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Shadowbane 2

VagnerVagner Member UncommonPosts: 51
needs to been done, could have been the best mmo ever, if not for the killer lag, seems to be the only MMo that the players can change the face of the server.

Comments

  • RemyVorenderRemyVorender Member RarePosts: 4,006

    Agreed.

    SB with a better graphics engine would have made all the difference.

    Shadowbane will always be one of my favorites, despite its many flaws. image

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • ianubisiianubisi Member Posts: 4,201

    No pure PvP game will ever hold the title of "Best Game Ever". The majority of MMOG players prefer limited or no PvP.

    Perhaps it can earn the title of "Best PvP Game Ever".

  • DyrttDyrtt Member Posts: 422

    Well, SB had more problems than just the graphics. I won't go into that here though. I normaly don't like pvp unless there is some point to it. (DAOC for instance) SB made a valiant effort to provide meaningfull pvp and failed.

    I half agree with the OP. If it were remade and alot of the bugs were worked out, it would be a great game. I don't see it ever being the number one mmorpg though.

  • PuoltryPuoltry Member Posts: 956

    So players prefer no PvP?

    How do you explain the success of WoW wich is actually centered around PvP?The game has a background rooted in PvP.

    Every time i see the statement that players prefer no PvP or limited i laugh.I think its quite the opposite.The #'s in WoW speak for themselves.Even in a "normal" server there is some PvP.The game wouldnt even be the same without it.

    Show us the numbers behind the statement.WoW last i heard had 1.5 million accounts?

    Want to ENJOY an mmo?

    Dont start a guild and dont be a leader or volunteer to be coleader or captain.

    Just play the damn game:)

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by Puoltry
    So players prefer no PvP?How do you explain the success of WoW wich is actually centered around PvP?The game has a background rooted in PvP.Every time i see the statement that players prefer no PvP or limited i laugh.I think its quite the opposite.The #'s in WoW speak for themselves.Even in a "normal" server there is some PvP.The game wouldnt even be the same without it.Show us the numbers behind the statement.WoW last i heard had 1.5 million accounts?

    World of Warcraft has optional PvP. The majority of gameplay in WoW can be consumed without ever being attacked or attacking another player. WoW is not a pure PvP game.

    Let me give you more examples, though. Ultima Online is a classic example. When UO:R was released, shattering Sosaria into the shards of Felucca and Trammel, subscribership to UO increased fourfold. They rose over 250K accounts, and that is directly attributable to the non-PvP content where the majority of current subscribers spend their time in UO.

    EverQuest is a poor but useful example. The PvP servers, back in the day when SOE showed the numbers (prior to DAoC and AO being released), consistently showed a number below 1000 per server. The amount of PvP servers versus non-PvP servers is telling enough. No doubt many of you PvP advocates will point out how crappy the PvP in EQ is...but that's beside the point. In the early days, EQ and UO were all there were to play for PvP content.

    Continue forward into numerous other titles where PvP is a central theme. AO and DAoC pioneered realm-versus-realm combat in MMOGs, but neither are pure PvP games. You cannot attack players in certain zones. There is a huge amount of PvE content, which most players spend their time in. Certainly diehard PvP fanatics in these games spend far less time in the PvE...but you can easily see based on zone population and the consensus on message boards and the focus of developers that PvE is core to their success, and PvP is a strong feature.

    While many players like to throw down the gauntlet and duke it out mano-a-mano, the truth is that more players subscribe for the PvE than do for the PvP. If the opposite were true then the PvP servers in any mixed game would be clogged and PvE servers would be in the minority. The numbers are staring at you bright and clear.

  • ImperatorianImperatorian Member Posts: 1,000

    [quote]Originally posted by ianubisi
    [b]


    Originally posted by Puoltry
    The amount of PvP servers versus non-PvP servers is telling enough.

    Same could be said about WoW. PvP servers are in a WAY larger demand then Normal and RP servers, and are usually always full.


    Maybe EQ's PvP servers were just plain crap?

