quest grind. It's refreshing and being able to get a raid party together when a rift spawns to take it out to break up the gameplay a bit is a good diversion.
Having said all of that. If you haven't tried Rift for yourself and have only paid attention to the marketing material that has been released you will get a heavily skewed idea of what Rift actually is. Unfortunately Trion's marketing team seems to be dropping the ball here, not the developers.
This is going to be very bad when the game is released. Rift is a great game for what it is, which is NOT what the marketing material says it is. Not by a long shot. It's too bad really. What Trion's marketing team has released does not mirror what you actually get in-game. The disconnect between what the developers are doing and what the marketing team says they are doing can only be described as false advertising.
I fear the damage has already been done though, and I don't expect anything to change from this point until release. People who buy the game simply based on the marketing hype will be disappointed, someone who has never seen an ad for Rift or takes what any advertisments say with a grain of salt may find their time in Rift quite enjoyable.
The green highlighted part of the quote above is simply not true. I haven't seen one example in-game or any development updates that would suggest the game is being governed by marketing. All of the changes that have been made since Beta 1 have been direct requests of the beta testers.
"There is as yet insufficient data for a meaningful answer."
... Rift's trailer recently made a note to throw in "you are not in azeroth anymore"...
Games that are run by the marketoids (marking department) and let their creative decisions be based around what "marketing" thinks best usually fail hard core.Thats what Rift is doing and many of the other failures in the past have done. Trust me, in the industry, designers see the marketing departments and publishers as their rival, the big major annoyance.
A few points about the sections I quoted above. I've played Rift since the first Beta event and the really surprising thing is that the developers have actually improved the game each beta event based on real player feedback posted on the beta forums. It's refreshing to see and is only serving to make the game better.
The game, to me, is fun and engaging. It's been quite some time that I could level through an MMO without having to do the usual quest grind. It's refreshing and being able to get a raid party together when a rift spawns to take it out to break up the gameplay a bit is a good diversion.
Having said all of that. If you haven't tried Rift for yourself and have only paid attention to the marketing material that has been released you will get a heavily skewed idea of what Rift actually is. Unfortunately Trion's marketing team seems to be dropping the ball here, not the developers.
This is going to be very bad when the game is released. Rift is a great game for what it is, which is NOT what the marketing material says it is. Not by a long shot. It's too bad really. What Trion's marketing team has released does not mirror what you actually get in-game. The disconnect between what the developers are doing and what the marketing team says they are doing can only be described as false advertising.
I fear the damage has already been done though, and I don't expect anything to change from this point until release. People who buy the game simply based on the marketing hype will be disappointed, someone who has never seen an ad for Rift or takes what any advertisments say with a grain of salt may find their time in Rift quite enjoyable.
The green highlighted part of the quote above is simply not true. I haven't seen one example in-game or any development updates that would suggest the game is being governed by marketing. All of the changes that have been made since Beta 1 have been direct requests of the beta testers.
I know it's quite easy to, 'blame', marketing and say that it's not the saintly developers fault if they don't deliver on hype. The simple fact is though the two sides are far more linked then you think. Marketing is involved pretty much every step of the way with the development of the product. Within itself it is a lazier creative process as they get most of their ideas from the people making the product, i.e developers. Do you seriously think they'd be baiting WoW players if the developers themselves didn't want to?
Going back to an earlier post about how the game is a potential cash injection for other projects, I would agree if it was anyone else but these guys. It seems to me they haven't learnt anything from the issues with WAR or even with DAOC, that or the're simply too arrogant to see, (a theory I'm willing to give weight to considering some of the blogs/articles from former WAR people who blame everyone but themselves for it's failure). It's probably why there still trying to, 'compete' with WoW because they genuinely believe they have something amazing and different and in there eyes WoW is an usurper, (DAOC was here first and all that!!).
Rift feels like the last four years didn't happen. It's solid, things work and the customer service is actually the best thing about it, but apart from that it's very generic and frankly not very interesting. The Rifts are just massive spawn points, (without the context of the PQs in WAR interesting but flawed as they were), and the class/soul system just feels like a rename of bland skill trees.
