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Wargaming.net Development Team is glad to announce today the highly-anticipated start of the open beta phase for World of Tanks.
After months of closed beta testing the company is ready to invite all players to sign up for the beta at:
http://game.worldoftanks.com/registration/ - for the North American server
http://game.worldoftanks.eu/registration/ - for the European server
Fans of MMO, action and strategy games, history enthusiasts and all those seeking for adrenaline pumping and fast-paced gameplay, can now download the client and engage into massive tank clashes with a wide variety of legendary WWII-era military hardware available in the game. In cooperation with their friends, players will be able to join the fight for global tank domination in fierce and uncompromising Clan Wars.
Comments
I think this is 1 of the worst games ever made. Its not even an mmorpg, why is it here?
if you guise love getting killed repeatedly by players you cant even see, world of tanks is for you!
I would disagree, I think its a great game. However, I would agree that its not an MMO.
I self identify as a monkey.
Fun game, not mmo, fun though
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Carlr, in order to avoid confusions and frustrations, please, stop this disinformation!
The game has nothing to do with strategy genre at the moment. Announced clan wars implementation might bring few strategic elements exclusively for clan leaders.
“History enthusiasts”, stay away! WoT is NOT a tank or WWII simulator. The only present in the game historical similarities are nice 3D models and textures (insignias, etc.). The rest is “Fantasy” (Eastern European variant) as it was classified on MMOSite. Pseudo-historical technical differences are “balanced” or unfairly exaggerated. For instance, in the case of the German tree you have to confront numerous Soviet post-war “real” vehicles (e.g. IS-3 or 7, T-44 or 54) having only abandoned by German engineers silly monster-projects in your garage (Maus, Panther II, etc.). What was a feared by all enemies dangerous WWII weapon (e.g. legendary Tiger) is a helpless canon food in this game.
And do not forget the notorious very realistic “satellite” controlled 2D artillery.
I am also not that sure that 15x15 15 minutes duration battles can be called “massive tank clashes”.
The game is a shallow FPS on-line tank arcade, it is not what developers are trying to sell it for. WoT is not even close to WoW (see e.g ambitious claim-interview: “Tanks instead of Orcs”).
@Psukmx:
WoT never claimed to be a MMORPG, they are a MMO Action based game, your confusing the terms.
@A1x2e3l:
WoT also is not trying to be a Simulator, nor does it claim to be one.
The Introduction of CLan Wars and new game modes will broden the current deathmatch only style games that exists.
Tanks are taken from Concepts, Prototypes and Fielded models fromt he year 1925-1955.
Not sure about the Timer, but not long after launch there will be double the size of maps there are now with expected 30v30
The game is a TPS (Third Person SHooter) not first person view.
“WoT never claimed to be a MMORPG, they are a MMO Action based game, your confusing the terms.”
I have never mentioned that that WoT was officially classified by developers as “MMORPG”. Or you are talking to somebody else? Please, be correct in citations. Actually RPG component or “featuring RPG leveling-up elements” (Sergey Burkatovskiy, the lead game-designer on WoT) are definitely present in the game IMO: functionally different vehicle types/classes (“Roles” in a battle) - LT/scouts, MT, HT, DT, SPG. Massive presence of players at any given moment in a persistent game world and all (e.g quest/mission system, guild/clan/division build-in organization, creative sandbox elements, etc.) what is related to this key feature of classical MMOs are missing in WoT. Proposed clan wars on the global map for a regular player will be the same (but less balanced) random battles conducted in a fixed (probably, not convenient) time. 100 clan members obviously cannot participate equivalently in making strategic clan decisions: they are pawns for clan leaders. Hence, clan wars will bring only very limited persistent world as well as strategy components. Note that after receiving for unclear reasons first place in “the Favorite Strategy MMO” nomination in 2010 (clan wars were not implemented in any form) on MMOsite the game was classified as “strategy”. This great but obviously fake achievement was actively officially promoted on WoT forums/sites. The game has not a single strategic element at the moment but WoT officials shamelessly celebrate their 2010 “strategic success”.
Being not a tank, or military (operational), or WWII simulator (or at least an attempt to be a simplified version of it, a “balance between realism and captivating easy-to-learn gameplay”) makes this game not that attractive for “history enthusiasts”. Revised, “balanced”, and clearly invented by game developers technical details (for instance, there are no available data in German literature that 10.5 cm KwK 45 L/52 gun was ever proposed for Panther 2) are misleading and frustrating. On the other hand, any knowledge of real WWII tank warfare (small units tactics, documents like Tigerfibel, etc.) is not applicable/useful in WoT. What is more important valuable for WoT developers: historical technical truth or “balanced” game play, fun? In case the later, please, remove my national insignias, historical designations, visual similarities, I respect weapons of my ancestors, they are not punching bags.
