Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Beta 6 , not so good.

[Deleted User][Deleted User] CommonPosts: 0
The user and all related content has been deleted.
«13

Comments

  • DarwaDarwa Member UncommonPosts: 2,181

    Originally posted by I_Return

    I've cancelled the pre-order until beta 7.

     

    Please clarify.

  • BlackUhuruBlackUhuru Member Posts: 770

    Originally posted by I_Return

    Afte getting done with Beta 6 I came out of it feeling very annoyed and frustrated. I found the level 35 content to be very tedious and very boring. The overal nerf to warriors was felt by many on the server I played, and it effected the pve and pvp in such way that I've cancelled the pre-order until beta 7.

    The Overpowered clerics in beta 6, the rogues who can kill heavy armor characters in 4 hits, makes no sense to me. I come from a Shadowbane background, and I'm simply used to the points system to make sense. HAving 3500k armory as a warrior means very little to the pve world and the pvp apsect of the game.

    I've seen this unbalanced PVP before, in Age of Conan.  In Aoc , the top guild will rule the server, will have all the top gear first making it impossible for new players to even think about obtain those goals. Rift has the same downfall, sadly the amount of time it takes to farm for Planar gear and or PVP gear, is more time then I am willing to give a game in the state such as Rift.

    The PVE@ at 35 is tedious, boring and you will usually die with more then 3 mobs on you, it is more group oriented leaving solo slayers like myself who rarely joins guilds or groups out in the cold. If you like group oriented environment then you would like Rift in it's current State. I do like grouping, but not for every quest to max level, it is just annoying to deal with people sometimes.

    I was a Rift fan from beta 4 to 5, but beta 6 has completely lost me, I don't understand where the changes came from and I have a hard time beleiving that the developers thought the changes where good ones. This also questions the ability of Rift developers to makes concisive desisions regarding balance in PVE and PVP.

    Roll premades and get some heals.......

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • UnleadedRevUnleadedRev Member UncommonPosts: 568

    Originally posted by I_Return

    I've seen this unbalanced PVP before, in Age of Conan.  In Aoc , the top guild will rule the server, will have all the top gear first making it impossible for new players to even think about obtain those goals. Rift has the same downfall, sadly the amount of time it takes to farm for Planar gear and or PVP gear, is more time then I am willing to give a game in the state such as Rift.

  • BeachcomberBeachcomber Member Posts: 535

    Overpowered clerics ?  In what way ?

  • BeachcomberBeachcomber Member Posts: 535

    double post

  • PhirmwarePhirmware Member UncommonPosts: 43

    I've played a cleric in all previous beta's, and I agree, we were overpowered to some degree.  However, I definitely felt the sting of the Nerf bat in beta 6.

     

    Now I play PVE exclusively and am not able to comment on what this did for PVP clerics.  I do know that healing in instances is much more difficult now, due to power issues.  Frankly, I am running out of it alot sooner since 6.  I understand we were becoming the poster child for OP, melee clerics in particular were getting out of hand, but do we need to hurt the guys just trying to heal instances and Rift raids?

     

    As this is still beta, I have hope that Trion will continue to tweak things and a happy balance will be achieved.

  • [Deleted User][Deleted User] CommonPosts: 0
    The user and all related content has been deleted.
  • AlivadaAlivada Member Posts: 86

    Originally posted by I_Return

    The PVE@ at 35 is tedious, boring and you will usually die with more then 3 mobs on you, it is more group oriented leaving solo slayers like myself who rarely joins guilds or groups out in the cold. If you like group oriented environment then you would like Rift in it's current State. I do like grouping, but not for every quest to max level, it is just annoying to deal with people sometimes.

     

    It's a fucking MMO, sure solo content should be in the game but there should be group focused content.

    If you chose to be unsocialable fair enough but don't complain if the game gets to hard.

  • [Deleted User][Deleted User] CommonPosts: 0
    The user and all related content has been deleted.
  • [Deleted User][Deleted User] CommonPosts: 0
    The user and all related content has been deleted.
  • PortiaBellPortiaBell Member Posts: 27

    Originally posted by I_Return

    The PVE@ at 35 is tedious, boring and you will usually die with more then 3 mobs on you, it is more group oriented leaving solo slayers like myself who rarely joins guilds or groups out in the cold. If you like group oriented environment then you would like Rift in it's current State. I do like grouping, but not for every quest to max level, it is just annoying to deal with people sometimes.

     

    The good thing about RIFT is Trion. They've listened and heard a lot of feedback and they keep changing things. If you've played all the betas, you've seen the mass amounts of change they make each and EVERY time. If you don't like it, give them that feedback, especially through the in game feedback. They READ those.  I have no doubt that many of the changes will not stick, because there are way too many people who didn't like them.

