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MMO features, who did it first?

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  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Qazz

    Originally posted by Hurvart


    Originally posted by corpusc

    i hardly played Asheron's Call but i've never heard anybody refer to it as having manual aiming, seems hard to believe as much as i've wasted following the MMO world and hearing various things about AC that i could miss that.  8)  it certainly wasn't an option for normal gameplay as a noob?  cuz i did install and play the game a bit on at least 2 different occasions.

    how was it handled?  certain higher level spells or items allowed it?

    afaik it WAS the first to have manual dodging of projectiles, but i never played UO much either.

     

    if you start out a new human in LOTRO you will start in sunny Archet, and see other players level 1-6 (or whatever) around you until after you do the quest where it gets burned to the ground.  then you come back to a burned out version of Archet for the rest of that characters life.

    afaik WoW didn't start using phasing til WrathOTLK.

     

    Yes phasing is used in the LOTRO starting areas. And also in AoC starting area... Probably in more games. It was certainly not a Blizzard idea...

    Is it actually 'phasing' in Lotro or just a different zone?  I haven't tested it, but can you see another group member's 'dot' on the map when standing in the same place while in those different 'phases'?

    No, it's not the same technology. Just changes that become permanent in the world. I believe GW had this kind of permanent world changes before LOTRO.

    WoW phasing is like having an instance of a particular spot of a zone that you don't need loading time to enter.

  • AethaerynAethaeryn Member RarePosts: 3,150

    Originally posted by Ezhae

    Instancing - Very first model used in Realms Online ('95), first use of instancing as we know today in Anarchy Online (2001), used in pretty much every mmo onwards. 

    Yes I guess the Player housing in The Realm was instanced. . which also puts it ahead of UO for player housing.

    Wa min God! Se æx on min heafod is!

  • judex99judex99 Member UncommonPosts: 392

    Originally posted by Buttermilch

    What about:

    -First game to use class based / level based progression

    -First game to provide skill based progression?

     

    I think the first real MMO to use a skill based system was UO, but I don't know about the classes / levels thing.

    And who introduced:

    -Mini-Map

    -Ingame Tutorials to learn the basics of the game

    I think Meridian 59 beat UO on skill system i think its also the first 3D MMO.

     

    About the tutorial, EQ had an offline tutorial that was really awesome, i still remember the laughs of that skeleton you found there :)

  • darker70darker70 Member UncommonPosts: 804

    Flying mounts 

    Dark and Light (no doubt best part of the train wreck as a whole),also prob first to have air balloons,parachuteing,trams and snowshielding down mountains. !!

    Horizons

    Player houseing and community building.

    Also changed clothes for crafting,Dyeing stuff

    Also was this the first Mo where u could  play as a  Dragon ?

    Entropia 

    FPS style combat

    Real money based system

    First Virtual substantial sale in MO ?

     

    Some here u might consider may add some more  if my hazy memory permits image

    p>
  • SeffrenSeffren Member Posts: 743

    Jumping?!

     

    For me its not a feature persee, but if you look at some of the flamewars it generates on the FF forums, maybe it is :)

  • AcidDKAcidDK Member Posts: 82

    You can add AoC to manual aiming. You can do that as any non-ranged melee character, where targetting only means who would receive primary damage. If no target is selected, one of the enemies in front of you will receive primary damage regardless. While the combat system isn't 100% manual aiming (since casters and rangers still have to target) I still think it qualifies.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by AcidDK

    You can add AoC to manual aiming. You can do that as any non-ranged melee character, where targetting only means who would receive primary damage. If no target is selected, one of the enemies in front of you will receive primary damage regardless. While the combat system isn't 100% manual aiming (since casters and rangers still have to target) I still think it qualifies.

    Hmm, I don't know if it's really target-based, AoC melee combat is sort of like a point blank frontal AoE kind of damage, a 1.5m PBAoE cone. True, this targetless AoE-like melee combat combined with the directional shields was pretty unique, I don't recall it having encountered like this in other MMO's.

     


    Originally posted by darker70

    Flying mounts 

    Dark and Light (no doubt best part of the train wreck as a whole),also prob first to have air balloons,parachuteing,trams and snowshielding down mountains. !!

    Horizons

    Player houseing and community building.

    Also changed clothes for crafting,Dyeing stuff

    Also was this the first Mo where u could  play as a  Dragon ?

    Wow, that actually sounds awesome! I wish they'd implement such fun features as parachuting and snowshielding in other MMO's too for the sheer fun of it image

     

    Horizons, iirc they intended to implement dragon avatars but never got to it, having only a few selectable races ingame.

