The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Also I have checked on Blade and Soul having Auto Target System, but I got a feeling that it isn't camera targeting =
Auction House: I first saw it in EQ2 and WoW, but I suspect there may be earlier versions?
Either SWG or Anarchy Online was the first to have an auction house. I can't recall now if AO did, if not, it was SWG.
Teleport system: EQ had that
Again, the first was UO.
Open World PvP/PvP server: UO had open world PvP but I can't recall if it also had specific PvP servers. EQ had those though.
UO only had 1 server type, the game. The first game to have an actual pvp/pve server option was EQ.
First Free to play game: Lots of unknown F2P games were released from 1996 on. Not really sure what would be considered the first, lots died out over the years. Maybe Second Life was the first semi-successful one?
"There is as yet insufficient data for a meaningful answer."
Dunno who started with that though but saw them in all the classics basically.
Pets started with UO.. Ones you actually had to go find in the world and tame. Best pet system of any game.
Functional and non-functional pets. You could tame a horse to ride, a dragon to kill, or a dog to just follow you around if you want. Those are just examples, there were dozens of animals you could tame in UO.
"There is as yet insufficient data for a meaningful answer."
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
looking for features i found the work of that guy Scott Hartsman (he working in Rift right now) interesting??
Past Projects:
* Unannounced MMO and Platform (ohai.com) (Beta Release - May 2009)
* 11 social games and skins on four social networks (2008)
* EQ2: Rise of Kunark (Expansion) (Nov 2007)
* Legends of Norrath: Oathbound (Sept 2007)
* EQ2: Echoes of Faydwer (Expansion) (Nov 2006)
* EQ2: The Fallen Dynasty (Adventure Pack) (June 2006)
* EQ2: Kingdom of Sky (Expansion) (Feb 2006)
* EQ2: Desert of Flames (Expansion) (Sept 2005)
* EQ2: The Splitpaw Saga (June 2005)
* EQ2: The Bloodline Chronicles (Mar 2005)
* EverQuest II (Nov 2004)
* EverQuest: Lost Dungeons of Norrath (Sept 2003)
* EverQuest: The Legacy of Ykesha (Feb 2003)
* EverQuest: Planes of Power (Oct 2002)
* EverQuest: Shadows of Luclin (Dec 2001)
* Middle Earth Online (Never shipped. Stealth Dev Team #2. No, not The Permadeath Guys, and not Turbine. The one in the middle you’ve never heard of. There may have even been others I’ve never heard of.)
* Legal Crime (@ Publisher - Dev Support & Online Infrastructure) (1999)
* US Chess Federation Online (@ Publisher - Development & Online Infrastructure) (1998)
* Claw: Online (@ Publisher - Dev Support & Online Infrastructure) (1998)
* Warcraft II for Windows: Online (@ Publisher - Porting & Online Infrastructure) (1997)
* Virtual Pool Online (@ Publisher - Dev Support & Online Infrastructure) (1997)
* Darkness Falls (@ Publisher - Dev Support & Online Infrastructure) (1997)
* Splatterball (@ Publisher - Dev Support & Online Infrastructure) (1997)
* Rolemaster: Magestorm (@ Publisher - Dev Support & Online Infrastructure) (1996)
i hardly played Asheron's Call but i've never heard anybody refer to it as having manual aiming, seems hard to believe as much as i've wasted following the MMO world and hearing various things about AC that i could miss that. 8) it certainly wasn't an option for normal gameplay as a noob? cuz i did install and play the game a bit on at least 2 different occasions.
how was it handled? certain higher level spells or items allowed it?
afaik it WAS the first to have manual dodging of projectiles, but i never played UO much either.
if you start out a new human in LOTRO you will start in sunny Archet, and see other players level 1-6 (or whatever) around you until after you do the quest where it gets burned to the ground. then you come back to a burned out version of Archet for the rest of that characters life.
afaik WoW didn't start using phasing til WrathOTLK.
