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In celebration of the imminent launch of sister site, RTSGuru.com, Drew Wood has drawn up a list of questions specific to realtime strategy titles. Show off your RTS knowledge in The Quiz this week and then let us know how you did in the comments below.
Welcome back one and all to this week's edition of The Quiz. I've been thinking of calling it Drew Wood's The Quiz, or Drew's Quiz, but I Just can't justify being that self-aggrandizing. As some of you may know, we here at MMORPG.com are getting ready to welcome a new bundle of joy into our lives! That, of course, would be our new website, RTSGuru.com. In celebration of this momentous occasion, please enjoy the following MMORTS Edition of Drew's Quiz!
Read more of Drew Wood's The Quiz: The MMORTS Edition.
Comments
Yep...All I see is one comment about a layout problem in Chrome...and I'm using Chrome.
Guess what, same here
**Going back to the quiz, navigating through the website seems to have done the trick for me.
Deeplink problem maybe?
I have to wonder what kind of persistence these games will have. I like strategy games, but I have yet to see MMO versions do much more than multiplayer battles. The issue that I see that causes problems is, if they have any kind of persistence, you have to be available 24/7 to defend. Not my idea of a fun game. Played one like that and won't play one again.
lol i thinked this is a prank ahahahha
I do not see anything on this page
Philosophy of MMO Game Design
I linked to it from the mmorpg home page, and it was all there. When I tried to use the link supplied by email, just a blank page.
"Yes, you are correct! You have made a mistake..."
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Rose-lipped maidens,
Light-foot lads...
Trion has a MMORTS?
Philosophy of MMO Game Design
Wow this post is more broken then my momma girly parts!
What Ever You Do
very broken
Firefox, bunglers...
"Train by day, Joe Rogan podcast by night, all day!"
Zero points, I thought the mentioned faction is the good guys in End of Nations.
In developmentIf you like MMORTS with nice graphics and cards (dunno how to say it, when units are like cards not like guys you make at barracs) you should try BattleForge
If you want to read the actual article, go here: http://www.mmorpg.com/showFeature.cfm/loadFeature/4891/page/1
The answer provided for the final question is wrong.
DarkSpace is not the oldest game mentioned, because Shattered Galaxy predates it by several months (August 2001). Of course, neither game is anywhere near the oldest MMORTS on the market. The oldest I know of would be Mankind (December 1998), but there may be yet older ones out there.
I'm also confused as to why DarkSpace would be mentioned in a MMORTS quiz. It's nothing more than Allegiance (multiplayer space-sim) in a semi-persistent format with player progression. The minimal strategic elements are certainly not the focus of the game and no more extensive than in most space-sims, objective-based shooters or EVE Online. DarkSpace is very much a space-sim, not a strategy game.
Droniac is right on all points - so much bs written by mmorpg fans about MMORTS. As a genre it actually pre-dates your genre of MMORPG as World of Warcraft defined it for a period - WoW came out in 2004 - Mankind hit the shelves in 1998 and peaked at 40k registered users in 2001 iirc - not bad considering the era and how few were online playing games compared to now.
I include Darkspace on my site (www.mmortsgamers.com) along with eve and a number of other long term mmog/sims - this is down to the overall strategy element of the persistent play. Many games like this have remained little more than intended but some, like Eve n darkspace, hav become somewhat larger than they are in the industry and folks perceptions. The immense work involved in corps and their effect on a player defined narrative like Eve is why I include them alongside the only two true persistent MMORTS proper out there- Mankind and Beyond protocol, Only these two have no end game and allow a huge wide range of choices/options and totally lean on a player created storyline. The rest mix/blend persistence with instancing, rely on developer defined story additions like WoW and bring non strategic elements into the fray with MTX card use etc. These do distort the strategic choices and allow pay2win which is sad.
Fabricati Diem, Pvnc
( Make My Day Punk)
http://www.mmortsgamers.com
TIP OF THE DAY If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.