Originally posted by Fwuffyferret This is the best game ever. The graphics are awesome. Everything about this game is awesome. Everyone should buy it or atleast try to 14 day trial. Go to http://www.ryzom.com for information. Once you try it you will love it!!!!!!!!!!
Originally posted by madnak Aging was always going to be optional, designed as a vehicle for having children. If you didn't have children, you wouldn't age.
There were going to be consumable items, magic and technology to stop the aging..
PCs are too versatile and differently configured for anyone to blame a client download for troubles on their PC. Many commercial games have screwed my machine over many a time
Ryzom's major pull, for me, is how immersive it is. Everything in the world makes sense and hangs together, there's no (well, little) 'Phat Lewt' very few 'leet kiddies' and the population is, in general, quite mature and open to roleplay.
The missions are basic and the quests haven't all been brought in yet but there are events run constantly by the GM's and guides AND the players.
With no silly instanced missions when you accomplish something or build up a reputation it actually counts for something.
All of this puts it miles ahead of any other game on the market IMO, plus the classless system of character progression helps move the MMO genre away from aging 30 year old tabletop mechanisms and hang ups.
I downloaded around 30 clients and never had any problem.I downloaded twice Ryzon and both times gave me problems, it might be a coincidence, but i doubt it.
Anyway enjoy Ryzon if you can....I will enjoy something else
Originally posted by GRIMACHU PCs are too versatile and differently configured for anyone to blame a client download for troubles on their PC. Many commercial games have screwed my machine over many a time :)Ryzom's major pull, for me, is how immersive it is. Everything in the world makes sense and hangs together, there's no (well, little) 'Phat Lewt' very few 'leet kiddies' and the population is, in general, quite mature and open to roleplay.The missions are basic and the quests haven't all been brought in yet but there are events run constantly by the GM's and guides AND the players.With no silly instanced missions when you accomplish something or build up a reputation it actually counts for something.All of this puts it miles ahead of any other game on the market IMO, plus the classless system of character progression helps move the MMO genre away from aging 30 year old tabletop mechanisms and hang ups.And its NOT another elves and dwarves silliness!Yay!
Wow those are all great reasons as to why this game is bombing, great thanx. Oh and the fact that everyone is paying for beta, this game is farther behind in development then Lineage 2 when it was released. The player interaction is what makes this game so immerse?=there's no content and everyone is so bored they have to make up there own events to do.
Originally posted by GRIMACHU PCs are too versatile and differently configured for anyone to blame a client download for troubles on their PC. Many commercial games have screwed my machine over many a time
Ryzom's major pull, for me, is how immersive it is. Everything in the world makes sense and hangs together, there's no (well, little) 'Phat Lewt' very few 'leet kiddies' and the population is, in general, quite mature and open to roleplay. The missions are basic and the quests haven't all been brought in yet but there are events run constantly by the GM's and guides AND the players. With no silly instanced missions when you accomplish something or build up a reputation it actually counts for something. All of this puts it miles ahead of any other game on the market IMO, plus the classless system of character progression helps move the MMO genre away from aging 30 year old tabletop mechanisms and hang ups. And its NOT another elves and dwarves silliness! Yay!
Wow those are all great reasons as to why this game is bombing, great thanx. Oh and the fact that everyone is paying for beta, this game is farther behind in development then Lineage 2 when it was released. The player interaction is what makes this game so immerse?=there's no content and everyone is so bored they have to make up there own events to do.
I would have to disagree with you there. I see this as a very full game, I played Lineage 2 and didnt really enjoy it, but thats just me. Ryzom is a very complete game, there is a lot of content although the heavy duty stuff like outposts is in the final stages of testing at the moment as I understand it.
The community and events are the best I have seen in any game, they arn't just filler events as you suggest but very in depth ones which are massivly enjoyable. Invasions are also a superb feature to the game, where the lands are just swarmed by kitin armies and the homins have to fight them back.
Ryzom is still a new game by a relativly small company, but they have a top notch product that can most gamers quite a while. Around 11,000 levels currently avaliable to ALL players someone calculated the other day, and it sounds about right to me with all the level tree splits.
"Wow those are all great reasons as to why this game is bombing, great thanx. Oh and the fact that everyone is paying for beta, this game is farther behind in development then Lineage 2 when it was released. The player interaction is what makes this game so immerse?=there's no content and everyone is so bored they have to make up there own events to do."
