So, this is an indie game, which means smaller staff and tight budget, which limits time frame for development and raises the emergency to start making money out of it. None of that is enough reason enough to worry. It is just how it is for indie games.
What worries is when I put THAT together with rest and confront the CONCEPT of this game, which is beautiful, with what this game REALLY IS. As in NOW.
Folks, this is a game with a set-launch date for March 1st. That's about three weeks away.
So far we have a limited territory with FOUR mobs, ZERO quests and a BUGGY Combat which has an already identified error in the damage calculator.
Yes, this is a sandbox game, but Mobs are important, because they are part of the resources to be hunted and gathered. We have been promised 20 mobs after launch. Cool.But if the 20 mobs will only be here AFTER launch, that means they haven't been tested.
Right now, there is this ONE guy working on the starting quests and the forum administrator from Xsyon website said that once this guy finishes working on the quests he will address the BUGGY combat. So, there is this ONE genius guy there who has to do everything, or so it seems.
So, at launch we are to expect new mobs and new quests that weren't tested. And it is easy to speculate they weren't tested because they do't have the staff to address the buggy combat. Once they finish qorking on the quests they will start working ont he buggy combat.
With that much limited staff and resources, what can one expect from new contents being released in the future? The concept of Xsyon is great, but to turn that concept into a reality, a LOT of content has yet to be released. How can we count on them to release those contents and make this dream come true, when they can't even develop something new AND fix bugs at the same time?
And now I return to the indie situation. Small staff, tight budget. Is that why this game is be released so early? You pay 40 bucks with a subscription of 15 dollars AFTER the first month. That sounds like they are telling you "Hey, you can participate in our closed beta this last month, if you pay us 40 bucks. In the mean time, we will hurry up to finish some stuff for the official launching date. And just in case we can't deliver everything, or this new stuff presents some buggy issues, we are not charging subscription for the first month after launch, so hey, why complain if you're not paying yet? Give us a break! We're indie!". So, that's almost like saying the official launch date is not March 1st, but April 1st.
I mean, nothing wrong with that. If they desperately need money, a good strategy is to limit the starting content to a minimum playable. And once they get more money from selling the game and subscription, they can take a breather and continue to work on the game.
But, with all that in mind, should we have big hopes for this game? I love the concept and this would be an awsome game, if all the promises are kept and they can turn this dream into reality. But, right now, the reality is that there is this limited landscape with 4 mobs, zero quests and buggy combat.
So, this is an indie game, which means smaller staff and tight budget, which limits time frame for development and raises the emergency to start making money out of it. None of that is enough reason enough to worry. It is just how it is for indie games.
What worries is when I put THAT together with rest and confront the CONCEPT of this game, which is beautiful, with what this game REALLY IS. As in NOW.
Folks, this is a game with a set-launch date for March 1st. That's about three weeks away.
So far we have a limited territory with FOUR mobs, ZERO quests and a BUGGY Combat which has an already identified error in the damage calculator.
Yes, this is a sandbox game, but Mobs are important, because they are part of the resources to be hunted and gathered. We have been promised 20 mobs after launch. Cool.But if the 20 mobs will only be here AFTER launch, that means they haven't been tested.
Right now, there is this ONE guy working on the starting quests and the forum administrator from Xsyon website said that once this guy finishes working on the quests he will address the BUGGY combat. So, there is this ONE genius guy there who has to do everything, or so it seems.
So, at launch we are to expect new mobs and new quests that weren't tested. And it is easy to speculate they weren't tested because they do't have the staff to address the buggy combat. Once they finish qorking on the quests they will start working ont he buggy combat.
With that much limited staff and resources, what can one expect from new contents being released in the future? The concept of Xsyon is great, but to turn that concept into a reality, a LOT of content has yet to be released. How can we count on them to release those contents and make this dream come true, when they can't even develop something new AND fix bugs at the same time?
And now I return to the indie situation. Small staff, tight budget. Is that why this game is be released so early? You pay 40 bucks with a subscription of 15 dollars AFTER the first month. That sounds like they are telling you "Hey, you can participate in our closed beta this last month, if you pay us 40 bucks. In the mean time, we will hurry up to finish some stuff for the official launching date. And just in case we can't deliver everything, or this new stuff presents some buggy issues, we are not charging subscription for the first month after launch, so hey, why complain if you're not paying yet? Give us a break! We're indie!". So, that's almost like saying the official launch date is not March 1st, but April 1st.
I mean, nothing wrong with that. If they desperately need money, a good strategy is to limit the starting content to a minimum playable. And once they get more money from selling the game and subscription, they can take a breather and continue to work on the game.
But, with all that in mind, should we have big hopes for this game? I love the concept and this would be an awsome game, if all the promises are kept and they can turn this dream into reality. But, right now, the reality is that there is this limited landscape with 4 mobs, zero quests and buggy combat.
So, this is an indie game, which means smaller staff and tight budget, which limits time frame for development and raises the emergency to start making money out of it. None of that is reason enough to worry. It is just how it is for indie games.
