I'm really curious how such a bland and mediocre game could be considered the standard for all other MMO's to follow. From what I can tell most people seem to think that WoW came first which was not the case at all. The first true mmo's from which all other mmo's evolved were games like Neverwinter Nights*, The Shadow of Yserbius* and The Ruins of Cawdor*.
But of course these aren't like the games that many of us are accustomed to, but they were still mmo's none the less. Of course, after internet restrictions were lifted a game by the name of Meridian 59* was developed which started a chain of events leading up to current mmo's. Meridian 59 set the standard back in 1995 as being the first true 3d MMO, however, it did not have the following that some others following had. Nexus: The Kingdom of the Winds* followed shortly after but for the Asian market. Ultima Online* was very popular due to advertisment and the fact that there was a following already for the popular console games.
There was a point I was trying to make... oh yeah. Quit saying mmo's are a WoW clone with WoW didn't do anything new to begin with. It's a mediocre bland and unoriginal game in itself and barely deserves praise for anything other then bringing controlable flying mounts to the genre, and I'm sure they didn't do that first.
For a bland game as you say they have sold more copies then all the games you mentioned combined and that is why they are the standard. Look at other games numbers 500k here 800k there maybe 2-5 mil for some of the better titles. no one else has reached 11 mil subs, no one.
I think the other part of that is most other games start from a certain point of veiw LOTRO for example is about the story in the books and trying to let people be a part of that story, wow has some story but, the #1 rule is have fun, it is not stirctly anything just a bunch of concepts thrown together that seemed like fun to the devs and 11 million people agree.
I have long said that a game to be sucessful needs to not try to ridgely stick to a particular story but set it in a generalized world and go with it, you don't run into time line issues, you don't have to go from here to there it is more of a-b via z,t,r as in all over the place. Most people in wow choose the same path of grinding because they want to not because options are not available.
Appealing to a lot of people is good as well in the end you have to consider the folks producing these games for the most part could care less about the game it self they only care about how much money they will make off it, 500k x $15 per month of 11 mil x $15 per month just a glance at those equations will tell you who they want to be like.
I really dont get why wow can be todays standard.. when did lobby games become the stadard of MMO?
By lobby you know what im refering too.. people are camped in capital citys waiting for there next que to pop!
Its pretty clear why WoW is today's standard. Lets see.....12 MILLION ACTIVE SUBSCRIBERS.
Lets do math!
12,000,000 * 50 = 600,000,000
600 MILLION. That is an extremely conservative estimate. That is assuming the following: Each active subscriber bought the box and it came with all of the expansions they currently play with (which we know isn't true). So $600,000,000 just from selling the game discs. This doesn't even begin to account for sales of people who no longer play, and lets face it, the amount of disgruntled former WoWers turned haters tells me that number is REALLY high. This also doesn't even begin to account for expansion profits.
More Math!
12,000,000 * 12.99 = 155,880,000
156 MILLION in subscription fees a month. Another EXTREMELY conservative estimate. $12.99 is assuming that EVERYONE subscribed all pay for 6 months at a time (which we know isn't true).
Are you starting to "get it" ? Businesses don't measure things by "our business model is the best because we have the best product." Thats absurd. If that were true, we'd all only ever have to buy 1 car in our lives. Businesses measure things in how profitable they are, and WoW is the ultimate shining pinnacle of MMO profitability.
That being said, the game bores me to tears.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
I really dont get why wow can be todays standard.. when did lobby games become the stadard of MMO?
By lobby you know what im refering too.. people are camped in capital citys waiting for there next que to pop!
Its pretty clear why WoW is today's standard. Lets see.....12 MILLION ACTIVE SUBSCRIBERS.
Lets do math!
12,000,000 * 50 = 600,000,000
600 MILLION. That is an extremely conservative estimate. That is assuming the following: Each active subscriber bought the box and it came with all of the expansions they currently play with (which we know isn't true). So $600,000,000 just from selling the game discs. This doesn't even begin to account for sales of people who no longer play, and lets face it, the amount of disgruntled former WoWers turned haters tells me that number is REALLY high. This also doesn't even begin to account for expansion profits.
More Math!
