I have been, at times, completely awestruck by the skill of some opponents and friends in PVP in EVE. The knowledge of the game, quick thinking, actions under pressure, and sheer superiority against oppenents in ships that should have won has convinced me EVE takes an incredible amount of skill to be good at the PVP.
Saying that EVE takes no skill or wits in pvp combat is a redicilous opinion showing a marked unfamiliarity with that side of the game, or the game in general.
this.
However, the large scale battles in Eve, (and in Aion, while we're mentioning it) were/are so terribly laggy that it doesn't matter how much skill or knowledge the player has as much as the importance of good bandwidth and system specs.
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
I like when combat is an interesting match of wits and skill with my opponent. Completely different from what you find in DF/EVE.
I have been, at times, completely awestruck by the skill of some opponents and friends in PVP in EVE. The knowledge of the game, quick thinking, actions under pressure, and sheer superiority against oppenents in ships that should have won has convinced me EVE takes an incredible amount of skill to be good at the PVP.
Saying that EVE takes no skill or wits in pvp combat is a redicilous opinion showing a marked unfamiliarity with that side of the game, or the game in general.
I've been in several even numbered fights, be it one versus one, or similar small fleets and above. I have never thought to myself that the other player won due to them grinding more isk. I have also never felt that the fight was pre-determined. I have felt that it was determined by my or my opponents mistakes during the battle.
Also, fleets can and have often killed other fleets larger in number, within reason. And before you come back and say "But what if they have hundereds more than you?!" I will simply say that were it WoW, Aion, or any other fantasy game where your group was outnumbered by hundereds, you too would lose.
You also forgot that the thread title is not "Best large-scale PVP" but is, in part, "Largest scale PvP". It is barely debatable. EVE has battles larger than other games have on their entire shard.
I have lost ships in Eve to people I had a large advantage over because I either hesitated or selected the wrong course of action. Of all these games Eve is more a kin to flying a fighter plane. You have to be able absorb large amounts of info flowing from multiple sources at once. Process that data based on experience and intuition and commit immediately to a course of action. This applies to both fighting on the grid as a gang mate and coordinating a fleet as an FC across multiple star systems. It is not a game for the faint of heart or the slow to act.
The Zerg as he calls it is easily defeated the same way malitias are. With fast moving calvery that hits quick and hard then fades away...rinse and repeat. In Eve the Zerg is NOT an I win button. Example, Bruce alliance pitch fork zergs vs Pandemic Leagion nanoHACs. The pitch fork zerg lost...badly...over and over.
I like when combat is an interesting match of wits and skill with my opponent. Completely different from what you find in DF/EVE.
I have been, at times, completely awestruck by the skill of some opponents and friends in PVP in EVE. The knowledge of the game, quick thinking, actions under pressure, and sheer superiority against oppenents in ships that should have won has convinced me EVE takes an incredible amount of skill to be good at the PVP.
Saying that EVE takes no skill or wits in pvp combat is a redicilous opinion showing a marked unfamiliarity with that side of the game, or the game in general.
I've been in several even numbered fights, be it one versus one, or similar small fleets and above. I have never thought to myself that the other player won due to them grinding more isk. I have also never felt that the fight was pre-determined. I have felt that it was determined by my or my opponents mistakes during the battle.
Also, fleets can and have often killed other fleets larger in number, within reason. And before you come back and say "But what if they have hundereds more than you?!" I will simply say that were it WoW, Aion, or any other fantasy game where your group was outnumbered by hundereds, you too would lose.
You also forgot that the thread title is not "Best large-scale PVP" but is, in part, "Largest scale PvP". It is barely debatable. EVE has battles larger than other games have on their entire shard.
I was about to add something similar, thanks for the post.
When I read comments like "...personally I feel it's sort of a joke to call it "PVP" when fights are completely pre-determined like they are in DF or EVE...", it's crystal clear that that person has only grazed the surface of these games or not even played them in the first place.
If you're looking for large-scale quality PVP, EVE and Darkfall are your best choices for the time being.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
When I read comments like "...personally I feel it's sort of a joke to call it "PVP" when fights are completely pre-determined like they are in DF or EVE...", it's crystal clear that that person has only grazed the surface of these games or not even played them in the first place.
