Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Someone spill the beans on crafting, please?

WizardBlackWizardBlack Member Posts: 156

I am very curious about the crafting side. What kind of crafting roles? Where you get the drops? How hard to level? How good is the gear versus quest/mobdropped/etc.? Is it enough to keep someone who is 'crafty' interested? Or is it AFK grind 50 shredded leather to neatly folded leather and then AFK fab up whatever item is cheapest on mats that still gives rank-up, only to dump them off at the nearest NPC vendor? Everyone humps the nodes dry all the time? Please feel free to compare to crafting systems of other games.

Comments

  • SxadanaSxadana Member UncommonPosts: 39

    Since the game is in beta. And alpha testers are under NDA nobody wil be able to answer you since they cant try it out.

  • VedstedsenVedstedsen Member Posts: 25
    We can actually spill the beans from beta events, as they are not under NDA.

    Proffesions are just standard, farm XXX cloth, make XXX cloth boots, vice versa.

    Playing: AoC
    Played: WoW, GW, DF, VG, Runescape, LoTRO, AoC

  • Rockgod99Rockgod99 Member Posts: 4,640

     

    Gathering:

    Mining, Butchering, Foraging

     

    Crafts:

    Alchemist, Armorsmith, Artificer, Bowyer, Heavy & light weaponsmith, outfitter, Runecrafter

     

    Each character can choose three professions.

    Each craft requires two gathering as an example Armorsmiths require Mining and Butchering.

     

    You level the craft just like you would in WoW or lotro.

    Certain crafts like armorsmithing let you break down gear into crafting mats.

    As i leveled crafted items seemed on par with quest rewards and drops.

     

    thats all i know so far.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • SxadanaSxadana Member UncommonPosts: 39

    Originally posted by Vedstedsen

    We can actually spill the beans from beta events, as they are not under NDA. Proffesions are just standard, farm XXX cloth, make XXX cloth boots, vice versa.

    True but thats like crafting at lvl 27 wich is usualy easy like in most mmo's. Its hard to say how crafting is at 50, rare recipes drop possible? matterials maybe from raid instances? who knows

  • WizardBlackWizardBlack Member Posts: 156

    OK, how about the availability of nodes?

  • SxadanaSxadana Member UncommonPosts: 39

    De next betas are stress tests. So there wil be a huge population. Last beta i did find easy to get the nodes. Most people dont focus much in beta on crafting because of it beeing pointless and the charecters get deleted at launch.

     

    there respawn time seem descent

  • godzilr1godzilr1 Member UncommonPosts: 550

    one thing i did like was that crafters could tear apart gear.  so armorsmiths could  'disenchant" any and all plate/chain for mats.

    Also once in awhile in the Rifts you'll get  essences that you can throw into your recipes to make them a little better.  so you can make a plate chest piece with a 40 AC and 2STR, but you can add an essence with 4 STR, to make it a 6STR chest piece.

  • terroniterroni Member Posts: 935

    Metal nodes get gobbled up pretty quick, not many people bother on wood or flowers from what I've seen.

    You do daily quests to gain rep and to get currency to buy recipes.

    It is gather X mats, press craft, go afk. You can salvage armor and some weapons.

    You can place augments in crafted gear thereby modifying stats slightly. Crafted gear is below equal level gear.

    The only benefit I've seen in crafting is the ability to fill item slots at lower levels. You can make rings, necklaces, shoulders, etc prior to being able to get them any other way in game.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by WizardBlack
    I am very curious about the crafting side. What kind of crafting roles? Where you get the drops? How hard to level? How good is the gear versus quest/mobdropped/etc.? Is it enough to keep someone who is 'crafty' interested? Or is it AFK grind 50 shredded leather to neatly folded leather and then AFK fab up whatever item is cheapest on mats that still gives rank-up, only to dump them off at the nearest NPC vendor? Everyone humps the nodes dry all the time? Please feel free to compare to crafting systems of other games.


    I did Artificing, which used Mining and Foraging as the gathering skills. The supplies came from mining nodes and wood/plant nodes on the ground. Some supplies came from the weapon/armor crafting vendors.

    Leveling the professions was very similar to WoW. Make items and get points as you made the items. Some difference would be you can get daily crafting quests that give you mats for higher grade items. You can also disassemble your items to get some raw materials back out of them for making more items. If you made 50 items, you would do it AFK unless you wanted to sit there watching a progress bar go across the screen.

    The items I made filled slots on my character that I did not get from quest rewards at all, so the Artificing was very handy. Talking to some friends, their quest rewards vs crafted items was about 50/50. Quest items replaced crafted items and crafted items replaced quest rewards.

    You also have the option of adding a rift mat to a crafting recipe to enhance one stat on the resulting item. It's optional, so you wouldn't do it for items you were turning in for a quest, or for items you were making just to level your profession.

    The crafting is made to be in addition to everything else you're doing in the game. It's not made to be an activity in and of itself. It won't replace questing, rift hunting, dungeons, etc. as an activity in the game. You do all that stuff and you do crafting.

    Personally, I like Fallen Earth's option to have things craft while you're out doing quests or hunting stuff. I guess SW:ToR's minions would do the same thing. If you can be AFK while crafting, you may as well be able to go questing or something while crafting.

