Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Am I the only one to actually like the world instancing of GW?

13»

Comments

  • AlotAlot Member Posts: 1,948

    Originally posted by sungodra

    Originally posted by Asamighost

    WAIT WHAT? Open world in GW2 will be instanced? lol.

     Another GW2 fan that obviously has NOT played gw1. The thread is about GW1 not GW2, we don't know if gw2 will have instancing such as the co-op instancing style of its prequel. All we know is that the devs have said it is open world. Please refrain from making useless comments and read the original post.

    We have seen in the demo that zones are persistant, instanced is not.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by Alot

    Originally posted by sungodra

    Originally posted by Asamighost

    WAIT WHAT? Open world in GW2 will be instanced? lol.

     Another GW2 fan that obviously has NOT played gw1. The thread is about GW1 not GW2, we don't know if gw2 will have instancing such as the co-op instancing style of its prequel. All we know is that the devs have said it is open world. Please refrain from making useless comments and read the original post.

    We have seen in the demo that zones are persistant, instanced is not.

     What demo?  I seen a few demos myself, and nothing to say that the game does not have some instancing in it.

    I am sure the game has an open world, but I want to experience it for myself before I believe what any dev team has to say or fan.

    Game companies say alot.. Rift devs said that Rift was "Next Gen" "something that wil change the genre forever"

     

    While the game is fun to play, and I do like it. Soul System, Rifts and what not.  To be honest there is nothing that is really all that ground breaking.

    image


    "When it comes to GW2 any game is fair game"

  • SteamRangerSteamRanger Member UncommonPosts: 920

    The thing that turned me off from Guild Wars was the fact that every time I died in an instance, my attributes diminished and there was no way to heal them except to finally leave the instance. Once that happened, the instance reset and I'd have to start all over again. I don't know if they ever changed this, but it's one aspect of gameplay I'll be glad to see disappear.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • VerterdegeteVerterdegete Member UncommonPosts: 247

    Originally posted by sungodra

     What demo?

     

    The 50 minute one.

    image
  • AlotAlot Member Posts: 1,948

    Originally posted by sungodra

    Originally posted by Alot


    Originally posted by sungodra


    Originally posted by Asamighost

    WAIT WHAT? Open world in GW2 will be instanced? lol.

     Another GW2 fan that obviously has NOT played gw1. The thread is about GW1 not GW2, we don't know if gw2 will have instancing such as the co-op instancing style of its prequel. All we know is that the devs have said it is open world. Please refrain from making useless comments and read the original post.

    We have seen in the demo that zones are persistant, instanced is not.

     What demo?  I seen a few demos myself, and nothing to say that the game does not have some instancing in it.

    I am sure the game has an open world, but I want to experience it for myself before I believe what any dev team has to say or fan.

    Game companies say alot.. Rift devs said that Rift was "Next Gen" "something that wil change the genre forever"

     

    While the game is fun to play, and I do like it. Soul System, Rifts and what not.  To be honest there is nothing that is really all that ground breaking.

    This.

    You can clearly see players fighting alongside him, no party window.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Verterdegete

    Originally posted by sungodra



     What demo?

     

    The 50 minute one.

    http://vid.buffed.de/v/mvzjEXAUHA7/Guild-Wars-2/Wartower-Spotlight-GC-2010-Folge-7/

    for your viewing pleasure. It's in german although there are english subtitles

    image

  • Bishop200Bishop200 Member Posts: 68

    Originally posted by LordDraekon

    The thing that turned me off from Guild Wars was the fact that every time I died in an instance, my attributes diminished and there was no way to heal them except to finally leave the instance. Once that happened, the instance reset and I'd have to start all over again. I don't know if they ever changed this, but it's one aspect of gameplay I'll be glad to see disappear.

     

    Gaining XP his making the penalty go away slowly.

     

    I like a lot the instancing in GW, let's them make great story. I will go even further, i think the henchman was a great way to let's people play without being forced to spam the chat for healer/dps.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by sungodra

    Originally posted by Alot


    Originally posted by sungodra


    Originally posted by Asamighost

    WAIT WHAT? Open world in GW2 will be instanced? lol.

     Another GW2 fan that obviously has NOT played gw1. The thread is about GW1 not GW2, we don't know if gw2 will have instancing such as the co-op instancing style of its prequel. All we know is that the devs have said it is open world. Please refrain from making useless comments and read the original post.

    We have seen in the demo that zones are persistant, instanced is not.

     What demo?  I seen a few demos myself, and nothing to say that the game does not have some instancing in it.