What worries me is when I put THAT together with rest and confront the CONCEPT of this game, which is beautiful, with what this game REALLY IS. As in NOW.
Folks, this is a game with a set-launch date for March 1st. That's about three weeks away.
So far we have a limited territory with FOUR mobs, ZERO quests and a BUGGY Combat which has an already identified error in the damage calculator.
Yes, this is a sandbox game, but Mobs are important, because they are part of the resources to be hunted and gathered. We have been promised 20 mobs after launch. Cool.But if the 20 mobs will only be here AFTER launch, that means they haven't been tested.
Right now, there is this ONE guy working on the starting quests and the forum administrator from Xsyon website said that once this guy finishes working on the quests he will address the BUGGY combat. So, there is this ONE genius guy there who has to do everything, or so it seems. So, at launch we are to expect new mobs and new quests that weren't tested.
With that much limited staff and resources, what can one expect from new contents being released in the future? The concept of Xsyon is great, but to turn that concept into a reality, a LOT of content has yet to be released. How can we count on them to release those contents and make this dream come true, when they can't even develop something new AND fix bugs at the same time?
And now I return to the indie situation. Small staff, tight budget. Is that why this game is be released so early? You pay 40 bucks with a subscription of 15 dollars AFTER the first month. That sounds like they are telling you "Hey, you can participate in our closed beta this last month, if you pay us 40 bucks. In the mean time, we will hurry up to finish some stuff for the official launching date. And just in case we can't deliver everything, or this new stuff presents some buggy issues, we are not charging subscription for the first month after launch, so hey, why complain if you're not paying yet? Give us a break! We're indie!". So, that's almost like saying the official launch date is not March 1st, but April 1st.
I mean, nothing wrong with that. If they desperately need money, a good strategy is to limit the starting content to a minimum playable. And once they get more money from selling the game and subscription, they can take a breather and continue to work on the game.
But, with all that in mind, should we have big hopes for this game? I love the concept and this would be an awsome game, if all the promises are kept and they can turn this dream into reality. But, right now, the reality is that there is this limited landscape with 4 mobs, zero quests and buggy combat.
Comments
Ok your worried about Xsyon? Don't be I'm not.
For one thing we people throw more money away in 1 month on stupid stuff we don't need use once or throw in a corner some where. So to me 40 bucks to have some Entertainment isn't a bad deal. I'm strapped for cash like most people out of work.
I paid my 40 bucks last year and got in beta and then it was said 2 months free for pre order this isn't new so it isn't a gimp to get you to buy it it's been there you just now getting around to knowing about Xsyon.
As for you thinking cause it's a small group of dev's that it's in trouble? Let me remind you of a few things here. Soe, Blizzard Deep pockets, 100's of developers and can't make a mmo with out bug's and shutting servers down for hr's on end. With mountain of bug fixes. You are afraid of a small crew that has done so much with a handful of developers. In my book hates off bow to Notorious Games for being able to do what it's taking a 100 crew development team to do with a small handful.
EQ2 was in development for 6 years before it launched and had a ton of bug's 100's of bugs if i recall right. Xsyon has a small handfull of bug because they had us beta testing sence they started. while they was programming we was finding leaks bugs glitches and reporting. IMO thats the way every mmo should go. Im not worried one bit.
And i don't think you under stand the concept of Xsyon it's the begining it's not supose to have 5 years of content in it. Why does every one want to step on the little guy.
So if they launch it with a handful of guys! The launch will help boost funds to hire more programmers to help get things up to speed. I'm not downing you in any way just want you to understand from there side of things. People keep looking on one side of the grass all time.
Imagine this was you making the mmo and funds are getting low ok after 2 years to 4 years of working on your project you have 3 choices Scrap it and kiss your last 4 years goodbye and kick your self in rear for waisting your own money and time or bring in big gun's money deep pockets like soe and repeat a Vanguard saga of heros ordeal and have them telling you what you can do and can't do to your own idea of your mmo or launch it and get some income coming in to bring things more up to speed. And so what if you loose a few hundred people cause they don't understand this and only see from there side of the grass. The people that stay and support it will help it get to that point just might take a little longer than it would have if people could all see the big picture.
And think they need to launch they want get no funds for 2 months after launch cause all preorders have 2 months free so even longer for a good monthly income comes in.
But Xsyon is the prelude the begining it's not supose to have 3 years of content so you can go with out sleep for next 30 days which at the end your looking for a new mmo.
But hay you are Entitled to your opinion and this is mine. I'm sold even tho I've been testing alot and not trying to really play it like most have done. If more people tried testing in betas than just trying to get a head start on other people then betas would go much faster and better.
(But, with all that in mind, should we have big hopes for this game? I love the concept and this would be an awsome game, if all the promises are kept and they can turn this dream into reality. But, right now, the reality is that there is this limited landscape with 4 mobs, zero quests and buggy combat.)
It's beta alot of stuff want go in beta it goes in at launch.
During todays patch Chickens where added not sure what all else but i got attacked by a roaming chicken.
I'm over worrying....especially about silly things like games. I dont care anymore. I'm having fun. Wether it lasts for years or only a few months, it's all good. Only $40 and already $40 well spent imo.