If you're looking for large-scale quality PVP, EVE and Darkfall are your best choices for the time being.
This too.
But yeah, if you really are wondering what the largest scale PvP is (active MMO's) , the answer is simply EVE and Darkfall.
If you are only wondering what the "best" pvp is, I think you'll have to describe what would be 'best'. I assume you mean, most fun, best performing (low lag), and most accessible... You're pretty much left with some low par choices if that's the case, because the more accessible pvp is in a game, the less it's going to 'matter' whether you win or lose, and it means there will be more people over-exploiting the flavor of the month tactics and class builds.
The accessible, smooth running and consistent pvp games imo:
Warhammer - Aion - World of Warcraft - CoH/CoV - Age of Conan
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
You also forgot that the thread title is not "Best large-scale PVP" but is, in part, "Largest scale PvP". It is barely debatable. EVE has battles larger than other games have on their entire shard.
That part isn't debatable at all. EVE wins hands-down.
But you also forgot that the title of the thread is "Largest scale PVP/Best PVP".
Another factor worth considering is how frequently PVP actually happens. In EVE you PVP a mere fraction of the time that you spend PVPing in a real PVP game.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
You also forgot that the thread title is not "Best large-scale PVP" but is, in part, "Largest scale PvP". It is barely debatable. EVE has battles larger than other games have on their entire shard.
That part isn't debatable at all. EVE wins hands-down.
But you also forgot that the title of the thread is "Largest scale PVP/Best PVP".
Another factor worth considering is how frequently PVP actually happens. In EVE you PVP a mere fraction of the time that you spend PVPing in a real PVP game.
wait... what?? Where did you get this idea?
Ok, if you're into PVE, then yeah, sure, PvP is a fraction of your time... But if you play Eve FOR the pvp, and are a capable, learned pilot, who isn't affraid to communicate with the community (yes, a lot of people complain that they actually have to talk to others in EVE instead of hitting buttons to put them in queues and 'finders'), then you can be in pvp battles 100% of the time. (assuming you can afford the losses.)
When I was in lowsec pirate corporations, I would log in, "x" up for fleet invite, choose a ship, undock, fly to rally point (somewhere within a commonly used pipe, like between 0.0 and a highsec market hub), and join in on nonstop pvp-griefing for as long as I decided to be online. That is the shady pvp, imo... so I don't pirate (much) anymore. I also tried the pvp-only alliance Red vs Blue (or maybe not a true alliance? maybe just a managed organization of players) and within that, you can choose to be in Red Federation or Blue Federation. Both were corps dedicated to fighting the opposite side. All day. Every day. small scale to large scale combat. Let's not forget 0.0 alliances that fight over sovereignty an an almost constant basis. Sheesh... again, I get the feeling that 'someone' hasn't really looked into the game beyond the trial period. That, or 'someone' simply can't grasp the concept of sandbox, because in this sandbox, you can fight all day, or never. Your choice.
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
Rising Force online had some very fun, very large scale PvP that I have to rank up there with my PvP fights in AC, SB, DF, Dark Age of Camelot and Eve. I can't believe some people answered WoW PvP....what?
For biggest fights that I've personally been in it's been Rising Force with a few hundred player on 3 different sides. The most fun pvp would probably be some of the smaller 20-25 people groups in Shadowbane.
What others have said about Eve is completely true, I'm still learning it so i can't say to much about it. It's easy to see that just selecting a target and hitting orbit at a certain distance is not the way to win a fight.
You also forgot that the thread title is not "Best large-scale PVP" but is, in part, "Largest scale PvP". It is barely debatable. EVE has battles larger than other games have on their entire shard.
That part isn't debatable at all. EVE wins hands-down.
But you also forgot that the title of the thread is "Largest scale PVP/Best PVP".
Another factor worth considering is how frequently PVP actually happens. In EVE you PVP a mere fraction of the time that you spend PVPing in a real PVP game.
wait... what?? Where did you get this idea?
Ok, if you're into PVE, then yeah, sure, PvP is a fraction of your time... But if you play Eve FOR the pvp, and are a capable, learned pilot, who isn't affraid to communicate with the community (yes, a lot of people complain that they actually have to talk to others in EVE instead of hitting buttons to put them in queues and 'finders'), then you can be in pvp battles 100% of the time. (assuming you can afford the losses.)
