man this is anoying every game i have wanted cost money like matrix hooo how i loved the movie and then i saw that there is an mmo game that is going to come out i would have paid $1-10 per month but $10 is to much finaly a game came out that under stood me and some other pepole like me the company is called "ncsoft" and "arenanet"
thank you for listenig now i have just orderd it and i hope that its good because if not i am giong to
explode if you agree plzz post somthing
Comments
Yes Ferraris should be free, and 24" wide-screen LCDs should come with boxes of fruit loops.
BTW what's the difference between paying for a retail box upfront and periodic expansions packs (ala guildwars) vs downloading a client for free and paying $15/month (aka EVE Online)? If GW costs $50 for the retail box, then you could play EVE for as much as 3 month and you would have still paid less to play EVE -- with its subscription fee -- than to play "free" guildwars?
Please enlighten me.
PD
www.TheChippedDagger.com My 90-day 2D Java MMORPG project
They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
If opportunity doesn't knock, build a door. -- Milton Berle
GW is really more a next gen Diablo than it is an MMORPG. It's hard to compare it; the bandwidth required to run GW is a tiny fraction of what a real MMO uses, for instance. They don't have a tenth the customer service costs of a full MMOG. And the only content expansions they are making are ones they get paid for (boxed expansions in retail stores), so they don't have to worry about paying a live development team to make free patches of content.
In short, the three biggest MMOG expenses are things that GW doesn't need to worry about.
Most MMOGs cost developers somewhere between $3-6 per player per month to run. When you're not taking that in anymore, SOMETHING has to go. In GW, it's bandwidth (instances are much cheaper to run than open zones; small team on team fights are cheaper than big wars); customer service (there is very little ingame CS in GW); and free content expansions (GW won't have them).
As usual in life, you get what you pay for. And companies make profit how they can. With most, they get you to pay monthly fees. With GW, they get you to pay for several boxed expansions per year. It's not that different.
Owyn
Commander, Defenders of Order
http://www.defendersoforder.com
When you start having to work in order to feed yourself and pay your rent you'll understand why things in this world cost money.
Though they do have a live development team, and there are going to be 'patches of new content' in the next month or so (2 whole new areas). The live streaming of updates makes them less apparent, but they are there, arena.net keeps tweaking and fixing stuff like any other MMO.
---sig---
PvE in general is pretty lame, if you think long and hard about it. You are spending your time beating a severely gimped AI that would lose to a well trained monkey. Best not to think too long and hard why you are wasting time playing games in general actually...
Yes Ferraris should be free, and 24" wide-screen LCDs should come with boxes of fruit loops.
BTW what's the difference between paying for a retail box upfront and periodic expansions packs (ala guildwars) vs downloading a client for free and paying $15/month (aka EVE Online)? If GW costs $50 for the retail box, then you could play EVE for as much as 3 month and you would have still paid less to play EVE -- with its subscription fee -- than to play "free" guildwars?
Please enlighten me.
PD
Will do.
Why did you pick three months? NCSoft has already stated that Guild Wars paid expansions will be released every 6 to 9 months. The first one is scheduled for the first HALF of 2006, which is 7 to 13 months away, depending on which month they release it in. After that I expect them in close to six month intervals.
So, figure $55 (inc. tax) for Guild Wars to play for 10 months (the average of 7 and 13). That's $5.50 a month. EVE would have you paying $150. Then again, I only paid $27 for the Guild Wars retail box (including tax and shipping) so.. there ya go.
After which you can compare the $90 to play EVE for six months to the $30 it'll cost for a Guild Wars expansion pack.
That should help. You have been enlightened.
P.S. I'm not being anal or anything, just playin' around with that last line.
- Nellus
Though they do have a live development team, and there are going to be 'patches of new content' in the next month or so (2 whole new areas). The live streaming of updates makes them less apparent, but they are there, arena.net keeps tweaking and fixing stuff like any other MMO.
True, they patch while you play.
Anyway what kind of question is " why do all of the good games cost money?"
You really especting that the 3D designers, C++ coders, Artists, Game designers, Musicians and CS work for free, after all those years spent at university?
It's very simple: you get what you pay for.
Free = less options, lower graphics, fewer things to do, (usually, but NOT always crap)
Buying a game/paying monthly fee = more options, better graphics, more things to do, (usually, but NOT always better game).
The Moving Finger writes, and, having writ,
Moves on: nor all thy Piety nor Wit
Shall lure it back to cancel half a Line,
Nor all thy Tears wash out a Word of it.