    I am sure the game has an open world, but I want to experience it for myself before I believe what any dev team has to say or fan.

    Game companies say alot.. Rift devs said that Rift was "Next Gen" "something that wil change the genre forever"

     

    While the game is fun to play, and I do like it. Soul System, Rifts and what not.  To be honest there is nothing that is really all that ground breaking.

    Some instancing is a lot different than all instancing. GW2 will have instanced dungeons and a home instance and that is about it. The entire world besides the dungeons and home instance are persistant and open.

    It was also pretty stupid to compare TRION's marketing ad that was hyping Rift compared to the solid facts that ArenaNet has told us about gw2 not being instanced like the first game. You can't compare marketing hype with solid fact.

    image

  • NozzieNozzie Member Posts: 54

    Originally posted by Alot

    Originally posted by sungodra


    Originally posted by Alot


    Originally posted by sungodra


    Originally posted by Asamighost

    WAIT WHAT? Open world in GW2 will be instanced? lol.

     Another GW2 fan that obviously has NOT played gw1. The thread is about GW1 not GW2, we don't know if gw2 will have instancing such as the co-op instancing style of its prequel. All we know is that the devs have said it is open world. Please refrain from making useless comments and read the original post.

    We have seen in the demo that zones are persistant, instanced is not.

     What demo?  I seen a few demos myself, and nothing to say that the game does not have some instancing in it.

    I am sure the game has an open world, but I want to experience it for myself before I believe what any dev team has to say or fan.

    Game companies say alot.. Rift devs said that Rift was "Next Gen" "something that wil change the genre forever"

     

    While the game is fun to play, and I do like it. Soul System, Rifts and what not.  To be honest there is nothing that is really all that ground breaking.

    This.

    You can clearly see players fighting alongside him, no party window.

    I'm still not tired of see these videos . Message flashes across the screen " New Event Nearby " . A second later a bloody great dragon breathing lightning lands . New Event Nearby seems like a bit of an understatement . 

    The Shatterer fight is an open world Dynamic Event which you don't need to be in a party to be a part of . There will be Instanced Dungeons but there has not been a lot of info released about them so far . 

    As far as GW1 closed instances go , prior to the addition of Heroes in Nightfall , there was a huge amount of player interaction . Many missions just couldn't be done by some Professions with just Henchies . " GLF Monk " was the usual call in most Mission outposts . 

    Open World MMO's can have their own " Immersion Killers " . Having an ogre spawn out of thin air in exactly the same location that you killed an identical ogre two minutes ago & he's standing next to a fully functioning seige weapon that you know you had burned to the ground , this tends to irritate . In GW1 , if you kill something it stays dead . 

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by romanator0

    Originally posted by sungodra


    Originally posted by Alot


    Originally posted by sungodra


    Originally posted by Asamighost

    WAIT WHAT? Open world in GW2 will be instanced? lol.

     Another GW2 fan that obviously has NOT played gw1. The thread is about GW1 not GW2, we don't know if gw2 will have instancing such as the co-op instancing style of its prequel. All we know is that the devs have said it is open world. Please refrain from making useless comments and read the original post.

    We have seen in the demo that zones are persistant, instanced is not.

     What demo?  I seen a few demos myself, and nothing to say that the game does not have some instancing in it.

    I am sure the game has an open world, but I want to experience it for myself before I believe what any dev team has to say or fan.

    Game companies say alot.. Rift devs said that Rift was "Next Gen" "something that wil change the genre forever"

     

    While the game is fun to play, and I do like it. Soul System, Rifts and what not.  To be honest there is nothing that is really all that ground breaking.

    Some instancing is a lot different than all instancing. GW2 will have instanced dungeons and a home instance and that is about it. The entire world besides the dungeons and home instance are persistant and open.

    It was also pretty stupid to compare TRION's marketing ad that was hyping Rift compared to the solid facts that ArenaNet has told us about gw2 not being instanced like the first game. You can't compare marketing hype with solid fact.

    Personal Storyline is instanced also.  I think some people are confusing instanced with zoning.  I believe it's unknown if going from one zone to another zone will have a loading screen in GW2.  I'm sure if someone knows for sure, they'll post a link.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by watchawatcha

    Originally posted by romanator0


    Originally posted by sungodra


    Originally posted by Alot


    Originally posted by sungodra


    Originally posted by Asamighost

    WAIT WHAT? Open world in GW2 will be instanced? lol.

     Another GW2 fan that obviously has NOT played gw1. The thread is about GW1 not GW2, we don't know if gw2 will have instancing such as the co-op instancing style of its prequel. All we know is that the devs have said it is open world. Please refrain from making useless comments and read the original post.

