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Crowfoot just spent the last three days trying to trade, beg, craft or scavange a saw and pliers. Running up and down the scrap heap spaming WTT in global got rapidly yawn. I decided to try PvP but everyone just ran to their Totem...yawn. After running over 20 or 30 mountains it all starts to look the same. I swam the lake, still no tools. I dug myself into a hole and people just laugh as they ran by. I tried to grief the trees but there are a lot of trees. I finally just stopped on a snow covered road and stared at my feet. I was reminded of some movie I saw once where the guy just stopped on the sidewalk and stood there for hours cause there just wasn't anything left to do. So I logged out....
I am renaming Xsyon to Xsyawn until it has properly vindicated itself.
It has a lot of potential but it has some kinks to work out still. Can I get one of those donation forms for my taxes next year?
Comments
TeeHeee
" I tried to grief the trees but there are a lot of trees"
What can I say? Comedy gold.:)
How 'bout "Sigh-Yawn"
I have personally not understood the increased popularity of this game. My first post here, was a reply to one of the threads that praised the game. I felt no need to argue with a wall about why I said what I did. I could instantly see that no matter what I said, no matter how right I was, that the people who frequented that thread would defend it to the death. Which seems very odd, since when I tried the game just a short time ago, there were no more than 20 people actually playing the game, online or not. It really makes one think that many of the users here who are praising the game, are actually of the employ of the game's developer. But I'm not making any accusations, it just seems rather odd to me.
This post illustrates what I meant very well. The game still has a long way to go before it reaches the depth of Wurm, or the combat fun of Darkfall. As it stands, it's no where close to either one and I was hoping that it would be a better version of Wurm, or a less PVP oriented and more geared towards a sandbox than Darkfall. IMHO, that would make for the perfect game. Unfortunately, the game is no where near being able to release and still has many fundamental flaws that make it completely unplayable.
In Wurm, I have a purpose. I designed my own purpose, but the tools given to me in the game give me a goal to achieve and allow me to design my own goals. There are no tools in Xyson to allow for this just yet, it is basically a 3D client with some stuff in it. Sure, it has a few things, but none of them have any purpose.
I look forward to Xyson, but I doubt I will buy the game anywhere near the estimated launch date. Very unfortunate, because I was hoping to be on the ground level and be one of the first group of veterans of the game. It seems that I will be out done by people who don't actually like to play games, but rather enjoy messing around grinding nothing for nothing in a 3D environment.
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It's refreshing to see a well-written post on this website, but I do have one thing to say: You can't be "right" with an opinion. You may have valid points, but that doesn't make them "right" because it's possible to appreciate your points and opinion, but still disagree with them.
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"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
You lost me right there.
LOL.
But it still say that the game needs a proper tutorial... And that OP actually should try ask stuff to the other players in the chat instead of playing Forrest Gump.
Dudes...check my other posts I played the game plenty and I know how the mechanics work. I rolled a toolcrafter but did not receive those recipes. You need those tools to either do other stuff or make other tools. I tried for three days to get people to trade for what I had or give me the tools but no one wanted, cared or had extras. So, your feeble atempts to discredit me as a nub are fail. I am relating to you the facts of my experience and I am no nub to MMORPGs sandbox or not. This game is a great big giant well put together box of sand which is awesome. Unfortunately, it is just a big box of sand at the moment and if you can't lay hands on a plastic shovel and Tonka truck, or are able to take them, all you got is a big box of empty sand to play with. To hell with you people...i'm out.
No tutorial is actually by design. Seems all the characters in game have a case of amnesia according to lore. Though it's a rather trite and over used plot device imo. It would explain why in game the reason characters have to discover what they can do.
As to there being only 20 people on, I think that's just because there's going to be a server wipe the 14th, so not many people have the heart to play till then.
Tools I think could be reworked, or starting skills could be reworked so that people can cross train better to make tools. I've read many people just pick up a skill to make tools, then delete the character and create a new one and pick up the tools that they made with their previous character. I'd recomend since you've played it to outline a solution that works with the game and suggest it to the devs on their forums. As it seems they listen to player feedback quite a bit.
But you can dig!!!
*WTB Xsyon shovel in some other game.*
I do like to watch that fat lady dance in her underwear though.
http://www.youtube.com/watch?v=WTN2tZKisZM
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LOL that's to funny.