    Also, sorry, but solo players have absolutely ground to stand on. There are so many amazing single player games out there, why do you feel the need to embrace the social adventures found within MMO's? Just like ANYTHING, the more you work together with the people around you, the better you and they become and the better the experience is. This game has very little that caters to the solo player and it's a great thing. If you want your solo play, there's an elephant in the room that's going to always accept you back. 

    You can be a casual player and still have teammates and a guild. I cannot even count how many casual guilds are out there, all you have to do is open your eyes. If your problem is being anti-social, than MMO's really shouldn't be where you spend your time.

    I'll give you this though, PVE at 35 was boring and tedious :P

  • pierthpierth Member UncommonPosts: 1,494

    Originally posted by Alivada

    Originally posted by I_Return



    The PVE@ at 35 is tedious, boring and you will usually die with more then 3 mobs on you, it is more group oriented leaving solo slayers like myself who rarely joins guilds or groups out in the cold. If you like group oriented environment then you would like Rift in it's current State. I do like grouping, but not for every quest to max level, it is just annoying to deal with people sometimes.

     

    It's a fucking MMO, sure solo content should be in the game but there should be group focused content.

    If you chose to be unsocialable fair enough but don't complain if the game gets to hard.

    +1, also PvP really isn't the focus of the game, if that's what you really like in MMOs there are others that do it better. PvP so far is more of a diversion. As far as PvE, while MMOs these days have a lot more soloable content than their predecessors it doesn't seem like any of them are marketed for soloers. Rift is going to be another game where you solo to cap then group or die. Save yourself some money if you want to do anything more at cap than rift raid or do collections or crafting.

  • [Deleted User][Deleted User] CommonPosts: 0
    The user and all related content has been deleted.
  • wildturkey1wildturkey1 Member Posts: 26

    Originally posted by I_Return

     

    Another aspect I didn't mention, no skill queuing, you literal either make a macro , or wait for the skill global to stop fully, it makes it all the more tedious. Playing LotRO I have come a custom to be able to think one step a head, With Rift, you are stuck  @ 2 second cool downs with out beable to quue your next skill.

    There aree other apsects that I could go on with but will disccuss if people are interested..

     Theres an option in settings to turn skill queue on so you can queue your next skill while the other is still casting, its off by default... im supprised you didnt look for it in settings if it bothers you that much, I found it with out much difficulty

  • [Deleted User][Deleted User] CommonPosts: 0
    The user and all related content has been deleted.
  • SnailtrailSnailtrail Member Posts: 258

    THe reality of Rifts class balance issues comming home to roost.

     

    Beta 5 my warrior DD was out DPS ing all my mage DD souls, and he was a few level below my mage.  Beta 6 they are about on par with eachother, with the mage edging out with crits and several proc abilities.

    They buffed rogues this beta, because dual weild DD tanks were out DPSing melee rogues, you know assasins.

     

    Clerics, while not exceeding above any class in DPS, have the heals and survivability on their side.  There really isnt anything a cleric does terribly in Rift.

     

    Compared to all the other classes, the lowly mage still does about average DPS, except for cetain situations, usually involving people ignore the mage, or fights that are not too short (they dont have ANY means of burst dps other than a instant cast proc while casting a slow casting nuke) and if the fights are not too long, enough time to not eat up your mana (hard to do unless your constatly in combat for an extended period of time).  They can rack up AOE total damage, but all the AOE's are brutally weak, and a warrior can do about the same in this department too.

    So as it stands, clerics have the versatility, they can do ANY role in game well.  Warriors are the DPS tanks, doing both DPS and tanking extremely well, even aftter the nerf.  Rogues have the best range DPS in game, and their melee souls have been getting buffs each beta, you can assume when its all said and done that rogues may be the best range and melee dps.

    Mages, well mages got nerfs in DPS, they are average in damage.  However they excel in CC, and are somewhat useful in secondary support....oh and they can have a semi decent DD necro pet, thats really high maintainence to get the good DD from it.  Oh but they still have their low survivability that they are famous for, they just took out the cannon for the glass cannons, and gave that cannon to the tanks.

  • SwaneaSwanea Member UncommonPosts: 2,401

    They changed the combat so you can't "queue" an ability as the one you are using is nearing finish? That's a giant step backwards.  I didn't have time for this weekends beta, but in the betas before, you could skill queue near the end of your current ability.

     

    I'm all for group quests as you get higher.  This game is focused on grouping/pvp grouping at end game.  But having chains of group quests (IE you do a group quest to access more quests from that hub) all the time, I think, is the wrong way to do it.  It's fine if at the end of a chain it's a group quest, and you can still move on to a new hub without doing it.  I'm fine with a group quest here or there that is part of a chain.

