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An OP's view of fallen earth.

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Comments

  • eveisbettereveisbetter Member Posts: 71

    FE is another title I tried on multiple occasions, due to starting in beta and coming back to check on improvements.

    My opinion is that the game is good, and definitely worth a try if you're tired of wearing tights and riding on sparkle ponies, chasing dragons and swinging at their toes in hopes that they'll drop something shiny.

    BUT, I do have some gripes, which ended up making me look elsewhere for a new mmo experience.  

    1.  FPS twitch gameplay + stats determining combat outcome = wrong.      It is very frustrating to aim and put your crosshairs over a target, fire, *miss*, fire again, *hit*, fire again, *miss* and now the mob is glitching and has zigzagged their way to melee range, and a swipe from their paw does more dmg to you than the bullet you fired into their head.   I don't know if this is still a good example of combat, but I haven't heard anywhere that this has been changed.   I just don't think it's a good idea to include dice rolls and stat calculation into a twitch based shooter.   They don't work well together and it turns out being a mediocre experience compared to just playing an actual FPS or an actual RPG/MMORPG.   (the one exception imo is Borderlands.   Whatever they did, they did it RIGHT.)

    2.  MUTATIONS.     I don't like to use the term "stupid" on forums, but ... Mutations are stupid.      It's (in practice) simply an excuse to keep 'magic' users as a playable role.      On top of that, (at the time i played) mutations were far more efficient and powerful than melee or gun-type weapons, so it left little reason to specialize in anything but.    So you have a sci-fi game based on a realistic approach to post-apocolyptic life style, but the "efficient" thing to do is level up your magic and shoot hadokens and fire at everything, just like you're in a fantasy game.  At best, you can specialize in something else, like melee combat, or rifle combat.... but still need to have 'some' points in mutation powers, just to keep up with or compete with anyone else.

    3. Starting areas aren't really starting areas. They all offer something different in terms of 'training' and quests and skillpoint rewards, but this is all accumulative to your character's build, so in effect, everyone just goes to ALL the starting areas to do ALL the quests and get ALL the rewards to add to their character.    So, this also means if you don't want to do that, you will be weaker than everyone else.    That feels less like starting areas and more like a tutorial tree that leads to different areas at each step.   bad design.

    4. FACTIONS -   FE has to have the best concept of factions I've seen in the industry to date.   The faction "wheel" they have is a very good way to explain how the relationships work between the 6 different factions.   On paper, the differences are clever and very organic, making it seem that each race/faction has it's purpose, it's strengths, weaknesses, and uses.  However, in the game, I didn't find this to matter much at all.    A few people told me it matters "later" after you've gotten pretty far into the game, but the only part that seemed to "matter" was what items could be bought from whom, and sold to whom.  No factional warfare really, or sub faction politics, or player driven/effected changes...  just an empty concept really.  

    Again, I could be a little out dated here as it's been a while since I played, but this is what turned me off and keeps me skeptical about resubbing.   It's a shame too, because I really like a lot of things about the game.  

    I just don't like PLAYING it.

  • VegettoVegetto Member Posts: 841


    Originally posted by eveisbetter
    FE is another title I tried on multiple occasions, due to starting in beta and coming back to check on improvements.
    My opinion is that the game is good, and definitely worth a try if you're tired of wearing tights and riding on sparkle ponies, chasing dragons and swinging at their toes in hopes that they'll drop something shiny.
    BUT, I do have some gripes, which ended up making me look elsewhere for a new mmo experience.  
    1.  FPS twitch gameplay + stats determining combat outcome = wrong.  2.  MUTATIONS.     I don't like to use the term "stupid" on forums, but ... Mutations are stupid.    3. Starting areas aren't really starting areas. 4. FACTIONS -   ...  just an empty concept really.   It's a shame too, because I really like a lot of things about the game.  
    I just don't like PLAYING it.


    Good points raised, i'll go over my opinion on them:

    1: This is a tricky one, because i'm not sure if thats actually the case. Afaik, the skill level in weapons actually just gives you access to more powerful ones. It has no effect on damage (unlike what it says in description) or accuracy. The only things affected by the stats are your defence and how much damage you take when hit. Armour Use applies to resistances, Dodge applies to melee/ranged defence.