When I was in lowsec pirate corporations, I would log in, "x" up for fleet invite, choose a ship, undock, fly to rally point (somewhere within a commonly used pipe, like between 0.0 and a highsec market hub), and join in on nonstop pvp-griefing for as long as I decided to be online. That is the shady pvp, imo... so I don't pirate (much) anymore. I also tried the pvp-only alliance Red vs Blue (or maybe not a true alliance? maybe just a managed organization of players) and within that, you can choose to be in Red Federation or Blue Federation. Both were corps dedicated to fighting the opposite side. All day. Every day. small scale to large scale combat. Let's not forget 0.0 alliances that fight over sovereignty an an almost constant basis. Sheesh... again, I get the feeling that 'someone' hasn't really looked into the game beyond the trial period. That, or 'someone' simply can't grasp the concept of sandbox, because in this sandbox, you can fight all day, or never. Your choice.
I think Axehilt could have been referring to the downtime in EVE that can happen. Waiting for fleets to get organized or travel times perhaps. Compared to a PVP-centric game like League of Legends, yeah I can understand his sentiment.
That said, the "Best PvP" is entirely what each of us prefers and finds to be the best. That's why we're here, to discuss our opinion on that subjective matter
Is darkfall seeing much improvement in terms of patches? I haven't tried it yet, and I'm curious about how post-launch development is going.
You also forgot that the thread title is not "Best large-scale PVP" but is, in part, "Largest scale PvP". It is barely debatable. EVE has battles larger than other games have on their entire shard.
That part isn't debatable at all. EVE wins hands-down.
But you also forgot that the title of the thread is "Largest scale PVP/Best PVP".
Another factor worth considering is how frequently PVP actually happens. In EVE you PVP a mere fraction of the time that you spend PVPing in a real PVP game.
wait... what?? Where did you get this idea?
Ok, if you're into PVE, then yeah, sure, PvP is a fraction of your time... But if you play Eve FOR the pvp, and are a capable, learned pilot, who isn't affraid to communicate with the community (yes, a lot of people complain that they actually have to talk to others in EVE instead of hitting buttons to put them in queues and 'finders'), then you can be in pvp battles 100% of the time. (assuming you can afford the losses.)
When I was in lowsec pirate corporations, I would log in, "x" up for fleet invite, choose a ship, undock, fly to rally point (somewhere within a commonly used pipe, like between 0.0 and a highsec market hub), and join in on nonstop pvp-griefing for as long as I decided to be online. That is the shady pvp, imo... so I don't pirate (much) anymore. I also tried the pvp-only alliance Red vs Blue (or maybe not a true alliance? maybe just a managed organization of players) and within that, you can choose to be in Red Federation or Blue Federation. Both were corps dedicated to fighting the opposite side. All day. Every day. small scale to large scale combat. Let's not forget 0.0 alliances that fight over sovereignty an an almost constant basis. Sheesh... again, I get the feeling that 'someone' hasn't really looked into the game beyond the trial period. That, or 'someone' simply can't grasp the concept of sandbox, because in this sandbox, you can fight all day, or never. Your choice.
I think Axehilt could have been referring to the downtime in EVE that can happen. Waiting for fleets to get organized or travel times perhaps. Compared to a PVP-centric game like League of Legends, yeah I can understand his sentiment.
That said, the "Best PvP" is entirely what each of us prefers and finds to be the best. That's why we're here, to discuss our opinion on that subjective matter
Is darkfall seeing much improvement in terms of patches? I haven't tried it yet, and I'm curious about how post-launch development is going.
I certainly have a hard time believing the guy's "constant" pirate griefing was truly constant. Travel time, searching, or waiting would be a huge chunk of playtime.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I think Axehilt could have been referring to the downtime in EVE that can happen. Waiting for fleets to get organized or travel times perhaps. Compared to a PVP-centric game like League of Legends, yeah I can understand his sentiment.
That said, the "Best PvP" is entirely what each of us prefers and finds to be the best. That's why we're here, to discuss our opinion on that subjective matter
Is darkfall seeing much improvement in terms of patches? I haven't tried it yet, and I'm curious about how post-launch development is going.