i hardly played Asheron's Call but i've never heard anybody refer to it as having manual aiming, seems hard to believe as much as i've wasted following the MMO world and hearing various things about AC that i could miss that. 8) it certainly wasn't an option for normal gameplay as a noob? cuz i did install and play the game a bit on at least 2 different occasions.
how was it handled? certain higher level spells or items allowed it?
afaik it WAS the first to have manual dodging of projectiles, but i never played UO much either.
if you start out a new human in LOTRO you will start in sunny Archet, and see other players level 1-6 (or whatever) around you until after you do the quest where it gets burned to the ground. then you come back to a burned out version of Archet for the rest of that characters life.
afaik WoW didn't start using phasing til WrathOTLK.
Yes phasing is used in the LOTRO starting areas. And also in AoC starting area... Probably in more games. It was certainly not a Blizzard idea...
Endless Ages is worth mentioning as one of the first MMOFPSs. Only just after Planetside it seems.
EDIT: It also had live events if I remember correctly.
Heh, interesting, I'd never heard of Endless Ages before this thread. Shows how many MMORPG's have been around for ages (yep, pun)
Originally posted by corpusc
i hardly played Asheron's Call but i've never heard anybody refer to it as having manual aiming, seems hard to believe as much as i've wasted following the MMO world and hearing various things about AC that i could miss that. 8) it certainly wasn't an option for normal gameplay as a noob? cuz i did install and play the game a bit on at least 2 different occasions.
how was it handled? certain higher level spells or items allowed it?
afaik it WAS the first to have manual dodging of projectiles, but i never played UO much either.
if you start out a new human in LOTRO you will start in sunny Archet, and see other players level 1-6 (or whatever) around you until after you do the quest where it gets burned to the ground. then you come back to a burned out version of Archet for the rest of that characters life.
afaik WoW didn't start using phasing til WrathOTLK.
Ok, I'll edit it in the OP for AC then.
And lol, I played that area in LotrO, I totally forgot that one. This is the only example of phasing though, right? I'll put it in the OP post though, seems LotrO had the mechanic earlier than WotLK, but Blizzard built further upon and upgraded it afterwards. And so far it seems that they're the only ones since no other MMO uses it besided LotrO and WoW.
Originally posted by Mysticum
Like I've already posted once, UO had clothing dye first.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
i hardly played Asheron's Call but i've never heard anybody refer to it as having manual aiming, seems hard to believe as much as i've wasted following the MMO world and hearing various things about AC that i could miss that. 8) it certainly wasn't an option for normal gameplay as a noob? cuz i did install and play the game a bit on at least 2 different occasions.
how was it handled? certain higher level spells or items allowed it?
I played also back in the day but just for a day or so because i liked more EQ, i cant remember that it had free target system like fps, let me see youtube:
i hardly played Asheron's Call but i've never heard anybody refer to it as having manual aiming, seems hard to believe as much as i've wasted following the MMO world and hearing various things about AC that i could miss that. 8) it certainly wasn't an option for normal gameplay as a noob? cuz i did install and play the game a bit on at least 2 different occasions.
how was it handled? certain higher level spells or items allowed it?
afaik it WAS the first to have manual dodging of projectiles, but i never played UO much either.
if you start out a new human in LOTRO you will start in sunny Archet, and see other players level 1-6 (or whatever) around you until after you do the quest where it gets burned to the ground. then you come back to a burned out version of Archet for the rest of that characters life.
afaik WoW didn't start using phasing til WrathOTLK.
Yes phasing is used in the LOTRO starting areas. And also in AoC starting area... Probably in more games. It was certainly not a Blizzard idea...
Is it actually 'phasing' in Lotro or just a different zone? I haven't tested it, but can you see another group member's 'dot' on the map when standing in the same place while in those different 'phases'?
it has to be a different map because besides having different textures i think there are also architectural diffs such as pillars being collapsed and holes in the wall.
but the important thing about phasing is the concept....not some specific way the UI reflects anything or whether the same "space" actually gets used on the world map. its populated in both phases, and i'm pretty sure by an entirely different set of people. what i see in 3D is more important than some blip on a map. 8)
and i have no idea if there are other areas of the game like that. it seems like i read some pre-release info about it where they talked about another/more situations they used it to facilitate the storytelling.