    2. Agreed and i have heard a few people mention this. I will have no part in them and haven't even looked at what mutations i can get. It's just ridiculous, if they really want to add augmentation of some kind, make it electronic, genetic or robotic (they are clones after all).

    3. I started at midway and i also felt obliged to travel to different starting areas, so i didn't miss out. But i just did Boneclaw then found i was really to high to dot he rest, so i moved on.

    4. If you look at older guies, factions previously gave you faction specific special skills and mutations, also allowing you special traddeskill books. This as i understand was remvoed and now as you said, they have no purpose other than an identity and for the merchants. So yes, atm they are kinda useless.

    I subbed a day into my trial, because i was told the free 30 days, plus the 30 trial stacked (i sure hope they do), but it was mainly due to the whole setup and how professional everything was. Made me think the game was progressing and had a future. It was more that than the actual gameplay, where i feel i am extremely isolated. It doesn't matter what content is there, i could just play Dragon Age and it would be better, or Mass Effect. I play MMO's to play with others and i got a mobile phone to chat on, so they really need to sort the social thing out and not make it solo ONLY.

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  • eveisbettereveisbetter Member Posts: 71

    I will come back to FE if:

    Clunky Combat has been fixed

    Mutations removed or normalized or replaced by technology (i mean really, how can a clone of a clone of a clone be mutated from a fallout that the clone never existed through to gain radioactive effects from?)

    Factions became important and determined the direction of gameplay of any character affiliated (if not direction, than perhaps some sort of other special faction-based content only available to members of each.)

    Party/Group content, not instances, not minigames, not arena battles... just general content in the gameworld that would make it beneficial to have more than 1 or 2 people with you

    Less quest based?  Not really sure on this one, as I don't dislike quests necessarily, but the amount of quests in Fallen Earth really make me feel like I'm at a carnival and not in a post apocolyptic world.   The game feels very linear and I thought it boasted sandbox.

    Rebalancing of melee/ranged combat -  I know balancing is a bad thing most of the time, because it usually means nerfs.   But I don't think they ever went the right way in terms of combat in FE.    There's no reason a garden hose or a shovel should be comparible to someone firing a shotgun at you.   No exceptions.

  • brento73brento73 Member Posts: 65

    Originally posted by eveisbetter

    I will come back to FE if:

    Clunky Combat has been fixed

    Mutations removed or normalized or replaced by technology (i mean really, how can a clone of a clone of a clone be mutated from a fallout that the clone never existed through to gain radioactive effects from?)

    Factions became important and determined the direction of gameplay of any character affiliated (if not direction, than perhaps some sort of other special faction-based content only available to members of each.)

    Party/Group content, not instances, not minigames, not arena battles... just general content in the gameworld that would make it beneficial to have more than 1 or 2 people with you

    Less quest based?  Not really sure on this one, as I don't dislike quests necessarily, but the amount of quests in Fallen Earth really make me feel like I'm at a carnival and not in a post apocolyptic world.   The game feels very linear and I thought it boasted sandbox.

    Rebalancing of melee/ranged combat -  I know balancing is a bad thing most of the time, because it usually means nerfs.   But I don't think they ever went the right way in terms of combat in FE.    There's no reason a garden hose or a shovel should be comparible to someone firing a shotgun at you.   No exceptions.

    Mutations in FE are from the Shiva virus, not radiation. It's a bit of lore I particularly like, since a gene-altering retrovirus is a much better explanation of mutations than the 1950s-era sci-fi notion that radiation created things like the Hulk and Spiderman. In practice, radiation usually creates corpses.