  • SnailtrailSnailtrail Member Posts: 258

    Originally posted by Swanea

    They changed the combat so you can't "queue" an ability as the one you are using is nearing finish? That's a giant step backwards.  I didn't have time for this weekends beta, but in the betas before, you could skill queue near the end of your current ability.

     

    I'm all for group quests as you get higher.  This game is focused on grouping/pvp grouping at end game.  But having chains of group quests (IE you do a group quest to access more quests from that hub) all the time, I think, is the wrong way to do it.  It's fine if at the end of a chain it's a group quest, and you can still move on to a new hub without doing it.  I'm fine with a group quest here or there that is part of a chain.

     Um, go to the interface settings and change skill queue from short to full?

     

    And yeah the whole game is chain quests.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by Snailtrail

     

    And yeah the whole game is chain quests.

    Scarwood Reach I found multiple quests that triggered randomly through spawns that happened to be there, items or triggers while doing other quests.  There are chain quests.  That is completely true, but not all quests are in a chain.

  • SnailtrailSnailtrail Member Posts: 258

    Originally posted by watchawatcha

    Originally posted by Snailtrail

     

    And yeah the whole game is chain quests.

    Scarwood Reach I found multiple quests that triggered randomly through spawns that happened to be there, items or triggers while doing other quests.  There are chain quests.  That is completely true, but not all quests are in a chain.

     You really cant just up and walk to a new zone and start questing, once those daily repeatable quests are done at least.  You go back and do all the previous areas quest ,however, youll return to that zone greeted by quest spam.  In fact i got ahead of myself doing those stress test never ending rifts.  I completed some quests, but had to go back, and finish out some old one, before i had anything to do in the higehr level areas.  Its not a good game to get behind in quests, unless you plan on rift grinding the whole way to 50.

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Originally posted by PortiaBell

    Originally posted by I_Return

    The PVE@ at 35 is tedious, boring and you will usually die with more then 3 mobs on you, it is more group oriented leaving solo slayers like myself who rarely joins guilds or groups out in the cold. If you like group oriented environment then you would like Rift in it's current State. I do like grouping, but not for every quest to max level, it is just annoying to deal with people sometimes.

     

    The good thing about RIFT is Trion. They've listened and heard a lot of feedback and they keep changing things. If you've played all the betas, you've seen the mass amounts of change they make each and EVERY time. If you don't like it, give them that feedback, especially through the in game feedback. They READ those.  I have no doubt that many of the changes will not stick, because there are way too many people who didn't like them.

    Also, sorry, but solo players have absolutely ground to stand on. There are so many amazing single player games out there, why do you feel the need to embrace the social adventures found within MMO's? Just like ANYTHING, the more you work together with the people around you, the better you and they become and the better the experience is. This game has very little that caters to the solo player and it's a great thing. If you want your solo play, there's an elephant in the room that's going to always accept you back. 

    You can be a casual player and still have teammates and a guild. I cannot even count how many casual guilds are out there, all you have to do is open your eyes. If your problem is being anti-social, than MMO's really shouldn't be where you spend your time.

    I'll give you this though, PVE at 35 was boring and tedious :P

    I have submitted an underwater bug in all the beta's and its still there. I've said it before, its no game breaker but little things like this just annoy me. They certainly don't read all the feedback, understandably but from every beta you'd think they would of atleast seen the issue.

    While end game i believe should be heavily focused on groups, the journey should cater to the solo player just as much as a group player. It allows you to experience the game at your own pace and enjoy other peoples company as you chat but you don't need a group. End game should always be grouped, its an MMO and for me thats the time to start gathering.

    PvP wise its without a doubt heavily group focused, how can it not be? This I accept.

    Point is, solo play should be just as viable as grouped during the journey to end game.

  • SirDerpSirDerp Member UncommonPosts: 72

    I read "overpowered clerics" and laughed then stopped reading.

  • VypreVypre Member Posts: 180

    Originally posted by SirDerp

    I read "overpowered clerics" and laughed then stopped reading.

    heh...thanks for saving me another pointless read.

    Striving for Silver Stars since Gold is so effeminate.

  • [Deleted User][Deleted User] CommonPosts: 0
    The user and all related content has been deleted.
  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by SirDerp

    I read "overpowered clerics" and laughed then stopped reading.

     

    Hey now.....I play a cleric.  I was overpowered.  Like.....at level six or so.

     

    Clerics Rule .....over having pretty shiny blunt weapons. (You didn't think I meant they were awesome, did you?)

    President of The Marvelously Meowhead Fan Club

Sign In or Register to comment.