If you enjoy it then all power to you, just offering my view.
There really isn't a lot of Rift hype. Mostly fanboys who hope that this, otherwise generic, MMO is going to put all of the "WoW kiddies" back in their place.
It's a new AAA title. That is all. In a couple months when the subs run out, you'll be asking yourself "What's Rift? Does anyone actually play this trash?" Just like Warhammer, Aion, or even LoTRO or DDO before they went F2P.
DCUO is a good new AAA. Rift is regurgitated trash with a shiny new price tag. That is all.
Yeah rift locations are fixed, the locations are pretty numerous though, and weither you like to call it rolling a three sided dice, guess that rolling dice is random...Between foothold, rifts, and invasions, their are not a lot of safe places, due to the number of places the events can spawn.
Sure the invasions have a way point....uhm what would be the sense of invading a corn field! Water beings can bring back some corn on the cob? No you invade towns, cities, outposts...
Like it, don't like it, don't matter, but some people seem to be putting way too much time into hating, they out post the fan boys...I'd suggest using that time to find a game you like.
So yeah, Rift has tons of fixed rift/event points, its like a 10-15 second run probably between the next point, at most...They randomly spawn, they account for population and scale (unlike PQs that they are compared to in WAR)...It is what it is.
Just like GW2 has logic tree quests, that proceed through a tree and eventually reflip...Cool....but its the same thing, neither is really dynamic.
Dynamic to me is a engine that can create totally new content on the fly, and thats not out yet....A engine that could replace a empire that has fallen, fill power voids, raid players, form alliances and maybe backstab them...When that dynamic comes out without GM help, wake me.....Until then, I don't care to hear what is more dynamic, when it's not in either GW2/Rift.
It's a new AAA title. That is all. In a couple months when the subs run out, you'll be asking yourself "What's Rift? Does anyone actually play this trash?" Just like Warhammer, Aion, or even LoTRO or DDO before they went F2P.
DCUO is a good new AAA. Rift is regurgitated trash with a shiny new price tag. That is all.
What is there to look at in Aion? It has found it's western players and is doing fine. In the east it's a monster. Is that what you wanted to say?
LoTRO is in great shape, F2P made it really popular (if you look at XFire, at least. LoTRO 13th, Aion 14th of all games).
Warhammer has it's steady playerbase, it didn't success as they wanted it to but that's another story.
I played Rift Beta last weekend. I had no expections over it, and it was good because it didn't raise any fever to me.
It's not a regurgitated trash as you wish it would be.
To me it seemed a mixture of most MMO's released past 10 or so years. It has something for everyone (and from many games, so to say) and I bet it will appeal to many MMO-players.
The only ones that will be disgusted over it are those who think they are wittier than others and yell around forums: "That was invented by WoW! That was seen 1st in EQ! That system was in place in WAR! This game is a copycat, I hate it!"
If you're one of those, no offense.
The real thing to Rift will be, can they keep that cooking intact and battle the technical problems bound to arise once they release.
my body (and yours) consist of, what, more than 90% water? Which makes us a nothing more than a puddle of water?
Break it down, analyse it, to most of the people i met ingame and on forums the rift-system is exactly the kind of thing something inspiring should be: more than the sum of its parts.
They built enough randomness in the static system you described that it does not seem static, but fun. But granted: if you want to see it static, you can. But then you should not have any fun at all with any game.
Comments
When Rift fails, I shall laugh with joy. I shall also get great enjoyment as the fan boys on this site try their damndest to justify why it HASN'T failed, and eventually give up by saying, "oh well... it's a niche game," which also happens to be the biggest cop out known to human kind. It happened with LotrO, it happened with AoC and War, and it's most certainly going to happen with Rift.
http://www.themmoquest.com - MMO commentary from an overly angry brit. OFFICIALLY LAUNCHED!
You need to get out more. There's nothing really else to say.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Those changing world events are pretty much boring when everyone starts to knock on it and you simply are part of one big smashing DPS party with little to no coordination. We will see how original they would be: but I have very much doubts about it.