    I also haven't made it too far into the game, but the mutations seem fairly weak to me. I have some buffs that improve my health regen, or something, and some shock effect that's supposed to... do something, stun maybe? I suppose it works for those eels in the amazon river, but I rarely bother with it. I find that hitting things in the head with a 2x4 is much more effective. Speaking of which... I have never put my sights on a target at range, pulled the trigger, and not hit. As for as I can tell, if you hit, you hit. Yes, there are some lag issues. Since it's an MMO with a massive world to deal with, not a single player game or a smaller scale multi-player like CoD or what have you, it is unlikely to ever have the precision and fluidity of combat that those games have. Still, having played in the beta, I can say the combat is much improved.

    Party/group content, I haven't really seen a lot of. There are a few missions that I'll probably need some help on, but for the most part you can solo well, at least in the early game(I'm only level 11).

    Speaking of missions, the game is only as linear as you make it. In fact, I often have to run back to a previous stomping ground because the missions from one person lead me into another area before I was done with the old one. This isn't really the hallmark of a linear game. Sure, you have people telling you where to go and what to do, but you also have enough other people offering missions to ignore the ones you don't like, and be just fine. Of course, since you get exp from doing pretty much anything, from killing mobs to harvesting, missions to crafting, you can really do no missions and still be ok, although you'd miss out on some extra AP here and there. 

    As for combat, I don't have a shotgun, but it seems to work pretty well for me. Sure, a garden hose isn't a scary weapon, but I also think many people underestimate melee damage. I'm not sure if anyone has kept track of such statistics, but I'd wager more people have survived a gunshot to the chest that a spear to the chest.

    Lastly, back to the sandbox thing: Given you name, I'll assume you'd hold EVE up as a great example of a sandbox title, and I certainly won't disagree. Of course, I've also known a lot of people who found the learning curve of EVE to be too steep, and gave up. It's easy to take a twisted pride in playing a game that's 'too hard' for most people, but it's also a great way for a company to go bankrupt. CCP has done well, and I'm glad, since they have a great game on their hands. That said, many other companies haven't done so well. Ryzom(which I mentioned above) is another sandbox game. If anything, it's MORE sandbox than EVE, since there is very little in the way of annoying content to get in the way of wandering aimlessly around the world. I think Ryzom is a very cool game, with good lore, an interesting world, and a great and open skill system. The fact there are essentially no quests has kept the game from ever being popular. 

    In my opinion, FE has plenty of missions to keep you busy, help you get better equipment, and generally pull you into the game. However, as I said before, I also don't see a big problem for those who want to ignore the missions and just do whatever. Take EVE as an example: there are NPCs at many of the empire stations who give out missions for the various NPC corps and factions. In fact, I'm sure it has more 'quest givers' than most any other MMO on the planet. Of course, many players ignore all but one faction/corp, and a good number never do missions at all. How hard is it to do the same thing in FE?

    It is only as linear as you make it.

  • astoriaastoria Member UncommonPosts: 1,677

    There are a couple of comments about how quest based FE is. Just wanted to clarify for anyone that might be interested...

    Most people do seem to level via quests. But you don't have to. You get decent XP from crafting, scavenging, and kills. The fastest leveling I've done is thru farming boss and vet mobs. Can be dramatically faster actually if you know where to go. But I don't usually do that because I enjoy seeing different places and mobs quests lead me to.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • Hopscotch73Hopscotch73 Member UncommonPosts: 971

    Originally posted by astoria

    There are a couple of comments about how quest based FE is. Just wanted to clarify for anyone that might be interested...

    Most people do seem to level via quests. But you don't have to. You get decent XP from crafting, scavenging, and kills. The fastest leveling I've done is thru farming boss and vet mobs. Can be dramatically faster actually if you know where to go. But I don't usually do that because I enjoy seeing different places and mobs quests lead me to.

    And to add to this, in a recent patch (1.7) they introduced random AP that can be earned by killing mobs, crafting, and just generally "playing the game". This means (theoretically at least) that chasing AP missions should be a thing of the past. There's a delay on the game awarding these bonus AP, so people can't figure out the algorithm behind it.

    I rolled a new character to experience the combat changes from lower levels up, and that character has already recieved some random AP. With a cap on AP now (1250AP spendable at level 50), it's more and more likely that players, regardless of playstyle  (unless that playstyle is standing AFK in a town and not actually "doing" anything) will end up with a decent amount of AP by level cap.

