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why are you bored with most MMORPGs - A.K.A. the importance of genres - the importance of player int

arcsurarcsur Member UncommonPosts: 37

I was thinking.

 

Why i stop playing MMORPGs after a couple months?

 

After 5 years of thinking i have the anwser.

 

Because the games listed on this site as MMORPGs are mostly not MMORPGs. 95% of them are Multiplayer Online Role Playing Games without the first M (Massively).

Before you say NO!, read on.

What do i do in WoW? Log on, apply for a dungeon, make it with 5 players, then go to a raid with 10 players. Then i chat and trade in Orgrimmar, do some 15v15 arenas.

 

Now what do i do in Neverwinter Nights? Log on, go into a dungeon with 5 players, chat in the player hub chat rooms, do some trading, i do some pvp.

 

Whats the difference? 10 more players? I can play with 10 more players in WoW. Can i call it an MMORPG? For me an MMORPG is where i play with 50+ players at once. I interact with them, i am having conflicts with them. And in todays MMORPGs its not  a trend. Trend is to go and play with 5-10 players.

Todays so called MMORPGs are normal multiplayer RPGs with normal multiplayer RPG content, which is boring after a couple hundred playing hours. Think about it: Baldur's Gate, Neverwinter, Diablo2? How many hours of gameplay do they have? Definitely not thousands of hours. And WoW, Warhammer online, DnD online? Neither of them have more then a few hundred hours of exciting gametime if you ask me.

The reason? The reason i see lies in instanced dungeons. Instanced dungeons makes gameplay linear, they maximize the player count per adventure, and let everyone access the content. Just like a normal Multiplayer RPG. In a Massively multiplayer RPG sometimes, you cant access the content, because the MASSIVE crowd takes it. In a real MMORPG you need to interact with the MASSIVE crowd if you want to access your content. In a real MMORPG you need to be a part of a MASSIVE community, not just a 5 player quick group which has been put togather for a 15 minute adventure.

Player interaction is 5 times more important then killing a dragon, or looting a sword. Player interaction lenghtens the enjoyment of an adventure by 5 times. Think about it: would you rather play football with another player or with 2 6-6 teams? Which one has more excitement?

 

Yes. This post is a blame for all the companies who lie to the players like me. Calling a game an MMORPG is a prestige, its business, its marketing. This is todays most succesful computer gaming genre, but making fool of the costumers like me is not fair. 

 

Please stop calling games like WoW or Age of Conan MMORPGs because they are not MMORPGs. Call them MORPGs and make a site called MORPG.com so the players like me, who are looking for MMORPGS can find them on MMORPG.com.  

On the other hand, we can start calling Diablo 3 and Call of Duty Black Ops MMORPGS because they are basically the same as WoW, or Aion. You have a place to talk with players (Cities or Chat rooms - you name it) and you have an instance where you can fight.

 

Now advice me some REAL MMORPGs please. I want player interaction, i want to meet other people while i hunt, i want to be kill stealed, i want to kill the player who kill stealed me, i want to group up to protect myself from kill stealers, i want to sell the loot in the same dungeon where i looted it, but to another group. I want Massively multiplayer feeling.

 

Ps.: For those who are interested, i found a good Blogpost about instances, and their impact on MMORPGS.

http://webcache.googleusercontent.com/search?q=cache:zAtRoLNLgx0J:www.mmorpg.com/blogs/Shawk/012008/1091_Instances+mmo+no+instance&cd=4&hl=hu&ct=clnk&gl=hu&client=firefox-a

I agree with everything in this post, all i have to add is this: The games which have instanced dungeons/pvp/gameplay are NOT deserved to be called MMORPGs. And players are not deserved to be fooled by companies calling their games MMORPGs, because these games doesnt have the MMO gameplay experience. Thats why you are bored with them after a few months.

 

EDIT: Some replies tells me they missunderstood my intention with this post. I am not saying i hate these games. I love WoW, i love Neverwinter nights, i love Oblivion, Baldur's gate is even one of my favorites. All i say is stop calling WoW an MMORPG, because in its current state it is more Neverwinter nights, its more like a Multiplayer RPG with TONZ of content, then a MASSIVELY Multiplayer Role playing game.

All i say is, if i go to a cinema and i want to watch a horror movie, dont call it a romantic comiedy, because if i want to watch a horror, i will be dissapointed and bored with a romantic comedy.