Believe me, I've wasted money on a looooot worse.
henriquefd, I think you misunderstood something. There won't be developer-written quests in this game at all, don't wait for that. Players can create quests at their tribe totems, which will give rewards and exp to others. This system came alive today with the new patch.
About animals, there will be 20 different animals in game by launch. I was there when bears first appeared in game, and there was no bug with them, so you shouldn't worry. The AI has been tested a lot with the current monsters and it works the same with every animal, only the animation is different.
Combat is promised to be revised before launch. For me its not a concern even a little bit, there is so much to do apart of fighting that I really don't care. If a game is purely focused on combat this would be a big issue, but not here. Still, if all you want to do in Xsyon is fight I understand your worries about this.
Landscape is huge. There are other areas covered by the green mist right now, but they are there, already coded. You can see them from a top of a hill. I've run into the mist accidentally once a long while ago, and there was a bug so I didn't die instantly...I could run really far, seeing new landscapes, rivers, it was beautiful. Then I died and I had very hard time to get back to the normal world :P
On the side note, you get 2 free months with your preorder.
First off, I started my post acknowledging this is an indie game and that being an indie game and having its natural indie game limitations did NOT worry me.
It's how things SEEM to be handled that worries me. I thought I made that clear in my first paragraph. But, oh well.
As a businessman who owns a small IT company that offers software solutions to companies, my worries come from more than just my mmorpg experience. I read your post and read Jooky's anwsers. I will add his answers to my worries.
Anything new that you implement, has to be tested. Not only that, coding has to be properly supervised. A small software company needs to more efficently organised than a big company, because the big ones can hire plently of people and divide the tasks. As Jooky says, he is a jack of all trades. He is doing it all. (or at least, he is trying) He may be proud of saying that, but that doesn't sound good in the eyes of the customer. And he didn't manage to supervise the coding done by his team and lost 9 months of work.
I'm not worried about the 4 mobs, or the zero quests, or the buggy combat system alone. Those are flags that cought my attention. I'm worried about how things are being handled. Sure, bugs are common in softwares. I update my softwares every week and we test the code before putting it up and STILL some bugs go through. That's normal. We fix 99% or our bugs in a matter of minutes, though. And we have a long list of things to implement which we are alaways updating on their order of priority .
I just think that the game has too little to offer so close to its launch date.
I don't think this game is worth 15 bucks a month at its present state and I doubt two free months will make too much difference.
I also think that the team doesn't seem well organised and new and future contents will most probably be slow and buggy.
And dispite of what you said, Jooky's goals for this game will require A LOT of new content. And at this rate, we ARE talking about YEARS of content. He wants a fantasy+technology game and so far we have almost none of either. Not to mention the only area playable is an area around a lake.
How is he going to pull it off if he can't handle developing new quests and at the same time fix the combat system?
Yes, he will be able to hire more people if he makes more money, but how many people will be willing to pay 15 dollars a month for a buggy game lacking content? And if he is not well organised in his main skills, which is programming, I wonder how well organised is this company financially!
I don't want to sound harsh nor am I here to bash the game, but I don't live in wonderland either. We have to see things for what they are.
Notorious Games are bold and it WON'T be easy to pull it off. If I had to bet money on the sucess or failure of this game, I would bet on it failing. I'm sorry, but capitalism is harsh and crushes a thousand dreams every morning. And the present economic situation doesn't give too much margin for errors.
EDIT: Just want to add that the reason why I am worried is because I really hope the game become sucessful. Again, I fell in love with the concept and it is a pity it could all go to ruins because of money. MAYBE, just MAYBE, if I am in the right mood, I will pay the 40 bucks, but I dont think I will pay 15 bucks a month...
EDIT2: Just had to add a few things.
1) This game is NOT in BETA. It's in PRE-LAUNCH! It launches in 3 weeks! People are giving excuses, because that's what it is, about the lack of content and buggy combat system, saying the game is still in beta, as if there were months and months to fix those 'minor issues'. Like I said, after coding the quests(or quest system), they will have to test it. And, most probably, the game will launch will a buggy combat system.
2) This is a SUBSCRIPTION game. USD 15,00 a month. People keep saying it has 2 free months like the game is free. This game will cost you 40,00 + 8 months * 15,00 = USD 160,00 this year.
"MAYBE, just MAYBE, if I am in the right mood, I will pay the 40 bucks"
Oh, lol, so you haven't tried the game yet ? Then how can you say its lacking content ? How can you say it has too little to offer ? We who play it are happy with the current content and find it a fun game. And all of your information are false. Jooky doesn't program the game all alone, he has a team. The content they add are internally tested. Not everything has to be tested by a big crowd, just think of game extensions they usually don't have a public beta test, they are only tested by the developement team.
I believe that sandbox games are not your taste. I'd recommand you not to buy the game, you wouldn't like it. If you think content are prewritten quests, loads of different mobs, epic loots, gears to collect, purple drops, boss fights then no, Xsyon won't be fun for you. There is nothing wrong with different tastes, a lot of people like themepark games, and I do believe that not any playstyle is superior to another. But believe me, Xsyon is not for you.