“The game is a TPS (Third Person SHooter) not first person view.”
WoT sniper mode is a first person view (I was in sniper mode ca. 80% of game time).
“In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle.”
http://en.wikipedia.org/wiki/First_person_(video_games)
Hence, WoT is formally T/FPS. However, I was talking not about player’s camera navigation and point of view but the possibility to operate/control at a given moment only one vehicle and one gun/turret (as it was explained by developers in the case of multi-turret tanks).
“judging by all this wrong info you posted and lack of checking to see if it's even planned or being put in, i doubt you even been on the game for very long or even know much about it.”
That’s a good example of the moderating style we were talking about on the post below: not responsible, insulting accusation, without presenting any arguments. There is/was no “wrong info” in my words (at least you are not mentioning anything specifically). In order not to “doubt” but to know for sure I would spend few moments and check my nick on the EU/NA WoT forum/site: I played WoT CB for four moths (Joined: 14-July 2010); more than 3000 battles (more than you, btw); King Tiger, Leopard, Ferdinand, Panther, Hummel, and others; ca. 100 posts on the WoT forum.
You cannot ban me here and I do not care much about my WoT account any more: repetitive arcade that misinterprets and misuses my country military history as well as such “friendly” official community are not for me.
“A farewell to Belarusian tanks”.
I'm not here to argue with you or anyone and your free to post as you see fit (within these forum rules) here on MMORPG.com.
However i would like to point out that i've been with WoT since Feb 17th last year and that i grinded to Tiger II and jagdPanther in Russion closed Beta.
Then "international Beta" started sometime i thnk early May and i played in there. By Sept I got just upto purchasing the VK4502 and had the jagpanther again (was top German TD at the time) among a few other low tanks. Then the Sept Softwipe was announced, so i waited 3 days instead of selling my Tiger II and bought my Maus with my roughly 1M+ XP and a few other tanks... All of this does not show in the webpage stats as pre-wipe stats did not get saved/transfered... Oh, and i was not a Mod during all this... after Sept softwipe and a few rounds in my new Maus i took a month or 2 break then jumpe dback into it...(then i became a Mod),
So i think i just MIGHT have abit more experiance with the game then you do.
“I'm not here to argue with you or anyone…”
That’s not good: I thought that we might have here more opened discussion than on censored official forums (I can read Russian, but not able to write).
“However i would like to point out that i've been with WoT since Feb 17th last year and that i grinded to Tiger II and jagdPanther in Russion closed Beta.”
Aha, you are Russian. That explains a lot. No offensive.
“So i think i just MIGHT have abit more experiance with the game then you do.”
Probably. But I wanted to say that I did know the game and being able to read in German, English, and Russian I was informed in WWII history and tanks specifically (I have numerous books about the matter, plastic tank models).
I had huge expectations about this game and was very addicted. However, after playing CB for months I realized that WoT is developing to be limited to an arcade shooter, unfortunately, not “tanks instead of orcs” (probably, Bigworld game engine restrictions, networking issues, etc.).
Actually, unfair not-historical situation of German vehicles is not my main problem: WoT now is about “how” (“kill them all” shooter), not about “for what” (missions, campaigns, different modes - some sort of tactical and strategical military stimulator, in this sense classical MMORPGs are personal adventure “simulators”). Frankly speaking I have expected more clever innovative game from Belarusian developers. That explains my reaction on bubbling with enthusiasm aggressive and sometimes misleading advertising WoT campaign on the web.
My last hope is historical battles. I’ll wait.
i agree with some of your points, however i am confident that they will fix it givin time. theres well over 150K people playing at a time in total with 1M accounts subscribed, so thankfully the games not failing... i also agree however - before you point it out - that it's not going well at the moment for US server with it's low population. That just may be a gaming culture thing that they might have to adapt for.
Also no, i'm not Russian i'm Canadian. i just managed to get in there while i was waiting for the international beta to start along with about 30 or so others. We managed to figure out the game with translation guides done by Screenshot when we figured something out since none of us understood a thing of russian language(we eventually got our own section on the forums to do this so we didnt leek stuff to the general population at that time)... it was alot of guess work and trial and error for the first month or so. The staff saw our efforts at playing the game dispite the language barrier and offered us the Beta version of the english UI to use and test for them before the international beta started.... so in a way i also beta tested and spell corrected the english UI your now using for WoT (cause there was alot of spelling/grammer errors).