I'll give you the benefit of the doubt and assume I wasn't being clear.
The lack of 'phat lewt' isn't a flaw, its a feature. No killing rats and finding swords. What there is is great equipment, put together BY people and with some story behind it and its acquisition.
Yes, people make up their own events (did you miss I mentioned guide/GM ones as well?) but again, this isn't a flaw, its a feature. The world and background are so great they encourage 'sandbox' play.
If you want to be spoonfed and make no real difference or impact there's WoW, if you've got some creativity and heart there's Ryzom.
'Tards' - My, eloquent. Still, I'll try to stay nice.
An education?
I've played RPGs in every incarnation since the age of 9, encompassing CRPGs, TTRPGs, choose your own adventure books, MUDs (Including Avalon, back BEFORE the internet) and I'm a professional full time writer of tabletop RPGs.
That doesn't make me a tard and it gives me a considerable span of knowledge about RPGs of all stripes from which to draw my conclusions.
What you mean by 'a good MMO' doesn't necessarily mesh with what I look for.
What I want is an immersive world in which I can be creative, where I can put myself into my character and interact with an equally mature and creative playerbase. Ryzom has that, the world is internally consistent, the community IS mature and creative and the skill system progressive and new.
Its everything I look for with none of the things I regard as horrific drawbacks in EQ, WoW and their ilk.
Originally posted by DeathWolf2u Here we have a perfect example of the type of people that make up the 'Tard' group. Saga of Ryzom, heh you kidding it's utter garbage. Get an education and learn what a good MMORPG really is.
yes you're the perfect example of the "tard" group deathwolf2u.. thanks for the flame and proving that the SoR community is far more mature than most
Originally posted by GRIMACHU 'Tards' - My, eloquent. Still, I'll try to stay nice. An education? I've played RPGs in every incarnation since the age of 9, encompassing CRPGs, TTRPGs, choose your own adventure books, MUDs (Including Avalon, back BEFORE the internet) and I'm a professional full time writer of tabletop RPGs. That doesn't make me a tard and it gives me a considerable span of knowledge about RPGs of all stripes from which to draw my conclusions. What you mean by 'a good MMO' doesn't necessarily mesh with what I look for. What I want is an immersive world in which I can be creative, where I can put myself into my character and interact with an equally mature and creative playerbase. Ryzom has that, the world is internally consistent, the community IS mature and creative and the skill system progressive and new. Its everything I look for with none of the things I regard as horrific drawbacks in EQ, WoW and their ilk.
Different people look for different things in any RPG type game, MMO or not. You may like RP. RP's not really my thing, so it's not important to me. I like fast-paced action *cough Guild Wars cough*, others may want something a bit slower and more methodical. Some like a sci-fi setting like this game (if I remember right), some may like the big-guy-with-a-sword setting. It all depends on taste.
Some of this may also be generational. My first RPG was "Dragon Warrior" where I go kill a wolf and gold mysteriously pops out next to the rat's sword. I didn't even see a Dungeons & Dragons type game until college. Others after me are going to compare everything to WoW, or whatever they're going to loose their RPG virginity to.
Because of this, you're going to have different mindsets on what is good or not. In the end, the only thing you have to worry about is what features are important to you and whether any given MMO delivers it with quality or not.
Disagreeing is one thing. Anyone flaming saying this sucks, that sucks, you suck, he/she sucks etc. without reason is just making themselves and any MMO community they're a part of look stupid and asking for a promotion to my ignore list. It's like fighting over a favorite flavor of ice cream.
I am really going to keep a close eye on Ryzom at E3. I noticed on a site for Nevrax (who only make ryzom currently) there is ryzom and two unannounced titles there O_o. Perhaps a second world, other than Atys??
Well we wont know till its announced next week, but my mind is wondering
They've said what they will reveal at E3 will be revolutionary. Considering that so much of their work is revolutionary i wouldnt doubt that its going to be something special.