Is it false that there are only four mobs? Is it false that there are no quests? Is it false that the combat system is bugged and the problem lies in the damage calculator? No, none of that is false.
Here are parts of his interview for ya:
"3) What all do you do at Notorious Games?
I am the sole designer, lead programmer, manager and primary art director. So basically I do too much!"
and
"5) Has the making of Xsyon been every thing you thought it would be?
Unfortunately, no. The biggest problem has been a struggle with programmers. For the first two years of development I primarily directed things and trusted that the code was stable and optimized thoroughly. On the surface it appeared to be so and features were getting implemented quickly. "
TRUSTED that the code was stable and optimized thoroughly. THat doesn't sound like they were testing what they were coding.
Once again, it is not that it only has 4 mobs, no quests, limited landscape and buggy combat system. It's WHY it has all those 3 weeks from launching AND jooky's interview, together with what I read in this forum and at Xsyon's forum, plus the videos I saw on youtube and my experience as a gamer AND owner of a software company, makes me believe Notorious Game is rushing things, are not well organised and this game will probably fail, on top of not being worth what's being charged.
It's not a matter about money. I have money. It's about my money's worth. And this game could be something I would enjoy and that's why I said that maybe I would pay the fourty bucks. I love the concept of the game. But, again,like I said, I don't think they can pull it off. THey are not showing to us they can pull it off. It seems you are already satisfied with what the game is offering you NOW, as it is.I am not. I want Notorious Games to accomplish its goal and deliver to us what it intends to. Unfortunately, I don't think they will manage. Not at this rate, not like this, not at these prices.
Here are parts of his interview for ya:
"3) What all do you do at Notorious Games?
I am the sole designer, lead programmer, manager and primary art director. So basically I do too much!"
and
"5) Has the making of Xsyon been every thing you thought it would be?
Unfortunately, no. The biggest problem has been a struggle with programmers. For the first two years of development I primarily directed things and trusted that the code was stable and optimized thoroughly. On the surface it appeared to be so and features were getting implemented quickly. "
TRUSTED that the code was stable and optimized thoroughly. THat doesn't sound like they were testing what they were coding.
Once again, it is not that it only has 4 mobs, no quests, limited landscape and buggy combat system. It's WHY it has all those 3 weeks from launching AND jooky's interview, together with what I read in this forum and at Xsyon's forum, plus the videos I saw on youtube and my experience as a gamer AND owner of a software company, makes me believe Notorious Game is rushing things, are not well organised and this game will probably fail, on top of not being worth what's being charged.
It's not a matter about money. I have money. It's about my money's worth. And this game could be something I would enjoy and that's why I said that maybe I would pay the fourty bucks. I love the concept of the game. But, again,like I said, I don't think they can pull it off. THey are not showing to us they can pull it off. It seems you are already satisfied with what the game is offering you NOW, as it is.I am not. I want Notorious Games to accomplish its goal and deliver to us what it intends to. Unfortunately, I don't think they will manage. Not at this rate, not like this, not at these prices.
You can test code and still have stuff go wrong later. What he means is that he didn't write the code himself, and couldn't go over the code line by line. He had to test the end results. I've been the same position (business applications, not game stuff) and the end result could work just fine, but you don't find out until much later that the actual code is a nightmare to manage or update.
If the game lacks content, that's not as bad the the game not working. If they can launch a game that actually works, whether it has 4 mobs or not it'll have a better launch than pretty much every other indie sandbox mmo other than Perpetuum. For that matter, it'll have a better launch than a few AAA games too. :-)
It'll probably be better at launch than Mortal Online is after 6 months of updates.
I do think you have a perfect point that a lot of people don't get. As a consumer, you have a choice to spend your money where you want. If the game doesn't provide what you want, it shouldn't get your money. I think it's a little odd that some people seem to expect that just because the game exists and the developer wants to charge money for it that you should spend money on it. Of course, the opposite is also true, if somebody finds the game provides what they want (whether that something is actual game play or just potential) then they should spend their money on it.
I can not remember winning or losing a single debate on the internet.
I'm not a fan boy or anything yet . I just bought the game yesterday and messed around for an hour or so before going to bed. I had a lot of fun creating my character, checking out the skills and abilities, walking around the starting area, and believe it or not, experimenting with foraging grass, twigs, whatever.
It seems like there is so much to look at and figure out. I actually got overwhelmed by it and decided I need a few hours, not just an hour, to get acquainted with the world and what my character can do. That in itself is almost worth the $40 to me because it is so different from whatever I've played before.
All the stuff I tried to do worked. That gave me some confidence in the devs and the community that has been beta testing since before I entered the game.
I played Darkfall for about six months and had a lot of fun with that. There is a lot of pvp and pve in that game and it seems like the dev team is doing a lot to make that game better. I haven't fought anything, in Xsyon, so I don't know about combat at all. I liked DF combat, and I don't have any ideas how it will be in this game. But it's not a main focus in this game and it's not a main focus for me, or I'd be playing DF. But I do want a cool combat system and it's important to me that it be an aspect of Xsyon.