    As far as group content goes, there's a LOT of it later on, sector 3 and Deadfall - but I realise many players aren't willing to stick with the game long enough to find it. This is a problem, and something I hope they'll retrofit. As far as I know (though I haven't run them post combat changes) New Flagstaff University and Sunset Hill (sector 2 instances, as examples) are no longer roflstomp fests  - and you'd be surprised but there are some players complaining about that on the official forums.

    The game is changing, but I can't see them changing it so much as to remove mutations altogether - on the upside, white damage (straight weapon damage) is more important with the new patch, and may become even moreso once they tweak mutations.

  • ironhelixironhelix Member Posts: 448

    Originally posted by darkmyth78

    I played fallen earth awhile back, and I enjoyed the game with one exception. As long as there are mutations I won't play, it's a personal preferance and I just can't get over it. In my opinion no matter what they want to call them its magic and has no place in post apoc.

    I am with you ALL the way. The mutations are stupid, and just an excuse to have "magic" in  the game. Ruins the entire post apocalyptic feel. Didn't they go on and on about not having elves and other fantasy elements at launch, or am I thinking of another game?

  • astoriaastoria Member UncommonPosts: 1,677

    Originally posted by ironhelix

    Originally posted by darkmyth78

    I played fallen earth awhile back, and I enjoyed the game with one exception. As long as there are mutations I won't play, it's a personal preferance and I just can't get over it. In my opinion no matter what they want to call them its magic and has no place in post apoc.

    I am with you ALL the way. The mutations are stupid, and just an excuse to have "magic" in  the game. Ruins the entire post apocalyptic feel. Didn't they go on and on about not having elves and other fantasy elements at launch, or am I thinking of another game?

    Global Agenda went on and on about it, even had a commercial. But they were in that party too and have a "Tip of the Day" that says "There are no elves in Fallen Earth. If you see one shoot it."

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • eveisbettereveisbetter Member Posts: 71

    @Brento73:

    You make me want to give it another try lol

    But seriously, I can see what you mean about the mutation lore being 'better' than the 50's style hulk mutations.   

    That being said, I still don't like that it's forced upon all players that way.    Even as a virus, the lore moves the game out of postapocolyptic wasteland (mad max) and pushes it towards more of a zombie movie (resident evil, 28 days later, etc) -

    I just want my damn scifi games to be good, reasonable scifi.    The mutations just feel so forced.   Like the devs said "hey this game doesn't have anything weird in it.  Let's put in something to set it apart from anyone else's idea of a post apoc wasteland and introduce mutants with super powers!"

    Maybe if they restricted these mutants to, say, one of the factions!  Wouldn't that make more sense?   I think the CHOTA would be a great home for the sick and the infected.  This way, mutations will be a faction perk instead of an imposed headache.

    What do ya think?

  • astoriaastoria Member UncommonPosts: 1,677

    Originally posted by eveisbetter

    @Brento73:

    You make me want to give it another try lol

    But seriously, I can see what you mean about the mutation lore being 'better' than the 50's style hulk mutations.   

    That being said, I still don't like that it's forced upon all players that way.    Even as a virus, the lore moves the game out of postapocolyptic wasteland (mad max) and pushes it towards more of a zombie movie (resident evil, 28 days later, etc) -

    I just want my damn scifi games to be good, reasonable scifi.    The mutations just feel so forced.   Like the devs said "hey this game doesn't have anything weird in it.  Let's put in something to set it apart from anyone else's idea of a post apoc wasteland and introduce mutants with super powers!"

    Maybe if they restricted these mutants to, say, one of the factions!  Wouldn't that make more sense?   I think the CHOTA would be a great home for the sick and the infected.  This way, mutations will be a faction perk instead of an imposed headache.

    What do ya think?

     I don't think they'll change it. Its too much a part of the game. I also agree with whoever said they put it in to have some type of magic rather than lore. However, they are more subtle, more Marvel than DC (but maybe that's the issue haha), and I got used to them. I was a little wtf at first.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

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