     

    @Seffren: I think EQ had jumping first, since in UO and Meridian 59 it wasn't much use in the 2D or not-fully 3D way they were built

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
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  • pixeldogmeatpixeldogmeat Member Posts: 441


    Originally posted by AcidDK
    You can add AoC to manual aiming. You can do that as any non-ranged melee character, where targetting only means who would receive primary damage. If no target is selected, one of the enemies in front of you will receive primary damage regardless. While the combat system isn't 100% manual aiming (since casters and rangers still have to target) I still think it qualifies.

    I thought Tabula Rasa came before AoC which had manual aiming. I might be wrong though.

    PLAY WURM ONLINE!! www.wurmonline.com

  • AcidDKAcidDK Member Posts: 82

    Originally posted by MMO.Maverick

    Originally posted by AcidDK

    You can add AoC to manual aiming. You can do that as any non-ranged melee character, where targetting only means who would receive primary damage. If no target is selected, one of the enemies in front of you will receive primary damage regardless. While the combat system isn't 100% manual aiming (since casters and rangers still have to target) I still think it qualifies.

    Hmm, I don't know if it's really target-based, AoC melee combat is sort of like a point blank frontal AoE kind of damage, a 1.5m PBAoE cone. True, this targetless AoE-like melee combat combined with the directional shields was pretty unique, I don't recall it having encountered like this in other MMO's.

    I wonder why other MMOs don't implement combat kinda like that. It really makes combat much more fluent and intuitive when you aren't relying completely on targetting. I don't play AoC no more, but I still very much miss the combat style when playing other MMOs. It doesn't have to be combos and stuff like that, but at least the directional combos and shields along with how targetting was implemented. It really does add another layer to combat even though it might sound like a simple twist to many people.

  • pixeldogmeatpixeldogmeat Member Posts: 441

    Player generated quests/content: quests created by players for other players to do
    first: Ryzom
    seen in: STO, Ryzom, CoX

    Actually, way long ago in anarchy online, folks could create quests for players, but I don't think it really worked very well.

    PLAY WURM ONLINE!! www.wurmonline.com

  • ThorqemadaThorqemada Member UncommonPosts: 1,282

    In Istara (aka Horizon) you can play a race of Dragons...well...sort of baby dragons compared to real ones...

    "Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

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  • LanfeaLanfea Member UncommonPosts: 224

    Originally posted by MMO.Maverick

    Horizons, iirc they intended to implement dragon avatars but never got to it, having only a few selectable races ingame.

     

    istaria (formerly known as horizons) was the first game in which you could play a dragon and fly over the world. you started as babydragon and become later to a really big one. maybe so also the first game in which player avatars could fly? also its housing / public building feature is unique and never was copied.

  • pixeldogmeatpixeldogmeat Member Posts: 441


    Originally posted by MMO.Maverick

    Originally posted by corpusc
    yah, phasing was done first in LOTRO.  I'm playing in LotrO but can't recall any examples where it's used. Do you have any examples where it's used?
      Originally posted by Seffren
    Got another maybe ... Pets.
    Dunno who started with that though but saw them in all the classics basically.
    You have the functional pets like for a ranger or hunter and the non-functional, just-for-looks pets.
    The functional pets I encountered first in EQ, I can't recall whether UO had them too (played UO too shortly and too long ago)

    UO was the only game I can recall where you can tame every single creature in the game, thus making it yur bitch/pet

    PLAY WURM ONLINE!! www.wurmonline.com

  • Marcus-Marcus- Member UncommonPosts: 1,010

    Originally posted by MMO.Maverick

    I was curious, so I thought I make a thread about it: all the different eyecatching features that are around in the current MMORPG's and that we give credit to one MMORPG, while it was maybe around a whole lot earlier in maybe a relatively unknown MMORPG.

     

    Now, some I know or guess, and of others I hope that you people can help:

     -------------------------------------------------------------

    Dynamic events: as in quests or events that can change based upon collective player actions

    first:  You might want to check into the timeline with the attack on Trinsic in UO, , when Jou'nor (controlled by the dev team) led an attack on trinsic, in a pretty cool quest line, that all the players had to stop...

     

    copy and paste from wikki....

