different games. DCUO is more a fast paced action game. COH is a RPG hero game.
COH will start out extremely slow in comparison to DCUO. But there is more stuff to do over the long term. Also the mission creator is extremely fun and gives you a surprising amount of options.
COH combat will not get even remotely as fast as DCUO combat till maybe mid 20s.
There really is not "which one is better" answer. The better question is "what are you looking for?"
City of Heroes combat is boring and dumb as crap. Its like playing WoW but with a super hero theme.
DCUO.
LOL didnt i just read a post by you in another thread saying you played WOW for 6 years. LMAO..i ...uh...well...oh nevermind.
Yeah thats exactly why i dont enjoy CO or CoH or Rift.
I didnt mean the combat itself is a horrible mechanic, after playing WoW that long i didnt wanna play it again in a new theme. DCUO did it right.
Not a horrible mechanic? you said "boring and dumb as crap. Like playing WOW" So you thought WOW's combat was boring and dumb so you played it for 6 years.
City of Heroes combat is boring and dumb as crap. Its like playing WoW but with a super hero theme.
DCUO.
LOL didnt i just read a post by you in another thread saying you played WOW for 6 years. LMAO..i ...uh...well...oh nevermind.
Yeah thats exactly why i dont enjoy CO or CoH or Rift.
I didnt mean the combat itself is a horrible mechanic, after playing WoW that long i didnt wanna play it again in a new theme. DCUO did it right.
Not a horrible mechanic? you said "boring and dumb as crap. Like playing WOW" So you thought WOW's combat was boring and dumb so you played it for 6 years.
lol Anyways...
Your attempt at an argument is very entertaining.
How bout the topic?
CoH sucks compared to DCUO.
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DCU is much better. COH's biggest problem is that you are rooted in place every time you launch a power which completely takes away any fluidness in combat. If you could move and use your powers in COH it'd be closer.
Frankly the horridly outdated character models in COH make it hard to play the game period anymore. They didn't even look that great when the game launched, by today's standards they are horrid. especially the hands.
This isn't really asking which one is better, just which one you found more fun. As a matter of fact just because someone picks one game, it's just an opinion. They found X more fun then Y. Not that X is better then Y.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I would say this argument should be relagated to things like mechanics, graphics, combat, etc. CoH has had years to add content so its not really fair to compare it straight up with a new game.
As for me, what I remember from CoH was the extreme lack of creativity that came with the instances, its probably improved since. But you had brown office building, grey warehouse and one other. Then again DCUO has a sports stadium whose inside is a top flight science research station which must have taken at least a year to build with no one noticing.
Story & Content - DCUO has a characters you already know, and they voice overs are nice, but so far, the missions are kinda repetetive. CoH has long long and often interrelated story archs. After playing for years, I probably know more about CoH characters than marvel or DC. CoH also has whole different universes to explore, praetoria most notably, but also City of Thorns caverns, time travel, floating island alien lands, Rikti. Regarding the amount of content CoH wins, but that's not a fair fight since it has been out longer.
Combat - DCUO is faster but much more limited. Weapon Weapon Weapon Weapon Weapon special move 1 to 6 Weapon Weapon Weapon Weapon Weapon Weapon. CoH is more traditional RPG combat and the primary and secondary class structure creates a lot more varied play. If you like alting a lot and more strategic proactive play CoH is better. If you like faster simpler but reactive DCUO.
PvP - having PvP servers to me is the main reason that DCUO might be more fun than CoH. PvP was an afterthought in CoH and it shows.
Graphics - Again, depends. DCUO is new and shiny but still seems to run smoothly on most systems. CoH is leaps and a building in a single bounds over DCUO in terms of character appearance customization, even considering when you've unlocked a lot of sets in DC. Frankly, DC limited it for limited PS3ers.
Social & Grouping- CoH. DCUO fails on social tools. They made the menus piss poor, again I imagine, for the PS3. This shouldn't be that hard to fix though. CoH has some of the best PUGing tools around: simple and effective search tools, mentoring, and mission difficulty scaling.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
DCU is much better. COH's biggest problem is that you are rooted in place every time you launch a power which completely takes away any fluidness in combat. If you could move and use your powers in COH it'd be closer.