Originally posted by madnak Aging was always going to be optional, designed as a vehicle for having children. If you didn't have children, you wouldn't age. The purpose of Ryzom isn't killing enemies or gathering equipment, it's exploring and interacting with the game world and players. This game is, to use Richard Bartle's representation of MUD players, heavily bent toward interacting rather than acting. It really isn't a good game for "achiever" or "killer" types - and it will be less and less so as development continues. Missions and quests are being implemented, but the ultimate purpose of these is to learn more about the game world. Each "rite" that's completed yields an entry in the game encyclopedia, providing story details. The events that make a difference include all players. They are actual elements of the ongoing story. You won't find a string of quests that make up a story where your character saves the world - you will actually be playing one of many heroes in an evolving game world.
I am 100% achiever! This is what I mean by building PvE beaver(not a crafter). I like to hoard stats, levels or whatever like a dragon hoard a treasure(so if you ask me to do anything I dislike in order to hoard my stuff(enforce a gameplay on others gameplay), you clearly see it wont work and I wont be happy).
Aging been optional is certainly better, but I still lack a reason to play. I am an achiever and you just say not much for an achiever there...so I will remain far. I dont like when your ''interactions'' matter more then yours ''actions'', maybe when I grow older!
Again: Non merci. I would not mind giving a french company a chance, but it need to be at least appealing. If I want to focus on interactions with others players, sorry, but internet is not even coming to mind. If I want to be mean and overkill and abuse a system, then I am thinking of a PvE system and a computer to behold it since they are not crying or bad in any form when I abuse every edge to ''own'' the game as best as I can. Others players are welcome to join in and make big fun against the computer(challenge is welcome, but hard to put good challenge in AI that is interesting for all), but the day a game make it more important to focus on others players then on mobs, is the day I wish them good luck since our roads splits.
Some nerds try to focus on the ''multiplayers'' enforcement and will find them surrounded by nerds! Because if I want to be ''multiplayers'' and focus on interactions, like I said earlier, I aint playing on the computer to start with. ''Multiplayers'' for me is an edge, a nice option, that add on a strong system that may very well go on for a LONG time solo...or group, I mean, I see no reasons to not group a fellow player who want to group NOW, I see every reason to not play a game that send me looking for players to group rather then make me play NOW!
For me, SoR or Sims, all the same. They are ''socials'' and not ''achieving''. I dont necessarily need levels, or gear, or anything in particuliar, I need a system where I progress in a form I can feel and that I can further progress for a long long time...lacking of progress options = I am done and gone. Endless levels COULD work, but I dont really need this. Raiding dont work, since instead of hoarding my stuff myself, I need to talk with nerds who are happy to play tyrants and abuses everyone...*shrug*, no thanks. Grouping may work, but I rather have both systems and group when possible, solo when not possible to group, and try to max both. I am an achiever.
- "If I understand you well, you are telling me until next time. " - Ren
wow. I really did not expect this much feedback. NP Rushin on resing u. Ill res anyone who is around me. I think Ryzom will be even more awesome when outposts come out. You can build them up, hire people to guard them. You can go and take over someone elses outpost. Its gonna be great.
I played this game for the 14 day trial. I thought it had a lot of potential.
The interface takes some getting used to. I liked the skill based approach, and I liked the way the loot related to what you were doing. I also liked the crafting elements.
The population seemed pretty sparse ... perhaps I picked wrong server/race. Game seemed like it was drying up in population, but the game seemed like it had a lot of potential. I hope this game succeeds, it is definitely different rather than cookie cutter.
I really hope more people can come to this game. Its such a great game and not enough people know about it. I dont think that the producers do enough advertisement on it. They should do a lot more so they can get more people to play.
Comments
/laughs so hard for a min straight
/breathes
/laughs for another 5 min with breath intervals
Nobody is perfect...My name is Nobody
-
Well I give up, the download messed my computer up, I had to restore it to an earlier date.
It s the second time in 6 months that I try to download the game, and it never worked.
Ryzon might be a good game but its client are a bit dodgy.
PCs are too versatile and differently configured for anyone to blame a client download for troubles on their PC. Many commercial games have screwed my machine over many a time
Ryzom's major pull, for me, is how immersive it is. Everything in the world makes sense and hangs together, there's no (well, little) 'Phat Lewt' very few 'leet kiddies' and the population is, in general, quite mature and open to roleplay.
The missions are basic and the quests haven't all been brought in yet but there are events run constantly by the GM's and guides AND the players.