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Comments

  • steeler989steeler989 Member UncommonPosts: 665

    I don't know what to say! Everything you said in here is true to me. this is a good post that i think everyone should read. image

    image
    image

  • NekrataalNekrataal Member Posts: 557

    I agree with the OP to a point. Instances have to be taken out of MMORPG's or we have to start calling them something else.

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    ah the good old days of asheron's call when there could be anywhere between 10-200 players in a dungeon at a time.. they were instances.. but they were a single persistant instance.

    I don't suffer from insanity, I enjoy every minute of it.
  • aleosaleos Member UncommonPosts: 1,943

    i'm bored because they aren't making worlds anymore. they are making playgrounds.

  • Loke666Loke666 Member EpicPosts: 21,441

    There are some real MMOs were you can't kill steal or even PvP, I can understand that you wont like how instanced the games have become today of course but many people played small games for years without getting tired, I remember having friends that play Diablo 1 & 2 for years.

    The thread is why you are bored from MMOs, not us. While I prefer games with limited instancing and phasing do I like games with smaller groups as well as massive ones. I love NWN and have spent years in Guildwars without getting bored.

    To be honest do I just want a really good game, if it is massive or not is not that big deal for me.

    I am still bored with most MMOs but not for the reasons you state. We are all individuals and we like different things.

    I don't really care if I play a MMORPG or a CORPG, a sandbox or a themepark, PvP or PvE as long as I have fun. :)

  • eveisbettereveisbetter Member Posts: 71

    to the OP-

    Yeah, I have nothing more to add to this.  Just wanted to bump you back up the list on 'recent forum activity'

     You are going to get hit with a bunch of naysayers though, and people calling you out for "QQing" and calling you a whiner.  They're going to tell you that you're the problem, and that you are too old and should stay out of it and let the genre "evolve"   The same people that complained and raised a fuss about MMORPGs being boring and "gay" or "taking too long to get to the cool part" or whatever.... the ones the industry shifted for.    I know how you feel.   It's frustrating.    

    Good luck on your search.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Generally speaking i dont like people and its not why I play MMOs. I would assume they can however be more intresting for group combat than 'henchmen' AI but technology some day might solve that too.

    The reason I play MMOs is because of the massive amount of content, people are just tools in the game for me...

     

    oh my!

     

    oh and P.S. greiving and stealing from players is not proper soicalization, its more on the side of deviate behavior. Sure it might be fun but please dont call it socializing.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • helthroshelthros Member UncommonPosts: 1,449

    WoW had the 40 man raids and it was awful. Manging that many people when 90% of them have A.D.D. is just downright awful.

     

    You think instances are why people are bored? LOL only reason you wouldn't have people 'bored' with non-instanced dungeons is because they would all be PISSED and UPSET. Having to camp a boss spawn for hours is NOT FUN. That does not make an MMO, hate to break it to you.

  • eveisbettereveisbetter Member Posts: 71

    Originally posted by SEANMCAD

    Generally speaking i dont like people and its not why I play MMOs. I would assume they can however be more intresting for group combat than 'henchmen' AI but technology some day might solve that too.

    The reason I play MMOs is because of the massive amount of content, people are just tools in the game for me...

     

    oh my!

     What MMO's did you play before WoW?     

    I ask this not to be rude or contentious, but because WoW started that era of antisocial-mmo gameplay.    I simply can't imagine that you played (with any enjoyment, for you or anyone around you) the old school MMO's with that "people are just tools" mentality.       Shoot, all there was really in MMO's before 2004 was social content, and your 'guild' or 'clan' or whatever it was called in the game at the time (whichever MMO's you played before 2004) was the very reason to log on.  

    Really, this is the mindset that blizz has produced.    "All the other players are just tools for you to get new stuff.  You don't need to talk to them or help them or be friendly at all.   You can even insult them, but they need you too to get their gear, so it all works out."       No way would you go far in any other MMORPG with that approach.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by helthros

    WoW had the 40 man raids and it was awful. Manging that many people when 90% of them have A.D.D. is just downright awful.

     

    You think instances are why people are bored? LOL only reason you wouldn't have people 'bored' with non-instanced dungeons is because they would all be PISSED and UPSET. Having to camp a boss spawn for hours is NOT FUN. That does not make an MMO, hate to break it to you.

     hold on a second....

     

    40?

     

    he wants to do something with 40 people? that screams darkfall, we did that last weekend.

    Your right though its a lot of work being the organizer of that but when people get in sync it can be a blast

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by SEANMCAD

    Originally posted by helthros

    WoW had the 40 man raids and it was awful. Manging that many people when 90% of them have A.D.D. is just downright awful.

