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Map/zones etc

markyturnipmarkyturnip Member UncommonPosts: 837

Anyone got a link to a good Rift world map? How big is it?

Also- 

- Is it possible to get lost in the world and discover random cool stuff, or is it a predefined trek from quest hub to quest hub?

- is it a seamless world or are there loading screens between very different zones?

Comments

  • AcidDKAcidDK Member Posts: 82

    Originally posted by markyturnip

    Anyone got a link to a good Rift world map? How big is it?

    Also- 

    - Is it possible to get lost in the world and discover random cool stuff, or is it a predefined trek from quest hub to quest hub?

    - is it a seamless world or are there loading screens between very different zones?

    I can't help you on the first one, but for the latter two:

    - No, it's more or less predefined.

    - Seamless

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    The world is physically smaller than the world in WoW. There's another thread on the mmorpg.com forums that measures the worlds themselves. However, you're moving slow in Rift, so your time spent traveling makes the world seem of comparable size.

    There's nothing stopping you from exploring around, but I don't think there's any content that isn't tied to quests or progression. Pretty much everything has a purpose or a reason for existing in the game. So far anyway.

    I can not remember winning or losing a single debate on the internet.

  • SxadanaSxadana Member UncommonPosts: 39

    Originally posted by lizardbones

    The world is physically smaller than the world in WoW. There's another thread on the mmorpg.com forums that measures the worlds themselves. However, you're moving slow in Rift, so your time spent traveling makes the world seem of comparable size.



    There's nothing stopping you from exploring around, but I don't think there's any content that isn't tied to quests or progression. Pretty much everything has a purpose or a reason for existing in the game. So far anyway.

    you fail at knowing rift then. exploring is one of the better things in rift. you can go anywhere you please. the view distance is really asfar as you can see, nothing stoppinng you, and there are over 100te hidden treasures accesable trough exploring, and lots of quests

  • Fed1Fed1 Member Posts: 167

     


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    Alright, I did some more testing in Rift, and this is what I came up with:

     

    run speed: 10.8 m/h

    For this I used the distance feature ingame where it states how far you are from a location. I ran for 30 seconds, and see what distance I'd traveled.

     

    crossing distance:

    worldmap from north => south:  19.5m

    worldmap from east => west: 21.5m

    I ran a certain distance in a straight line, checked how long it took, then compared the distance traveled on the worldmap to the overall size of the world.

     

    The run speed and crossing distance led to the following size for the world in miles:

    worldmap from north => south: 3.5 miles

    worldmap from east => west: 3.9 miles

     

    I admit, the final result was a surprise, based on earlier tests I'd thought the world of Rift to be as large as 1 WoW continent or maybe somewhat smaller, but that was before I took the run speed difference into account.

    Based on the figures above this is how the actual comparison would look like, when you'd put Rift's regions next to WoW's Kalimdor (I picked Kalimdor, because  most people are familiar with the general feel and size of it)



    Original Thread Here

  • Fed1Fed1 Member Posts: 167

    I left out origina posters name in the previous post thanks to  MMO.Maverick

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Sxadana

    Originally posted by lizardbones
    The world is physically smaller than the world in WoW. There's another thread on the mmorpg.com forums that measures the worlds themselves. However, you're moving slow in Rift, so your time spent traveling makes the world seem of comparable size.

    There's nothing stopping you from exploring around, but I don't think there's any content that isn't tied to quests or progression. Pretty much everything has a purpose or a reason for existing in the game. So far anyway.

    you fail at knowing rift then. exploring is one of the better things in rift. you can go anywhere you please. the view distance is really asfar as you can see, nothing stoppinng you, and there are over 100te hidden treasures accesable trough exploring, and lots of quests



    How exactly do I fail at knowing Rift? On the Guardian side I literally explored every square foot of the zone through level 20 (as far as you could get by Beta 3). The physical size of the world is physically smaller than WoW, but travel times are comparable, since you're moving slower. There is no content or mobs floating around unrelated to a quest or a quest hub. If you do all the quests, you will see 100% of the land mass of Telara (so far).

    As I said, there's nothing stopping you from just going off and looking around. You'll find all the stuff you would find anyway if you were doing the quest lines. You don't need to do the quests, since you can rift hunt your way through levels, but if you're hoping to find something that nobody else will see, you won't.