At first they had tab targeting then with the nge they changed it to manual aiming.Most people didn't like it so a few months later they added the option for tab targeting.I don't think many people use the manual aiming but they do have it as the default aiming.
Comments
yah, phasing was done first in LOTRO.
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Corpus Callosum
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Got another maybe ... Pets.
Dunno who started with that though but saw them in all the classics basically.
I'm playing in LotrO but can't recall any examples where it's used. Do you have any examples where it's used?
You have the functional pets like for a ranger or hunter and the non-functional, just-for-looks pets.
The functional pets I encountered first in EQ, I can't recall whether UO had them too (played UO too shortly and too long ago)
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
"There is as yet insufficient data for a meaningful answer."
Pets started with UO.. Ones you actually had to go find in the world and tame. Best pet system of any game.
Functional and non-functional pets. You could tame a horse to ride, a dragon to kill, or a dog to just follow you around if you want. Those are just examples, there were dozens of animals you could tame in UO.
"There is as yet insufficient data for a meaningful answer."
Stated this previously but it may have been lost. Asheron's Call had manual aiming first.
"There is as yet insufficient data for a meaningful answer."
I don't think housing was UO,
Tibia has had housing from very early on in its life cycle, and was launched 9 months earlier than UO
Auction House and in game mail first appeared in FFXI.
Yep, you're right. It was released in Japan before SWG.
"There is as yet insufficient data for a meaningful answer."
Yep, got lost
Didn't know that btw, thanks.
Ah, ok, I'll add it to the OP.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
FFXIV has public quests every hour on the hour.
Neocron and Endless Ages most certainly beat planetside to the FPS combat area.
IN FACT, ALTHOUGH NOBODY USED IT.
Neocron also had digital PvP arenas.
Teleport system UO had some sort of it and EQ had it on some clases.
Dying items UO and EQ also had it.
Free target system i think it was Endless Ages at 2003.
First free to play... maybe Tibia? i know i played for free at 1997.
Endless Ages is worth mentioning as one of the first MMOFPSs. Only just after Planetside it seems.
EDIT: It also had live events if I remember correctly.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Arenas - Guild Wars 1
looking for features i found the work of that guy Scott Hartsman (he working in Rift right now) interesting??
Past Projects:
* Unannounced MMO and Platform (ohai.com) (Beta Release - May 2009)
* 11 social games and skins on four social networks (2008)
* EQ2: Rise of Kunark (Expansion) (Nov 2007)
* Legends of Norrath: Oathbound (Sept 2007)
* EQ2: Echoes of Faydwer (Expansion) (Nov 2006)
* EQ2: The Fallen Dynasty (Adventure Pack) (June 2006)
* EQ2: Kingdom of Sky (Expansion) (Feb 2006)
* EQ2: Desert of Flames (Expansion) (Sept 2005)
* EQ2: The Splitpaw Saga (June 2005)
* EQ2: The Bloodline Chronicles (Mar 2005)
* EverQuest II (Nov 2004)
* EverQuest: Lost Dungeons of Norrath (Sept 2003)
* EverQuest: The Legacy of Ykesha (Feb 2003)
* EverQuest: Planes of Power (Oct 2002)
* EverQuest: Shadows of Luclin (Dec 2001)
* Middle Earth Online (Never shipped. Stealth Dev Team #2. No, not The Permadeath Guys, and not Turbine. The one in the middle you’ve never heard of. There may have even been others I’ve never heard of.)