12,000,000 * 12.99 = 155,880,000
156 MILLION in subscription fees a month. Another EXTREMELY conservative estimate. $12.99 is assuming that EVERYONE subscribed all pay for 6 months at a time (which we know isn't true).
Are you starting to "get it" ? Businesses don't measure things by "our business model is the best because we have the best product." Thats absurd. If that were true, we'd all only ever have to buy 1 car in our lives. Businesses measure things in how profitable they are, and WoW is the ultimate shining pinnacle of MMO profitability.
That being said, the game bores me to tears.
If all accounts were western style accounts you'd certainly have a point.
I really dont get why wow can be todays standard.. when did lobby games become the stadard of MMO?
By lobby you know what im refering too.. people are camped in capital citys waiting for there next que to pop!
Its pretty clear why WoW is today's standard. Lets see.....12 MILLION ACTIVE SUBSCRIBERS.
Lets do math!
12,000,000 * 50 = 600,000,000
600 MILLION. That is an extremely conservative estimate. That is assuming the following: Each active subscriber bought the box and it came with all of the expansions they currently play with (which we know isn't true). So $600,000,000 just from selling the game discs. This doesn't even begin to account for sales of people who no longer play, and lets face it, the amount of disgruntled former WoWers turned haters tells me that number is REALLY high. This also doesn't even begin to account for expansion profits.
More Math!
12,000,000 * 12.99 = 155,880,000
156 MILLION in subscription fees a month. Another EXTREMELY conservative estimate. $12.99 is assuming that EVERYONE subscribed all pay for 6 months at a time (which we know isn't true).
Are you starting to "get it" ? Businesses don't measure things by "our business model is the best because we have the best product." Thats absurd. If that were true, we'd all only ever have to buy 1 car in our lives. Businesses measure things in how profitable they are, and WoW is the ultimate shining pinnacle of MMO profitability.
That being said, the game bores me to tears.
If all accounts were western style accounts you'd certainly have a point.
Do you really think Bliz doesn't adjust for exchange rates? Trust me, they are getting their money no matter what currency its being paid in.
Not that it matters since my estimates come from an insanely ridiculous conservative approach.
I smell troll.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
I thought about it and I came to 1 conclusion. WoW is the standard simply because it is the most known game, and most players will be able to compare games againt that yard stick.
Hell it's the same reason the standard measurment system is used in the USA. I prefer the metric system, but most people in the USA know standard, so that's what I have to use.
I really dont get why wow can be todays standard.. when did lobby games become the stadard of MMO?
By lobby you know what im refering too.. people are camped in capital citys waiting for there next que to pop!
Its pretty clear why WoW is today's standard. Lets see.....12 MILLION ACTIVE SUBSCRIBERS.
Lets do math!
12,000,000 * 50 = 600,000,000
600 MILLION. That is an extremely conservative estimate. That is assuming the following: Each active subscriber bought the box and it came with all of the expansions they currently play with (which we know isn't true). So $600,000,000 just from selling the game discs. This doesn't even begin to account for sales of people who no longer play, and lets face it, the amount of disgruntled former WoWers turned haters tells me that number is REALLY high. This also doesn't even begin to account for expansion profits.
More Math!
12,000,000 * 12.99 = 155,880,000
156 MILLION in subscription fees a month. Another EXTREMELY conservative estimate. $12.99 is assuming that EVERYONE subscribed all pay for 6 months at a time (which we know isn't true).
Are you starting to "get it" ? Businesses don't measure things by "our business model is the best because we have the best product." Thats absurd. If that were true, we'd all only ever have to buy 1 car in our lives. Businesses measure things in how profitable they are, and WoW is the ultimate shining pinnacle of MMO profitability.
That being said, the game bores me to tears.
If all accounts were western style accounts you'd certainly have a point.
Do you really think Bliz doesn't adjust for exchange rates? Trust me, they are getting their money no matter what currency its being paid in.
Not that it matters since my estimates come from an insanely ridiculous conservative approach.
I smell troll.
Again, look at the differing subscription and access styles from the west and Asia, trolling is not just someone calling you out because you have no clue what you are talking about.
if you ask a cook they will tell you that mcdonalds is NOT burger standard!
but people who do not work as a cook will.. lets better ask some experts!