    It does serve the purpose of taking up time and space though.

    I can not remember winning or losing a single debate on the internet.

  • SmikisSmikis Member UncommonPosts: 1,045

    crafting is simple, bit of meh, takes times, and  is all about press button ,wait till its done, time waster

    as for gear, crafted gear got more endurance usually, so if you feel like tanking as any class really, you might wana craft shit, or if you wana pvp, there are some balanced stats gear too, its usuall green quality items , only blue quality recipes i saw was from reputation, but by the time you could get that, you would be 5-10 lvls above item

     

    if you interested just in crafting, and nothing else, rift is far from crafters game,  butchering is a mess, you can go with 0 hides, then get 100 in next 10 mins, second zone for defiant, lacks skinable animals badly , and ist just plainly unbalanced, if you wana lvl it up, you gota sit and grind mobs , i personally dont see my self wasting time on profesions on retail, crafting takes too long, esp, making hides into leather, and wise versa. you get like 50-100 of items, and you gota wait 5+ mins till its done. and stuff like that, iwont even mention constant bag space issues

  • St1ngraySt1ngray Member UncommonPosts: 8

    @terroni

    I guess it depends which crafting you are using. I can only say my experience with Outfitter / Runecrafter since that is all I have tried so far in the beta's. I found my crafting to be quite usefull all the way to level 27 so far. Playing a rogue character I completely re-outfitted my self 3 different times with the 3 different quality levels of leather gear I could make up to 110 skill in Outfitting. And since Outfitting only needs butchering as a gathering skill to gain the mats I took runecrafting and smashed every extra piece of leather gear i made for runecrafting mats. I only managed to run each of the first two instances once each though so maybe there is better gear in there i didn't managed to find yet. I did however do lots of rifts and got the best gear I could from the rift items / orbs.

  • terroniterroni Member Posts: 935

    I've done every crafting profession except runecrafter and quested/drop/rift/pvp gear is all better. I think what you find is that you get the lvl 19 quested item at lvl 21 or whatnot and crafting you can have it at 19.

    I know i wasted time to outfit my paladin with every piece of gear I could make and replaced it within a few hours of questing.

    It is really good for those that dont want to bother questing though. I think there will be a market to sell to rift chasers.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • TotecTotec Member Posts: 220

    What I know about crafting so far is that it is similar to the WoW, LotR style. Where you grab nodes, and then craft out basic gear at a workbench, loom, etc. There are a few points worth noting that might make Rift crafting just a bit different. 


    • There are rare nodes that have a very low spawn/drop rate and are used in more powerful recipes. 

    • There are factions that require you at higher levels to do crafting dailies to get the Bind on pickup recipes that are some of the best gear you can make.

    • There is a endowment system (forgot the real name they used) where you can attach certain plainer essence (small pieces of essence from one of the 6 plaines) to increase the stats of  anything you make. 

    • Currently you can only attach one essence to one item that you craft.

    • You must be the crafter of the item to endow it with essence.

    • Some of the essences are capable of making a magical (green) quality item equal to a rare (blue), or epic (purple) quality.

    • The high level items should bring in a good amount of coin on the auction house. 

    • In order to excel in one of the crafting professions you will need materials from 2 of the gathering professions.
  • centkincentkin Member RarePosts: 1,527

    Difficultywise Outfitting < Runecrafting < Artificing < Weaponsmithing < Armorsmithing < Alchemy

    Outfitting is easy because of the ease of gathering pelts and getting cloth from humanoids. 

    Runecrafting is easy only because you can break down all of the outfitting gear for comps.

    Artificing is medium because you can get both metal and wood and break down both to be re-crafted.

    Weaponsmithing is hard because most of it is metal (which is hard to get).

    Armorsmithing is very hard because ALL of it is metal but at least you can break down results to be re-crafted.

    Alchemy is exceedingly hard because you CANT break things down and specific flower nodes are quite hard to get enough of.

    ------

    Resultswise -- *ALL* of the best recipies come from either factions, pvp, or marks.  The rest of the recipies you get are for things like green armors.  The green armors are FINE at level 17 -- you can make yourself a full set and be better than you would normally be assuming you do not do dungeons or havent gotten lucky.  You can use things you get from rift battles to up a single stat on crafted goods.  Artificing is better at low levels only because there are almost no drops of say rings, and very few from questing.  Potions are kind of unique as except for some rift rewards, they fill a unique niche.  Runecrafting gives you small bonuses on armors/weapons you cant get any other way.  Outfitting bags are 6 slot when people can buy 8 slots off the vendors and 10 slots when 12 slot bags start to drop off monsters or are findable on rare vendors.  14 slot linen bags MIGHT be good at the mid-levels but it is yet to be seen if the 16 slots will drop off monsters in the next zone.

    In essence if you are light into crafting you might think it is hardly worthwhile because you are just crafting green stuff even if you get to high level.

    If you are HEAVY into crafting and specifically grinding factions to get the best recipies then you might get a different idea -- but there is the rub...  It is NICE to be able to harvest with your main and craft on a mule -- but if you do that you will not have the factions necessary to get the good recipies. 

Sign In or Register to comment.