    I can not remember winning or losing a single debate on the internet.


  • Originally posted by lizardbones

     




    Originally posted by Sxadana





    Originally posted by lizardbones

    The world is physically smaller than the world in WoW. There's another thread on the mmorpg.com forums that measures the worlds themselves. However, you're moving slow in Rift, so your time spent traveling makes the world seem of comparable size.



    There's nothing stopping you from exploring around, but I don't think there's any content that isn't tied to quests or progression. Pretty much everything has a purpose or a reason for existing in the game. So far anyway.








    you fail at knowing rift then. exploring is one of the better things in rift. you can go anywhere you please. the view distance is really asfar as you can see, nothing stoppinng you, and there are over 100te hidden treasures accesable trough exploring, and lots of quests







    How exactly do I fail at knowing Rift? On the Guardian side I literally explored every square foot of the zone through level 20 (as far as you could get by Beta 3). The physical size of the world is physically smaller than WoW, but travel times are comparable, since you're moving slower. There is no content or mobs floating around unrelated to a quest or a quest hub. If you do all the quests, you will see 100% of the land mass of Telara (so far).



    As I said, there's nothing stopping you from just going off and looking around. You'll find all the stuff you would find anyway if you were doing the quest lines. You don't need to do the quests, since you can rift hunt your way through levels, but if you're hoping to find something that nobody else will see, you won't.

     

     

    You fail because you've not been keeping up to date (betas 4, 5 and 6) OR you *think* you explored "every square foot" whereas you actually didn't.

    "There is no content or mobs floating around unrelated to a quest or a quest hub. If you do all the quests, you will see 100% of the land mass of Telara (so far)."

    This is completely false. See that mountain range? Yes, you can climb it. You can roam around the peaks, enjoy the views, find little treasures, quests and sometimes bigger treasures. You can explore the coastline, the sea, the lakes. There are loads of nooks and crannies IF you proceed far enough into the game.

  • MyPreciousssMyPreciousss Member Posts: 427

    Originally posted by Strap

    Originally posted by lizardbones

     




    Originally posted by Sxadana






    Originally posted by lizardbones

    The world is physically smaller than the world in WoW. There's another thread on the mmorpg.com forums that measures the worlds themselves. However, you're moving slow in Rift, so your time spent traveling makes the world seem of comparable size.



    There's nothing stopping you from exploring around, but I don't think there's any content that isn't tied to quests or progression. Pretty much everything has a purpose or a reason for existing in the game. So far anyway.









    you fail at knowing rift then. exploring is one of the better things in rift. you can go anywhere you please. the view distance is really asfar as you can see, nothing stoppinng you, and there are over 100te hidden treasures accesable trough exploring, and lots of quests








    How exactly do I fail at knowing Rift? On the Guardian side I literally explored every square foot of the zone through level 20 (as far as you could get by Beta 3). The physical size of the world is physically smaller than WoW, but travel times are comparable, since you're moving slower. There is no content or mobs floating around unrelated to a quest or a quest hub. If you do all the quests, you will see 100% of the land mass of Telara (so far).



    As I said, there's nothing stopping you from just going off and looking around. You'll find all the stuff you would find anyway if you were doing the quest lines. You don't need to do the quests, since you can rift hunt your way through levels, but if you're hoping to find something that nobody else will see, you won't.


     

     

    You fail because you've not been keeping up to date (betas 4, 5 and 6) OR you *think* you explored "every square foot" whereas you actually didn't.

    "There is no content or mobs floating around unrelated to a quest or a quest hub. If you do all the quests, you will see 100% of the land mass of Telara (so far)."

    This is completely false. See that mountain range? Yes, you can climb it. You can roam around the peaks, enjoy the views, find little treasures, quests and sometimes bigger treasures. You can explore the coastline, the sea, the lakes. There are loads of nooks and crannies IF you proceed far enough into the game.

    Strap is right, you can explore around; capes, mountains, peaks, coastal area, etc where npc quests don't lead you and still find artefacts and special bosses who will trigger new quests. I like how they hid some artefacts inside rocks and tree trunks, funny. I like too the physics (climbing up steep slopes for instance) and the ability to go through tight entrances (where other games just put an invisible wall and you have to go around the obstacle).