They are surely not in here! ^^
My god, I wondered when someone will bring up the McDonalds stuff! You can't say WoW is cheap fast food simply because YOU think so.
Originally posted by nolf
Originally posted by neorandom
the blandest game thats so easy the retarded masses will flock to it and pay 10 million subs for will be what the greedy game developers go for.
new exciting and challengeing doesnt pay, only smarter more sophisticated gamers would play, this would limit subs to 25-100k at most.
10 million retards subbing > 25k smart gamers that wanted a real game
such is the curse of capitolism
viva anarchy! we could let natural selection thin the herd of the stupid.
That might be nice, but humanity has been very far removed from natural selection for a very long time. Hence the "herd of stupid."
Snobbery at its finest! If it wasn't a public forum, I would have said some really interesting stuff about the intellectual capabilities of both of you.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
wow is the standard because it is the biggest (content and subscription wise) and most polished mmo ever made. anyone can play it and have fun. pvp, pve, hardcore or casual. its got something for everyone. and for the record half the kids bashing it in this thread played it for a long time. i am not subscribed but i love it and hate it for the amount of fun ive had and for the amount of hours it sucked out of my life when i could have been getting laid or been doing something else fun in RL. haha. you all know youve been up at 4 in the morning after a wow run of 4 or 5 plus hours and lovin it at some point. wow is the standard. its been compared to the iphone and jeffry dommer in this thread alone. lol. recognize haters.
plus any of you old school cats can admit that the world blizz has created is nothing short of amazing. warcraft 1, 2, and 3 were all fun as hell back in the day. the WORLD they created is 100 percent original. imagine a world without world of warcraft....exactly. most of you are just being fanbois of your favorite mmo when you bash the game that more people have loved than any other. EQ did this, bla bla bla. wow is the goat. greatest of all time. it is very possible that anyone reading this will never experience a game even close to this popular in our lifetime. also i am drunk. haaaaaaaaa
Most polished MMO ever made? You think that's what got my 6 year old playing? My kid watched Looney Toon cartoons before WOW. Need i say more?
that you let your 6yo kid play a 12-13+ game is shame on you.. parents these days!!
Classic example of a mainstream player. They read a box that says 12-13 (or whatever) and they roll with it. Would you let your 6 year old kid watch the move Lord of the Rings? Its rated 13.
that you let your 6yo kid play a 12-13+ game is shame on you.. parents these days!!
Classic example of a mainstream player. They read a box that says 12-13 (or whatever) and they roll with it. Would you let your 6 year old kid watch the move Lord of the Rings? Its rated 13.
Certainly wouldn't let them play in the cesspool of a community that wow is, unless I had the chatbox completely obscured and were having them skill-up fishing for me XD
Everyone says that WoW cloned everything from past like EQ etc etc then tell me how those games gone free to play or closed down? but WoW still becoming popular after 6 years.
Know what else is popular with the millions of kiddies?
Boy Bands.
I played WoW. It's good.
There wasn't anything to do for people like me. There is no reason to pvp or pve. I stopped at 85 after doing all the quests. But there is no reason to raid because you can't use the gear in pvp. As for pvp, there is no purpose. Just bragging on the forums about how your X profession which has a million exact copies just like you killed another player.
If I can log on with a group, go to your player city and keep that SOB, then we'll talk.
that you let your 6yo kid play a 12-13+ game is shame on you.. parents these days!!
Classic example of a mainstream player. They read a box that says 12-13 (or whatever) and they roll with it. Would you let your 6 year old kid watch the move Lord of the Rings? Its rated 13.
Certainly wouldn't let them play in the cesspool of a community that wow is, unless I had the chatbox completely obscured and were having them skill-up fishing for me XD
I played a more complex MMO, but had i played WoW, i certainly would put him to use too. It's like making him crush the beer cans in RL. He will get something out of it.
Everyone says that WoW cloned everything from past like EQ etc etc then tell me how those games gone free to play or closed down? but WoW still becoming popular after 6 years.
Because not only is it easier by magnitudes (which doesn't even touch how much simpler it has been made with player add-ons) but they've also removed any learning curve and almost all inconvenient aspects of older games. Games that feel like worlds are going to have inconveniences, however WoW caters to those that want the most immediate gratification. That is why it's popular- it shoots for the absolute lowest denominator in online gaming and gets what it targets.
