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Well to start with I dont pvp I dont like pvp in fantasy games.
Then I have nothing against pvp it is fine as long as it dont halt the developers in the game development progress.Most people that play fantasy mmo's never wish to pvp so why not having pvp as a separate addon you can buy for the games where only those who buy the addon can pvp? Well I guess not many would buy those. When you read forums there are allways loads of those pvp threads wich is very strange since I dont think that more than 10-20% of the players like to pvp. When a new game is released then you get many pvp servers and imo that is becouse those who like pvp force their friends to also start on a pvp server.
Ok what I want to say is,make pvp to be an addon to the games where you can buy it or never see it.
Comments
This is an AWFUL idea, why should someone pay for content that YOU dont think should be included in a game?
Most games dont require you to pvp at all, and if they do then you should move along to another game if you really dislike it.
I dont play games that have a weak or non existant pvp system, its that simple.
While i understand some people like the (imo) boring grind to achieve nothing pve system, there are just as many people who like the occasion pvp or full non stop hardcore pvp.
weeee
Most people dont want any pvp in the game, those who want it shout out loud on all game forums so the developers think most of us want loads pvp in the games. When real pvp games are released not many play those, I guess only the most hardcore pvp gamers those that does not need to use the weekness of a game that is made to be pve to be able to kill some poor pve player that is wearing her harvesting gear. No please get rid of that in our games please.
Just because you do not like PvP, doesn't mean the majority of people do not like it. I think most people like having the option to PvP or PvE, depending on their mood.
It is fine when it is an option that does not halt the development of the game wich it does in most cases.
I think the reason this wouldnt work is because PvP doesn't work when it is tacked on in the end. It has to be thought of well in advance and incorporated correctly.
I do think that games need to quit trying to satisfy all audiences and just leave out things such as crafting, pvp, etc. if they don't plan on implementing them fully and/or correctly.
Drop the next-gen marketing and people will argue if the game itself has merit.
I agree with you but in so many games I have played the developers did nerv and change classes just for those to fit better in pvp, that made game less fun to play for those that dont like that playstile ande are playing to have fun in groups and raids with their friends.
I would have to agree with the OP. MMORPG's should have never been PVP centered, all that have been failed miserably. There is a whole other genre dedicated to those who love PVPing or griefing "Call of duty anyone? BFBC2? Medal of honor?" Anyway, I don't mind PVP in games like guild wars because it is seperated away from those who are actually playing the mmo for the world, not some silly okay I killed this guy 10 times deal. Now before someone says I'm a carebear and don't know what I'm talking about I'd like to add I played Lineage 2 and have been playing for years and that game is VERY PvP oriented but again it's seperated from those who pve for the most part and if you gank you get penalized for it as things should be. Games like Aion [Which I also play and enjoy] have no penalties for being an @$$hat and this is where the developers these days have gone which is a shame. Samething could be said about the PvE however, you get rewarded for carelessness, which in my eyes also needs to change. Keep PvP in FPS and remove it from MMORPGs or isolate it and you've got a winner.
Well to start with, I don't pve and don't like pve in fantasy games.
I have nothing against PVE. It's fine as long as it doesn't impede the developers in making a solid PVP game. Most people that I've seen in fantasy mmo's seem to play on PVP servers so based on this general information I'm going to slot everybody into the PVP crowd and believe that they infact don't wish to PVE what so ever. I think they should make the PVE aspect of these games a separate addon for those who wish to do it and charge them extra money. That way if I don't buy it I don't have to put up with it.....
Ok I can't do it anymore. I'm starting to sound like a pompous, self absorbed jerk. I don't get posts like the one I quoted simply because the games in question usually tell you well in advance that they will include PVP/PVE/crafting or whatever the complaint is. I don't go into games that are all PVE where you fight against AI all the time and complain how there's a lack of PVP and demand that it be added solely due to my wishes.
My advice OP is to just not play these games. If it has something you don't like, don't play it. It's what I do, and it's what any sane person would do. Otherwise, posts like yours just make you look like a self entitled prick telling everybody else how things should be based solely on your tastes.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
I'm not a PRO gamer yet In my opinion PVE and PVP must be included in one game. It gives the option for players to do what they really want and I do think having a new patch for an online game to have PVP would be a waste of effort and time. well that's just my opinion. cheers. Trying to a get a feel of this forum.
PvP is the only think that really gives me some entertainment and challenge and is satisfying at the end of day
Pve only exists to give the players a fake feeling of entairtenment and "win", no suprise since the majority of players stay offline or just "pve"
i wont go into detail since i have said that 100 times
Perhaps PvP is optional, as in you don't need to do it at all.
Still, a LOT of players want PvP since it's MUCH more fun than killing mindless monsters all day. Perhaps what you're saying is there shouldn't be Player-killing (PK)?
<TBA>
I enjoy PvE and PvP equally, and I agree, they should start off and remain largely separate games.
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Eve has failed miserably?
News to me.