Frankly the horridly outdated character models in COH make it hard to play the game period anymore. They didn't even look that great when the game launched, by today's standards they are horrid. especially the hands.
One could get around much of the locked in place powers with combat jump. I know I did on my scrapper. Though I didn't on other characters, as I didn't really feel the need to, or character theme made combat jump disagreeable to pick up.
Really though, when it was released CoH's combat was extremely fast paced. Hell it was released 7 months before WoW, so technically claiming CoH has WoW combat mechanics is silly and flat out wrong. But I degress. The combat is a signature of the tech limits at the time. People had to stay still when doing powers because there generally wasn't a whole lot of net bandwidth to play with. Add in animations costs for doubling the amount of animations of standing and running animations for powers and you just aren't going to move.
Nowadays though, I would like to see an update to the combat to allow movement, but They may sooner just make a CoH2 when it comes to an updating of a core mechanic like combat. Mainly because it may be viewed in the light of SWG's muck up, and how it'd drive psome players away from just the doomsayers.
Lets see. I played DCUO for about 5 hours, got kind of bored pretty quick. CoH started it all though, when you played that it was a fresh concept, and I spent hundreds of hours there.
Don't get me wrong, DCUO is polished and super fun, but there was just something about it, that made me feel a lack of freedom, that I had in CoH.
DCU is fun for a short while until the shine of clicky combat settles in. Then the shallowness of the game really comes through and that only takes the first free month to get there.
Also I wouldn't say it is a polished game by any stretch. No resizing the UI, horrible chat, grouping, guild tools, cut/pasted content all over the place, clucky awkward UI. It does the basic levels of a game and pretty much stops there. Polish is all the little things that come together to make everything much greater and DCU is still struggling with basic features without evey talking about how lifeless the cities feel.
I have four very happy years in CoH, its a great mmorpg and I have a lot of respect for it....but DCUO is, for me at least, a real evocation of the comicbook theme...its an online experience first and an mmo second and the most fun I have had online in a very long time. If you want a traditional mmo experience then CoH is the one, but if you have played XX mmo's to date and really started to see the sad lack of variety at their core and the sad failure they have in making their IP's come to life then DCUO is something else altogether, I doubt it will occupy me for another 4 years but tbh I dont actually want to be looking that far ahead in any game commitment. In the end two very entertianing but very different experiences.
And just to round out the set I think Champions Online fails to do anything well enough or different enough to waste any time or effort on, but it is free I guess (well a part of it is).
I think just about everything worthwhile has been said here but I will give you my view. I played COX for years and was in the originla COH beta and all that. I also played in the DCUO beta prior to launch and have one character of max level in DCUO now with others in the mide teens in level.
I played CO for a year or so as well and this is relevent to the discussion. I then went back to try COX when they released Going Rogue.
After playing CO I found going back to COH tough. It is graphically outdated and the combat is slow and sluggish in comparison. There is six years of content though and LOTS to do.
Now, stepping up to the pace of DCUO combat I cannot see myself ever playing COX again. Too darn slow paced for a super hero game now that I have had two tastes of more action oriented combat.
DCUO is light on content but promises susbstantial monthly updates. I have not experienced nearly everything yet in DCUO but I do find it to be fun. The graphics are great and I enjoy the storylines often fighting side by side, or against, well known DC characters with excellent voice acting usually by people who play these characters in animated shows (IE Mark Hammil as the Joker).
I would go with DCUO but you may run out of stuff in a couple of months if the devs don't stay on the ball with new, fresh content.
DCUO for me. I've tried CoH in the past but I never can get myself past the outdated graphics and sluggish gameplay. It's too traditional. Same problem with CO (and the horrible lag). DCUO mainly is fun because it does not feel like the same old I've done in every whack-a-mole mmorpg in the last 10 years.
So it's just a matter of if sony can update the game and add to it with enough haste now, I mean, to keep me going
I'd have to say CoH. DCU just feels like a single-person shoot'em up. And no game I have played can beat the group mechanics in CoH. Sure it's a bit dated by today's standards, but I would choose it any day over a boring game that lacks any sort of a community.
I got more fun out of CoH in its beginning than I did DCUO. At present, 7 years later, I still get better-valued fun out of CoH. Let's see how DCUO looks in 6 months when the launch issues are figured out and they have 6 months of free content pushed down.