With no silly instanced missions when you accomplish something or build up a reputation it actually counts for something.
All of this puts it miles ahead of any other game on the market IMO, plus the classless system of character progression helps move the MMO genre away from aging 30 year old tabletop mechanisms and hang ups.
And its NOT another elves and dwarves silliness!
Yay!
Postmortem Studios
Roleplaying games to DIE for
Shop here
I downloaded around 30 clients and never had any problem.I downloaded twice Ryzon and both times gave me problems, it might be a coincidence, but i doubt it.
Anyway enjoy Ryzon if you can....I will enjoy something else
Wow those are all great reasons as to why this game is bombing, great thanx. Oh and the fact that everyone is paying for beta, this game is farther behind in development then Lineage 2 when it was released. The player interaction is what makes this game so immerse?=there's no content and everyone is so bored they have to make up there own events to do.
Wow those are all great reasons as to why this game is bombing, great thanx. Oh and the fact that everyone is paying for beta, this game is farther behind in development then Lineage 2 when it was released. The player interaction is what makes this game so immerse?=there's no content and everyone is so bored they have to make up there own events to do.
I would have to disagree with you there. I see this as a very full game, I played Lineage 2 and didnt really enjoy it, but thats just me. Ryzom is a very complete game, there is a lot of content although the heavy duty stuff like outposts is in the final stages of testing at the moment as I understand it.
The community and events are the best I have seen in any game, they arn't just filler events as you suggest but very in depth ones which are massivly enjoyable. Invasions are also a superb feature to the game, where the lands are just swarmed by kitin armies and the homins have to fight them back.
Ryzom is still a new game by a relativly small company, but they have a top notch product that can most gamers quite a while. Around 11,000 levels currently avaliable to ALL players someone calculated the other day, and it sounds about right to me with all the level tree splits.
Just my 2 dappers.
-Kibs
-----------------
Kibs
Avatar by Ema
Playing: The Saga of Ryzom since march 2004
"Wow those are all great reasons as to why this game is bombing, great thanx. Oh and the fact that everyone is paying for beta, this game is farther behind in development then Lineage 2 when it was released. The player interaction is what makes this game so immerse?=there's no content and everyone is so bored they have to make up there own events to do."
I'll give you the benefit of the doubt and assume I wasn't being clear.
The lack of 'phat lewt' isn't a flaw, its a feature. No killing rats and finding swords. What there is is great equipment, put together BY people and with some story behind it and its acquisition.
Yes, people make up their own events (did you miss I mentioned guide/GM ones as well?) but again, this isn't a flaw, its a feature. The world and background are so great they encourage 'sandbox' play.
If you want to be spoonfed and make no real difference or impact there's WoW, if you've got some creativity and heart there's Ryzom.
Postmortem Studios
Roleplaying games to DIE for
Shop here
'Tards' - My, eloquent. Still, I'll try to stay nice.
An education?
I've played RPGs in every incarnation since the age of 9, encompassing CRPGs, TTRPGs, choose your own adventure books, MUDs (Including Avalon, back BEFORE the internet) and I'm a professional full time writer of tabletop RPGs.
That doesn't make me a tard and it gives me a considerable span of knowledge about RPGs of all stripes from which to draw my conclusions.
What you mean by 'a good MMO' doesn't necessarily mesh with what I look for.
What I want is an immersive world in which I can be creative, where I can put myself into my character and interact with an equally mature and creative playerbase. Ryzom has that, the world is internally consistent, the community IS mature and creative and the skill system progressive and new.
Its everything I look for with none of the things I regard as horrific drawbacks in EQ, WoW and their ilk.
Postmortem Studios
Roleplaying games to DIE for
Shop here
Indeed it is.
Postmortem Studios
Roleplaying games to DIE for
Shop here
yes you're the perfect example of the "tard" group deathwolf2u.. thanks for the flame and proving that the SoR community is far more mature than most
Make a difference!
Different people look for different things in any RPG type game, MMO or not. You may like RP. RP's not really my thing, so it's not important to me. I like fast-paced action *cough Guild Wars cough*, others may want something a bit slower and more methodical. Some like a sci-fi setting like this game (if I remember right), some may like the big-guy-with-a-sword setting. It all depends on taste.