* Legal Crime (@ Publisher - Dev Support & Online Infrastructure) (1999)
* US Chess Federation Online (@ Publisher - Development & Online Infrastructure) (1998)
* Claw: Online (@ Publisher - Dev Support & Online Infrastructure) (1998)
* Warcraft II for Windows: Online (@ Publisher - Porting & Online Infrastructure) (1997)
* Virtual Pool Online (@ Publisher - Dev Support & Online Infrastructure) (1997)
* Darkness Falls (@ Publisher - Dev Support & Online Infrastructure) (1997)
* Splatterball (@ Publisher - Dev Support & Online Infrastructure) (1997)
* Rolemaster: Magestorm (@ Publisher - Dev Support & Online Infrastructure) (1996)
* Descent Online (1996)
* Trivia at The Improv (1996)
* Billboard Live! Trivia (1996)
* ENGAGE Games Online (Service) (1996)
* GemStone III (1991)
* Imagine*Nation (1990)
* OrbWars (Level Design) (1989)
* GemStone II (1988)
* Scepter of Goth (1986)
http://www.hartsman.com/about/
i hardly played Asheron's Call but i've never heard anybody refer to it as having manual aiming, seems hard to believe as much as i've wasted following the MMO world and hearing various things about AC that i could miss that. 8) it certainly wasn't an option for normal gameplay as a noob? cuz i did install and play the game a bit on at least 2 different occasions.
how was it handled? certain higher level spells or items allowed it?
afaik it WAS the first to have manual dodging of projectiles, but i never played UO much either.
if you start out a new human in LOTRO you will start in sunny Archet, and see other players level 1-6 (or whatever) around you until after you do the quest where it gets burned to the ground. then you come back to a burned out version of Archet for the rest of that characters life.
afaik WoW didn't start using phasing til WrathOTLK.
---------------------------
Corpus Callosum
---------------------------
Yes phasing is used in the LOTRO starting areas. And also in AoC starting area... Probably in more games. It was certainly not a Blizzard idea...
Like I've already posted once, UO had clothing dye first.
Heh, interesting, I'd never heard of Endless Ages before this thread. Shows how many MMORPG's have been around for ages (yep, pun)
Ok, I'll edit it in the OP for AC then.
And lol, I played that area in LotrO, I totally forgot that one. This is the only example of phasing though, right? I'll put it in the OP post though, seems LotrO had the mechanic earlier than WotLK, but Blizzard built further upon and upgraded it afterwards. And so far it seems that they're the only ones since no other MMO uses it besided LotrO and WoW.
Yep, I'd already corrected it in the OP.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I played also back in the day but just for a day or so because i liked more EQ, i cant remember that it had free target system like fps, let me see youtube:
http://www.youtube.com/watch?v=rhLdzvLtemQ
It looks to me like a some sort of target lock system like the rest of MMO's, anyway maybe someone with more exp. on the game can tell us.
hmmm!
http://www.endlessages.com/content/
if you look at the forum topics on the left, there's one about open sourcing the game atm!
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Corpus Callosum
---------------------------
Is it actually 'phasing' in Lotro or just a different zone? I haven't tested it, but can you see another group member's 'dot' on the map when standing in the same place while in those different 'phases'?
it has to be a different map because besides having different textures i think there are also architectural diffs such as pillars being collapsed and holes in the wall.
but the important thing about phasing is the concept....not some specific way the UI reflects anything or whether the same "space" actually gets used on the world map. its populated in both phases, and i'm pretty sure by an entirely different set of people. what i see in 3D is more important than some blip on a map. 8)
and i have no idea if there are other areas of the game like that. it seems like i read some pre-release info about it where they talked about another/more situations they used it to facilitate the storytelling.
---------------------------
Corpus Callosum
---------------------------
What about:
-First game to use class based / level based progression
-First game to provide skill based progression?
I think the first real MMO to use a skill based system was UO, but I don't know about the classes / levels thing.
And who introduced:
-Mini-Map
-Ingame Tutorials to learn the basics of the game
SWG has manual aiming.
At first they had tab targeting then with the nge they changed it to manual aiming.Most people didn't like it so a few months later they added the option for tab targeting.I don't think many people use the manual aiming but they do have it as the default aiming.