~Omar Khayyam
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
~Greatness~
Currently Playing:
Nothing
You kind of answered your own question there, mate... If you made something good, that took a few years, would you like to:
1. Get paid for it.
2. Give it away free?
Now, if it sucked and no one in his right mind would pay for it would you:
1. Try to get paid anyway, and not have anyone care about it.
2. Send it out free, and at least get some reputation.
So, your question is your answer. Real simple when you think about it.
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
I hate to be a total ***hole, but if it keeps out younger players, I'm extremely thankful. Even if they didn't have to charge, I'm glad if they do.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
listen guys i dodnt want to get you guys angrey but i was talking about monthly fee not profit or other weird things you wrote. thank you for explaning apuople of thing and i have dicided to buy guild wars because i have noticed that its not that eny of them cost money its about getting the money befor the end of the month see im just a kid that wants to play a very good game but i dont have alot of money
thank you for posting somthing
you guys are great
I hate to be a total ***hole, but if it keeps out younger players, I'm extremely thankful. Even if they didn't have to charge, I'm glad if they do.
That's all well and good.. until the older players stop playing, and there are no younger players.. and the MMORPG market can't sustain itself. I wish people would think about these things.
By the way.. being in my twenties I don't feel as if I fit into the group you're talking about.. but do some internet searching and you'll find that most of the illiterate pricks on MMORPG's are in the mature crowd. The 18-35 age group. Younger gamers are more likely to be annoying. Older gamers are more likely to be stupid. I'll take the annoying any day.
By the way.. the only actual prick-ish thing about your statement was that I'd assume you know full well that it can't be turned back against you, in a "Well, what if people had that attitude when you were 13?" kind of way - due to, of course, the MMORPG market not being truly established then. The rest is just opinion, which you're entitled to.
- Nellus
Tomai: Punctuation is your friend.
And Slacker: I'm not young, but some of my good friends are. I've discovered that being a jerk has little to do with age. Some jerks are young, and have a long jerksome career ahead of them, while other jerks have been at it a long time and have honed their jerkness to a fine edge.
On the other hand, there are nice people from all age groups, and what is amazing, gratifying, and a little surprising is that they outnumber the jerks by quite a margin, even though the jerks are more memorable.
The only stereotype that seems to hold true, or at least has for me, is really young kids can be kind of irritating in that... "look at me! look at me! look at me!" kind of way. By really young I mean below the age of twelve.
But that's okay, they can be dealt with. I used to play Asheron's Call, and this kid was just being a kid, but it was getting on my nerves...so I challenged him to a race to the southernmost part of the continent. Being as I was higher level, I agreed to give him a nice head start. Of course, I got busy and forgot to run. Never saw him again.
I can honestly say that the tree in my backyard could answer this question.
Then go make your own "very good game".
Oh, that's right, you don't know how and it COSTS MONEY.
How cute
Ok there are several reasons.
-One reson is to pay for the maintenance of the servers and the bandwidth usage.
You will understand that a game with more than 50K players uses lots of bandwidth.
Games like WoW, EQ, and Lineage also need to pay for the purchase and maintenance of several servers (more than 10), and you know that network engineers are not cheap.
This costs are monthly, the same as your monthly subscription.
-Second MMOs, unlikely off-line games, need to keep a development team at work all the time, even when the game is finished.
The reason is that there are always bugs to be fixed, and also MMO is always expanding, with costant content being added all the time.
In order to keep adding content to the game you need to pay for the developer team, 3D designers, Artists, programmers, and so on.
Better graphic, bigger world, large number of items, means that the company needs a bigger number of developers to keep the game up to scratch.
-Last but not least, is because Company wants to make money.
Although Guild Wars demonstrated that all the above reasons to charge monthly fees are not necessarily true.
Arenanet manages to keep online a game with a huge player base withouth charging monthly fee.
So the excuse that MMO have huge bills to pay is over abused.
Sure GW will release expansions in the future, and maybe those expansions will be more expansive than other games, but I am sure that overall their margin is inferior to other games.
Never than less they will make a huge amount of money.
Play GW kid, it is a great game (not for me, but objectively is well done)
I hope it did help
belive me that i can find a place that sells chepper than others thats not the problem its that i cant find a place were the monthly fee is lower get it ?
and so it is better to buy expansions packs then monthly fee's.
and i repeet i dont want to insalt eny one
For the Horde!!!