"GW1 has only 20 levels, but content is not measured in character levels. GW1 original campaign (5 years old content) has more then 20 primary missions that are equal or greater then WoW raids in terms of content. "
Having bought Guild Wars at launch, and played through this content(and i kinda liked Guild Wars for a while, i should add), and having played through every single tier of wows raid content, this guy is lying, and possibly works on staff for Guild Wars.
WoW is the standard because MMO's are measured by subscription numbers and right they are. Nothing will ever come close to WoW's numbers. How did it reach these subs? Polish, accessibility, small learning curve, catering to the casual players. I never understood why some people believe that casual equals bad. Or why easy to learn equals low quality.
Is WoW the best MMO out there? No it is not but this has nothing to do with being successful or not.
Everyone says that WoW cloned everything from past like EQ etc etc then tell me how those games gone free to play or closed down? but WoW still becoming popular after 6 years.
Because not only is it easier by magnitudes (which doesn't even touch how much simpler it has been made with player add-ons) but they've also removed any learning curve and almost all inconvenient aspects of older games. Games that feel like worlds are going to have inconveniences, however WoW caters to those that want the most immediate gratification. That is why it's popular- it shoots for the absolute lowest denominator in online gaming and gets what it targets.
Older games were not simply inconvenient, they were a pain in the side to play. They were boring, slow paced with horrendous UI and a lot of the classes were auto-attacking machines and you had to wander for ages, there were no maps etc.
WoW brought the fun in the MMO genre whereas older MMOs had ridiculous time consuming practices and people found fun in the fact that they went through something ridiculously boring/insane/time consuming. It was not the actual gameplay that was fun.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I'm really curious how such a bland and mediocre game could be considered the standard for all other MMO's to follow. From what I can tell most people seem to think that WoW came first which was not the case at all. The first true mmo's from which all other mmo's evolved were games like Neverwinter Nights*, The Shadow of Yserbius* and The Ruins of Cawdor*.
But of course these aren't like the games that many of us are accustomed to, but they were still mmo's none the less. Of course, after internet restrictions were lifted a game by the name of Meridian 59* was developed which started a chain of events leading up to current mmo's. Meridian 59 set the standard back in 1995 as being the first true 3d MMO, however, it did not have the following that some others following had. Nexus: The Kingdom of the Winds* followed shortly after but for the Asian market. Ultima Online* was very popular due to advertisment and the fact that there was a following already for the popular console games.
There was a point I was trying to make... oh yeah. Quit saying mmo's are a WoW clone with WoW didn't do anything new to begin with. It's a mediocre bland and unoriginal game in itself and barely deserves praise for anything other then bringing controlable flying mounts to the genre, and I'm sure they didn't do that first.
Everyone says that WoW cloned everything from past like EQ etc etc then tell me how those games gone free to play or closed down? but WoW still becoming popular after 6 years.
Because not only is it easier by magnitudes (which doesn't even touch how much simpler it has been made with player add-ons) but they've also removed any learning curve and almost all inconvenient aspects of older games. Games that feel like worlds are going to have inconveniences, however WoW caters to those that want the most immediate gratification. That is why it's popular- it shoots for the absolute lowest denominator in online gaming and gets what it targets.
Older games were not simply inconvenient, they were a pain in the side to play. They were boring, slow paced with horrendous UI and a lot of the classes were auto-attacking machines and you had to wander for ages, there were no maps etc.
WoW brought the fun in the MMO genre whereas older MMOs had ridiculous time consuming practices and people found fun in the fact that they went through something ridiculously boring/insane/time consuming. It was not the actual gameplay that was fun.
Exactly, WoW brought MMOs to a generation of gamers that need immediate gratification and had no patience for things that make a game a world, which were those inconveniences (probably brought the genre to console gamers that have no concept of a learning curve at all). It also cut out things that made sense simply for convenience: learning other races' languages, faction reputation for more than just recipes or loot, or even things that brought variety such as PvP servers with differing rulesets so they could dumb down PvP with straight up faction versus faction (which was further homogenized by giving both sides access to shamans and paladins).