After a few days people are no longer interested since the personal "work" as someone said is lost in the overall massive zerg fest of these things.
In War these PQ's were no longer done after a few days (being too repetitive) and in Wow the "battle of Gnom" was the exact same boring massive dps fest without any thought./ ---- > Whether you do something or not is trivial at best.
But like always people hype up things. And make something out of nothing. The kind of game play it normally produces can't be compared with balanced mob or boss fights.
I would prefer an open world boss any time instead of 20 of these massive "events" that are preprogrammed.
Perhaps in PvP it could be used as a twist to questing (like in Aion) but in itself it is terri bad as a PVE game design: no personal incensitive, "follow the group and just smash everything to pieces until it calms down". See it three times and you need a bucket.
Playing: Rift, LotRO
Waiting on: GW2, BP
Look who's talking, perhaps Inf became frustrated by some guys pissing on his perferred game constantly...
Sounds familiair enough.
the combat in this game is HORRIBLE.
Really so you hate every mmo except AOC
I wanted first hand experience, and not a copy paste of a probably marketing FAQ, Thats what i got from the people in the topic and as far as i can see it was useful to the others as well . In any case i don't find the game in any other way interesting, so ill pretty much pass on it. I still don't get the hype tho , but thats just me i guess. I hope it succeed , as there were to many failed games lately, i just doubt it a bit.
I can't really tell you if you're gonna like it or not. But then even a month ago I was saying the very exact thing and then joined beta. The game is alot of fun, it's just that this kind of fun won't appeal to everyone. Rift doesn't try to be even for everyone. Rift doesn't try to be innovative for all costs as most other mmo games try to do these days and which is one of the reasons why they fail.
Also if you can enjoy content type that Rift offers then it's even better. Most other mmos are fixed around endgame skipping levelling process. Rift isn't actually like that. Yes, endgame is important but fun during leveling itself is important as much and Trion knows that. And this is what makes it appealing to me after two betas.
Sorry, but I think you are completely wrong about that.
1) Rift is meant to appeal to Trion's targeted audience. The WoW crowd. WoW is the one mmorpg that really aimed for a wide audience and manged to succeed in getting them. Rift's trailer recently made a note to throw in "you are not in azeroth anymore". If Rift is going after WoW's player base, which they are, then that means they are trying to make their game for "everyone".
2) Wrong. Innovation is part of the success, its the hook that draws attention and gets people interested. Even Rift is marketing their "innovation", which is fake, but not according to the marketing guys. They are spouting their Rift system is "next gen" along with their "class system". They are just like every other mmorpg.
So what is success? Innovation yes, is a large part of it. The process of building on and going beyond the last generation. So why have many games "failed" to meet their desired success? Simple. Quality. MMORPGs in general do not match the quality of the past generation. They feature bad design and less than impressive features. The problem is they compete with WoW but are not willing or able to meet the same quality as WoW. You might not realize it but the best games out there have a lot of intelligent design involved. The worst games out there try to cut corners and get some money without doing the work.
Rift does not meet or excede in the area of quality and design. Their quests are worst than the last generation. Their crafting mimic's what WoW did without all the quality and polish. Their world is smaller than last gen, more linear, less well crafted. They use an old and dated engine where the competition has moved onto to real next gen engines such as Unreal and CryEngine.
Games that are run by the marketoids (marking department) and let their creative decisions be based around what "marketing" thinks best usually fail hard core.Thats what Rift is doing and many of the other failures in the past have done. Trust me, in the industry, designers see the marketing departments and publishers as their rival, the big major annoyance.
3) Wrong again. Other mmorpgs that are successful focus all levels of content, not just end game. World of Warcraft had the same quality of content across the board, from low level to end game. You could go into battle grounds or have well scripted dungeons at low level just as you can get at end game. Age of Conan had one of the strongest well crafted starter zones seen on the market. Rift actually forgoes good low level content. In fact over 30% of the entire leveling process takes place in the STARTER ZONE. Their dugeons are sparse and you only get one by level 18-20. They do not have nearly the same polish as some of the competition, nor are the designs well done. The fact that there is only ONE linear course for each faction says that they are not focused on low level content over end game.