    We have seen in the demo that zones are persistant, instanced is not.

     What demo?  I seen a few demos myself, and nothing to say that the game does not have some instancing in it.

    I am sure the game has an open world, but I want to experience it for myself before I believe what any dev team has to say or fan.

    Game companies say alot.. Rift devs said that Rift was "Next Gen" "something that wil change the genre forever"

     

    While the game is fun to play, and I do like it. Soul System, Rifts and what not.  To be honest there is nothing that is really all that ground breaking.

    Some instancing is a lot different than all instancing. GW2 will have instanced dungeons and a home instance and that is about it. The entire world besides the dungeons and home instance are persistant and open.

    It was also pretty stupid to compare TRION's marketing ad that was hyping Rift compared to the solid facts that ArenaNet has told us about gw2 not being instanced like the first game. You can't compare marketing hype with solid fact.

    Personal Storyline is instanced also.  I think some people are confusing instanced with zoning.  I believe it's unknown if going from one zone to another zone will have a loading screen in GW2.  I'm sure if someone knows for sure, they'll post a link.

    I know that the personal storyline is instanced. It takes place in the home instance. As to the zoning, I really don't know. There was a video taken from the demo that was at CES and some girl tried to leave the zone she was in while she was playing as a human and encountered what appeared to be something that stopped her.

    http://www.youtube.com/watch?v=r4J4CuK5TI0

    Here we go, it was actually a gamescon video. Start watching at the 5 minute mark.

    Not sure if it will actually lead to a loading screen in-game or if they just put that there so people couldn't run through the entire world in the demo.

    image

  • NozzieNozzie Member Posts: 54

    I know that the personal storyline is instanced. It takes place in the home instance. As to the zoning, I really don't know. There was a video taken from the demo that was at CES and some girl tried to leave the zone she was in while she was playing as a human and encountered what appeared to be something that stopped her.

    http://www.youtube.com/watch?v=r4J4CuK5TI0

    Here we go, it was actually a gamescon video. Start watching at the 5 minute mark.

    Not sure if it will actually lead to a loading screen in-game or if they just put that there so people couldn't run through the entire world in the demo.

    I hadn't seen this before . It looks very much like the portals that connected  zones in Age of Conan . If this is the case then there may be several districts/instances of the same zone on the same server to cope with high player numbers . I don't know much about the technical side of things but I recall reading that this has the advantage of making demands on servers much more manageable & reducing  lag at the expense of " seamless immersion " . The " must be a seamless open world " crowd won't like the look of that . 

    But then again , as you said , it may just be a barrier placed in the demo to prevent players going to areas that are still under construction . 

  • AlotAlot Member Posts: 1,948

    Originally posted by Nozzie

    I know that the personal storyline is instanced. It takes place in the home instance. As to the zoning, I really don't know. There was a video taken from the demo that was at CES and some girl tried to leave the zone she was in while she was playing as a human and encountered what appeared to be something that stopped her.

    http://www.youtube.com/watch?v=r4J4CuK5TI0

    Here we go, it was actually a gamescon video. Start watching at the 5 minute mark.

    Not sure if it will actually lead to a loading screen in-game or if they just put that there so people couldn't run through the entire world in the demo.

    I hadn't seen this before . It looks very much like the portals that connected  zones in Age of Conan . If this is the case then there may be several districts/instances of the same zone on the same server to cope with high player numbers . I don't know much about the technical side of things but I recall reading that this has the advantage of making demands on servers much more manageable & reducing  lag at the expense of " seamless immersion " . The " must be a seamless open world " crowd won't like the look of that . 

    But then again , as you said , it may just be a barrier placed in the demo to prevent players going to areas that are still under construction . 

    No MMO is seamless. Fact.

  • NozzieNozzie Member Posts: 54

    Originally posted by Alot

    Originally posted by Nozzie


    I know that the personal storyline is instanced. It takes place in the home instance. As to the zoning, I really don't know. There was a video taken from the demo that was at CES and some girl tried to leave the zone she was in while she was playing as a human and encountered what appeared to be something that stopped her.

    http://www.youtube.com/watch?v=r4J4CuK5TI0

    Here we go, it was actually a gamescon video. Start watching at the 5 minute mark.

    Not sure if it will actually lead to a loading screen in-game or if they just put that there so people couldn't run through the entire world in the demo.