Playing: FFXIV, EVE
Seems to me most gamers are fair weather PvPers. That is to say they want the option to flag for PvP, enter arenas, opt for battlegrounds, or zones where they can participate in PvP scenarios if they choose but not have to deal with PvP on a constant basis or have it be persistent throughout the entire game.
There is something to be said when classes are tweaked for PvE or PvP reasons that have unintended consequences to gameplay in the other facet of gameplay that was not the intention of the "fix". I don't see what the big deal is in a game offering both facets of gameplay assuming developers are up to the task of being able to deliver on them.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Isn't working on the PvP aspect, developing the game?
Just because its a portion you don't like, doesn't mean its bad for the MMOs total content package.
"This is an AWFUL idea, why should someone pay for content that YOU dont think should be included in a game?"
Let's turn that around: why should I, as a pure pvp player, be forced to pay for content I never will use?
Same thing.
I don't care about pvp myself, and seek out games where it can be totally optional without in any way nerfing myself or limiting what I can achieve.
As long as that's possible, I don't care if pvp exists and others have fun with it. I don't even care that the functionality is in part paid for with my subscription.
But your statement makes no sense, as the reverse is just as true or false.
yup, that's the way. PvP shouldn't be forced upon those who don't want it, either by making the entire game world/universe open pvp or by making zones that can't be avoided (iow, for which there are no viable alternatives) forced pvp.
e.g. some games have low level zones PvE but force you into PvP zones once you get to higher levels (levelling just gets impossible otherwise), or have required quests take you into PvP zones.
That shouldn't IMO be the case, at least not for games I'm willing to play for any length of time (sometimes I stumble upon one where it's not advertised that this is the case, so one only finds out after playing it to mid-level).
I'm not at all against PvP events or even zones, as long as I'm not forced to participate.
PVP is always optional. But it's up to the developer whether they offer the player the choice inside their game (opt-in PVP) or outside (quit that game; play another.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I agree with this post more than most in the thread. Dissatisfaction arises when too many differing playstyles are attempted to be included in one game. That being said, the only time I've ever had a decent time in level-based and moreso item-based progression MMOs is when everyone has the same level of gear and are at the same level, which I've only been in a handful of times.
As was said before FPS style games, be it CS or TF2 are far, far better genres for PvP than any MMO I've played. While there are maybe a couple of MMOs that have decent PvP, the great majority I've played either have PvP with absolutely no purpose or are encounters that come down to who has the largest group and that is very poor game design.
As has also been said in this thread, PvP always negatively impacts PvE abilities. There aren't nearly as many "balance issues" between classes in a game that doesn't push a PvP aspect.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Please provide examples of how a game designed from the core as a PvP game nerfed classes for PvE that was just tacked on to the game for the sake of variety. The continuous nerfing/buffing of abilities happens when those abilities/classes that were designed and balanced for PvE are used in an unintended way for PvP. This only happens in games where PvP wasn't the main focus, or in games where the playerbase is a mix of completely different playstyles and devs try to spread themselves too thin creating for all of them.
The answer is still niche games. Develop for only a few playstyles that mesh well and make content suitable for only those types.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Age of Conan is the best example, where PvP-Balancing hurts the PvE experience, bcs many changes only come for the PvP aspect but impact also PvE.
I stopped playing it therefore and also bcs they have no clue what a Necromancer is meant to be (in AoC its a bastard elemental mage).
Still have no understanding why the only game on the market, that had a very good working concept - DAOC - doesnt get a "TRUE" successor.
EvE is another working concept but it seems not possible to make a fantasy game out of that concept and its more a business/economy simulation in space with attrition warfare.
The new generation mmo with a good pve and pvp has still to come...
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I've not played AoC so I cannot comment, but WoW did indeed tack on PvP- there were no battlegrounds or arenas until much later than release. I'll follow that by saying they have spent considerable time and resources on PvP gameplay since then but originally PvP in WoW was just an ability to attack other players in the world, either by tagging yourself PVP or by playing on a server that allowed open PvP in almost all but the lowbie (lowbiest?) zones.
I've only spent a minute amount of time in LoTR:Os monster play but at least that seems to be a way to add a PvP aspect without having to mess with the PvE aspects.
That ability to attack other players in the open world was a pretty big selling point at the time. That was one of the factors that brought myself and quite a few others I knew to the game to get involved in battling other players over towns and cities. Certainly wasn't the only motivating factor but it was one of the many that did make it our new home. Hell, I'm not even a big PvP player and was still stoked about that.
Far as battlegrounds go. I could have sworn that was one of the things some players were balking about on the forums was that some were under the impression that some form of battlegrounds would even be in the game at launch. Some even going as far as trying to say the fact it wasn't was misadvertisement or fraud on Blizzard's part. Then again that was so long ago that I could be mistaking it for another game. I know they weren't around at launch, but I could have sworn that was because they simply weren't anywhere near ready at the time.
Far as arenas go. Yes, those weren't planned initally far as I know.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.