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RIFT or RIP in a couple of months?

blezedlexblezedlex Member Posts: 15

Since alot of mmo companies promise something new or polishing the one tested formula we already liked in a mmo game then putting it in their title. I would really like to know if Rift would be the game that will survive the harsh mmo environment in the coming months? The mmo genre, is quite saturated with alot of games who owe their gameplay or graphics to other successful titles that's been the mmo standard like Wow, Aion, GW, Warhammer, AoC. Fortunately, when I tested Rift's beta 5, i find it enjoyable and with a good graphics engine. I play it in ultra settings and its quite amazing enough to hold my time for now, I just dont know if it can be worth it with a monthly fee? I just hope they took the GW/ GW2 marketing strategy, one time payment for the game with no monthly fees. I know that they need the money to run their servers thats why they  took Wow's strategy, but GW survived and thrived without the monthly fees. So why do some MMO companies over charged for their games? Is it really necessary or is it just plain "Greed"? I just want to know what you people think, Will Rift be RIP in a couple of months or will it be successful and become standard for new age mmo gaming?

Comments

  • DarkPonyDarkPony Member Posts: 5,566

    Really depends on their end-game content. Is it varied and large enough?

    In my eyes it is THAT simple.

    WAR really entertained me for a few months, same as AoC, despite all the bugs, but eventually I and many others got bored with the stuff which is left for you to do at max level which wasn't a whole lot and repetetive at that. This is a danger with non-sandbox games and maybe one of the reasons so many themeparks die an early death: the content really has to be there, rich and bloating and WoW-like in proportions if you catch my drift.

    In a proper sandbox game, the game mechanics itself allow for a huge amount of player-made content to entertain yourself with so those games don't feel that need for content so bad I think.

  • PaulehPauleh Member UncommonPosts: 78

    Rift will hang on like WAR/AoC, although im not sure what will happen when SWTOR/Guild Wars 2 come out.

  • elockeelocke Member UncommonPosts: 4,335

    Yeah this is a tough call with 2 behemoths, maybe 3 coming.  SWTOR, GW2 and Tera.  What's a better question, is how many older mmorpgs are going to be killed this year due to these new ones.  Only so much room in the genre, unless the player base has grown so much to accomodate this many games.  Guess time will tell.

    I don't think Rift will die, but it will probably take a side seat to the others.  At least until their expansion pack.  Then they'll be back in the spotlight.  Of course that applies to any mmorpg really, right?

  • frestonfreston Member UncommonPosts: 503

    Hard to say. Its really a very tough question. People keep comparing it to war in a derogatory manner, forgetting that war really brought some new exciting things to the table (not only PQ, Tactics, morale abilities and having an specific and unique mechanic for each class , a refreshing and underappreciated  idea ).

    Yet War didnt make it to the end, despite an excellent start. I think rift is getting a good start too, well just have to see if it loses momentum or not. I hope it doesnt. i hoped the same thing for war.

  • ko1oko1o Member UncommonPosts: 117

    Everyone keeps bringing up GW as a mmorpg. It's an co-op rpg, like diablo without the single player. They never said it was a mmorpg.

    image

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by ko1o

    Everyone keeps bringing up GW as a mmorpg. It's an co-op rpg, like diablo without the single player. They never said it was a mmorpg.

    Who mentioned GW?  I mentioned GW2 which is an MMORPG, not a co-op rpg like GW1.

  • lordpenquinlordpenquin Member Posts: 129

    While Tera might promise some "new" mechanics (don't they all these days?), it is from a korean developer.  That spells endless grind, even if they try to hide it in quests.  You can take the game out of the country known for grind, but you can't take the grind out of the game.  It's not a western mmo, so it won't appeal as much.

     

    GW2 looks really promising, but then again didn't they all?  

     

    As far as star wars goes, right now it looks like garbage to me.  It looks nothing like the star wars universe, and it appears to be a single player game that you might team up with some friends on occasion.  That's what GW1 was, but at least they didn't try to charge you a monthly fee for it.

     

    But everyone is forgetting final fantasy XIV!   They are going to fix the game, relaunch it, and it will end civilization as we know it!  Or maybe it will just go down in history as one of the top five worst launches ever.  Although I've heard that Earthrise is fighting hard to stay near the top of the list.  You have heard of earthrise haven't you?  It launched a few days ago... 

    For me, Rift will be my "go to" mmorpg as far as money wise.  I'll buy GW2 and play it, but it won't compete with my money since there's no fee.  I'll still continue to play DCUO and hope sony fixes a lot of things, but again there's no fee for me because I bought the lifetime for it.  I have no interest in star wars at all.   Maybe my beta experience will change that, but from everything I've seen and read it will turn out to be such a bomb (for star wars fans) that sony might actually get more subscribers to the other star wars game.   That game might be a bit horrible, but at least it looks like and feels like star wars.  The other game is basically mass effect with inferior graphics.