  • ThorongilThorongil Member Posts: 38


    Originally posted by Puoltry
    So players prefer no PvP?How do you explain the success of WoW wich is actually centered around PvP?The game has a background rooted in PvP.Every time i see the statement that players prefer no PvP or limited i laugh.I think its quite the opposite.The #'s in WoW speak for themselves.Even in a "normal" server there is some PvP.The game wouldnt even be the same without it.Show us the numbers behind the statement.WoW last i heard had 1.5 million accounts?

    Based on what data do you make this assertion?

    The only decent publicly accessible data is maintained by WarcraftRealms.com and that data says you are wrong:

    http://www.warcraftrealms.com/realmstats.php?sort=Total

    When reviewing the US server stats we see the PVE servers consistently dominate the top of the list and the PVP at the bottom.

    In Europe we see the opposite, with PVP servers dominating the top of the list and PVE spread out across it but PVP servers STILL dominating the bottom (lowest pops) part of the list:

    http://www.warcraftrealms.com/eu_realmstats.php?sort=Total


    So where's your rumor that you accept as gospel? Because the facts do not support your assertions at all. Add up the numbers of players on the PVE/RP servers and then compare those totals to PVP servers in both the US and Europe. The edge goes to PVE easily.

    The adventure is in the journey itself.

  • ValaraukValarauk Member Posts: 303


    Originally posted by Vagner
    needs to been done, could have been the best mmo ever, if not for the killer lag, seems to be the only MMo that the players can change the face of the server.

    I agree completely

    But don't expect the name "shadowbane" to be used again for a long long time. Publishers aren't going to allow such an unsucessful (financially) title to be resurrected anytime soon.


    WARNING: Spelling and grammatical errors intentionally left in document to test for Anal Retentive Trolls.


    "The key to wasting time is distraction. Without distractions it's too obvious to your brain that you're not doing anything with it, and you start to feel uncomfortable." - Paul Graham http://paulgraham.com/hs.html

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221

    WoW is not pure PvP. Its heavily oriented towards PvP (on PvP servers), but its not pure PvP. Planetside is pure PvP.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • TinybinaTinybina Member Posts: 2,130



    Originally posted by Puoltry

    So players prefer no PvP?
    How do you explain the success of WoW wich is actually centered around PvP?The game has a background rooted in PvP.
    Every time i see the statement that players prefer no PvP or limited i laugh.I think its quite the opposite.The #'s in WoW speak for themselves.Even in a "normal" server there is some PvP.The game wouldnt even be the same without it.
    Show us the numbers behind the statement.WoW last i heard had 1.5 million accounts?



    If WOW would have been launched with the Honor System (AKA gank fest) that it has now it woud not have sold half the units it sold without the Honor System...I used to be those people that used to toss out the Carebear term left and right from Horizons to COH. I used to think people that didnt want pvp were punks.. But now I see how disruptive it can be, which is now why im looking for a game that has some sort of limits to its PVP sorta like AO has.

    As it is now PVP in WOW under the HOnor system where groups of 60's run around destroying lvl 20's and 30's is not real pvp its GankVP and is certainly not fun at all. For pvp to be done right there needs to be a sort of Fairness and retrictions put into it. Having groups of 30's running around killing other 30 levels is fine but when its Groups of 60's doing it its extremly fustrating since there is really nothing you can do to stop them.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • PuoltryPuoltry Member Posts: 956


    Originally posted by ianubisi
    No pure PvP game will ever hold the title of "Best Game Ever". The majority of MMOG players prefer limited or no PvP.Perhaps it can earn the title of "Best PvP Game Ever".


    Ok i can accept the logic behind the explanation for WoW.What i would REALLY like to see is raw data on the socalled majority of players that prefer limited or no PvP.I made a statement that was for the most part shot down and i can accept it.
    What i cant accept is such a broad statement such as the one above with no raw data to back it up.In other words back it up with #'s.

    Want to ENJOY an mmo?

    Dont start a guild and dont be a leader or volunteer to be coleader or captain.

    Just play the damn game:)

  • DienzenDienzen Member Posts: 57

    www.darkfallonline.com

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