I think I can understand that, ok. My appologies, Axehilt. I didn't mean to sound antagonizing, but after hearing some of the FALSE statements and assessments of Eve so many times, I guess I've become a little guarded about it.
The downtime can be a bit much if you're not already set up to log in and fight, I can't argue that. But that's a sandbox. Eve or not, sandboxes don't usually just teleport you into pvp matches.
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
To be honest, the travel time can get annoying sure. I once did around 150 jumps in a freighter in one day. It took a while. I must say though, the travel time at least is important to have. It makes the game work, especially when you do a suprise attack and defenders have to scramble from all over to get to you.
I also think the "hunt" for targets in solo/small pvp is fun! It might not be actual combat, but it can lead to that, and it can be intense for me at least.
Again, it really comes down to preference. These things may, in someone's mind, make EVE PvP the best, or better than another game, or it could make it far worse.
You also forgot that the thread title is not "Best large-scale PVP" but is, in part, "Largest scale PvP". It is barely debatable. EVE has battles larger than other games have on their entire shard.
That part isn't debatable at all. EVE wins hands-down.
But you also forgot that the title of the thread is "Largest scale PVP/Best PVP".
Another factor worth considering is how frequently PVP actually happens. In EVE you PVP a mere fraction of the time that you spend PVPing in a real PVP game.
When I was in a nullsec alliance there was PVP going on every day almost all day. I was more of a carebear/PVE type player in EVE and spend most of my time doing mining and manufacturing, but I could do that because our alliance always had PVP action happening. If it wasnt large scale fleet battles there was plenty of small fleet roams, pipeline bottlenecks, station seiges. Its jsut a amtter of getting involved and finding a corp that is active in alliance politics.
Attempts were made to have probably upwords of 250+ vs. 250+, but sadly the servers couldn't deal with that amount of people at launch in the same area and prompted server crashes.
I want my midgard keep that us lvl 5-30 hibbies took before the zone crashed! Give it to us!
I am entitled to my opinions, misspellings, and grammatical errors.
I have to say Darkfall, played the rest but the pvp in Darkfall once your able to partake after the grindcore, it is simply the best nothing is even close. Eve in its own right for sci-fi mmos is probably #1, but Darkfall definitely takes the top of the mmo pack for large scale pvp.
im yet to experience a large scale battle that is not only persistant, but contributes various dynamics being focused on one persistant goal.
some one can go on a ground battle, then minutes later be in the air, which transitions into a aerial drop to a inside interior (towers or base itself) or outside key location (steep AA position, large bridge) just to perhaps end it off back to a ground game of either driving vehicles, or ninja infiltration on 1 continent(planet) perhaps the size of half a average mmo world -- all this happening in 1 day, in the same battle. no instances included.
Yeah, I'm sticking with Planetside. Second best PvP I ever had was in DAoC.
Planetside though is just unrivaled to me. The fact that even as a ground trooper your choice of tactics ranges from the usual shooter fare to the considerably more specialized, like the MAX suits and the full on hackers and engineers, lends itself greatly to freedom of gameplay. Then you stack on the more unique weapons, the plethora of different utility and warfare vehicles for land and air, facility network, and player enhancements and you have a sprawling and very varied battlefield raging across not just one base, but multiple in a bid for control of a continent or more.
The fact that this is a game that has full on mortar siege weapons, not just siege weapons like catapults (or in a modern/sci-fi case tanks) you have to park outside a base, but one's you park at an entirely different base and have to paint targets a mile or so away for it to fire at, makes it stand to show just how big the battles can get in Planetside.
EDIT: I loved being able to hop in a mossy and follow along with those huge blue energy balls those mortar vehicles lobbed. It was just awesome and daunting to see those looming in the sky right before they splattered the walls and open areas/courts of facilities.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Shadowrun just cuz it had such a great player built feel to it's wilds.
I literally saw people's months of work get systematically torn apart in 3 day long sieges. How cool is that?! It sounds awful and I was even on the losing end, but we rallied and stepped our game up in a new direction.
Truly, the larger the scale and the use of tactics to achieve victory or thwart such attempts as your personal stake has to be something desirable to those who are truly competitive in spirit.
