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EVE travel

mastersomratmastersomrat Member UncommonPosts: 373

I've tried and really like EVE Online but the simple fact is, travel is insane.  While I do enjoy a bit of realism in a game, I simply don't have time to just travel.  I keep hearing about the learning curve and while I agree it's harder to learn tham most other MMOs, the two biggest issues that drive players off is travel time and storage.  If CCP would make travel faster (warp, gate, whatever. it's a SF game, you can make up whatever you want) and storage, again they could make something like transporters so you wouldn't have to spend all day traveling to get something you had in a starbase on the other side of the game world.

Comments

  • JimmacJimmac Member UncommonPosts: 1,660

    I've never had this problem. I have all my stuff in one system. I don't keep stuff scattered all over. 

  • TaristarTaristar Member UncommonPosts: 34

    They have jump clones to go from 1 side of the universe to the other. Also if you train up to Black Ops or cap ships then there are always jump drives there that jump several light years in a jump. Storage really can't be an issue you can store bunches of stuff in any NPC station you can find and there are tons of them.

    Travel should not be bad, especially if you join a corp and get setup at that corps HQ. Should be able to find a mission agent you want to work for or a system you would like to rat/mine in or whatnot heck all 3 could be had in the same system.

    Not sure what you are doing that makes you travel all the time unless you are trying to make money trading goods in a freighter or hauler. There are several ships that have drastically faster warp speeds.

    There are plenty of ways to make travel faster and easier or eliminate the need for it for the most part. If you are jumping thru 100 or more systems a day I would have to assume that is what you want to do because it certainly is not necessary.

  • project8sixproject8six Member Posts: 271

    most people base themselves in one system. its good to find a corp and move to near where they are. also i agree the traveling is pretty boring when flying through systems but why do you need to do that anyways? once you have a  home base near a trade hub there isn't much reason to fly around except to fly to a low/nul sec roam.

    die. <3

  • BACONXBACONX Member UncommonPosts: 253

    I agree. Eve is a great game but travel time is the "time sink". Rather than slashing countless beetles and wolves in LOTRO for deeds, or crafting (old style) in EQ2, the travel is the big time drag. I'm not bashing EVE, I just remember the days when doing agent missions would really consume all of the free time due to the required travel within far spcaed systems. The player pirate blockades of course meant you could not Autopilot and walk away. What ever happened with the jump gate skill- did that skill ever evolve into a great way to bypass a lot of systems?

  • TaristarTaristar Member UncommonPosts: 34

    you can turn down 1 mission from your agent every 4 hours. So pick the long distance ones or the ones that will hurt your factions towards a particular race or whatever. Just request mission check it out and if you don't want it click decline instead of accept just don't do it mroe often than once every 4 hours or you will start losing rep.

    Many ways to keep from having to fly all over the place.

    Also if transporting items is taking to long or whatnot then contract it out to another player to move it for you. It is not hard at all just takes a bit of learning and getting used to the possibilities Eve has to offer.

  • NicoliNicoli Member Posts: 1,312

    Originally posted by BACONX

    I agree. Eve is a great game but travel time is the "time sink". Rather than slashing countless beetles and wolves in LOTRO for deeds, or crafting (old style) in EQ2, the travel is the big time drag. I'm not bashing EVE, I just remember the days when doing agent missions would really consume all of the free time due to the required travel within far spcaed systems. The player pirate blockades of course meant you could not Autopilot and walk away. What ever happened with the jump gate skill- did that skill ever evolve into a great way to bypass a lot of systems?

    The jumpgate skill? I'm assuming you mean the skill to reduce the 15km warp distance. Well it doesn't need to exist anymore as you can drop right ontop of the gate if you manually warp to it. But as others have stated there is no reason to travel long distances constantly. Most players have a 3-4 jump radius area that they inhabit and they just don't leave that area often.  travel time just isn't long if you keep to that range.

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