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Loving GW so far, very glad we picked it up, and we are both (me and the GF) having a lot more fun in it then certain other new releases (yes, I am looking at you Rift, your just being boring), but help me...
Once we get to L20 in Proph, what is there then in terms of developing our characters?
Just a little bit confused of how this game works in that regard.
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Reaching level 20 is just the end of the tutorial if you ask me. Once you hit 20 you get to finish Tyria for the 1st time ( envy) ,
explore the other 3 parts of GW, gather skills and builds, do pvp ( random arena, codex, alliance battles, GvG etc etc), title hunting, better looking weapons and armor , filling your HoM.....it kept me busy for 7500 hours....
Don't shoot the messenger.....it will ruin you monitor
I always consider levelling in Guild Wars is non exist because it is not important. After you have reach up to level 20, it does not really stop there. You will continue to ding and earn extra skill points so you can buy extra skills, or spend time wandering and collecting over 100+ skills. Save up cash to craft some elite armours. If you get Eye of the North expansion, you can collect titles, farm for reputation, collect and build up Heroes, elite weapons, collect and release your pets to build some sort of a zoo at Zaishen Menagerie Grounds, and try to build up Hall of Monuments so you can get some nice reward when Guild Wars 2 come.
Well, that's what I have been doing any way. I'm sure there are more over the PvP part, but I haven't been that far out over my comfort zone.
dont forget about getting all henchmans and elite armors for them
In Prophecies you have the Underworld and Fissure of Woe, both elite instances that should keep you busy for a while, if you have Factions then you'll have The Deep and Urgoz's Warren as elite areas and for Nightfall the Domain of Anguish elite areas to play in. Then there's the expansion to consider with lots of dungeons to explore. You can also collect the Elite armours and get involved in PvP (I'm not a PvP player but Alliance Battles are hot joinable and give a good fun PvP fix, I like them). There is a tonne of quest content for lvl 20 if you have all three chapters and the expansion. You can also spend time capping all the elite skills for your character.
All you need to do is realise that progession is not determined by a number next to your character portrait. Progression is determined by what you have done and how much there is to do. Being level 20 in GW is nothing to boast about, having a number of titles, kitted heroes, skilll loadouts and elite armor sets is where you will find the games worth.
It has never been a level based game, its about tactics. If you don't get used to the skill system (or make full use of it) you won't be able complete the dungeon areas. Think of it like a sort of real time stratagy game, its not the enemy stats or level that prove a challenge.. its the situations they are placed in. The same goes for your character.
yeah, ok I see.
I guess just a little adjusting is required from standard MMORPGs.
Great game though, well wort the effort:)
Once you finish Prophercies, finish the remaining champaigns, normal mode (with all bonus objectives) and then hard mode if you are after the title. In the meantime collect the skills, both normal and elite. If you feel PvPing do that when you need a break from PvE.
Start hunting titles, and title skills (they will help you a lot since they are quite powerfull), learn elite areas and do them to get some rare expensive materials for armor or money, or to get elite weapons...
The most important thing is to make a plan. What do you want to accomplish.
. If you are looking forward to Guild Wars 2, start filling your Hall of Monuments up. See HoM calculator to see everything you need to do (getting titles, weapons, armor, pets, hero armor..) for getting points.
If you are after God Walkikng These Mere Mortals it requires at least 30 max titles, and you'll be able to transfer that title to gw2, but it is the hardest title to get.
. If you are PvP kind of player, then don't bother much about PvE, do general PvP, get PvP titles
. If you don't want any plans, then do everything, everything you wish and like. Some people find it very fun helping new players out, you can do that ^^
. Advice: find a nice guild that will help you and even give you the purpose of playing (like my guild gave me a purpose: I like doing anything with them)
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edit:
btw one immportant thing that new players forget. Do attribute point quests that will give you additional 30 attribute points! this is very immportant.
Guild Wars 2 Youtube Croatian Maniacs
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Great reply, thx:)
I guess I'm just not feeling it. I have all 4 campaigns, barely got to lvl9 on Prophecies so far, and yet would rather play RIFT, heck even FFXIV. It's just not the same without open-world. It feels like a dated rpg, why play this and not Dragon Age or Mass Effect? Can anyone motivate me?
I'm going to sound like a broken record again, but what does your answer has to do with the OP topic?