It was beyond FPS as people who dislike pvp tend to say (just play counterstrike). The world was persistent, the work was real, and thousands of players were involved.
Going off of what the OP is asking it sounds as though he is asking what the CURRENT best MMO is for FPS type combat thus leaving out games such as WoW and EVE because they are more based around pressing 1 - 10 instead of literally controlling each and every attack with a mouse click.
Keeping that in mind DARKFALL wins hands down. Every movement, every click and even the direction you're facing / aiming matters. One mistake could and can get you killed.
I am the leader of GPS, a clan at war with the whole server. I spend every waking moment of my time playing in PVP... never gets boring or old... and no fight is ever the same.
Some of my best PvP memories are from DAoC and Planetside. Both large scale and fun. Relic battles were awesome in DAoC. The sheer number of people needed to take a relic. Planetside was always fun in the early days. My best buddies and I would get on ventrillo and go to town. We would take turns driving vehicles and gunning down people.
Of current games I've played....LOL and DCUO. LOL is competitive and fun. DCUO has provided some decent sized battles thus far. Nothing huge, but there were at least very fun.
If I played EvE or Darkfall I would probably think they were great for what they are...I just couldn't get into Eve. I got bored mining and jumping back to base to try and make money. I gave up after a couple weeks. Logging in and mining for hours just wasn't fun. I tried the trial for Darkfall. It wasn't bad. I just decided to play other games with friends.
Eve online, though amazingly fun, and possibly the best MMO in current existence simply isn't the prime example when you think of PvP. The battle are huge, and intense but don't function as a gladiator PvP game which is what we all talking about. When I originally read the post I understood why EvE would not be considered due to the nature of it's combat. Just as Auto Assault would not fit into the description. Technically it's true that players are fighting other players - but in the context of this thread we are talking about body to body WASD combat on a plain with gravity. That said, EvE is by far the best in terms server stability, and game balance. A person skill drives the strategy into a win or lose scenario 100% of the time.
If your like me though, you are looking for something with a faster pace. Something that feeds the hunger to spill the blood of your enemies. I have played most of the MMO's spoke of to max level, except for Lineage II (The grind, oh the grind) and I must say I am rather disappointed with all of them. Why is it so hard for these developers to give the gamers what they want? Planetside was damn close but even so it fell short. I was hoping with: Huxley, Mortal Online, APB, Global Agenda, Earthrise, Aion, Tera, Rift, Champions Online, and games like crime craft (lol) someone would hit the nail on the freaking head. So far I have played a majority of those games only to be disappointed with one angle or another. Global Agenda had the combat down but the rest of the game was a giant room (haven’t played in since the patches). Mortal was like playing a really bad oblivion multiplayer mod. APB almost made me throw my screen out of my window when I got stunned with a *shotgun* from so far away I had to turn up my viewing distance. I am a glass half full kind of guy, but most games that claimed to have good PvP have disappointed me when their shine wore off and the imbalances showed through. Champions was the worst, I played that game like Stevie wonder played the piano. After a month it was just like CoH, a giant chat room where people have super powers and the exact same build. I'm not saying these are bad games, just that in terms of PvP they didn't deliver the experience I and a lot of other people are looking for.
If you can't tell I am a huge fan of the MMO/Shooter hybrid when it comes to PvP. I can't wait to try Tera, and Earthrise. I hope they deliver on their promises but I have already seen footage of Earthrise, and it's performance is lacking, who makes a beta video with that much server lag?
Props to some of the games like DAoC, Planetside and Darkfall for giving us glimpses at PvP eden. It will happen one day.
Originally posted by Greymoor Alterac Valley in the early WoW days was brilliant but they seemed to have fucked it up somehow.
This. 100 times this!
AV was so badass back at 60 and even in early BC...way to go blizz... I hear the new WG type thing in Cata is really good though. Would like to test it though I'm not sure about actually buying Cata to do that haha
Comments
this.
However, the large scale battles in Eve, (and in Aion, while we're mentioning it) were/are so terribly laggy that it doesn't matter how much skill or knowledge the player has as much as the importance of good bandwidth and system specs.
