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MMO features, who did it first?

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  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by MMO.Maverick

    There's another one I forgot, a rather significant feature: cross server dungeons

    So far Ionly know of WoW that does it, but as a mechanic it's rather an important one.

    There is no way in the name of all that is holy that I am going to wade through 18 pages looking, so...

    ... what about various solutions to allow players to play together?

    EvE carves its own trail with a single server, and you just mentioned the cross server dungeon...

    ... but what about GW2, with supposedly free and easy server transfers?

    Believe it or not, that is one of the MAJOR features that has me interested in GW2.  LotRO, CoH, WoW, Aion, these are all games (There's more) where at one point in time I've wanted to play with specific people, but I can't because they're on a totally separate server.

    It's vaguely distressing to want to play with somebody, who owns the same game as you, and find out you're not able to. (In one particularly annoying case in WoW, I wanted to play with somebody, found out they were on the same server... and we turned out to be different factions.)

    So in my opinion 'technology that lets you play with your friends' is one of the most significant things a game can have.

  • Alchemist322Alchemist322 Member Posts: 51

    I understand the point of the thread, but other than anything mentioned that involves graphics, absolutely every one of those things was done by a MUD in the mid-90's.

    I couldn't tell you which precisely which ones did what first, but they did.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I wouldn't call server transfers even if they're free an ingame feature, unless it's as easy as hopping from 1 continent to another in other MMO's or like changing a district in GW.

    But I haven't read how they intend to implement their feature, if it'll be like in GW changing district or as server transfers in other MMO's, or as something else. If it'll end up to be like automated, near-instant server transfering then I sure will add it to the list.

     


    Originally posted by Alchemist322

    I understand the point of the thread, but other than anything mentioned that involves graphics, absolutely every one of those things was done by a MUD in the mid-90's.

    I couldn't tell you which precisely which ones did what first, but they did.

    I'm counting from the time of MMORPG's, for the reason you mentioned above, plus the fact that these are both their own distinct game genres, MMORPG's and the MUD's that went before them.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • XasapisXasapis Member RarePosts: 6,337

    You know what's funny about this thread? That a game that has not been released yet, that has not been even in any sort of beta yet, is mentioned as having a plethora of features.

    It may as well end up having all these features. However, isn't this thread supposed to be about MMOs already released? Even from open beta to release some features get axed. It happened before and it might as well happen again.

    In my opinion, GW2, SW:TOR and Rift should be removed from this list. Tera should stay, since it has already launched, at least in one part of the world. Either that, or put them in different colours indicating features that may be included with these games.

    Edit:

    Arch age should go as well.

    Maybe a comming soon tag would be appropriate.

  • LeucrottaLeucrotta Member Posts: 679

    Originally posted by MMO.Maverick

     

    Single server world: the whole player community plays on 1 server world, not split over several separate server worlds

    first: EVE Online

    seen in: GW, EVE Online

    Guild Wars aint on 1 server and even if it was you can hardly call it that the whole community is on 1 world.

    GW never have maintainance that already gives a hint it aint on 1 server

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Xasapis

    In my opinion, GW2, SW:TOR and Rift should be removed from this list. Tera should stay, since it has already launched, at least in one part of the world. Either that, or put them in different colours indicating features that may be included with these games.

    Since it's my thread, nope, they won't be removed image

    I think we all know which MMO's are released or will be released, so no need to put it in different colors to make it clearer.

     

    I only included features of MMO's that will be released soon (as in this year) and of which we can be as good as certain that they make it ingame. With this I use the 'innocent until proven guilty' method, if a company states it's ingame and elaborates in detail upon those features, then I expect them to be there.

    There's such a thing as reasonable wariness towards new MMO's and then there's paranoia; since I've never felt 'hurt' or smacked in the face by any MMO launch, I don't feel the need to be overtly paranoid about MMO launches and what MMO developers say, I just look what's there and in what detail it's explained. In fact, I'm willing to bet against any one regarding those features of upcoming MMO's I mentioned in the OP that they'll be ingame.

     


    Originally posted by Leucrotta

    Guild Wars aint on 1 server and even if it was you can hardly call it that the whole community is on 1 world.

    GW never have maintainance that already gives a hint it aint on 1 server

    It's just a way of saying. Of course GW isn't on 1 physical server, and neither is EVE Online (see their infrastructure articles), but rather a server cluster (blade servers? Can't recall).

    With 'server' I meant 'realm' or 'shard' as world servers are being called in other MMO's. It is 1 world, in the sense that you can meet or join up with anyone else who is playing GW, there's no separation of different world servers on which you play.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • XasapisXasapis Member RarePosts: 6,337

    One of the pioneers in large scale warfare (including castle sieging and taking over) was Lineage II.

    Aon doesn't have an appearance tab, but you can swap looks between gear. Say, if you like the look of one sword, you can transform the one you have equipped to look like the one you like.

    Regarding achievements, WoW implemented the achievements in the form WAR had them in their open beta at the time (Tome of Knowledge as it was called). Rift has also achievements (sadly, hehe)

    LOTRO has housing as well. Most MMOs don't have housing, so it might be ok to mention all that do (instead of using etc.)