     

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by DarkPony

    Really depends on their end-game content. Is it varied and large enough?

    In my eyes it is THAT simple.

    That seems to be a major factor the past few years. The problem not that people race to the end then bitch on the forums, but that developers waste valuable time trying to create content for the small percentage of people that do that.I'm not sure who is thinking less clearly - the players who get to cap in a month and then expect all other content to be ignored while the devs make more content for them, or the developers that watched 3 years of content consumed in one month and then actually think they can make something in 2-6 months that will in any way appease that small group of people. I'm speaking specifically of MMOs with level-based progression with tiered content and capped levels such as Rift. Skill-based MMOs often have a different set of issues at launch.

    Those who don't know history are fated to repeat it, but I can't see the Rift devs making the same mistakes as we saw with many other MMOs over the past few years. They seem to be taking a different path.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • valorienvalorien Member Posts: 5

    Originally posted by Loktofeit

    Originally posted by DarkPony

    Really depends on their end-game content. Is it varied and large enough?

    In my eyes it is THAT simple.

    That seems to be a major factor the past few years. The problem not that people race to the end then bitch on the forums, but that developers waste valuable time trying to create content for the small percentage of people that do that.I'm not sure who is thinking less clearly - the players who get to cap in a month and then expect all other content to be ignored while the devs make more content for them, or the developers that watched 3 years of content consumed in one month and then actually think they can make something in 2-6 months that will in any way appease that small group of people. I'm speaking specifically of MMOs with level-based progression with tiered content and capped levels such as Rift. Skill-based MMOs often have a different set of issues at launch.

    Those who don't know history are fated to repeat it, but I can't see the Rift devs making the same mistakes as we saw with many other MMOs over the past few years. They seem to be taking a different path.

    I agree whole heartedly. Having a rock solid end game progression is a major factor of any MMO's life cycle. Everquest 1 had AA's which in essence meant you where almost never doen with your character, the Raids and later Lost Dungeons added a new playability to Eq also which had people playing it for life.

    That said, I've had the same issue in almost every MMO since, lack of end game content beyond Raiding for betetr gear so I can raid for better gear. A truly good MMO should have gear and character advancement ala EQ1 AA's. Rift seems to have the mechanics for a very fun MMO with all the right things taken from other MMO's, while it probably can't claim it's "revolutionary" what it does do is revist all past MMO's and disect them into what was good and what was bad. So far I see alot of promise with Rift and have pre-ordered my copy. Whether the end game is there or not i am as of yet unsure, but the game play certainly seems to be, and many loose site of the journey while looking at the finish line, even my self.

     

    Just my two cents.

     

    ~Sokol

  • RemyVorenderRemyVorender Member RarePosts: 4,006

    Originally posted by DarkPony

    Really depends on their end-game content. Is it varied and large enough?

    In my eyes it is THAT simple.

    WAR really entertained me for a few months, same as AoC, despite all the bugs, but eventually I and many others got bored with the stuff which is left for you to do at max level which wasn't a whole lot and repetetive at that. This is a danger with non-sandbox games and maybe one of the reasons so many themeparks die an early death: the content really has to be there, rich and bloating and WoW-like in proportions if you catch my drift.

    In a proper sandbox game, the game mechanics itself allow for a huge amount of player-made content to entertain yourself with so those games don't feel that need for content so bad I think.

    Well said.

    And may I just say, DarkPony, that your sig made me LOL IRL. image

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • ZodiacTalonZodiacTalon Member UncommonPosts: 31

    The debate is always whether or not there is enough content. So many games have fallen by the wayside because they just didnt have enough things to do. Personal pet peeve is when games force you to PvP (Aion). Not everyone feels like getting griefed by some basement troglodyte.

    Im hoping Rift has enough to keep people occupied.

  • EmhsterEmhster Member UncommonPosts: 913

    They are following the path of multiple content releases per year... Does anyone know how many? In the same podcast they mentionned about 10 man vs 20 man, they said they are working on a first content patch for something like a month after release.

    Now will that be enough? I think so, but we shalll see :-)

    Another thing is how dynamic content are going to be popular at end game.

  • ZebladeZeblade Member UncommonPosts: 931

    Hey OP.. No I dont believe it will last long. All this joy and wonderment happens with most mmos like this. Weve seen this way to many times. Do you know how many times we have read INGAME "wheres the HOOK?" And in the forums? RIft is great to about lvl 12-20 and then there is NOTHING new going on up to lvl 50 nothing. No the rifts are no different then lvl 9 rifts just harder. Now I have to say the game is not launched and the DEVS do apear to be listening. So all this could change.. you never know. 

    I will be playing.. well bored ..

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