Comments
In my opinion? City of heroes/villians, easy, really no contest to me.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Not even close. COH
Wrong! DCUO all the way....
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Huge CoH fan here. Also been loving DC.
I have to go with - can't answer. DC has not had anytime to add updates where CoH has had, hmmm 6 years?
City of Heroes combat is boring and dumb as crap. Its like playing WoW but with a super hero theme.
DCUO.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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LOL didnt i just read a post by you in another thread saying you played WOW for 6 years. LMAO..i ...uh...well...oh nevermind.
Yeah thats exactly why i dont enjoy CO or CoH or Rift.
I didnt mean the combat itself is a horrible mechanic, after playing WoW that long i didnt wanna play it again in a new theme. DCUO did it right.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Twitch Facebook Twitter
different games. DCUO is more a fast paced action game. COH is a RPG hero game.
COH will start out extremely slow in comparison to DCUO. But there is more stuff to do over the long term. Also the mission creator is extremely fun and gives you a surprising amount of options.
COH combat will not get even remotely as fast as DCUO combat till maybe mid 20s.
There really is not "which one is better" answer. The better question is "what are you looking for?"
Not a horrible mechanic? you said "boring and dumb as crap. Like playing WOW" So you thought WOW's combat was boring and dumb so you played it for 6 years.
lol Anyways...
Your attempt at an argument is very entertaining.
How bout the topic?
CoH sucks compared to DCUO.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Twitch Facebook Twitter
I'd say CoX.
But really, CoX has more in common with fantasy MMO's than it does DCUO, so the comparison isn't very fair.
DCU is much better. COH's biggest problem is that you are rooted in place every time you launch a power which completely takes away any fluidness in combat. If you could move and use your powers in COH it'd be closer.
Frankly the horridly outdated character models in COH make it hard to play the game period anymore. They didn't even look that great when the game launched, by today's standards they are horrid. especially the hands.
This isn't really asking which one is better, just which one you found more fun. As a matter of fact just because someone picks one game, it's just an opinion. They found X more fun then Y. Not that X is better then Y.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I would say this argument should be relagated to things like mechanics, graphics, combat, etc. CoH has had years to add content so its not really fair to compare it straight up with a new game.
As for me, what I remember from CoH was the extreme lack of creativity that came with the instances, its probably improved since. But you had brown office building, grey warehouse and one other. Then again DCUO has a sports stadium whose inside is a top flight science research station which must have taken at least a year to build with no one noticing.
What game is the most fun?
Depends what you find fun:
Story & Content - DCUO has a characters you already know, and they voice overs are nice, but so far, the missions are kinda repetetive. CoH has long long and often interrelated story archs. After playing for years, I probably know more about CoH characters than marvel or DC. CoH also has whole different universes to explore, praetoria most notably, but also City of Thorns caverns, time travel, floating island alien lands, Rikti. Regarding the amount of content CoH wins, but that's not a fair fight since it has been out longer.
Combat - DCUO is faster but much more limited. Weapon Weapon Weapon Weapon Weapon special move 1 to 6 Weapon Weapon Weapon Weapon Weapon Weapon. CoH is more traditional RPG combat and the primary and secondary class structure creates a lot more varied play. If you like alting a lot and more strategic proactive play CoH is better. If you like faster simpler but reactive DCUO.
PvP - having PvP servers to me is the main reason that DCUO might be more fun than CoH. PvP was an afterthought in CoH and it shows.
Graphics - Again, depends. DCUO is new and shiny but still seems to run smoothly on most systems. CoH is leaps and a building in a single bounds over DCUO in terms of character appearance customization, even considering when you've unlocked a lot of sets in DC. Frankly, DC limited it for limited PS3ers.
Social & Grouping- CoH. DCUO fails on social tools. They made the menus piss poor, again I imagine, for the PS3. This shouldn't be that hard to fix though. CoH has some of the best PUGing tools around: simple and effective search tools, mentoring, and mission difficulty scaling.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
One could get around much of the locked in place powers with combat jump. I know I did on my scrapper. Though I didn't on other characters, as I didn't really feel the need to, or character theme made combat jump disagreeable to pick up.