Some of this may also be generational. My first RPG was "Dragon Warrior" where I go kill a wolf and gold mysteriously pops out next to the rat's sword. I didn't even see a Dungeons & Dragons type game until college. Others after me are going to compare everything to WoW, or whatever they're going to loose their RPG virginity to.
Because of this, you're going to have different mindsets on what is good or not. In the end, the only thing you have to worry about is what features are important to you and whether any given MMO delivers it with quality or not.
Disagreeing is one thing. Anyone flaming saying this sucks, that sucks, you suck, he/she sucks etc. without reason is just making themselves and any MMO community they're a part of look stupid and asking for a promotion to my ignore list. It's like fighting over a favorite flavor of ice cream.
Guild Wars is still an MMO.
I am really going to keep a close eye on Ryzom at E3. I noticed on a site for Nevrax (who only make ryzom currently) there is ryzom and two unannounced titles there O_o. Perhaps a second world, other than Atys??
Well we wont know till its announced next week, but my mind is wondering
-----------------
Kibs
Avatar by Ema
Playing: The Saga of Ryzom since march 2004
They've said what they will reveal at E3 will be revolutionary. Considering that so much of their work is revolutionary i wouldnt doubt that its going to be something special.
Make a difference!
I'll have to be patient then
cant wait cant wait
me think they gonna introduce the cd-rom drive as coffee holder concept.
Is joke! Is joke! I make joke.
I am 100% achiever! This is what I mean by building PvE beaver(not a crafter). I like to hoard stats, levels or whatever like a dragon hoard a treasure(so if you ask me to do anything I dislike in order to hoard my stuff(enforce a gameplay on others gameplay), you clearly see it wont work and I wont be happy).
Aging been optional is certainly better, but I still lack a reason to play. I am an achiever and you just say not much for an achiever there...so I will remain far. I dont like when your ''interactions'' matter more then yours ''actions'', maybe when I grow older!
Again: Non merci. I would not mind giving a french company a chance, but it need to be at least appealing. If I want to focus on interactions with others players, sorry, but internet is not even coming to mind. If I want to be mean and overkill and abuse a system, then I am thinking of a PvE system and a computer to behold it since they are not crying or bad in any form when I abuse every edge to ''own'' the game as best as I can. Others players are welcome to join in and make big fun against the computer(challenge is welcome, but hard to put good challenge in AI that is interesting for all), but the day a game make it more important to focus on others players then on mobs, is the day I wish them good luck since our roads splits.
Some nerds try to focus on the ''multiplayers'' enforcement and will find them surrounded by nerds! Because if I want to be ''multiplayers'' and focus on interactions, like I said earlier, I aint playing on the computer to start with. ''Multiplayers'' for me is an edge, a nice option, that add on a strong system that may very well go on for a LONG time solo...or group, I mean, I see no reasons to not group a fellow player who want to group NOW, I see every reason to not play a game that send me looking for players to group rather then make me play NOW!
For me, SoR or Sims, all the same. They are ''socials'' and not ''achieving''. I dont necessarily need levels, or gear, or anything in particuliar, I need a system where I progress in a form I can feel and that I can further progress for a long long time...lacking of progress options = I am done and gone. Endless levels COULD work, but I dont really need this. Raiding dont work, since instead of hoarding my stuff myself, I need to talk with nerds who are happy to play tyrants and abuses everyone...*shrug*, no thanks. Grouping may work, but I rather have both systems and group when possible, solo when not possible to group, and try to max both. I am an achiever.
- "If I understand you well, you are telling me until next time. " - Ren
wow. I really did not expect this much feedback. NP Rushin on resing u. Ill res anyone who is around me. I think Ryzom will be even more awesome when outposts come out. You can build them up, hire people to guard them. You can go and take over someone elses outpost. Its gonna be great.
I played this game for the 14 day trial. I thought it had a lot of potential.
The interface takes some getting used to. I liked the skill based approach, and I liked the way the loot related to what you were doing. I also liked the crafting elements.
The population seemed pretty sparse ... perhaps I picked wrong server/race. Game seemed like it was drying up in population, but the game seemed like it had a lot of potential. I hope this game succeeds, it is definitely different rather than cookie cutter.
I try to get more people to play so it can be more exciting. We have quite a bit of people but if a lot more started playing it would be awesome.