  • tkoreapertkoreaper Member UncommonPosts: 412

     

    I just tested out the Rift's map size and found the calculations that were given earlier to be a bit off. First off, I don't know where this in-game "distance meter" is and I looked everywhere. I came to the conclusion that is takes approximately 30 seconds to go ~150 coordinates. Using that information I discovered:

    North to South = 27 minutes

    East to West = 30 minutes

     

    Compare that to WoW:

    North to South = 42 minutes

    East to West = 17 minutes

  • Fed1Fed1 Member Posts: 167

    Originally posted by tkoreaper

     

    I just tested out the Rift's map size and found the calculations that were given earlier to be a bit off. First off, I don't know where this in-game "distance meter" is and I looked everywhere. I came to the conclusion that is takes approximately 30 seconds to go ~150 coordinates. Using that information I discovered:

    North to South = 27 minutes

    East to West = 30 minutes

     

    Compare that to WoW:

    North to South = 42 minutes

    East to West = 17 minutes

     1. You realize the run speed is slower in Rift?

    2. Read the linked thread to learn how to calculate the map sizes of various games.

  • ScribZScribZ Member Posts: 424

    Originally posted by Fed1

    Originally posted by tkoreaper

     

    I just tested out the Rift's map size and found the calculations that were given earlier to be a bit off. First off, I don't know where this in-game "distance meter" is and I looked everywhere. I came to the conclusion that is takes approximately 30 seconds to go ~150 coordinates. Using that information I discovered:

    North to South = 27 minutes

    East to West = 30 minutes

     

    Compare that to WoW:

    North to South = 42 minutes

    East to West = 17 minutes

     1. You realize the run speed is slower in Rift?

    2. Read the linked thread to learn how to calculate the map sizes of various games.

     Just curious, but how exactly do we know the run speed is slower in Rift again?? I missed that part. I know someone said it, but how did they figure it out?

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by ScribZ

    Originally posted by Fed1


    Originally posted by tkoreaper

     

    I just tested out the Rift's map size and found the calculations that were given earlier to be a bit off. First off, I don't know where this in-game "distance meter" is and I looked everywhere. I came to the conclusion that is takes approximately 30 seconds to go ~150 coordinates. Using that information I discovered:

    North to South = 27 minutes

    East to West = 30 minutes

     

    Compare that to WoW:

    North to South = 42 minutes

    East to West = 17 minutes

     1. You realize the run speed is slower in Rift?

    2. Read the linked thread to learn how to calculate the map sizes of various games.

     Just curious, but how exactly do we know the run speed is slower in Rift again?? I missed that part. I know someone said it, but how did they figure it out?

    http://www.mmorpg.com/discussion2.cfm/thread/306052/page/1

    A few links in here.

    image

  • tkoreapertkoreaper Member UncommonPosts: 412

    Originally posted by Fed1

    Originally posted by tkoreaper

     

    I just tested out the Rift's map size and found the calculations that were given earlier to be a bit off. First off, I don't know where this in-game "distance meter" is and I looked everywhere. I came to the conclusion that is takes approximately 30 seconds to go ~150 coordinates. Using that information I discovered:

    North to South = 27 minutes

    East to West = 30 minutes

     

    Compare that to WoW:

    North to South = 42 minutes

    East to West = 17 minutes

     1. You realize the run speed is slower in Rift?

    2. Read the linked thread to learn how to calculate the map sizes of various games.

    What does what I said have anything to do with map sizes? It doesn't change the fact that is takes XX amount of time to go N to S or E to W.

  • SxadanaSxadana Member UncommonPosts: 39

    He is basing himself on how tall a charecter is , so if trion made every charecter half the size the world size would double ? what a weird reason. if one compares wow world to rift world. Then one shoud take run speed time into account.

    Look at the picture , look at it! From his calculations the Rift world is the same size as the barrens. He lost any credibility there. No way is that possible

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Lol. It's true, the former tests were too rough, leading to inaccurate results, using the coordinates was a great suggestion and led to more accurate figures. I don't mind admitting that, in fact I want people to give their input of their own sizing tests with several MMORPG's, the more that do, the more definitive and accurate figures we'll end up having of the various MMORPG's.

