I also read that you will no longer be able to toke on a bunch of potions either.
Sucking on lots of potions was part of Diablo II over-all character strategy, and how fast you were or how good you were at watching your health pools. Also having potion finding gems on another character to feed all your characters rejuv options was also an over-all character strategy.
I don't remember anyone complaining about toking on a bunch of potions, in fact it was pretty damn cool. Oh no let me guess, there's going to be a 2 minute timer on potions like in WOW......clone.
Originally posted by Nerf09 I also read that you will no longer be able to toke on a bunch of potions either. Sucking on lots of potions was part of Diablo II over-all character strategy, and how fast you were or how good you were at watching your health pools. Also having potion finding gems on another character to feed all your characters rejuv options was also an over-all character strategy. I don't remember anyone complaining about toking on a bunch of potions, in fact it was pretty damn cool. Oh no let me guess, there's going to be a 2 minute timer on potions like in WOW......clone.
It was definitely a huge portion of the strategy. What potions do you take? Do you make do with what you have or do you restart the act to collect more pots before a big boss battle? I also don't get the bind on pickup. I mean trading and all that was really the one thing that made the community exist in that game. It's not an MMO, there shouldn't be the restrictions seen in MMOs in it.
Sent me an email if you want me to mail you some pizza rolls.
might have remade it into 'heal button' and 'mana button' tbh. put cooldowns, limitations, % regeneration, whatever and there you have it.
going back and forth to town for buying potions countless times got boring.
this comes from someone who played diablo 1 too many times, leveled countless diablo 2 characters to around 90s and tried every diablo clone out there.
potions only created problems with inventory (same as arrows for amazons), pvp and so on.
I really hope they don't have this bind on equip shit going on. I didn't like it in the new breed of mmo's and I'm definitely not going to like it in my multiplayer games.
This is a downward turn in my eyes.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
might have remade it into 'heal button' and 'mana button' tbh. put cooldowns, limitations, % regeneration, whatever and there you have it.
going back and forth to town for buying potions countless times got boring.
this comes from someone who played diablo 1 too many times, leveled countless diablo 2 characters to around 90s and tried every diablo clone out there.
potions only created problems with inventory (same as arrows for amazons), pvp and so on.
Yeah it was sooooooooo inconvenient to create a portal, walk 20 feet, buy potions, and then walk back 20 feet to your portal.
Originally posted by Nerf09 Originally posted by sazabi potions strategy? lol might have remade it into 'heal button' and 'mana button' tbh. put cooldowns, limitations, % regeneration, whatever and there you have it. going back and forth to town for buying potions countless times got boring. this comes from someone who played diablo 1 too many times, leveled countless diablo 2 characters to around 90s and tried every diablo clone out there. potions only created problems with inventory (same as arrows for amazons), pvp and so on.
Yeah it was sooooooooo inconvenient to create a portal, walk 20 feet, buy potions, and then walk back 20 feet to your portal. It was inconvenient! I want my Health and Mana button now, please.
I really hope they have bind to account on equip. It was kind of ridiculous that at the end of a D2 ladder season, everyone and their brother was geared to the hilt. I'd like to see the really rare items actually remain rare, and BoE is a way to do that without decreasing drop rates.
I'll take limited durability over bind on equip any day.
I hate how you can battle 24/7 with the same gear for weeks and never ever need to change it unless you're changing for another more powerful equipment, it's worse than the gear you equip magically not being able to be used by any other character just because you equipped it once. This would make purchasing clothing a real nightmare in real life =P
Of course, limited durability will have certain implications on how hard equipment should be to acquire since they make it based on the fact that once you get it you can wear it forever.
I got all of my potions from a magic finding character, pop a bunch of top end rejuvs off dead bodies and cover the ground with 100 big rejuvs, was cool. Now the game's going to be a linear grind, like WOW.
Anyone have a link, this is the first I've heard of the whole bind on equip thing?
I don't understand the point of that, but some of the changes that have freaked people out seem like good things to me. I'm glad potions are gone so long as the gameplay is balanced around that fact. I also don't really care about the whole stat point thing. Honestly, how many builds didn't involve 'enough str for gear, dex for max block, dump everything else into vitality!!!' in Diablo 2? But then again I don't understand hardcore players, either. But I guess if that's fun for you...
Underpowered AOE skills like whirlwind just like WOW, you're going to be killing mobs slowly like in WOW, those videos you see at Blizzard's sight is a GM giving themselves overpowered weapons fighting in lower level dunegeons to make it look like Diablo II,
timed potions like in WOW,
linear grind like in WOW,
simplified skill tree like in WOW that allows you to reset skills like in WOW where in Diablo II you created a new character and power leveled it up if you wanted different skills,
Bind on Pickup/Equip like in WOW,
Probably no health/mana steal or some gimp version of it like in WOW,
Probably a gimp version of jewels to put in weapons/armor like in WOW,
Mobs are probably going to have aggro like in WOW, so bring your tank-nuker-healer classes
Quests like in WOW,
Loot tables for different characters like in WOW,
Dungeons are probably going to be like WOW, not Diablo II, where you have to get 5 players together to do it, no more, no less, and if someone has to get the door or phone then everyone has to wait.
I see a lot of assumption in these posts on both sides.
BoE is a gearing issue that addes another element to things. You may be rich.. but you still have to grind to get another item. Yes its a bit like gambling but what game today isnt like that? You can spend time in a place and not really be guarenteed anything but some gold. Some F2P games today take it a step farther by making everything random slot machine where you can actually lose everything you invested a weeks worth of time in.. But I digress..