I was in Mortal Online in beta and at launch for about 6-days. I have to say that Xsyon is certainly way ahead of MO at that point as far as not being so nearly as buggy. MO still has the swimming over the water bug since beta according to recent videos I've seen (posted today). I swam fine in Xsyon and ran around a bit and the animation was good (I won't say awesome or great, but I'm not expecting that in this type of game like I would in a more action-oriented game like DF or MO). So I'm confident this game won't be having problems of the same magnitude as MO.
Just my impressions after a very short time in game.
EDIT: And I don't personally believe in paying for a game on potential alone. That's not how I roll. I will pay for it as long as I'm having fun. If I stop having fun, I stop paying, simple as that. If you have any concerns about the game, just hold off and wait till launch and a month or two after. I assessed the risk in this game and I understood what I was getting into, so I'm not worried. I feel like I've had $10 worth of fun so far, and I think I'll probably get the other $30 by the end of the next 2.5 months. I will see where the game is after that. I'm definitely not worried about the game, though.
Its pretty ridiculous that you think you can judge a game you never played. What a confidence you got, lol. You should feel ashamed for that.
Again, there are no quests. There won't be pre-written quests. We don't want pre-written quests ! I played themepark games so much that if I see one more NPC with a question mark on its head I'm going to cry. If Xsyon added pre-written quests to get exp I would quit.
Again, the landscape is not limited. Its HUGE. It will even grow bigger after Prelude, the new areas are already in the game, you can see them, and even go there for a short time before you die in the poisonous mist.
Xsyon in its current phase is based on real life. How many animals can you see when you go to the forest ? 1 ? Or 2 ? There will be 20 diff type at launch, more than enough. We don't want dragons, huge spiders, anything that silly lol. Again, if you want it, don't buty the game.
About Jooky's interview: he said he was the LEAD developer. That means he has a team, doesn't it ? The problem he was talking about happened a year ago, thats why he delayed the launch with almost a year., till he sorted everything out.
You are right, its about your money. So please, don't buy the game. You wouldn't like it. You want pre-written quests and unrealistic crazy mobs. Xsyon doesn't have them and hopefully will never have.
You really don't have to worry about this game. Its not for you. I'm not worried about Rift. I know its not for me. I wish it good luck, I know it would bore me out of my mind in 10 minutes. Still I believe and hope that a lot of people will enjoy it. Not every game is for everyone.
You should learn not to post about content of games you've never tried. You simply lose your credit this way.
I'm not worried, i think Xyson is already a breath of fresh air, once your in the world it lures you in with its charms.
It's the little details like eating and drinking or wandering of to gather some resources so your friend can craft you that new backpack that make Xsyon shine and its these little details that the MMO giants always over look. It's been along time since a game has charmed me like Xyson has and that was Ultima over a decade ago.
Xyson will appeal to the type of person who prefers that cup of coffee in that back street cafe or would rather walk that extra mile to buy from a small grocer rather than taking easy street for a cheaper, faster but ultimately inferior product from a big company,
If you expect Devs to give you goals (quests, char progression, levels), you want find it here.
From starts you are able to kill a bears it will be harder than killng a chicken and you'll more likely to die but you can.
More animals will give you more resources to craft (the same resources but probably with different qualities)
Quests are created by players. If you expect npcs to give you quests with some storyline or premade cities you won't find it here.
That's why there's enough content for Prelude. First we have to have to find some food (foraging, fishing) gather some resources and start building places to live, then maybe some hunting, crafting warm clothes, armor, weapons.
That's what I'd do after apocalypse.
After that we can start farming, taming animals. Conficts over territories will start.
There can't be years of content in game becouse players create content.
Tribal Quests have been implemented today in the patch, so quests are now active. As for the few mob resources at launch that will be a moot point animal mobs, zombies and mutants will be added (they are not going to launch with no mobs), the only reason mobs aren't abundant now is because this phase is for testing the crafting/building/and now questing system. As for the combat, it is currently being completely reworked, as magic and ranged combat will be implemented after launch(however the devs state that magic will take longer so it will come later, but ranged combat will be at launch or very shortly after). So far the devs have delivered what they have said shortly after when they have said it. They listen to the player base very actively and they have not said they were going to implement something and renegged on it yet, so I have faith in that. I beleive this game will be quite playable at launch, as it is quite playable now. I would rather have them push the launch to a later date and have it released as intented if need be than release a product without much gameplay. I tried this game during the beta phase a year ago and it didn't keep my interest, mainly due to the fact that alot of features weren't added yet. I have just started playing the beta again a week ago, and it has jumped milestones farther than it was one year prior. From what I've seen this company is well on the way to releasing the ultimate, neverending sandbox playstyle game that will keep me playing. I have never really cared for sandbox style games until this one came along, it has changed my opinion on them and I am very quickly becoming addicted.
Time for me to clear a few things up I think
Quests are in now, just got patched in last night
There are 2 programmers, himself and 1 other. Once he is able to afford more he will get them. As for art director all he means is he looks over the art and makes sure it's to his liking, he doesn't do any art himself.