Besides, if you "would rather play", it means that you're not playing them (not that you can play Rift anyway). Do you realise that there are people still playing UO and find it fun? Dragon Age and Mass Effect had a great story, but were so linear, that there was zero repleability.
Well, you certainly went off topic, seems like Zeveni was just agreeing with the OP that they too could not figure out the lure of the game and was asking for help as the OP did.
I agree with them, I played GW in the early going, (initial release) and once I hit 20 I could see no further reason to play. I've seen others here post why they enjoyed the game, collecting titles, armors, skills what have you and all I can say, to what purpose.
For me a game needs to have character progression, and not just for progressions sake. It should lead to increasing utility, either in terms of enabling you to tackle increasingly more difficult PVE content (raiding in WOW), make you stronger in PVP (DAOC, EVE, Darkfall) or enable your "team" to hold/improve your territory.
GW had nothing like that, totally different focus, yet some folks have mentioned they have played for over 7500 hours. Different strokes for different folks is all I can say.
So why did I drop in on this thread, because I too have always wondered what the appeal of GW's really was, so far I've not seen any answers that lead me to believe I was incorrect in my assessment, GW's just wasn't the game for me.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Guild Wars is a game for a specific type of people: completionists - people who would go great lengths to get that title or an achievement (there are no achievements in GW per se but let's be frank - titles serve this very purpose).
I love the game and I will definitely preorder GW2 but that's because it was my first MMO. But... as I'm a completely opposite type of player (ie. I don't care if I'm unique or not and I don't want anyone to tell me what I should do in order to 'achieve' something) I stopped actively playing it a long time ago (even though I bought and finished all campaigns/events as I love PvE).
For me - Guild Wars is a perfect game for someone who is a completionist or loves PvP (PvP in Guild Wars is in my opinion by far the best way PvP was ever implemented in an online game) - and this is what you can do after you hit the level cap.
Just my 5c.
I always find it interesting when people quit at level 20, because that means the vast majority of your skills aren't even accessed yet. In fact, if you're playing Prophecies, you won't even have maxed out stats.
Sure, the little 'level' number doesn't go up, but the flexibility and ability to create builds of somebody who keeps playing is vastly superior to that of somebody who just stops at 20.
In later campaigns, stopping at 20 would be like quitting at the tutorial of another game after about 5 hours, and saying 'I'm pretty sure I'm as powerful as it gets'. Which is sheer nonsense. There are so many other ways to improve other than just level, I'm not sure how people get stuck in such a 'max level is game end' mindset.
You improve in breadth and depth of technique, rather than arbitrarily just having numbers go higher and higher all the way up to 80. Is that really such an amazing game feature that people NEED to have higher HP or they just quit?
Hi ^_^
I've owned Guild Wars since launch and have played infrequently lately since I've done practically everything...
Once you reach level 20 with any Guild Wars character you should do the following
~If you haven't done so already, complete your two skill point quests. Each one grants 15 skill points. In Prophecies you get one at the Desert and the other at Droknar's Forge. This completes the total skill points your character can use.
~If you have Eye of the Nortth, go north from the Eye of the North to that small town where you can do the mini-game to get enough gold very fast to buy all the skills to your primary profession.
~Start searching for Elite Skills. They are strong and with the right build can make or break a game.
~Get a max weapon (should be attribute 8 or 9 and have max damage. Its very rare to find an Attribute 8 item with max damage and then apply the mods (they add a prefix and suffix to the base name)
~Get a max armor, all five pieces and do the same as your weapons.
Oh yeah, have some fun with dyes. You see that once you reach level 20 you can mess around doing a lot of wild things and see how far you get. To the characters I have which I truly playing, I have four sets of weapons along with Armors to match occasions when I will use my skills in PvE (and PvP), The reason PvP is in parenthesis is simply because it really is a lot better to make a PvP character and make your equipment from what you've unlocked in the game.
Oh yes....You want to reach The Eye of the North and start working on your Hall of Monuments because each time you get anything significant, you get points which when transfered into Guild Wars II, gives you free items. ^_^
Good Luck
"Besides, if you "would rather play", it means that you're not playing them (not that you can play Rift anyway). Do you realise that there are people still playing UO and find it fun? Dragon Age and Mass Effect had a great story, but were so linear, that there was zero repleability."