WoW has some good ideas that should be implemented into Diablo 3 with care. BoE and less pots are not going to make it much of a WoW clone. If I was to make a list of bad things from WoW, I do not think BoE would top the list.. but it may be in the top 25 of bad implementations. It is more of the BoE combined with other elements.
I would agree more if they added dedicated healers and group only end game content that contained all the best gear. But if there are no dedicated healers.. it will probably be easy as hell to find a group no matter what class.
Comments
I also read that you will no longer be able to toke on a bunch of potions either.
Sucking on lots of potions was part of Diablo II over-all character strategy, and how fast you were or how good you were at watching your health pools. Also having potion finding gems on another character to feed all your characters rejuv options was also an over-all character strategy.
I don't remember anyone complaining about toking on a bunch of potions, in fact it was pretty damn cool. Oh no let me guess, there's going to be a 2 minute timer on potions like in WOW......clone.
It was definitely a huge portion of the strategy. What potions do you take? Do you make do with what you have or do you restart the act to collect more pots before a big boss battle? I also don't get the bind on pickup. I mean trading and all that was really the one thing that made the community exist in that game. It's not an MMO, there shouldn't be the restrictions seen in MMOs in it.
Sent me an email if you want me to mail you some pizza rolls.
...what if they somehow made it into an MMO? O_o
<TBA>
Well they do have crafting, respects for purchase with ingame gold and like WoW your attributes are adjusted for you.
potions strategy? lol
might have remade it into 'heal button' and 'mana button' tbh. put cooldowns, limitations, % regeneration, whatever and there you have it.
going back and forth to town for buying potions countless times got boring.
this comes from someone who played diablo 1 too many times, leveled countless diablo 2 characters to around 90s and tried every diablo clone out there.
potions only created problems with inventory (same as arrows for amazons), pvp and so on.
I really hope they don't have this bind on equip shit going on. I didn't like it in the new breed of mmo's and I'm definitely not going to like it in my multiplayer games.
This is a downward turn in my eyes.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
Yeah it was sooooooooo inconvenient to create a portal, walk 20 feet, buy potions, and then walk back 20 feet to your portal.
It was inconvenient! I want my Health and Mana button now, please.
BOOYAKA!
I really hope they have bind to account on equip. It was kind of ridiculous that at the end of a D2 ladder season, everyone and their brother was geared to the hilt. I'd like to see the really rare items actually remain rare, and BoE is a way to do that without decreasing drop rates.
I'll take limited durability over bind on equip any day.
I hate how you can battle 24/7 with the same gear for weeks and never ever need to change it unless you're changing for another more powerful equipment, it's worse than the gear you equip magically not being able to be used by any other character just because you equipped it once. This would make purchasing clothing a real nightmare in real life =P
Of course, limited durability will have certain implications on how hard equipment should be to acquire since they make it based on the fact that once you get it you can wear it forever.
wait what?? Diablo III's an MMO? :O
There's plenty of non mmo's on this site. Guild Wars even has it's own forums, it's not more of an mmo than diablo.
Blizzard need to stop messing around with warcraft or whatever its called nowadays and hurry UP with diablo 3 ALREADY.
hreedg
I got all of my potions from a magic finding character, pop a bunch of top end rejuvs off dead bodies and cover the ground with 100 big rejuvs, was cool. Now the game's going to be a linear grind, like WOW.
Anyone have a link, this is the first I've heard of the whole bind on equip thing?
I don't understand the point of that, but some of the changes that have freaked people out seem like good things to me. I'm glad potions are gone so long as the gameplay is balanced around that fact. I also don't really care about the whole stat point thing. Honestly, how many builds didn't involve 'enough str for gear, dex for max block, dump everything else into vitality!!!' in Diablo 2? But then again I don't understand hardcore players, either. But I guess if that's fun for you...
Nope it's going to be a wow-clone.
Underpowered AOE skills like whirlwind just like WOW, you're going to be killing mobs slowly like in WOW, those videos you see at Blizzard's sight is a GM giving themselves overpowered weapons fighting in lower level dunegeons to make it look like Diablo II,
timed potions like in WOW,
linear grind like in WOW,
simplified skill tree like in WOW that allows you to reset skills like in WOW where in Diablo II you created a new character and power leveled it up if you wanted different skills,
Bind on Pickup/Equip like in WOW,
Probably no health/mana steal or some gimp version of it like in WOW,
Probably a gimp version of jewels to put in weapons/armor like in WOW,
Mobs are probably going to have aggro like in WOW, so bring your tank-nuker-healer classes
Quests like in WOW,
Loot tables for different characters like in WOW,
Dungeons are probably going to be like WOW, not Diablo II, where you have to get 5 players together to do it, no more, no less, and if someone has to get the door or phone then everyone has to wait.
I see a lot of assumption in these posts on both sides.
BoE is a gearing issue that addes another element to things. You may be rich.. but you still have to grind to get another item. Yes its a bit like gambling but what game today isnt like that? You can spend time in a place and not really be guarenteed anything but some gold. Some F2P games today take it a step farther by making everything random slot machine where you can actually lose everything you invested a weeks worth of time in.. But I digress..
WoW has some good ideas that should be implemented into Diablo 3 with care. BoE and less pots are not going to make it much of a WoW clone. If I was to make a list of bad things from WoW, I do not think BoE would top the list.. but it may be in the top 25 of bad implementations. It is more of the BoE combined with other elements.
I would agree more if they added dedicated healers and group only end game content that contained all the best gear. But if there are no dedicated healers.. it will probably be easy as hell to find a group no matter what class.
- ya I'm here