As for the "trusting other developers" That is why the game was delayed almost a whole year. He originally thought that th game was flawless and that the other developer was doing a good job. However, once Jooky looked into the code he saw many flaws in it. Had the code of been fine back then far more conent would of been put in quicker. The delays were because he basically had to go through, rework the system to how it was supposed to be made in the first place and fix all the bugs.
2k+ seem to be enjoying it so far
Combat system: Yes, it is bugged right now, however he has not had time to look into it because he wants to get other features out before release. Once he has time, the other developer has time, or he gets more people then it will be looked into. He knows its a key feature that has to be taken care of.
Bug testing: A lot of testing is done internally, then, usually, after he is done and its something that can be physically tested he has me go in and just double check everything.
Thank you for all that info. I would also like to thank Vixen2's post. Both of your posts are very welcome to my part and I found them very helpful. The only reason why I am worried about this game is because I care for it. If I didn't care for it, I would have nothing to worry about. It just wouldn't catch my atttention.
Some people didn't get what I was saying and maybe felt like I was just bashing at the game, so let me try to sum it all up in as few words as possible. I feel like that blonde girl in Jerry McGuire. And Xsyon is Tom Cruise. The rational part of me is worried about this relationship while the other part is wet between the legs and telling me to pay 40 dollars and go to bed with Tom Cruise... I mean, uh, buy Xsyon...
I think I will just play voyeur for a little longer and see how things evolve after this patch. I believe the game already has enough content to keep me playing for a couple of months. But I want a lot more from it. I want it to succeed AND I don't want to be disappointed a few months from now. Cheers.
LOL at your Jerry McGuire comment, good analogy. Yeah keep your eye on this game, if it looks like its going where you want it to, buy it, if it doesn't then don't. I hear you, I hope this game takes off too.
If they only got two devs then they done a great job. I dint expectt he team to be big but only two coders and having game features no other mmo game as is quite good. hrmm I might go do the hassle and find me a pre-paid CC suplier ato buy the game once it releases. they need the money if they wana grow..and players are needed to make that money so it does require a leap of faith on our part I guess.
There are a LOT of great ideas behind this game,however,i don't liek the questing system,at least i don't think i wil llike it and i don't like the idea of not having a stat based system.Stat based systems are epretty much what drives people to play even the crappiest games.You think people are Raiding in Wow becuase they just like the dungeon layout?LOL no way,they are in it for the LOOT,the STATS !.
I do like how they put a lot of thought into everything,weather i agree or not,i commend the EFFORT for trying to CREATE a game and not just copy everyone else.I wish this game well,if somehow they can make enough money to maybe hire some more staff or get some investment behind them,it could up an amazing game.
Here is a coupe lthings i might worry about in design...
The Eco system is a real nice touch,but since the entire game seems to be going for some kind of realism,i am not sure how they plan on controlling the eco system and advancing it.
The crafting sort of sounds like a page from FFXI,weather,moon phases ect ect.They are not spilling the beans on what exactly are the modifiers,but at least it sounds again to have been thought out and to be a little different.
Drawbacks to this game are little things...
I sort of get the feeling nodes won't be visible,you just have to guess ,where you are scavenging and hope to find sometihng.I doubt crafting will have any animation,just basically auto craft.Who knows maybe they will surprise me .
Never forget 3 mile Island and never trust a government official or company spokesman.
Really, you cannot knock this game until you have played it some. I really don't remember getting such a great feeling of playing a game for the first time since I first logged into Eve Online. I am not saying it is up to Eve's standard currently, but Eve has been around now for more than seven years.
I was on the fence about this game after following it a while, but decided to purchse it and try it out. It has so far been one of the better decisions I have made recently in regards to gaming. Such a wonderful game, and the possibilites are endless in my eyes. Recently I had decided I was going to either try Xyson or Earthrise.....I am pretty confident I made the right choice
Beyond the game, the community is awesome. In my short time there, it has really been one of the better MMO communities I have been a part of. Things may change, and of course there is still work to be done to the game, but this game really seems special to me.
This guy seem's to be a hater....
Most of the problems he listed are so small its nothing.
This team is the only team iv ever saw pull off Terraforming, Deep crafting, and Build your own Water Ways WHAT!!!
They can program all that but you think there unable to fix combat seriously.. i smell Troll..
Well I hope the people that are playing send honest feedback to those of us still sitting on the fence. I will probably wait until one or two months after release to try the game.
This game is not about stats, stats are not even needed. In this game when you level up you increase skills, your skills being armed combat, fishing, tailoring, sneaking, dodging, foraging, scavaging,etc.
Stats are not necessary to upgrade, it is your skills.
I'm ok with how they are doing so far. I've been following this game for a LONG time just waiting for them to decide it weas ready to launch. And so far, its worth my $40 already. Hell I purchased Dark & Light, so trust me, this isn't as much of a shot in the dark hoping for some light as that one was. This one is actually already playable and tons of fun. Sure it has its issues here and there, but I'd go so far as to say its got less than FFXIV had at launch.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
Well said!