(I was referring to the RIFT betas, cannot wait for the 25th) I guess the problem is that I am past rpgs, it has no meaning if it's just you. Maybe if I could organize a large enough group to burn through the content? However I will give NIghtfall and Factions a try with the other classes. The main reason I got GW is because oddly enough GW2 seems like exactly the kind of MMO for me, with mechanism designed for positive group play, same reason I love RIFT.
Quite the opposite for me.
I have been in every Rift beta so far and it just hasnt engaged me... in fact I found it a limited lazy unambitious game that was derivative and linear in the extreme. It lacks 'world' and completetly failed to bring me into it's story. I was playing it going through the motions, getting bored. Rift is boring.
GW though? Well.. what can I say? So far it's a great game. It does everything well that Rift dosent- it engages the player in a epic story on a personal level and sends you on what feel like real quests with real journeys (instead of killing 10 pigs on the farm's doorstep). The world in GW feels just like that- a world. Rift just feels like a game with some maps with stuff to grind through.
Who cares if I am sharing the open world in Rift? Your all soloing anyhow... No one groups. Your just competing, when it comes to quests, for my targets and I don't need to see 10 strangers kill faeries in a field to have fun. That dosent make community for me.
Look, no one can motivate you until your ready to be motivated, or if something is just right for you personally.. I used to think 'meh' about GW... but I guess then I wasnt lookign for what it offers. Now I wish I had played it years ago.
GW dated? If this game is 'dated' then Rift should be ashamed. It kills Rift on so many levels on what a themepark MMORPG should be about imo.
Great advice again, thanks
frankly guild wars is boring. but only till you reach lvl 20 because in this point the fun begins.
after reraching lvl 20 the game really got me. achievements, nightfall. ok, cantha region sux but still enough to play with in eye of the north. someone mentioned some mini game to earn money quickly. let me know whats that and strategy. i need really tons of gold for elite armor sets and noticed only polymock mini game which beats me every time even on easiest level.
playing since 1997... unbelievable, uh? still there and will be till heroes and henchies will help me every time i need them.
P.S. looking for someone who will run underworld for me so i can charm that black widow ;-)
Here's my short list (sorry if redundant - didn't read the whole post)
Skills, skills, and more skills - really enjoyed having many different playstyles even on one character with the ability to change secondary professions.
Heroes - getting 1 of each type of hero at least - and then getting them skills
Seeing the world - getting more skills and heroes so I can go to the off the beaten path places - underworld, Fissure of Woe Urgoz's warren, were some of my favorite places.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
The appeal of Guild Wars is the making of builds and using those builds. And then there's the story, and then there's the PvP/PvE challenge.
This is not a game.
PvP PvP PvP
Thats kinda the point... GW dosent have to to be about 'just you'. The option there is to group right through it from what I see right now (I am still a newb to it though I admit.. only L15 in Proph).
In Rift I found that the open world (I don't consider Rift to have a 'world' at all though tbh) to be a soulless lifeless experience, which was weird considering I was following the quest chain zerg of soloers from one hub to the next (as directed by the game).
Rift is 90% solo, even Scott Hartsman says so, the open world isnt built for grouping, so I don't get where you see the 'mechanism designed for positive group play' tbh... You mean the rifts themselves? Because I don't see what you describe in them... Mostly they are just non communicative solo pew pew pissing contests in my experience. What have you seen thats different?
To enjoy GW I think you need to adapt your thinking somewhat, or at least I did... it isnt a conventional MMORPG and has it's own way of doing things. Once I adopted that rather then expecting to be a standard MMORPG it became massively enjoyable. If you go into it wanting the WoW model game (which Rift definitely is, to a fault) then I can see why it would not click with someone.
Though isnt WoW's phasing an attempt to do the GW own instance type thing? Honest question- I don't know much about it, not playing the game myself.
@vesavius I'm proud to call you my fellow Gw player. I would very much like to join you and do some misisons together. Feel free to contact me (ign: Korkyra Melayna) if you need any help with anything!
Guild Wars 2 Youtube Croatian Maniacs
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For the offtopic stuff in this thread, different strokes for different folks. It's ok not to like a game, doesn't mean that game is bad but that it is just not for you. I feel the same way about EVE. I can't get into that game. Does that mean it's bad? No. It just means it's not for me.
Anyway, OP. I'm glad you are enjoying the game. The nice thing about it is that you can take an extended break from it at any time and not feel punished for it.