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
I have lost ships in Eve to people I had a large advantage over because I either hesitated or selected the wrong course of action. Of all these games Eve is more a kin to flying a fighter plane. You have to be able absorb large amounts of info flowing from multiple sources at once. Process that data based on experience and intuition and commit immediately to a course of action. This applies to both fighting on the grid as a gang mate and coordinating a fleet as an FC across multiple star systems. It is not a game for the faint of heart or the slow to act.
The Zerg as he calls it is easily defeated the same way malitias are. With fast moving calvery that hits quick and hard then fades away...rinse and repeat. In Eve the Zerg is NOT an I win button. Example, Bruce alliance pitch fork zergs vs Pandemic Leagion nanoHACs. The pitch fork zerg lost...badly...over and over.
I was about to add something similar, thanks for the post.
When I read comments like "...personally I feel it's sort of a joke to call it "PVP" when fights are completely pre-determined like they are in DF or EVE...", it's crystal clear that that person has only grazed the surface of these games or not even played them in the first place.
If you're looking for large-scale quality PVP, EVE and Darkfall are your best choices for the time being.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
This too.
But yeah, if you really are wondering what the largest scale PvP is (active MMO's) , the answer is simply EVE and Darkfall.
If you are only wondering what the "best" pvp is, I think you'll have to describe what would be 'best'. I assume you mean, most fun, best performing (low lag), and most accessible... You're pretty much left with some low par choices if that's the case, because the more accessible pvp is in a game, the less it's going to 'matter' whether you win or lose, and it means there will be more people over-exploiting the flavor of the month tactics and class builds.
The accessible, smooth running and consistent pvp games imo:
Warhammer - Aion - World of Warcraft - CoH/CoV - Age of Conan
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
That part isn't debatable at all. EVE wins hands-down.
But you also forgot that the title of the thread is "Largest scale PVP/Best PVP".
Another factor worth considering is how frequently PVP actually happens. In EVE you PVP a mere fraction of the time that you spend PVPing in a real PVP game.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
wait... what?? Where did you get this idea?
Ok, if you're into PVE, then yeah, sure, PvP is a fraction of your time... But if you play Eve FOR the pvp, and are a capable, learned pilot, who isn't affraid to communicate with the community (yes, a lot of people complain that they actually have to talk to others in EVE instead of hitting buttons to put them in queues and 'finders'), then you can be in pvp battles 100% of the time. (assuming you can afford the losses.)
When I was in lowsec pirate corporations, I would log in, "x" up for fleet invite, choose a ship, undock, fly to rally point (somewhere within a commonly used pipe, like between 0.0 and a highsec market hub), and join in on nonstop pvp-griefing for as long as I decided to be online. That is the shady pvp, imo... so I don't pirate (much) anymore. I also tried the pvp-only alliance Red vs Blue (or maybe not a true alliance? maybe just a managed organization of players) and within that, you can choose to be in Red Federation or Blue Federation. Both were corps dedicated to fighting the opposite side. All day. Every day. small scale to large scale combat. Let's not forget 0.0 alliances that fight over sovereignty an an almost constant basis. Sheesh... again, I get the feeling that 'someone' hasn't really looked into the game beyond the trial period. That, or 'someone' simply can't grasp the concept of sandbox, because in this sandbox, you can fight all day, or never. Your choice.
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
Rising Force online had some very fun, very large scale PvP that I have to rank up there with my PvP fights in AC, SB, DF, Dark Age of Camelot and Eve. I can't believe some people answered WoW PvP....what?
For biggest fights that I've personally been in it's been Rising Force with a few hundred player on 3 different sides. The most fun pvp would probably be some of the smaller 20-25 people groups in Shadowbane.
What others have said about Eve is completely true, I'm still learning it so i can't say to much about it. It's easy to see that just selecting a target and hitting orbit at a certain distance is not the way to win a fight.
I think Axehilt could have been referring to the downtime in EVE that can happen. Waiting for fleets to get organized or travel times perhaps. Compared to a PVP-centric game like League of Legends, yeah I can understand his sentiment.
That said, the "Best PvP" is entirely what each of us prefers and finds to be the best. That's why we're here, to discuss our opinion on that subjective matter
Is darkfall seeing much improvement in terms of patches? I haven't tried it yet, and I'm curious about how post-launch development is going.
DaoC for player focus, Eve for ships/spaceships.
GW do Arenas best.