    Most MMOs now have an aucion house, a lot less have player controlled vendors. I think SWG was the first western developped to offer them.

    Rifts seem to scale based on amount of people and their level range population in the zone. I don't know if that's appropriate for the area based level scaling.

    In politics mechanics, in Lineage II the castle owners had control over taxation of anything sold in NPC vendors in the area the castle was controlling. They had some other benefits as well, from seeds sold from castle vendors only. Basically the developers tried to make holding the castle sought after, because participating in castle sieges was painful as far as experience and item loss was concerned.

    Regarding procedural generated content, AO random mission generator created mini random dungeons (in position in the word, in interior design, in mob population and in loot reward) for single player runs. Something similar but not instanced was the bounty missions from SWG.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Xasapis

    One of the pioneers in large scale warfare (including castle sieging and taking over) was Lineage II.

    I didn't play it, but I was under the impression that all that large scale warfare stuff was a direct result of attempting to bring back the same kind of gameplay features that made Lineage itself so popular in Korea?

  • SethVegetaSethVegeta Member Posts: 9

    Player Housing was actually first done in The Realm.  Everyone had their own house in which to decorate however they wished.

     

    Also, Instancing was also done first in The Realm, as the second post says.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Xasapis

    One of the pioneers in large scale warfare (including castle sieging and taking over) was Lineage II.

    Regarding achievements, WoW implemented the achievements in the form WAR had them in their open beta at the time (Tome of Knowledge as it was called). Rift has also achievements (sadly, hehe)

    I think these I'd alrdy added, but will check it to be sure

    LOTRO has housing as well. Most MMOs don't have housing, so it might be ok to mention all that do (instead of using etc.)

    At first, the 'seen in' part was merely to give a few examples, not to mention every single MMO that used it. Plus I was too lazy to rack my brains for all the MMO's that used it image I'll add LotrO, since it is a prominent feature in it.

    Most MMOs now have an aucion house, a lot less have player controlled vendors. I think SWG was the first western developped to offer them.

    Hmm, good point, I don't think this one is on the list yet.

    Rifts seem to scale based on amount of people and their level range population in the zone. I don't know if that's appropriate for the area based level scaling.

    Not the category as it was intended. I'll see if and where this one'll fit.

    In politics mechanics, in Lineage II the castle owners had control over taxation of anything sold in NPC vendors in the area the castle was controlling. They had some other benefits as well, from seeds sold from castle vendors only. Basically the developers tried to make holding the castle sought after, because participating in castle sieges was painful as far as experience and item loss was concerned.

    Regarding procedural generated content, AO random mission generator created mini random dungeons (in position in the word, in interior design, in mob population and in loot reward) for single player runs. Something similar but not instanced was the bounty missions from SWG.

    I'll add the others, where they weren't already added in.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Meowhead

    Originally posted by Xasapis

    One of the pioneers in large scale warfare (including castle sieging and taking over) was Lineage II.

    I didn't play it, but I was under the impression that all that large scale warfare stuff was a direct result of attempting to bring back the same kind of gameplay features that made Lineage itself so popular in Korea?

    Are there any Lineage servers available for EU/US? I was under the impression that there aren't.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by SethVegeta

    Player Housing was actually first done in The Realm.  Everyone had their own house in which to decorate however they wished.

     

    Also, Instancing was also done first in The Realm, as the second post says.

    I can't believe I missed instancing, one of the most used features in MMO's. I'll add it.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Xasapis

    Are there any Lineage servers available for EU/US? I was under the impression that there aren't.

    I was under the impression the question was 'who did it first', not 'in the US'.

    ... and who did it first in an MMORPG, of course, since things like auction houses are considerably older than computers, just offhand. ;)

  • Rave_n_roseRave_n_rose Member Posts: 25

    Dyeing clothes:

    seen in: Aion

    Appearance tabs:

    seen in: Aion (They didnt have seperate interface for it but you can modify the appearance of the armor you are using to look different ie: chain armor to appear as a swimsuit >< GG)

    Flying Mounts:

    seen in: Vanguard

    Player housing:

    seen in: Vanguard

    Arena PVP/ battlegrounds:

    seen in: Rift (warfronts = battlegrounds) also in Vanguard (arenas)

  • SabbicatSabbicat Member UncommonPosts: 290

    Politics mechanics: MMO feature that allows things like voting and lawmaking by players

    first: SWG

    seen in: SWG, L2, TERA

     

     

    Also seen in Vanguard and I would believe done best there as well

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Meowhead

    Originally posted by Xasapis



    Are there any Lineage servers available for EU/US? I was under the impression that there aren't.

    I was under the impression the question was 'who did it first', not 'in the US'.

    ... and who did it first in an MMORPG, of course, since things like auction houses are considerably older than computers, just offhand. ;)

    Well, I can only speak from personal experience. For example, Tera may have launched in Korea, but I can't speak from personal experience about the game. What if it may never end up coming in EU? Will it be the first game to do X thing, if I never get to witness it? Besides, do I know if this "westernisation" won't cut or alter features?