     

    You think instances are why people are bored? LOL only reason you wouldn't have people 'bored' with non-instanced dungeons is because they would all be PISSED and UPSET. Having to camp a boss spawn for hours is NOT FUN. That does not make an MMO, hate to break it to you.

     hold on a second....

     

    40?

     

    he wants to do something with 40 people? that screams darkfall, we did that last weekend.

    Your right though its a lot of work being the organizer of that but when people get in sync it can be a blast

     

    I'm not talking about a roaming gang of 40 people zerging stuff. You have some heavily scripted fights that required LOTS of coordination within the group. It was just ugly. Not to mention you needed 40, couldn't take more, and could seldom do with less. This was the main reason why they toned down the numbers I'm sure.

     [Mod Edit]

  • NekrataalNekrataal Member Posts: 557

    Originally posted by helthros

    ... Having to camp a boss spawn for hours is NOT FUN. That does not make an MMO, hate to break it to you.

    There are ways to deal with that other than intances, but it requires more work from the devs.

    Lazy devs I say... or maybe they are just pushed that way by the suits.

    All in all, its the laziest way of doing MMO's apart from the lobby game calling themself MMO's but obviously aren't.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by eveisbetter

    Originally posted by SEANMCAD

    Generally speaking i dont like people and its not why I play MMOs. I would assume they can however be more intresting for group combat than 'henchmen' AI but technology some day might solve that too.

    The reason I play MMOs is because of the massive amount of content, people are just tools in the game for me...

     

    oh my!

     What MMO's did you play before WoW?     

    I ask this not to be rude or contentious, but because WoW started that era of antisocial-mmo gameplay.    I simply can't imagine that you played (with any enjoyment, for you or anyone around you) the old school MMO's with that "people are just tools" mentality.       Shoot, all there was really in MMO's before 2004 was social content, and your 'guild' or 'clan' or whatever it was called in the game at the time (whichever MMO's you played before 2004) was the very reason to log on.  

    Really, this is the mindset that blizz has produced.    "All the other players are just tools for you to get new stuff.  You don't need to talk to them or help them or be friendly at all.   You can even insult them, but they need you too to get their gear, so it all works out."       No way would you go far in any other MMORPG with that approach.

     let me help you explain from a solo player persepctive.

    First off I have never played WoW and never would I am 'offended' by its cartoonish style.

    Before I went MMO I might play something like Morrowind for a few weeks and be out of content and that game is actually considered 'large'.

    if you were the only person alive on the planet and you compared the amount of content in an MMO with a single player game the difference is MASSIVE.

    That is why I play, MMO is just a very large single player game to me. In Darkfall the clan dynamic is used for grouping for combat, tactics stradegies etc. I am not looking for a friend and I expect to be treated the same to be honest.

     

    Not sure why this is so hard to grasp.

    If I want a friend I will go to the bar and pull a pint.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ste2000ste2000 Member EpicPosts: 6,194

    Originally posted by arcsur

    I was thinking.

     

    Why i stop playing MMORPGs after a couple months?

     

    After 5 years of thinking i have the anwser.

     

    Because the games listed on this site as MMORPGs are mostly not MMORPGs. 95% of them are Multiplayer Online Role Playing Games without the first M (Massively).

    Before you say NO!, read on.

    And it took you so long?

    It's been years I am saying that current MMORPGs are just Multiplayer games with extended Massive function.

    Which means that technically are Massively Multiplayer games but they do not require the "Massively" part in order to be played.

    The Massively part is an option which is less relevant the more the MMO become solo friendly

    CO and STO are the MMORPGs that clearly shows what I am talking about, because they are the extreme example of Massively Multiplayer games which can easily do without the "Massively" part

     

    MMORPGs died with WoW because Developers decided that it was better to transform single player games into Massively games and make money monthly and not just by selling the box

     

    I hope that someone will resurrect real MMORPGs, I still believe.

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by Nekrataal

    Originally posted by helthros

    ... Having to camp a boss spawn for hours is NOT FUN. That does not make an MMO, hate to break it to you.

    There are ways to deal with that other than intances, but it requires more work from the devs.

    Lazy devs I say... or maybe they are just pushed that way by the suits.

    All in all, its the laziest way of doing MMO's apart from the lobby game calling themself MMO's but obviously aren't.

     

    Didn't your teachers ever tell you that if you're not providing solutions you're part of the problem? Please, indulge us with these other ways of dealing with boss camping, higher level characters logging out and camping lower level bosses/instances, the 'tagging' game etc.