    And it's the truth of the worldsizes I'm after.

     

    Based upon this new measuring, this is what the corrected figures look like (see here for why):

    worldmap N -> S: 25.5 min

    worldmap W ->E:  30.5 min

     

    For Rift I didn't use measuring how high a human avatar is, as said in my other thread I used the distance indication to objects that's shown in the minimapm which tells the amount of meters you're away from it. When used with tests, this led to a result of 4.8 m/s, or 10.8 miles/h. I encourage people to test it themselves, as said, the more checks and tests are done, the better and more accurate our figures will become.

     

    The run speed in turn leads to the following size figures:

    worldmap N -> S: 4.6 miles

    worldmap W ->E:  5.5 miles

     

    And this leads to the adjusted comparison picture below:

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • XasapisXasapis Member RarePosts: 6,337

    Interesting comparison. Does this take into account the running speed as well? What I mean is that if in world A with gravity 1g I run with 100mph and in world B with gravity 2g I run with 50mph, if we compare 1000 miles, they should be the same in both planets, but actually travelling them is a lot different experience.

    So you probably have the absolute sizes right with the second attempt (the first one was ridiculously inaccurate). How about the relative sizes though? After all these are the sizes that will be experienced by the players. 

    Why relative sizes are important? Or more important than the absolute sizes? Just imagine how bigger the world would feel if there were no 350% speed mounts. Also forgetting about mob density, consider how much more time it takes to navigate ground terrain as opposed to flying in a straight line, even at very slow speeds.

     

    Perhaps that's a cheap trick by Trion, but the world feels a lot bigger than the map comparison above would suggest.

  • Rockgod99Rockgod99 Member Posts: 4,640
    I've played games that offered massive maps, maps that go on literally forever. In these games only a small percentage had anytype of content outside roaming mobs and gathering materials. I've also played games with small maps with invisible walls, multiple channels that were chuck full of quests that tied into ever mob and area on the map. From my experience it's always been a more enjoyable experience for me to play in a world that falls in the middle. Give me some room to look around but make sure the majority of the world has meaning. If I want a massive world with nothing to do but look for stuff and kill mobs all day I would play a sandbox. I have different expectations in a themepark.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Xasapis

    So you probably have the absolute sizes right with the second attempt (the first one was ridiculously inaccurate). How about the relative sizes though? After all these are the sizes that will be experienced by the players. 

    Why relative sizes are important? Or more important than the absolute sizes? Just imagine how bigger the world would feel if there were no 350% speed mounts. Also forgetting about mob density, consider how much more time it takes to navigate ground terrain as opposed to flying in a straight line, even at very slow speeds.

     

    Perhaps that's a cheap trick by Trion, but the world feels a lot bigger than the map comparison above would suggest.

    Yeah, I don't know what went wrong with the first test, I had to do some elaborate testing and extrapolating to get the former worldsize figures without the coordinates usage, something must have gone wrong while doing that.

    The current figures are more dependable, but I encourage everyone to test for themselves as well, the more that do the more dependable the final results.

     

    As for relative size, that's where run speed and crossing time come in.  A world feels larger when it takes you a long time to travel from one end to the other end, that's why a lower normal speed will make a world feel larger. As well as design decisions of course, a rich variety in content and many points of interest can make an area feel larger and more sizeable than a bland, uninspiring region devoid from much content.

    It's also why mounts, speeders, a large abundance of teleportation points can make a world feel a lot smaller even if it's still the same size.

    The figures mentioned here, those can be measured and give a general idea and feel of the size of an MMO world compared to others, but as for how big a world actually feels to someone, that's subjective and a matter of personal perception. That differs from one person to the next.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by MyPreciousss


    Originally posted by Strap


    Originally posted by lizardbones

     



    Originally posted by Sxadana




    Originally posted by lizardbones
    The world is physically smaller than the world in WoW. There's another thread on the mmorpg.com forums that measures the worlds themselves. However, you're moving slow in Rift, so your time spent traveling makes the world seem of comparable size.