He really needs to join a clan .If he was in our zone(857) he would have lots of help,There are a bunch of 15 + people clans near by .
Not everybody has to like the same games.I bought rift wasted $60 .Its a good game.It does that type of game well.I just hated all of the hand holding.
I was playing Zsyon before.Some new guy said,i just got the game what do i do .When i saw that I thought of the saying from The Matrix "Unfortunately, nobody can be told what the Matrix is... you have to see it for yourself."
It's quite sad that the OP couldn't find what to do in the game. It's the best sandbox experience for me after UO and I've tried them all.
Trading might not be the best idea right now, because at lest half the beta testers aren't playing anymore before the final wipe and the ones that do don't care much about trading anyway, since it's, once gain, beta... I, for one, don't want to spoil myself too much before the final wipe and still, I can't keep myself from logging in and just staying there for hours, just living the game instead of playing it. The game feels like "Into the wild online" right now and I'm LOVING it. One more thing: joining a tribe in this sandbox is even more critical to your succssess than Darkfall and many others since there are no npcs whatsoever and everything is made by players only.
Still, it's a game of endless opportunities. I'm not even gonna list the stuff OP could've done instead of staring at his feet, there are many more posts explaining that. Maybe sandboxes simply aren't your thing, Styij?
"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius
Some people just don't get sandbox games, many have been driven by the current themepark model of being told exactly what to do, where, when, how.
Imagination and free thought anyone?
But if you like being told exactly what to do, and don't like figuring things out for yourself, this game is not for you....
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Lmao I don't even play this game.... I know nothing about it, I am just up late messing around.
/this
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Obviously, some one was offended by my post and it was deleted. However, I guess what was meant them saying "insult" is simply restating what Professor78 said in the quotes, substituting slightly different words and coming to the same conclusion he came to about the OP, and indirectly, myself. If you find this offensive, then I urge you to find the definition of the word "irony".
This was adressed by myself and the OP said almost the same thing in a later post. Perhaps, before jumping to conclusions, read the entire thread. I could understand if the thread was several pages long, but this one hasn't even reached 25 posts, with most being not much more than a single sentence.
Perhaps, if reading is a problem. Forums are not for you.
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Haha, Zing!
Not really, themepark games often times provide instances where its much tougher to "figure things out for yourself". In a sandbox game, if there are too many secrets to the underlying systems, you have players just lose out on a number of available options and the game gets dull. In a themepark system where you can craft a scenario and give players options on how they complete it, it can be both challenging and require imagination.
Good examples are games like Fallout, where its a free-roam quest based system, with a beginning and end. You can run into missions giving you a number of options on how to complete them, any will get the job done, and some of them require some complex situations for a desired result.
Being told what to do doesn't equal being told how to do it, and choosing how you do something can be very imaginative.
Sandbox games just give the players the tools to make up these items, and to pick their own underlying drive, but often times this is misconstrued as a lack of content or drive. Currently, my drive in a sandbox game would be to PvP, and frankly, the system currently in Xyson doesn't compel me to purchase it.
Certainly your opinion. I happen to find the static world of a themepark immensely boring and limiting. An evolving world that you help shape is much more fun...in my opinion of course.
Most of it could be considered an opinion, however, for the most part my response was gearing towards the comment of "if you don't like figuring things out for yourself this game is not for you" insinuating that "themepark" players don't like figuring things out for themselves.
I would counteract that in saying that, I've never seen a sandbox puzzle game. "Themeparks" very much so require dynamic thinking to attain goals, and these goals are specified by a system put in place by the developer. Its a poor assumption that themepark players don't like to figure things out for themselves, or that those kind of themepark players who do like figuring things out and creating dynamic gameplay would like this game.
It's intresting to me how you mentioned Fallout because Fallout is an RPG, not an MMORPG and many themepark MMOs don't work like fallout in anyway. While they let you pick your class, they don't necessarily let you change anything drastically quest wise or story wise (for the most part). In fallout however you can drastically change the outcome of the game per quest. This kind of freedom and choice is not majorly exhibited in many of today's themepark MMOs. Thats my opinion on the matter based upon my experience with many themepark MMO's and im sure many will agree.