I certainly have a hard time believing the guy's "constant" pirate griefing was truly constant. Travel time, searching, or waiting would be a huge chunk of playtime.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I think I can understand that, ok. My appologies, Axehilt. I didn't mean to sound antagonizing, but after hearing some of the FALSE statements and assessments of Eve so many times, I guess I've become a little guarded about it.
The downtime can be a bit much if you're not already set up to log in and fight, I can't argue that. But that's a sandbox. Eve or not, sandboxes don't usually just teleport you into pvp matches.
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
To be honest, the travel time can get annoying sure. I once did around 150 jumps in a freighter in one day. It took a while. I must say though, the travel time at least is important to have. It makes the game work, especially when you do a suprise attack and defenders have to scramble from all over to get to you.
I also think the "hunt" for targets in solo/small pvp is fun! It might not be actual combat, but it can lead to that, and it can be intense for me at least.
Again, it really comes down to preference. These things may, in someone's mind, make EVE PvP the best, or better than another game, or it could make it far worse.
I love EVE PvP, except when I lose
When I was in a nullsec alliance there was PVP going on every day almost all day. I was more of a carebear/PVE type player in EVE and spend most of my time doing mining and manufacturing, but I could do that because our alliance always had PVP action happening. If it wasnt large scale fleet battles there was plenty of small fleet roams, pipeline bottlenecks, station seiges. Its jsut a amtter of getting involved and finding a corp that is active in alliance politics.
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
Umm I like Planetside better than Darkfall, may more varied combat and faster paced. Hopefully Planetside next is even better.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
I would say Daoc at early release.
Attempts were made to have probably upwords of 250+ vs. 250+, but sadly the servers couldn't deal with that amount of people at launch in the same area and prompted server crashes.
I want my midgard keep that us lvl 5-30 hibbies took before the zone crashed! Give it to us!
I am entitled to my opinions, misspellings, and grammatical errors.
I have to say Darkfall, played the rest but the pvp in Darkfall once your able to partake after the grindcore, it is simply the best nothing is even close. Eve in its own right for sci-fi mmos is probably #1, but Darkfall definitely takes the top of the mmo pack for large scale pvp.
agreeing about Planetside hands down
im yet to experience a large scale battle that is not only persistant, but contributes various dynamics being focused on one persistant goal.
some one can go on a ground battle, then minutes later be in the air, which transitions into a aerial drop to a inside interior (towers or base itself) or outside key location (steep AA position, large bridge) just to perhaps end it off back to a ground game of either driving vehicles, or ninja infiltration on 1 continent(planet) perhaps the size of half a average mmo world -- all this happening in 1 day, in the same battle. no instances included.
Yeah, I'm sticking with Planetside. Second best PvP I ever had was in DAoC.
Planetside though is just unrivaled to me. The fact that even as a ground trooper your choice of tactics ranges from the usual shooter fare to the considerably more specialized, like the MAX suits and the full on hackers and engineers, lends itself greatly to freedom of gameplay. Then you stack on the more unique weapons, the plethora of different utility and warfare vehicles for land and air, facility network, and player enhancements and you have a sprawling and very varied battlefield raging across not just one base, but multiple in a bid for control of a continent or more.
The fact that this is a game that has full on mortar siege weapons, not just siege weapons like catapults (or in a modern/sci-fi case tanks) you have to park outside a base, but one's you park at an entirely different base and have to paint targets a mile or so away for it to fire at, makes it stand to show just how big the battles can get in Planetside.
EDIT: I loved being able to hop in a mossy and follow along with those huge blue energy balls those mortar vehicles lobbed. It was just awesome and daunting to see those looming in the sky right before they splattered the walls and open areas/courts of facilities.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Shadowrun just cuz it had such a great player built feel to it's wilds.
I literally saw people's months of work get systematically torn apart in 3 day long sieges. How cool is that?! It sounds awful and I was even on the losing end, but we rallied and stepped our game up in a new direction.
Truly, the larger the scale and the use of tactics to achieve victory or thwart such attempts as your personal stake has to be something desirable to those who are truly competitive in spirit.
It was beyond FPS as people who dislike pvp tend to say (just play counterstrike). The world was persistent, the work was real, and thousands of players were involved.