     

  • eveisbettereveisbetter Member Posts: 71

    Originally posted by SEANMCAD

    Originally posted by eveisbetter

    Originally posted by SEANMCAD

    Generally speaking i dont like people and its not why I play MMOs. I would assume they can however be more intresting for group combat than 'henchmen' AI but technology some day might solve that too.

    The reason I play MMOs is because of the massive amount of content, people are just tools in the game for me...

     

    oh my!

     What MMO's did you play before WoW?     

    I ask this not to be rude or contentious, but because WoW started that era of antisocial-mmo gameplay.    I simply can't imagine that you played (with any enjoyment, for you or anyone around you) the old school MMO's with that "people are just tools" mentality.       Shoot, all there was really in MMO's before 2004 was social content, and your 'guild' or 'clan' or whatever it was called in the game at the time (whichever MMO's you played before 2004) was the very reason to log on.  

    Really, this is the mindset that blizz has produced.    "All the other players are just tools for you to get new stuff.  You don't need to talk to them or help them or be friendly at all.   You can even insult them, but they need you too to get their gear, so it all works out."       No way would you go far in any other MMORPG with that approach.

     let me help you explain from a solo player persepctive.

    First off I have never played WoW and never would I am 'offended' by its cartoonish style.

    Before I went MMO I might play something like Morrowind for a few weeks and be out of content and that game is actually considered 'large'.

    if you were the only person alive on the planet and you compared the amount of content in an MMO with a single player game the difference is MASSIVE.

    That is why I play, MMO is just a very large single player game to me. In Darkfall the clan dynamic is used for grouping for combat, tactics stradegies etc. I am not looking for a friend and I expect to be treated the same to be honest.

     

    Not sure why this is so hard to grasp.

    If I want a friend I will go to the bar and pull a pint.

     Ok, I think I see where you were going now.  Sorry if I offended you by assuming you played WoW ;-) 

    And I also agree that single player game content compared to MMO content is much less hefty.   That's why I don't play single player games that much.  (there's always exceptions.  for instance, i LOVE Oddworld.)      But yeah, I see where you're coming from.     TBH, I consider myself more of a solo player as well, considering the genre is so flooded with people I really do not want anything to do with, but it wasn't always that way.   I had many friends in FFXI and I've met a few irl and we are all still close friends to this day.     I don't find anything wrong with making friends through an MMO, just as I don't mind making friends at the arcade down the street where I play Killer Instinct.  (that's right, the original... not part2)  But I don't find anything wrong with just keeping to yourself either.        

    I do think it's a bad thing for the games that the development pushes these two subjects on us either way.  I don't want to be forced to play with others by having to join their huge guild and grinding out raid content for months and months just to improve my own character.   I don't want to be forced to be solo either by phasing out just because I'm on different "steps" than someone else either.    I think it's fair to have options and different avenues to play through, and then leave it to the players.   /shrug      

  • arcsurarcsur Member UncommonPosts: 37

    Originally posted by ste2000

    Originally posted by arcsur

    I was thinking.

     

    Why i stop playing MMORPGs after a couple months?

     

    After 5 years of thinking i have the anwser.

     

    Because the games listed on this site as MMORPGs are mostly not MMORPGs. 95% of them are Multiplayer Online Role Playing Games without the first M (Massively).

    Before you say NO!, read on.

    And it took you so long?

    It's been years I am saying that current MMORPGs are just Multiplayer games with extended Massive function.

    Which means that technically are Massively Multiplayer games but they do not require the "Massively" part in order to be played.

    The Massively part is an option which is less relevant the more the MMO become solo friendly

    CO and STO are the MMORPGs that clearly shows what I am talking about, because they are the extreme example of Massively Multiplayer games which can easily do without the "Massively" part

     

    MMORPGs died with WoW because Developers decided that it was better to transform single player games into Massively games and make money monthly and not just by selling the box

     

    I hope that someone will resurrect real MMORPGs, I still believe.

    I absolutely agree. So lets stop calling them MMORPGs shall we?

     

    Lets start seeing clear?

     

    MMORPG currently is a non existent genre. Only a few games deserve to be called MMORPG. Darkfall is one. Vanguard is another. What else?