I'm liking this game more and more. It is really growing on me.
Is it false that you havn't played the game, thus you have no idea what it ACTUALLY offers and dosn't offer? You said you were afraid that it dosn't have enough content to warrant $15 a month, but how woud you actually know if you havn't played the game? And interveiws don't count..
You have a right to be worried, but you shouldn't base you're opinion of a game on some interviews.. Then again it's not like you can beta test or trial the game lol..
Currently Playing:
Rift + Starcraft II + Gears Of War 3 Beta
So, this is an indie game, which means smaller staff and tight budget, which limits time frame for development and raises the emergency to start making money out of it. None of that is reason enough to worry. It is just how it is for indie games.
What worries me is when I put THAT together with rest and confront the CONCEPT of this game, which is beautiful, with what this game REALLY IS. As in NOW.
Folks, this is a game with a set-launch date for March 1st. That's about three weeks away.
(The word "Folks" You addressed everyone)
So far we have a limited territory with FOUR mobs, ZERO quests and a BUGGY Combat which has an already identified error in the damage calculator.
(The word "We" You addressed you and the people playing right now.)
( limited territory ? If you start at one point beside the green mist and follow green mist all way around it takes about 2 weeks to get back were you started. Getting lost and roaming around for days trying to get where you was isn't limited. I personaly ran from camp at lake only 2 sections back toward green mist and got lost spent 1hr almost 2 trying to find my way back to the lake. There is aproxamit 87 sections of land mass we can roam with out dieing from green mist other section are not even open to us yet.
(The words "Zero quest" We beta testing knew approxamitly when this would come in casue jooky is qite informative to the community unlike other MMo companies!!!! The day you postted this quest where added in!!!! the people playing and testing knew. Are you In beta????
Yes, this is a sandbox game, but Mobs are important, because they are part of the resources to be hunted and gathered. We have been promised 20 mobs after launch. Cool.But if the 20 mobs will only be here AFTER launch, that means they haven't been tested.
Right now, there is this ONE guy working on the starting quests and the forum administrator from Xsyon website said that once this guy finishes working on the quests he will address the BUGGY combat. So, there is this ONE genius guy there who has to do everything, or so it seems. So, at launch we are to expect new mobs and new quests that weren't tested.
(In the MMO Industry there is always one Genius guy that tells everyone else what stays and goes!)
With that much limited staff and resources, what can one expect from new contents being released in the future? The concept of Xsyon is great, but to turn that concept into a reality, a LOT of content has yet to be released. How can we count on them to release those contents and make this dream come true, when they can't even develop something new AND fix bugs at the same time?
(What do you think they have been doing? Eatting poptarts and watching female mud wrestling?) (Alot of things in Xsyon are New to the MMO Industry. We will let you figure that one out seeing you not in beta to see it.)
And now I return to the indie situation. Small staff, tight budget. Is that why this game is be released so early? You pay 40 bucks with a subscription of 15 dollars AFTER the first month. That sounds like they are telling you "Hey, you can participate in our closed beta this last month, if you pay us 40 bucks. In the mean time, we will hurry up to finish some stuff for the official launching date. And just in case we can't deliver everything, or this new stuff presents some buggy issues, we are not charging subscription for the first month after launch, so hey, why complain if you're not paying yet? Give us a break! We're indie!". So, that's almost like saying the official launch date is not March 1st, but April 1st.
(Sence the day he started letting people in beta it was a slow proccess to make sure it could handle the load and that 40 bucks get in beta and 2 months free when game launches. This has been there sence the start. From the start we was informed that launch could be pushed back depending on state of game in beta. There where no surprise's there where no catches and no tricks. Every thing was laid straight out.)
(why complain if you're not paying yet? Give us a break! We're indie!". I personally and "mabe others" find this to be a slap in the face to the Indie Industry!)
I mean, nothing wrong with that. If they desperately need money, a good strategy is to limit the starting content to a minimum playable. And once they get more money from selling the game and subscription, they can take a breather and continue to work on the game.
(They never said they needed the moeny! Us players Post all the time with what we think and asume in our own opinions from what we gather in info from others is it all true? No one knows but the person being talked about.)
(There are no breathers in the MMO Industry)
But, with all that in mind, should we have big hopes for this game? I love the concept and this would be an awsome game, if all the promises are kept and they can turn this dream into reality. But, right now, the reality is that there is this limited landscape with 4 mobs, zero quests and buggy combat.
( should we have big hopes for this game? Again you Addressed other people!)
(You quote again the reality is that there is this limited landscape with 4 mobs, zero quests and buggy combat. There is massive Land Scape,Quest, and the word of the man there will be more mobs at launch not after.)
I would not have ripped this apart if you wouldn't have posted again but sence you did. On to post 2.
First off, I started my post acknowledging this is an indie game and that being an indie game and having its natural indie game limitations did NOT worry me.
(Again I'm a American And I'm offended by this being remarked this way!)
It's how things SEEM to be handled that worries me. I thought I made that clear in my first paragraph. But, oh well.
(You did. You think everyone else can't do any thing with out some major Corparation!)