The only thing I think people can logically find appealing after 4 beta events is that Rift is the "new kid on the block" and that it will shortly be forgotten after all the hype and the release. If you enjoy the game, go ahead and keep playing it but lets not turn it into something it is not.
Depends on why the person thinks the combat is horrible. Since the target audience is WoW players, the combat is as expected.
Forever looking for employment. Life is rather dull without it.
You still here lol?
1. And I suppose next thing you say is that it is targeted to every WOW player so they hope for over 12kk subs next year? They don't? Ups. Looks like after all Trion targeted marketing to WoW players but not all of them (rather used that Cataclysm isn't liked very much by everyone which actually brings some opportunity here). Still it doesn't try to be for everyone. But I understand that you haven't been in beta 3 where it became obvious that not everyone will enjoy it and you definitely haven't seen beta forums where it happens that the same thing goes just on smaller scale.
2. And you mentioned WoW in the same post... Don't embarrass yourself please. And quality? You seem to back up my claim that Rift simply won't be fun to everyone rather than your own theory about success.
3. I've written in that sentence most other mmos WITHOUT claiming that I am talking about successful only. Why are you changing it to prove your own theories again? In next setntence I have also written that leveling process is important as much. Also what you have shown in whole topic is that you actually don't like the game just because you don't like it, content is there. And also you have mentioned AoC, the game that for levelling itself offered nice starting zone and... that's actually it, sorry. If you are comparing Rift to AoC regarding this then even if somehow you have played it a bit then I doubt you've made it past level 10.
Nobody here is trying to make it the way it is not. I am just expressing own experience regarding the game and nothing else. If you see it otherwise you just make yourself modern Don Kichot fighting with windmills.
WOW is much more fluid/less clunky, and the sounds in Rift while fighting are so sub par it s not even funny.
A few points about the sections I quoted above. I've played Rift since the first Beta event and the really surprising thing is that the developers have actually improved the game each beta event based on real player feedback posted on the beta forums. It's refreshing to see and is only serving to make the game better.
The game, to me, is fun and engaging. It's been quite some time that I could level through an MMO without having to do the usual quest grind. It's refreshing and being able to get a raid party together when a rift spawns to take it out to break up the gameplay a bit is a good diversion.
Having said all of that. If you haven't tried Rift for yourself and have only paid attention to the marketing material that has been released you will get a heavily skewed idea of what Rift actually is. Unfortunately Trion's marketing team seems to be dropping the ball here, not the developers.
This is going to be very bad when the game is released. Rift is a great game for what it is, which is NOT what the marketing material says it is. Not by a long shot. It's too bad really. What Trion's marketing team has released does not mirror what you actually get in-game. The disconnect between what the developers are doing and what the marketing team says they are doing can only be described as false advertising.
I fear the damage has already been done though, and I don't expect anything to change from this point until release. People who buy the game simply based on the marketing hype will be disappointed, someone who has never seen an ad for Rift or takes what any advertisments say with a grain of salt may find their time in Rift quite enjoyable.
The green highlighted part of the quote above is simply not true. I haven't seen one example in-game or any development updates that would suggest the game is being governed by marketing. All of the changes that have been made since Beta 1 have been direct requests of the beta testers.
"There is as yet insufficient data for a meaningful answer."
I know it's quite easy to, 'blame', marketing and say that it's not the saintly developers fault if they don't deliver on hype. The simple fact is though the two sides are far more linked then you think. Marketing is involved pretty much every step of the way with the development of the product. Within itself it is a lazier creative process as they get most of their ideas from the people making the product, i.e developers. Do you seriously think they'd be baiting WoW players if the developers themselves didn't want to?
Going back to an earlier post about how the game is a potential cash injection for other projects, I would agree if it was anyone else but these guys. It seems to me they haven't learnt anything from the issues with WAR or even with DAOC, that or the're simply too arrogant to see, (a theory I'm willing to give weight to considering some of the blogs/articles from former WAR people who blame everyone but themselves for it's failure). It's probably why there still trying to, 'compete' with WoW because they genuinely believe they have something amazing and different and in there eyes WoW is an usurper, (DAOC was here first and all that!!).