It is hard to talk about WoW success without having horde of fanatics saying WoW is a bad copy and you are all troll...
All are agree that WoW is a copy. Nobody said it wasn't or they were just too young to know meridian or EQ1. Thanks to people like you now all know it. it is not even the question anymore
You refuse to think seriously about WoW success. You just hate it and hate people who like it...
People who talk about Meridian,EQ or DaoC ALWAYS hate WoW because it is a clone. But they never hate EQ which is a clone of Meridian or DAoC which is a clone of EQ.... it is what i noticed, it is just pathetic...
However you still refuse to see reality and to answer why people prefers to play THAT copy. And why young people plays that copy and not your god old games.
Why people left EQ1 for WoW
Why people left Meridian for WoW
Why people left DaoC for WoW
Why people left UO for WoW
Gather all these answer and you know why WoW is a standard
Comments
For a bland game as you say they have sold more copies then all the games you mentioned combined and that is why they are the standard. Look at other games numbers 500k here 800k there maybe 2-5 mil for some of the better titles. no one else has reached 11 mil subs, no one.
I think the other part of that is most other games start from a certain point of veiw LOTRO for example is about the story in the books and trying to let people be a part of that story, wow has some story but, the #1 rule is have fun, it is not stirctly anything just a bunch of concepts thrown together that seemed like fun to the devs and 11 million people agree.
I have long said that a game to be sucessful needs to not try to ridgely stick to a particular story but set it in a generalized world and go with it, you don't run into time line issues, you don't have to go from here to there it is more of a-b via z,t,r as in all over the place. Most people in wow choose the same path of grinding because they want to not because options are not available.
Appealing to a lot of people is good as well in the end you have to consider the folks producing these games for the most part could care less about the game it self they only care about how much money they will make off it, 500k x $15 per month of 11 mil x $15 per month just a glance at those equations will tell you who they want to be like.
Its pretty clear why WoW is today's standard. Lets see.....12 MILLION ACTIVE SUBSCRIBERS.
Lets do math!
12,000,000 * 50 = 600,000,000
600 MILLION. That is an extremely conservative estimate. That is assuming the following: Each active subscriber bought the box and it came with all of the expansions they currently play with (which we know isn't true). So $600,000,000 just from selling the game discs. This doesn't even begin to account for sales of people who no longer play, and lets face it, the amount of disgruntled former WoWers turned haters tells me that number is REALLY high. This also doesn't even begin to account for expansion profits.
More Math!
12,000,000 * 12.99 = 155,880,000
156 MILLION in subscription fees a month. Another EXTREMELY conservative estimate. $12.99 is assuming that EVERYONE subscribed all pay for 6 months at a time (which we know isn't true).
Are you starting to "get it" ? Businesses don't measure things by "our business model is the best because we have the best product." Thats absurd. If that were true, we'd all only ever have to buy 1 car in our lives. Businesses measure things in how profitable they are, and WoW is the ultimate shining pinnacle of MMO profitability.
That being said, the game bores me to tears.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
If all accounts were western style accounts you'd certainly have a point.
Do you really think Bliz doesn't adjust for exchange rates? Trust me, they are getting their money no matter what currency its being paid in.
Not that it matters since my estimates come from an insanely ridiculous conservative approach.
I smell troll.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
I thought about it and I came to 1 conclusion. WoW is the standard simply because it is the most known game, and most players will be able to compare games againt that yard stick.
Hell it's the same reason the standard measurment system is used in the USA. I prefer the metric system, but most people in the USA know standard, so that's what I have to use.
Wow combat system is far away from standard :P
If you happen to play a game with good combat system like Guild Wars or Knight Online before Wow.
I think you ll probably say WoW is a big joke.
Again, look at the differing subscription and access styles from the west and Asia, trolling is not just someone calling you out because you have no clue what you are talking about.
if you ask a cook they will tell you that mcdonalds is NOT burger standard!
but people who do not work as a cook will.. lets better ask some experts!
They are surely not in here! ^^
WOW is sucessful because with very few exceptions their crap WORKS. That is the one thing that the so called "clones" have failed to emulate.
Polish it up so the crap you have works as advertised.