As a businessman who owns a small IT company that offers software solutions to companies, my worries come from more than just my mmorpg experience. I read your post and read Jooky's anwsers. I will add his answers to my worries.
(Then you no better than to slander another Company and there product in any way shap or form!)
Anything new that you implement, has to be tested. Not only that, coding has to be properly supervised. A small software company needs to more efficently organised than a big company, because the big ones can hire plently of people and divide the tasks. As Jooky says, he is a jack of all trades. He is doing it all. (or at least, he is trying) He may be proud of saying that, but that doesn't sound good in the eyes of the customer. And he didn't manage to supervise the coding done by his team and lost 9 months of work.
(He checked it didn't launch it pushed it back. Do you trust your Employees? to do there job with out having to always cheak behind them? I bet you do! Come on lie about it.)
(As Jooky says, he is a jack of all trades. He is doing it all. (or at least, he is trying So now you technically call the man dum?) (He may be proud of saying that, but that doesn't sound good in the eyes of the customer. So now you speak for all of us?) (And he didn't manage to supervise the coding done by his team and lost 9 months of work. You're telling us this doesn't happen in Big Corparations?)
I'm not worried about the 4 mobs, or the zero quests, or the buggy combat system alone. Those are flags that cought my attention. I'm worried about how things are being handled. Sure, bugs are common in softwares. I update my softwares every week and we test the code before putting it up and STILL some bugs go through. That's normal. We fix 99% or our bugs in a matter of minutes, though. And we have a long list of things to implement which we are alaways updating on their order of priority .
(Sure, bugs are common in softwares So Xsyon is the exception and can't hav any?) (And we have a long list of things to implement which we are alaways updating on their order of priority Which is Exactlly what he's doing Priority.
I just think that the game has too little to offer so close to its launch date.
(And you know this cause you not beta testing? Ok Us Consumers will take your word over a product you dont use no nothing about an have no control over. Thank you so much for helping us decide what to do with our moeny.)
I don't think this game is worth 15 bucks a month at its present state and I doubt two free months will make too much difference.
(Out of all you said and postted this is about all i will agree with you on is your Opionion. You don't think it's worth the money.)
I also think that the team doesn't seem well organised and new and future contents will most probably be slow and buggy.
(So you have meet these people? Talked with them and your final desission is they can't do any thing?)
And dispite of what you said, Jooky's goals for this game will require A LOT of new content. And at this rate, we ARE talking about YEARS of content. He wants a fantasy+technology game and so far we have almost none of either. Not to mention the only area playable is an area around a lake.
(Apparently you didnt read the story line and don't understand.)
How is he going to pull it off if he can't handle developing new quests and at the same time fix the combat system?
(So all that crap about Priority goes out the window now in that brain of yours.)
Yes, he will be able to hire more people if he makes more money, but how many people will be willing to pay 15 dollars a month for a buggy game lacking content? And if he is not well organised in his main skills, which is programming, I wonder how well organised is this company financially!
(As a Bussnessman you no better than to slander another bussness. To get a MMO off the ground all the way to launch isn't cheap as the buessness your in! if? in fact you own a bussness seeing you are unprofessionally slandering another company in these post of yours.)
I don't want to sound harsh nor am I here to bash the game, but I don't live in wonderland either. We have to see things for what they are.
(I don't want to sound harsh nor am I here to bash the game But you are in every major way.)
Notorious Games are bold and it WON'T be easy to pull it off. If I had to bet money on the sucess or failure of this game, I would bet on it failing. I'm sorry, but capitalism is harsh and crushes a thousand dreams every morning. And the present economic situation doesn't give too much margin for errors.
EDIT: Just want to add that the reason why I am worried is because I really hope the game become sucessful. Again, I fell in love with the concept and it is a pity it could all go to ruins because of money. MAYBE, just MAYBE, if I am in the right mood, I will pay the 40 bucks, but I dont think I will pay 15 bucks a month...
EDIT2: Just had to add a few things.
1) This game is NOT in BETA. It's in PRE-LAUNCH! It launches in 3 weeks! People are giving excuses, because that's what it is, about the lack of content and buggy combat system, saying the game is still in beta, as if there were months and months to fix those 'minor issues'. Like I said, after coding the quests(or quest system), they will have to test it. And, most probably, the game will launch will a buggy combat system.
(The game is in beta till Feb 14th. Feb 14th is pre-launch) (Who is giving excusses other than griefers and tool's?) (I might have seen 5 post at max that have went in to the beta played around came out said they didn't like it. Everyone else who has went in beta played around has come out with amazment.)
2) This is a SUBSCRIPTION game. USD 15,00 a month. People keep saying it has 2 free months like the game is free. This game will cost you 40,00 + 8 months * 15,00 = USD 160,00 this year.
(No it will cost you $40 bucks to buy the game which after words you can use up your 2 months free and after that cancel it does not cost you $160.00 unless you like it in which you can continue to pay and play like every other MMO out there when they launch.)
I suggest this mans post he has posted be deleted from the system do to the fact of slandering of a company which I have clearly pointed out and stated.