    There's nothing stopping you from exploring around, but I don't think there's any content that isn't tied to quests or progression. Pretty much everything has a purpose or a reason for existing in the game. So far anyway.





    you fail at knowing rift then. exploring is one of the better things in rift. you can go anywhere you please. the view distance is really asfar as you can see, nothing stoppinng you, and there are over 100te hidden treasures accesable trough exploring, and lots of quests





    How exactly do I fail at knowing Rift? On the Guardian side I literally explored every square foot of the zone through level 20 (as far as you could get by Beta 3). The physical size of the world is physically smaller than WoW, but travel times are comparable, since you're moving slower. There is no content or mobs floating around unrelated to a quest or a quest hub. If you do all the quests, you will see 100% of the land mass of Telara (so far).

    As I said, there's nothing stopping you from just going off and looking around. You'll find all the stuff you would find anyway if you were doing the quest lines. You don't need to do the quests, since you can rift hunt your way through levels, but if you're hoping to find something that nobody else will see, you won't.

     

     
    You fail because you've not been keeping up to date (betas 4, 5 and 6) OR you *think* you explored "every square foot" whereas you actually didn't.
    "There is no content or mobs floating around unrelated to a quest or a quest hub. If you do all the quests, you will see 100% of the land mass of Telara (so far)."
    This is completely false. See that mountain range? Yes, you can climb it. You can roam around the peaks, enjoy the views, find little treasures, quests and sometimes bigger treasures. You can explore the coastline, the sea, the lakes. There are loads of nooks and crannies IF you proceed far enough into the game.

    Strap is right, you can explore around; capes, mountains, peaks, coastal area, etc where npc quests don't lead you and still find artefacts and special bosses who will trigger new quests. I like how they hid some artefacts inside rocks and tree trunks, funny. I like too the physics (climbing up steep slopes for instance) and the ability to go through tight entrances (where other games just put an invisible wall and you have to go around the obstacle).


    As of beta 3 (as I said) I did explore every square foot of the map available to Guardians. I did climb the mountains. Exploring is one of the things I do in games. Finish doing all the quests and you'll find that those mini-bosses are part of a quest chain. I literally did both - explored and found stuff, then went back did the quests and ended up in the same spots anyway. I think this is part of the game's design. If you do all the quests, you're not going to miss out. If you just wander around you're going to find stuff too.

    * edit * So far, I have seen exactly one thing that you won't find if you do quests - an unpopulated island. There could be artifacts hidden on it.

    I can not remember winning or losing a single debate on the internet.

  • kitaradkitarad Member LegendaryPosts: 8,178

    Somebody already said this but I wanted to emphasize this that even if you have large areas which are not used well that does not make the game any good. I recall when SWG launched I ran about and saw large areas of random beasts and then the ugly factories people put up just ruining the whole landscape..... I know people were crafting but that really ruined it for me and turned the area into a industrial waste. I hated it and the land was just bare in so many places. What is the point of all that space.

     

    Vanguard on the other hand really lovingly crafted their world and you would come upon really amazing things if you took time to explore. Everquest also had this fantastic use of space. Space for the sake of space is not worth it.

     

    I think the fact that Rift is not that much smaller than WoW but it is packed in fact to be honest some places are too packed and as long as it is done cleverly the real size might not be that big an issue. The most terrible thing a game can do is make large open spaces filled with nothing much and players just feel lost and alone .Well I can definitely say one cannot feel alone in Rift.

  • SovrathSovrath Member LegendaryPosts: 32,955

    Originally posted by kitarad

     

     

    Vanguard on the other hand really lovingly crafted their world and you would come upon really amazing things if you took time to explore. Everquest also had this fantastix use of space. Space for the sake of space is not worth it.

    I'd like to touch upon that if I may.

    So last night a friend of mine and I decided to see whatever we could of the world before we logged off for good in this beta.

    Coming from the defiant side we made our way to an early 20's area and slightly higher but most of it was desert. not much really there. At leat from what I could see. True, I had to stay on the path as the mobs were getting higher lvl and eventually I was trounced by some invisable mob or perhaps as my friend surmised, if they are many levels above you you can't see them? Can anyone corroborate this?

    In any case I didn't find the world as lovingly crafted as Vanguard. Keep in mind I don't need mobs dotting the land at every field but these areas did seem bare.

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