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I was examining the benefits given to races and it would seem that the Kelari Assassin has an amazing crit possibility. If the Rogue can sneak around invis with huge crit potential that could mean very quick death for many. You combine that with the Riftstalker soul and suddenly you have attack power going off the charts as well.
So you have a rogue with massive crits running around invis and if they get a little hurt they can use the Riftstalker ability to teleport away to safety. If there was a group of 3 of these guys mixxed with a few healer types they would wipe the floor in PvP.
What are your thoughts?
Comments
PvP in MMOs is overrated.
Hmm, how long does that ability last again? 10 or 15 seconds?
With the GCD and the way power regens I don't think it's too bad.
Drop the next-gen marketing and people will argue if the game itself has merit.
Not if you have a big e-peen
To the OP. There will be a lot of upcoming class balances. Don't get too attached to powerful builds. You may end up putting the game down if they nerf your favorite build
I can totally relate to that.
I left World of Warcraft due to the massive changes they did to my druid tanking spec over the course of several years. They changed all the stats so much so many times that it was to hard to keep up. When I left the game they had made the druid the very last choice for tanking anything worthwhile.
This game I think will be different though since there are 4 different specs you can flip between with a mix of 3 souls each. So I don't feel I will get overly dependant on a particular spec, but it will be a ton of fun fiddling with how to maximize different specs.
In my experience Assassin's damage was pretty bad compared to most mages. Most had Riftstalker sub in PvP, just about every rogue did anyway. Granted I was on the Defiant side so I didn't experience Assassins or other rogues with their buffs up. They were obnoxious to fight against in PvP as they could sneak in, CC the healer, and attack the Fang holder (or try to capture the flag unnoticed in Codex), but in straight up combat they were pretty awful - which I guess is how the class should play.
Saboteur (probably the highest burst in the game right now), Marksman, and DPS mages have a lot more burst. They are probably pretty frightening with the Kelari buff.
The teleport only moves them ahead 15 meters (or feet) if I remember right if there are no obstructions.
It's not going to be that easy to get away just by hitting the button when tanks have charges that can cover the distance, pets can move very quickly towards targets and mages have knockbacks like Stormcallers do.
Mix it things like Dwarfs healing ability and other combinations of souls, no one class is ever going to be OP in this game.
That's the positive thing I saw about Rift, there is a counter build to everything else.
Your team of sins with healers vs my team of Paragons and Justicars.
Let's dance!
"TO MICHAEL!"
Fantastic points popinjay
+1 for this post.
I agree with popinjay. it'll all balance out. I like playing as the Bahmi, there racial was a 2min CD of like +40% AP and SP for 20 seconds...against a dwarf heal racial of 33% total life, it kinda of all balances out. Think the Human guardian was a 40% absorb shield for like 15sec or so.
Every soul in Rift is OP if you learn to play........ Thats the beauty of Rift soul system, theres never an OP build cause i can counter anything you do...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
Paragons and Justicars? That sounds like it would be painful! Maybe I don't wanna dance....
Yes and the devs have actually said they welcome the OP build players come up with and want to see what others will counter with. Problem is you might not be taking that loved class into PVP their stance is players say my bard sucks at PVP well don't take your bard into PVP you might have to use different souls for it. They are also not balancing 1v1 and have said there will be no PVE balancing for PVP. I do feel like the Kelari racial needs to be at least looked at as they were owning on the warfronts. I wouldn't actually mind picking my racial so people get what they want for their playstyle they let us customize almost everything why not your racial.
If I remember correctly it lasts 30 seconds with diminishing returns each hit and the recharge time is 5 minutes... Hardly OP in my op.
"There is as yet insufficient data for a meaningful answer."
yeah its something like 100% first hit and 20% less each additional hit.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Kelari racials will be nerfed it is to powerfull atm ...
IM hell
I completely agree. Though, I do like the Defiant Racials better than the Guardians, I'm rolling a Guardian anyway. With that, I wish the Racials weren't even called Ractials, but back-ground abilities that players can 'choose' regardless of race, so as to create your character, even more so, to your liking.
As an abused and weary druid tank for years, I share your perspective on 4 tanking specs. Seriously, this is one of the top 3 reasons I preordered.
Wait, wait, wait. You can't have an over powered Kelari Assassin Riftstalker. The overpowered thing is that Cleric build. You're too late.
I can not remember winning or losing a single debate on the internet.
Oh GOD! This is sadly so true. In fact, I've seen it happen so many times I cringe whenever I hear someone say "this class is OP", it makes me sick to my stomach to hear it. And one of the things that gave me hope Rift might be different is how they are doing the whole "PvP Soul" thing. Seems to me like that will make "PvP balance" much easier to do without Over-Compensating and Nerfing the life out of the PvE gameplay.
... Now I'm going to crawl back into my closet until the psychological "recoil" of reading "those guys are OP" wears off. 8-(
The thing that makes me laugh is how often people miscalculate/misread talents in MMO's that increase things like crit chance (not talking about this thread in particular, just in general) and often think something is overpowered when it's not.
For example, most crit increasing talents often say something like "Increases crit chance by 10% per point" and there's usually more than one of these talents that can be attained at the same time (i.e like the soul mixing in rift where you can mix Riftstalk and Sin)
Now this is where people will often mistakenly add up say 2 lots of 3 pointers thinking "OMG I now have 70% crit chance" (assuming your base rating was 10% before the talents) , "That's OP".
When in reality it's 60% increase of "Chance" to crit, i.e if your Rogue has a base rate of 10% crit rating the talents are really only increasing your overall chance to crit to 16% and often a talents that says 100% increase would be pushing it to 20%.
It is addititive not muplicative just like in WoW. 10% chance to crit literally means on any attack you have 10% more chance to crit (as in if I already had a 15% chance normally it would actually now be a 25% chance), multiplicative would make the talents absolutely horrible.
That said crit isn't as great as people make it out to be. While it's fantastic in PvP for the burst factor, if you do 60% extra damage on a crit 1% crit only increases your total damage by .6%, which isn't a lot considering there are plenty of talents in various trees that increase your total damage by 2% or more per point. 2% more damage on crit is even worse: If you have a fairly high 25% chance to crit 2% more damage on a crit is only a total of .5% damage increase.
Of course there are certain talents that trigger on crit making crit very valuable for some souls, but for the most part if you don't have a lot of abilities (or none) relying on crit you may want to consider playing an Eth or Bahmi over a Kelari as you may actually gain a higher total DPS or healing gain from their passive/actives along with an extra defensive passive/active. I don't think the Kelari racials need a nerf (I do think some of the Guardian ones need a buff; however) as they are only really fantastic on builds that rely heavily on crit.