Rift feels like the last four years didn't happen. It's solid, things work and the customer service is actually the best thing about it, but apart from that it's very generic and frankly not very interesting. The Rifts are just massive spawn points, (without the context of the PQs in WAR interesting but flawed as they were), and the class/soul system just feels like a rename of bland skill trees.
If you enjoy it then all power to you, just offering my view.
There really isn't a lot of Rift hype. Mostly fanboys who hope that this, otherwise generic, MMO is going to put all of the "WoW kiddies" back in their place.
Rabenwolf - go back to WoW where you belong - you are just another narrow minded WoW fanboi!
1. The graphics are way better than WoW (in my opinion). I hate the cartoon grphics of WoW
2. I do agree on the quests but they are designing the towards the casual player base.
3. This is one of the mos polished games I have been in Beta for - 100 times better than AoC, Aion, Warhammer were even when they were released.
Aion was pretty hyped, but look at it now.
It's a new AAA title. That is all. In a couple months when the subs run out, you'll be asking yourself "What's Rift? Does anyone actually play this trash?" Just like Warhammer, Aion, or even LoTRO or DDO before they went F2P.
DCUO is a good new AAA. Rift is regurgitated trash with a shiny new price tag. That is all.
Yeah rift locations are fixed, the locations are pretty numerous though, and weither you like to call it rolling a three sided dice, guess that rolling dice is random...Between foothold, rifts, and invasions, their are not a lot of safe places, due to the number of places the events can spawn.
Sure the invasions have a way point....uhm what would be the sense of invading a corn field! Water beings can bring back some corn on the cob? No you invade towns, cities, outposts...
Like it, don't like it, don't matter, but some people seem to be putting way too much time into hating, they out post the fan boys...I'd suggest using that time to find a game you like.
So yeah, Rift has tons of fixed rift/event points, its like a 10-15 second run probably between the next point, at most...They randomly spawn, they account for population and scale (unlike PQs that they are compared to in WAR)...It is what it is.
Just like GW2 has logic tree quests, that proceed through a tree and eventually reflip...Cool....but its the same thing, neither is really dynamic.
Dynamic to me is a engine that can create totally new content on the fly, and thats not out yet....A engine that could replace a empire that has fallen, fill power voids, raid players, form alliances and maybe backstab them...When that dynamic comes out without GM help, wake me.....Until then, I don't care to hear what is more dynamic, when it's not in either GW2/Rift.
What is there to look at in Aion? It has found it's western players and is doing fine. In the east it's a monster. Is that what you wanted to say?
LoTRO is in great shape, F2P made it really popular (if you look at XFire, at least. LoTRO 13th, Aion 14th of all games).
Warhammer has it's steady playerbase, it didn't success as they wanted it to but that's another story.
I played Rift Beta last weekend. I had no expections over it, and it was good because it didn't raise any fever to me.
It's not a regurgitated trash as you wish it would be.
To me it seemed a mixture of most MMO's released past 10 or so years. It has something for everyone (and from many games, so to say) and I bet it will appeal to many MMO-players.
The only ones that will be disgusted over it are those who think they are wittier than others and yell around forums: "That was invented by WoW! That was seen 1st in EQ! That system was in place in WAR! This game is a copycat, I hate it!"
If you're one of those, no offense.
The real thing to Rift will be, can they keep that cooking intact and battle the technical problems bound to arise once they release.
I won't be playing it, I've already found my MMO.
Rabenwolf,
my body (and yours) consist of, what, more than 90% water? Which makes us a nothing more than a puddle of water?
Break it down, analyse it, to most of the people i met ingame and on forums the rift-system is exactly the kind of thing something inspiring should be: more than the sum of its parts.
They built enough randomness in the static system you described that it does not seem static, but fun. But granted: if you want to see it static, you can. But then you should not have any fun at all with any game.