    I guess it's better to pool our personal experiences, instead of commenting on what we think may or may not have happened in a different part of the world.

  • KyleranKyleran Member LegendaryPosts: 44,088

    Originally posted by Meowhead

    Originally posted by Xasapis



    Are there any Lineage servers available for EU/US? I was under the impression that there aren't.

    I was under the impression the question was 'who did it first', not 'in the US'.

    ... and who did it first in an MMORPG, of course, since things like auction houses are considerably older than computers, just offhand. ;)

    Yes, there are still US based Lineage servers (and several private shards) operating and Lineage does seem to have gotten the short shaft in this survey.

    It originally came out in Korea in Sept 98 and while it was inspiried in some ways by UO (according to the designer) it had a well developed Castle system where Blood Pledges (clans) battled for control of the castles.  More importantly, I believe L1 even had the feature where the group owning the castles got to collect taxes from anyone who hunted within range of the castle's territory.  (By L2 they extended castle ownership to alliances)

    Other interesting twist, they didn't have player housing but they did have clan housing and it was done via an auction system.  When players died they could respawn in their clan house and it had some other benefits to it. (DAOC also refined the concept of player/guild housing even further and I notice it doesn't even get an honorable mention on the list)

    There was also a billboard system in each town where players could post what they wished, from bounty notices to whatever, as well as a scrolls system where you could buy scollls, write something on them and drop them in the world and they would persist for someone to come along and pick them up and read.  I got permabannned for dropping a hundred  scrolls and posting on alll the billboards that I was leaving the game and heading over to DAOC.  (Yeah, I had a grudge at the time)

    Another innovation I think perhaps by Lineage 1 was the concept of not having to pay for expansion content.  You buy  the game once and from then on your monthly sub covers all expansions which come out in chapter form from time to time and last I heard L1 was up to 14 or 15 chapters...no telling how many these days.  CCP went ahead and picked up on this idea, and LotRO does the same I guess though not sure how the fremium model all comes into play.

    How about pets?  No, not the stupid ones that don't help, or even the ones tied to your class like warlocks or chanters got.  In lineage 1 you could actually get pets, like dobermans, and then level them up with you.  I recall my mage had up to 3 dobies and I leveled them up to like 45 or so and then I was able to sell them for a profit to another player.  Even cooler, you had to feed your dog or he'd run off forever (lost a few dogs that way when I fell asleep at my keyboard).  Once my mage got his summonable bugbear pets I  no longer had to use dogs but it was a cool feature that even Lineage 2 didn't get right IMO).  Oh did I mention that you didn't purchase dogs, you actually had to tame them by beating on them until they were like at 30% health then try to feed them meat and win them over before they bit to you death....some fun.  So L1...first tamable pets? Or did UO do that, I have no idea.

    So lets show the Lineage 1 team some love.... might have been a stupid, and little loved isometeric Korean grinder but it was my first MMORPG and I did have some good times there.

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I never played Lineage, so I couldn't tell what features it had or not image I'll add them to the list.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • SeffrenSeffren Member Posts: 743

    Originally posted by Seffren

    Permadeath?

     

    Don't know who did it first and didn't see it in any MMO I played, but I assume it must exist, no?

    Bump.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Seffren

    Originally posted by Seffren

    Permadeath?

     

    Don't know who did it first and didn't see it in any MMO I played, but I assume it must exist, no?

    Bump.

    Is this even really around in MMORPG's? I'm not counting MUD's or MUSHes or such.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by MMO.Maverick

    Is this even really around in MMORPG's? I'm not counting MUD's or MUSHes or such.

    Yes, there's a couple.

    I can't name any off the top of my head besides Hearth & Home (Soon to be Salem), but I know there was an Asian game that had permadeath that you could only circumvent through cash shop.

    Yay cash shop. ;)

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    If you can circumvent it, then it's not perma death image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ThaneThane Member EpicPosts: 3,534

    Originally posted by MMO.Maverick

    Multiclass: the ability for a player avatar to have several classes they can pick from and use simultaneously

    first: FFXI

    seen in: FFXI, RoM, GW, Rift

     (...)

    didnt star wars galaxies introduce multiclasses way earlier? :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • KyleranKyleran Member LegendaryPosts: 44,088

    Originally posted by MMO.Maverick

    Originally posted by Seffren


    Originally posted by Seffren

    Permadeath?

     

    Don't know who did it first and didn't see it in any MMO I played, but I assume it must exist, no?

    Bump.

    Is this even really around in MMORPG's? I'm not counting MUD's or MUSHes or such.

    If you don't count Diablo, I think Doofus might be the first MMORPG to include Permadeath as a feature.

    http://www.tentonhammer.com/node/44789

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by MMO.Maverick

    If you can circumvent it, then it's not perma death image

    The usual method of circumventing it is not to die.

    In this game, the method of circumventing it is to pay money ahead of time.

    If you do not pay, you die.  Just because there are ways of getting around a mechanism doesn't mean the mechanism doesn't exist. :)

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