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by eveisbetter

     

     Ok, I think I see where you were going now.  Sorry if I offended you by assuming you played WoW ;-) 

    And I also agree that single player game content compared to MMO content is much less hefty.   That's why I don't play single player games that much.  (there's always exceptions.  for instance, i LOVE Oddworld.)      But yeah, I see where you're coming from.     TBH, I consider myself more of a solo player as well, considering the genre is so flooded with people I really do not want anything to do with, but it wasn't always that way.   I had many friends in FFXI and I've met a few irl and we are all still close friends to this day.     I don't find anything wrong with making friends through an MMO, just as I don't mind making friends at the arcade down the street where I play Killer Instinct.  (that's right, the original... not part2)  But I don't find anything wrong with just keeping to yourself either.        

    I do think it's a bad thing for the games that the development pushes these two subjects on us either way.  I don't want to be forced to play with others by having to join their huge guild and grinding out raid content for months and months just to improve my own character.   I don't want to be forced to be solo either by phasing out just because I'm on different "steps" than someone else either.    I think it's fair to have options and different avenues to play through, and then leave it to the players.   /shrug      

     I think most people (who are not borderline personalities) perfer to be autonomous while at the same time contributing to a collective. 'Team work' so to speak. Its not exactly 'socialization' as much as it is being part of a system that works.

    not to turn into a Darkfall advertisement but when people can behave amoung themselves Darkfall provides the perfect platform for this.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • NekrataalNekrataal Member Posts: 557

    Originally posted by helthros

    Originally posted by Nekrataal

    Originally posted by helthros

    ... Having to camp a boss spawn for hours is NOT FUN. That does not make an MMO, hate to break it to you.

    There are ways to deal with that other than intances, but it requires more work from the devs.

    Lazy devs I say... or maybe they are just pushed that way by the suits.

    All in all, its the laziest way of doing MMO's apart from the lobby game calling themself MMO's but obviously aren't.

     

    Didn't your teachers ever tell you that if you're not providing solutions you're part of the problem? Please, indulge us with these other ways of dealing with boss camping, higher level characters logging out and camping lower level bosses/instances, the 'tagging' game etc.

     

    Having a mechanic to trigger the boss with some key item is an example.

    Having a totally random spawn is another. ( time & place ) 

    Make it that part of an epic quest & that everyone fighting the boss gets some kind of reward from the quest giver if they meet the requirements.

    Thats just a few ideas & I'm no professional...

    Edit: But you also have to accept the fact that you choose to play an MM ORPG & that sharing the world with others is part of the game design.

  • KenFisherKenFisher Member UncommonPosts: 5,035

    Quoting OP:

    Please stop calling games like WoW or Age of Conan MMORPGs because they are not MMORPGs. Call them MORPGs and make a site called MORPG.com so the players like me, who are looking for MMORPGS can find them on MMORPG.com. 

     

     

    I think one issue this touches on is the lack of objective categorization of the games in published charts.

     

    For example: "Are dungeons instanced?"  Yes, Some, No   ... on an MMORPG chart would actually be helpful in finding a game that an individual likes.  If they love instanced dungeons, look for YES... if they dispise them, then NO.

     

    Bottom line is we (players) need a resource that actually classifies games in a meaningful manner.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • Luv_bugLuv_bug Member Posts: 120

    With ya OP, I still reminisce about Unrest is EQ, nothin' like very carefully finding a good spot with a team and lvling til all of a sudden something gets out of hand somewhere and"TRAIN!!!" and everybody had to stop and see if they were in harm's way, and if so head for the zone entrance. Was fun as heck hehe. Make a lot of friends camping areas, especially when takin a little break after goin hard for a few. Also, because zones had wide lvl ranges you'd see the people with the high lvl stuff you aspired to get like the Fungi tunic or a Wurmslayer or a druid with a sword of nature (its been almost a decade since I played so excuse me if I got names wrong) but the fun was in the community, even if you soloed you still felt part of a massive world not just like you were in an exercise run in a medieval version of professor X's Danger Room.  I mean, you haven't really MMO'd until you've zoned into Mistmoore alone and seen 15 uncollected player bodies strewn by the entrance. It was that mix of a sense of danger, the travel, the uncertainty, the comraderie and just the sheer variety of things to do that made that game addicting and earned it the nickname "Evercrack" and honestly why I had to quit it. 9.5 years clean (shows off little commemorative pendant hehe) ;). Now that I think about it maybe making mmorpgs less engrossing is actually saving lives hehe:).

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by Nekrataal

    Originally posted by helthros


    Originally posted by Nekrataal


    Originally posted by helthros

    ... Having to camp a boss spawn for hours is NOT FUN. That does not make an MMO, hate to break it to you.