    "In 2000 the game expands to Australia. Lord British disappears. Rumors fly on the wind about the disappearance of the King. Some claim he was abducted by mongbats, while others insist that it was the work of more malevolent forces. In February, a massive army of undead laid siege to the once peaceful city of Trinsic. Due to the overwhelming odds, the dark army managed to conquer the city under the leadership of Juo'nar and the Dark Mistress Minax. All hope seemed to be lost, but noble Britannians from all over rallied together and reclaimed the city from the clutches of evil!"

     

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    Originally posted by Blutmaul

    In Istara (aka Horizon) you can play a race of Dragons...well...sort of baby dragons compared to real ones...

     beat me to it, but yea Istaria did a great job at making a playable Dragon race.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by MMO.Maverick

    Phasing: as in environment can be (visually) different from player to player depending upon at what quest stage a player is

    first: LotrO

    seen in: LotrO (very minimal use), WoW

    multi-branching quests: quests that don't have only 1 outcome and where you can make just 1 choice, but where you can make several choices and each choice has a different outcome or impact, even beyond that single quest

    first: SWTOR and GW2 (can't recall this from other MMO's)

    seen in: SWTOR and GW2

    Trinity based group combat: the well known 'tank & spank' formula, tank-healer-dps

    first: EQ

    seen in: as good as all MMORPG's, practically an MMO standard although a number of upcoming MMO's seem to deviate from it

    EQ2 have a little phasing as well. To mention an example is when you build a statue in the panda place. It is just a little but it is there.

    AoC have a few multi branching quests as well. Also just a few but it have them. GW have a few that splits up into one of 2 chains, like in Factions where you choose to join the Luxons or Kurzicks. It is a few exceptions but it do exists.

    And Meridian 59 had Trinity combat 3 years before EQ, M59 were the true father of modern MMOs

    It also invented: guilds with a dynamic voting system for changing leadership, customized sigils that appeared on shields, and guild halls that could be won or lost. There were also in-game bulletin board system (called newsglobes), a personal mail system that both players and NPCs could use to send messages and a political meta-game.

    When M59 released a year before UO it started the genre that Garriot later would name MMORPG (it was called graphical muds at the time). There are actually still 2 servers up in US but now it is more or less just a PvP game, it started out as PvE.

  • Marcus-Marcus- Member UncommonPosts: 1,010

    Originally posted by Xasapis

    Originally posted by xKingdomx

    ...

     

    ps: what game is the first with a PvP server? or open world PvP to be exact, introducing us to the anit-scoial culture of ganking :P

    vas flam

    vas flam

    vas flam ....

     

     

    UO

     Neverwinter Nights on AOL.. It was one server, and one server only, but you could get "PK'd"  which is what it was called back then

  • EzhaeEzhae Member UncommonPosts: 735

    Originally posted by AcidDK

    I wonder why other MMOs don't implement combat kinda like that. It really makes combat much more fluent and intuitive when you aren't relying completely on targetting. I don't play AoC no more, but I still very much miss the combat style when playing other MMOs. It doesn't have to be combos and stuff like that, but at least the directional combos and shields along with how targetting was implemented. It really does add another layer to combat even though it might sound like a simple twist to many people.

    The problem with system used in AoC was that: the cone was very thin and thus moving your mouse just mm to side could cause you to miss, which in turn led to your character stuck in combo animation for 3-4 seconds and could not do a thing about it. Lag messed pvp way more than just usual MMO. 

    It was fun and interesting but very flawed and unpolished same time. 

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by MMO.Maverick

    I was curious, so I thought I make a thread about it: all the different eyecatching features that are around in the current MMORPG's and that we give credit to one MMORPG, while it was maybe around a whole lot earlier in maybe a relatively unknown MMORPG.

     

    Now, some I know or guess, and of others I hope that you people can help:

     

    Public quests: as in quests that aren't bound to 1 player or group but which are just happening and in which players that are around can participate

    first: Ultima Online - Cooperative Collections in Mondain's legacy in 2005

    seen in: WAR, CO, GW2, Rift

     

    Arena PvP: where a group of players fights against other groups in a closed off area with objectives

    first: Malas Arena (bagball) in Age of Shadows in 2003

    seen in: GW, WoW, AoC, CO, etc

     

     

    Player generated quests/content: quests created by players for other players to do

    first: Ultima Online - however this has been going on since the MUD days.

    seen in: STO, Ryzom, CoX

     

    multi-branching quests: quests that don't have only 1 outcome and where you can make just 1 choice, but where you can make several choices and each choice has a different outcome or impact, even beyond that single quest

    first: Earth and Beyond Online 2002 - the choices you made with each NPC determined facton gain, quest lines you have access to and the NPCs you can interact with.

    seen in: SWTOR and GW2



     

    Do you have other eyecatching MMO features that are missing here or any corrections or additions to the list above, post it here.