I am suspicious about such records. For instance, Korean beta of TERA “reached up to 165,400 simultaneous online players”.
http://news.mmosite.com/content/2011-01-12/tera_breaks_aion_concurrent_users_record_on_1st_obt_day,2.shtml
I have also noticed that WoT is not that popular in North America. We can only speculate why. I do not think either that the game is failing or fail. Game graphic is very nice, excellent detailed 3D models; interesting controls/navigation/shooting options (clever balance between tank simulation and user-friendly interface and gameplay); absence of cheap violence; etc. However, IMHO it is necessary to accept that WoT is a niche game: tanks, WWII, and the most important it is an arcade (at the moment), a shooter, not a war game with infantry, field artillery, and aircrafts. How long one can play an arcade? Classical MMOs is possible to play for years without loosing interest. Accept/want we that or not but all these provoked (“World of …”, “tanks instead of orcs”, “Wargaming.net is a an Eastern European Blizzard”, comparisons with EVE and Total War series (later citations are after Mr. Kislyi)) hyperexpectations create so to say a “psychological” background/temptation to compare WoT game design/concept with classical MMOs (e.g. WoW) and strategy games. Indeed, several classical MMO features are present in WoT: e.g. PC classes/functional roles (5 of them, quite sufficient); progression/leveling. But, can 10 WoT tiers compete with 70-100 progression levels in fantasy MMORPGs. Moreover, “within tier” WoT customization (guns, turrets, etc.) is also not that advanced compared with armor/weapons customization in “elves” games. The absence of persistent world, unlockable instances/areas/maps, quest (mission/campaign) system makes WoT shallow and repetitive (numerous tanks and random maps is not a solution). Not to mention the absence of crafting (e.g. towns construction in Total War series) as well as gathering, resources collection (I do not think that gold providing provinces in WoT clan wars is a sufficient substitution).
Westerners do not like grinding (a significant component of WoT design), on the other hand end-game play is not that friendly in WoT (I am not talking about hardcore players): exponentially expensive repair and shells (game designers do not want that everybody will drive Maus-es and IS-7s).
Another serious IMHO issue is the in-game cooperation. WoT declared to be a team game. But what game developers did to help players to organize. Chats, on-minimap primitive commands, training rooms, clan options. All that is totally based on self-organization. WoT random battles is a good example of the resulted total mess: we are all wittmanns, lavrinenkos, pools, who will listen to a self-declared commander? National “mixture” (tanks of different nations in the same team) complements to this chaos. In RL coordinated actions are achieved by rigid army hierarchy (orders) and hard trainings. In other MMOs team functional structure is simple: tank, healer, DPS/AOE support. Military like virtual actions are more complex and cannot be achieved solely via self-organization: build-in preprogrammed game features are required (fixed of elected obligatory commander in every battle, deployment option, time for giving orders, valuable benefits for team play, punishment for not following orders, etc.). Voice chat often does not work: e.g. my commander (T-44) screams “Attack! Do not camp! Follow me!”; I am on a Panther and preparing to snipe/ambush the enemy (“Patience” according to his words was a secret of Wittmann’s successes), use the advantage, precision and long range of my gun (stupid dog-fight is not for German WWII tanks and RL tanks in general); but I must follow the order; so I am moving out; result - killed with two hits from the side by advancing enemy ISes. Frustration, useless quarrels. My commander is an experienced tanker but game peculiarity (lack of time, small maps, mixed teams, etc.) by definition creates this disarray.
I tried to compare WoT with sports e.g. hokey. Can you imagine to play/watch dozens of 15 minutes periods per day without being bored/tired of repetitiveness? Without a “goal” (“for what”) this does not work.
What is really scary is the WoT licensed BigWorld game engine (I have some knowledge in game programming). I believe that WoT developers see the above mentioned flaws, but simply cannot “squeeze” more from the selected engine (remember the struggle with “teleporting” tanks and present camouflage/visibility issues).
I could continue. The above is just an attempt to convince you and other WoT fans that I am not just trolling but thinking about the game, explanation of reasons of my “negativism”.
Btw, I am also Canadian, Canadian German. So, I would like to recommend you a very interesting book (probably, you know it): “Panzer Gunner: A Canadian in the German 7th Panzer Division, 1944-45” by Bruno Friesen.