    There are ways to deal with that other than intances, but it requires more work from the devs.

    Lazy devs I say... or maybe they are just pushed that way by the suits.

    All in all, its the laziest way of doing MMO's apart from the lobby game calling themself MMO's but obviously aren't.

     

    Didn't your teachers ever tell you that if you're not providing solutions you're part of the problem? Please, indulge us with these other ways of dealing with boss camping, higher level characters logging out and camping lower level bosses/instances, the 'tagging' game etc.

     

    Having a mechanic to trigger the boss with some key item is an example.

    Having a totally random spawn is another. ( time & place ) 

    Make it that part of an epic quest & that everyone fighting the boss gets some kind of reward from the quest giver if they meet the requirements.

    Thats just a few ideas & I'm no professional...

    Edit: But you also have to accept the fact that you choose to play an MM ORPG & that sharing the world with others is part of the game design.

     

    I'm sure you don't have to think very hard why neither of those suggestions would work. Other groups can very easily tamper with your encounter. Griefing and such come to mind. Griefing alone is a very valid reason to use instancing in my opinion.

     

    Oh and thanks professor for providing my the definition of MM in MMORPG. I was lost, but now I'm found. Instances let you take on a challenge with your friends without having to worry about some random group of douchebags ruining your fun.

     

    You make it seem like these instances are being done solo...

  • MetentsoMetentso Member UncommonPosts: 1,437

    I agree OP.

    MMORPGs are long dead.  Then we had MMOGs. Now we have MOGs.

  • ste2000ste2000 Member EpicPosts: 6,194

    Originally posted by arcsur

    Originally posted by ste2000

    I absolutely agree. So lets stop calling them MMORPGs shall we?

     

    Lets start seeing clear?

     

    MMORPG currently is a non existent genre. Only a few games deserve to be called MMORPG. Darkfall is one. Vanguard is another. What else?

    Not much else unfortunately that's why the last 4 years you only see people whining in this forums because most of us are looking for MMORPGs, instead what we have are single player games with extended Multiplayer function.

     

    Electronic Arts finally understood what is going on.

    We live in the Facebook era, where not only people want to socialize with the entire world but they also want to play with it.

    Now that EA broke the taboo, all games will become Massively.

    We will have MMORTS (StarCraft Online), MMOFPS (C.O.D Online), MMOSIM (Civilization Online), and MMORPGs

     

    I would rebrand the old MMORPGs as MVG (Massively Virtual Games)

    They should be more like virtual worlds where the players feel a sense of belonging, rather than being just a  game with a world in it.

    Just think about the Matrix (the movie not SoE abortion), that's what MMORPGs in the future will look like.

  • eveisbettereveisbetter Member Posts: 71

    Originally posted by helthros

    I'm sure you don't have to think very hard why neither of those suggestions would work. Other groups can very easily tamper with your encounter. Griefing and such come to mind. Griefing alone is a very valid reason to use instancing in my opinion.

     

    Oh and thanks professor for providing my the definition of MM in MMORPG. I was lost, but now I'm found. Instances let you take on a challenge with your friends without having to worry about some random group of douchebags ruining your fun.

     

    You make it seem like these instances are being done solo...

     Griefing is not a reason to isolate players from one-another in an MMORPG.   It's a bandaid that by now is becoming very rancid and full of infection and decay.

    Random group of douchebags ruining your fun?    By what, killing mobs?  Casting Spells?   PvP?  Gank?   forming groups?  'standing too close to you'?   What is it that makes someone a douchebag in this example you're giving?  Because every excuse I've heard to justify instances usually stems from "I don't like that other players have access to this part of the game.  It should be for me.  That's MY gear.  that's MY mob.  that's MY spawn.  that's MY spot. "    People just generally not wanted to interract with others in the gameworld.     Ganking, for example... yes it is frustrating when you're on the lower end of it, but if it bothers someone so bad that they'd rather sit in an instance to be "safe" and un-bothered, then why would they have rolled on a pvp server?     

    Wouldn't a single player game be better for this mentality?   

    There's just so many games out there that I wish some of these new mmo players would have went to instead of causing such a horrible shift in development in the mmo genre.       If i don't like Big Macs, I won't order them.  I wouldn't even go to McDonald's if I was displeased enough, but what I wouldn't do is sit in McDonald's all day, eating Big Mac's, complaining to the manager that I don't like them and they need to change the recipe to suit my own likes.   That's so selfish.

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