Really though, when it was released CoH's combat was extremely fast paced. Hell it was released 7 months before WoW, so technically claiming CoH has WoW combat mechanics is silly and flat out wrong. But I degress. The combat is a signature of the tech limits at the time. People had to stay still when doing powers because there generally wasn't a whole lot of net bandwidth to play with. Add in animations costs for doubling the amount of animations of standing and running animations for powers and you just aren't going to move.
Nowadays though, I would like to see an update to the combat to allow movement, but They may sooner just make a CoH2 when it comes to an updating of a core mechanic like combat. Mainly because it may be viewed in the light of SWG's muck up, and how it'd drive psome players away from just the doomsayers.
City Of Heroes
COH, yeah before issue 5, combat was fast paced. Not everyone prefers the fast paced action arcade-ish type game that DCUO has.
Lets see. I played DCUO for about 5 hours, got kind of bored pretty quick. CoH started it all though, when you played that it was a fresh concept, and I spent hundreds of hours there.
Don't get me wrong, DCUO is polished and super fun, but there was just something about it, that made me feel a lack of freedom, that I had in CoH.
PLAY WURM ONLINE!! www.wurmonline.com
DCU is fun for a short while until the shine of clicky combat settles in. Then the shallowness of the game really comes through and that only takes the first free month to get there.
Also I wouldn't say it is a polished game by any stretch. No resizing the UI, horrible chat, grouping, guild tools, cut/pasted content all over the place, clucky awkward UI. It does the basic levels of a game and pretty much stops there. Polish is all the little things that come together to make everything much greater and DCU is still struggling with basic features without evey talking about how lifeless the cities feel.
I have four very happy years in CoH, its a great mmorpg and I have a lot of respect for it....but DCUO is, for me at least, a real evocation of the comicbook theme...its an online experience first and an mmo second and the most fun I have had online in a very long time. If you want a traditional mmo experience then CoH is the one, but if you have played XX mmo's to date and really started to see the sad lack of variety at their core and the sad failure they have in making their IP's come to life then DCUO is something else altogether, I doubt it will occupy me for another 4 years but tbh I dont actually want to be looking that far ahead in any game commitment. In the end two very entertianing but very different experiences.
And just to round out the set I think Champions Online fails to do anything well enough or different enough to waste any time or effort on, but it is free I guess (well a part of it is).
I think just about everything worthwhile has been said here but I will give you my view. I played COX for years and was in the originla COH beta and all that. I also played in the DCUO beta prior to launch and have one character of max level in DCUO now with others in the mide teens in level.
I played CO for a year or so as well and this is relevent to the discussion. I then went back to try COX when they released Going Rogue.
After playing CO I found going back to COH tough. It is graphically outdated and the combat is slow and sluggish in comparison. There is six years of content though and LOTS to do.
Now, stepping up to the pace of DCUO combat I cannot see myself ever playing COX again. Too darn slow paced for a super hero game now that I have had two tastes of more action oriented combat.
DCUO is light on content but promises susbstantial monthly updates. I have not experienced nearly everything yet in DCUO but I do find it to be fun. The graphics are great and I enjoy the storylines often fighting side by side, or against, well known DC characters with excellent voice acting usually by people who play these characters in animated shows (IE Mark Hammil as the Joker).
I would go with DCUO but you may run out of stuff in a couple of months if the devs don't stay on the ball with new, fresh content.
DCUO for me. I've tried CoH in the past but I never can get myself past the outdated graphics and sluggish gameplay. It's too traditional. Same problem with CO (and the horrible lag). DCUO mainly is fun because it does not feel like the same old I've done in every whack-a-mole mmorpg in the last 10 years.
So it's just a matter of if sony can update the game and add to it with enough haste now, I mean, to keep me going
I'd have to say CoH. DCU just feels like a single-person shoot'em up. And no game I have played can beat the group mechanics in CoH. Sure it's a bit dated by today's standards, but I would choose it any day over a boring game that lacks any sort of a community.
I got more fun out of CoH in its beginning than I did DCUO. At present, 7 years later, I still get better-valued fun out of CoH. Let's see how DCUO looks in 6 months when the launch issues are figured out and they have 6 months of free content pushed down.