--------
Ten Golden Rules Of Videogame Fanboyism
"SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor
My god, I wondered when someone will bring up the McDonalds stuff! You can't say WoW is cheap fast food simply because YOU think so.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Most polished MMO ever made? You think that's what got my 6 year old playing? My kid watched Looney Toon cartoons before WOW. Need i say more?
that you let your 6yo kid play a 12-13+ game is shame on you.. parents these days!!
Just because somethig makes alot of money it doesn't automatically make it the standard. Most developers are just too lazy to do anything else.
Classic example of a mainstream player. They read a box that says 12-13 (or whatever) and they roll with it. Would you let your 6 year old kid watch the move Lord of the Rings? Its rated 13.
Certainly wouldn't let them play in the cesspool of a community that wow is, unless I had the chatbox completely obscured and were having them skill-up fishing for me XD
Everyone says that WoW cloned everything from past like EQ etc etc then tell me how those games gone free to play or closed down? but WoW still becoming popular after 6 years.
Know what else is popular with the millions of kiddies?
Boy Bands.
I played WoW. It's good.
There wasn't anything to do for people like me. There is no reason to pvp or pve. I stopped at 85 after doing all the quests. But there is no reason to raid because you can't use the gear in pvp. As for pvp, there is no purpose. Just bragging on the forums about how your X profession which has a million exact copies just like you killed another player.
If I can log on with a group, go to your player city and keep that SOB, then we'll talk.
Meanwhile, enjoy the Justin Bieber of MMOs.
I played a more complex MMO, but had i played WoW, i certainly would put him to use too. It's like making him crush the beer cans in RL. He will get something out of it.
Because not only is it easier by magnitudes (which doesn't even touch how much simpler it has been made with player add-ons) but they've also removed any learning curve and almost all inconvenient aspects of older games. Games that feel like worlds are going to have inconveniences, however WoW caters to those that want the most immediate gratification. That is why it's popular- it shoots for the absolute lowest denominator in online gaming and gets what it targets.
WoW is the standard because MMO's are measured by subscription numbers and right they are. Nothing will ever come close to WoW's numbers. How did it reach these subs? Polish, accessibility, small learning curve, catering to the casual players. I never understood why some people believe that casual equals bad. Or why easy to learn equals low quality.
Is WoW the best MMO out there? No it is not but this has nothing to do with being successful or not.
Older games were not simply inconvenient, they were a pain in the side to play. They were boring, slow paced with horrendous UI and a lot of the classes were auto-attacking machines and you had to wander for ages, there were no maps etc.
WoW brought the fun in the MMO genre whereas older MMOs had ridiculous time consuming practices and people found fun in the fact that they went through something ridiculously boring/insane/time consuming. It was not the actual gameplay that was fun.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
You missed Kingdom of Drakkar and Isle of Kesmai.
WOW is the standard because it is the most polished, good fun game.
Exactly, WoW brought MMOs to a generation of gamers that need immediate gratification and had no patience for things that make a game a world, which were those inconveniences (probably brought the genre to console gamers that have no concept of a learning curve at all). It also cut out things that made sense simply for convenience: learning other races' languages, faction reputation for more than just recipes or loot, or even things that brought variety such as PvP servers with differing rulesets so they could dumb down PvP with straight up faction versus faction (which was further homogenized by giving both sides access to shamans and paladins).
It is hard to talk about WoW success without having horde of fanatics saying WoW is a bad copy and you are all troll...
All are agree that WoW is a copy. Nobody said it wasn't or they were just too young to know meridian or EQ1. Thanks to people like you now all know it. it is not even the question anymore
You refuse to think seriously about WoW success. You just hate it and hate people who like it...
People who talk about Meridian,EQ or DaoC ALWAYS hate WoW because it is a clone. But they never hate EQ which is a clone of Meridian or DAoC which is a clone of EQ.... it is what i noticed, it is just pathetic...
However you still refuse to see reality and to answer why people prefers to play THAT copy. And why young people plays that copy and not your god old games.
Why people left EQ1 for WoW
Why people left Meridian for WoW
Why people left DaoC for WoW
Why people left UO for WoW
Gather all these answer and you know why WoW is a standard