     

    Player owned mounts: player owned stuff to ride on

    first: Ultima Online

    seen in: almost everything else since then

     

    ships, sailing and sea combat: player-controlled sailing and combat, PvP/PvE at sea

    first: Ultima Online

     

    rogues as rogues not just assassins or archers: stealing, stealthing, hiding, lockpicking, trap setting, snooping and disguises

    first: Ultima Online

     

    Cartography and Treasure Hunting: drawing maps of the game world, decyphering maps, digging up treasures

    first: Ultima Online

     

    Live Events: developer run quests and story arcs

    first: Ultima Online

     

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by pixeldogmeat

     




    Originally posted by MMO.Maverick





    Originally posted by corpusc

    yah, phasing was done first in LOTRO.  

    I'm playing in LotrO but can't recall any examples where it's used. Do you have any examples where it's used?

     

    Originally posted by Seffren

    Got another maybe ... Pets.

    Dunno who started with that though but saw them in all the classics basically.





    You have the functional pets like for a ranger or hunter and the non-functional, just-for-looks pets.

    The functional pets I encountered first in EQ, I can't recall whether UO had them too (played UO too shortly and too long ago)




    UO was the only game I can recall where you can tame every single creature in the game, thus making it yur bitch/pet

    Pets, mounts, ships and most MMO features that are a 'priviledge' granted to the player only once they have suffereed through 30 or 40  levels of grind were all readily-accessible and commonly used content  for UOers.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • corpusccorpusc Member UncommonPosts: 1,341

    terraforming:

    i believe second life was first

    then wurm

    then xsyon

     

    dunno of any others

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    multi-branching quests:quests that don't have only 1 outcome and where you can make just 1 choice, but where you can make several choices and each choice has a different outcome or impact, even beyond that single quest


    first:SWTOR and GW2 (can't recall this from other MMO's)


    seen in:SWTOR and GW2


    CoH has this now – Going rogue introduced a way to take certain quests and depending on how you end them you can be a hero, rogue or vigilante (Well vigilante is kind the in-between stage)


     


    Dying clothes


    first:UO


    seen in:UO, AC, DAoC, LotrO, GW, Rift, etc


    EQ had this years and years ago as well


     


    Flying mounts


    first:AO


    seen in:Wow, AO, EQ2


    Hmm not really a mount but you as a dragon can fly in Istaria – released in 03, and flying came in 04


     


    Player Housing


    first:UO


    seen in: UO, SWG, AO, EQ2 etc


    Istaria – probably one of best housing system on the market in terms of the number of structures you can make.  And CoH probably the best in design and decorating.


     


    Venge


     


    edit - Istaria also does some limited terraforming.  There are public craft areas, for bridges, mines, walls, towns.... that kind of thing that the community builds.

    Just because you don't like it doesn't mean it is bad.
  • BuccaneerBuccaneer Member UncommonPosts: 654

    EQ 2 uses phasing. The New Halas starting area is full of it.

    Edit: Also Vanguard has fully controllable flying mounts.

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Originally posted by Marcus-

    Originally posted by MMO.Maverick

    Dynamic events: as in quests or events that can change based upon collective player actions

    first:  You might want to check into the timeline with the attack on Trinsic in UO, , when Jou'nor (controlled by the dev team) led an attack on trinsic, in a pretty cool quest line, that all the players had to stop...

    copy and paste from wikki....

    "In 2000 the game expands to Australia. Lord British disappears. Rumors fly on the wind about the disappearance of the King. Some claim he was abducted by mongbats, while others insist that it was the work of more malevolent forces. In February, a massive army of undead laid siege to the once peaceful city of Trinsic. Due to the overwhelming odds, the dark army managed to conquer the city under the leadership of Juo'nar and the Dark Mistress Minax. All hope seemed to be lost, but noble Britannians from all over rallied together and reclaimed the city from the clutches of evil!" 

    But that sounds more like one-time, GM-driven events. Should be in its own category.

    Modern event systems are coded and automated.

    Hype train -> Reality

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Originally posted by corpusc

    terraforming:

    i believe second life was first

    then wurm

    then xsyon

     

    dunno of any others

    Hm.. A tale in the desert? Not sure.

    I think ATITD was also the first mmo that had a beginning and an end.

    Hype train -> Reality

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