    I hadn't seen this before . It looks very much like the portals that connected  zones in Age of Conan . If this is the case then there may be several districts/instances of the same zone on the same server to cope with high player numbers . I don't know much about the technical side of things but I recall reading that this has the advantage of making demands on servers much more manageable & reducing  lag at the expense of " seamless immersion " . The " must be a seamless open world " crowd won't like the look of that . 

    But then again , as you said , it may just be a barrier placed in the demo to prevent players going to areas that are still under construction . 

    No MMO is seamless. Fact.

    Ok , I'll call them the "persistent open world" crowd if you prefer . I did a little bit more looking around & found that GW2 is described as a Persistent Closed World  here here ,  just like AoC . The barrier in the video will almost certainly be a portal to an adjacent zone . It's not an issue to me . I will take a potentially more stable server with lower lag in exchange for the occasional loading screen anyday . 

  • SetsunSetsun Member UncommonPosts: 286

    I love GW2 just as much as any of you guys here but ill be honest i always played sandbox games and if GW2 is similar to GW i wont be playing it, closed world just ruins the whole experience for Me.

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by Nozzie

    I know that the personal storyline is instanced. It takes place in the home instance. As to the zoning, I really don't know. There was a video taken from the demo that was at CES and some girl tried to leave the zone she was in while she was playing as a human and encountered what appeared to be something that stopped her.

    http://www.youtube.com/watch?v=r4J4CuK5TI0

    Here we go, it was actually a gamescon video. Start watching at the 5 minute mark.

    Not sure if it will actually lead to a loading screen in-game or if they just put that there so people couldn't run through the entire world in the demo.

    I hadn't seen this before . It looks very much like the portals that connected  zones in Age of Conan . If this is the case then there may be several districts/instances of the same zone on the same server to cope with high player numbers . I don't know much about the technical side of things but I recall reading that this has the advantage of making demands on servers much more manageable & reducing  lag at the expense of " seamless immersion " . The " must be a seamless open world " crowd won't like the look of that . 

    But then again , as you said , it may just be a barrier placed in the demo to prevent players going to areas that are still under construction . 

    It has been stated by the GW2 devs that there won't be the "multiple channel" thing that Age of Conan and Aion implemented; I believe the words were to the effect of, 'there is a cap of players per zone and we don't expect to ever reach it.' (NOT a direct quote)

    I had also just assumed the barrier referred to in the video was just there to keep demo players in, but you know what they say about assuming. Maybe we'll find out more with the next demo.

    image

  • roughneck60roughneck60 Member UncommonPosts: 3

    I think the one thing that A-Net has always carried overhead like a banner, is that they want GW2 to be the MMO for people that love MMO's and people who hate MMO's. To make such a statement they are having to develop some very in-depth and specific personal content that appeals to the instance (GW1) crowd as well as provide a open persistant world full of action and excitement to draw the traditional MMO player. But the magic that A-Net is really going to melt your face with, is the blending of the two, which has never been done successfully (imo). Consider this (keeping in mind the OP's initial fears), an amazing story that carries consistency throughout (i.e. eye of the north) from location to location and NPC to NPC, a sense of epic adventure and a purpose for you to drive towards (your mark on the world, hero from zero, insert your preferred purpose).

    At the same time, the world is alive around you, just cause you have a personal story does not mean that you have to be oblivious. Granted all things are by choice (you can be oblivious if you choose :P) and you have the freedom to take part at a whim, or ignore the world all together. I digress.

    Back to my point I believe A-Net is blending the two in a new way, imagine this if you will. *clears throat*

    Each character(toon), now has a purpose in the world per their personal story, but on this journey of personal discovery, you encounter the trials of the world around, not the usual instanced and predictable maps, but a constantly changing environment where at any moment you can be a part of something that gives your personal story even more relevance. As gratifying as grouping and doing an instance run is, you will never run into someone you don't know, who may actually need your help and be grateful to receive it, while at the same time you both are driving towards a common goal. Yeah in instances you can rez a friend or lay down cover fire for them, but after awhile it is expected and predictable as instancing often is. In an open world you always have that feeling of being able to be at the right place at just the right time to make a difference either for your own purposes or unexpectedly for someone elses.

    *Steps off soapbox*

    Ultimately A-Nets purpose is to have the two dynamics (instancing & open persistence) mesh together, in a cohesive way that encourages players to interact with eachother in a natural way, that feels more like the development of a friendship, through trials by fire, not a forced recruitment into an otherwise pointless grind mob, that ends with empty chat channels and promises.

  • VesaviusVesavius Member RarePosts: 7,908

    Nice post Roughneck :)

Sign In or Register to comment.