So ahead of its time.
Going off of what the OP is asking it sounds as though he is asking what the CURRENT best MMO is for FPS type combat thus leaving out games such as WoW and EVE because they are more based around pressing 1 - 10 instead of literally controlling each and every attack with a mouse click.
Keeping that in mind DARKFALL wins hands down. Every movement, every click and even the direction you're facing / aiming matters. One mistake could and can get you killed.
I am the leader of GPS, a clan at war with the whole server. I spend every waking moment of my time playing in PVP... never gets boring or old... and no fight is ever the same.
Full Sail University - Game Design
lets see in eve I have been in a lag free 1000 vs 1000 battle and a faitly laggy but functional 2000+ vs each side. it was insane.
not sure if anyone gets that large besides eve.
And incase your wondering the direction your moving and speed count massivly in eve when it comes to tactics.
So if the OP is asking what game exactly like darkfall is the largest ofcourse his answer is going to be darkfall
Some of my best PvP memories are from DAoC and Planetside. Both large scale and fun. Relic battles were awesome in DAoC. The sheer number of people needed to take a relic. Planetside was always fun in the early days. My best buddies and I would get on ventrillo and go to town. We would take turns driving vehicles and gunning down people.
Of current games I've played....LOL and DCUO. LOL is competitive and fun. DCUO has provided some decent sized battles thus far. Nothing huge, but there were at least very fun.
If I played EvE or Darkfall I would probably think they were great for what they are...I just couldn't get into Eve. I got bored mining and jumping back to base to try and make money. I gave up after a couple weeks. Logging in and mining for hours just wasn't fun. I tried the trial for Darkfall. It wasn't bad. I just decided to play other games with friends.
Eve online, though amazingly fun, and possibly the best MMO in current existence simply isn't the prime example when you think of PvP. The battle are huge, and intense but don't function as a gladiator PvP game which is what we all talking about. When I originally read the post I understood why EvE would not be considered due to the nature of it's combat. Just as Auto Assault would not fit into the description. Technically it's true that players are fighting other players - but in the context of this thread we are talking about body to body WASD combat on a plain with gravity. That said, EvE is by far the best in terms server stability, and game balance. A person skill drives the strategy into a win or lose scenario 100% of the time.
If your like me though, you are looking for something with a faster pace. Something that feeds the hunger to spill the blood of your enemies. I have played most of the MMO's spoke of to max level, except for Lineage II (The grind, oh the grind) and I must say I am rather disappointed with all of them. Why is it so hard for these developers to give the gamers what they want? Planetside was damn close but even so it fell short. I was hoping with: Huxley, Mortal Online, APB, Global Agenda, Earthrise, Aion, Tera, Rift, Champions Online, and games like crime craft (lol) someone would hit the nail on the freaking head. So far I have played a majority of those games only to be disappointed with one angle or another. Global Agenda had the combat down but the rest of the game was a giant room (haven’t played in since the patches). Mortal was like playing a really bad oblivion multiplayer mod. APB almost made me throw my screen out of my window when I got stunned with a *shotgun* from so far away I had to turn up my viewing distance. I am a glass half full kind of guy, but most games that claimed to have good PvP have disappointed me when their shine wore off and the imbalances showed through. Champions was the worst, I played that game like Stevie wonder played the piano. After a month it was just like CoH, a giant chat room where people have super powers and the exact same build. I'm not saying these are bad games, just that in terms of PvP they didn't deliver the experience I and a lot of other people are looking for.
If you can't tell I am a huge fan of the MMO/Shooter hybrid when it comes to PvP. I can't wait to try Tera, and Earthrise. I hope they deliver on their promises but I have already seen footage of Earthrise, and it's performance is lacking, who makes a beta video with that much server lag?
Props to some of the games like DAoC, Planetside and Darkfall for giving us glimpses at PvP eden. It will happen one day.
p.s. anyone else remember FURY?
i would say EvE
i remember that there was a large scale war going on destroying a Titan
around 500 players was on 1 screen, that's unforgetable, i was of course, disconnected
So What Now?
AV was so badass back at 60 and even in early BC...way to go blizz... I hear the new WG type thing in Cata is really good though. Would like to test it though I'm not sure about actually buying Cata to do that haha