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is the grind really gone?

F3rretsF3rrets Member Posts: 61

not sure when the last time i played this game i think around september or something, but is the grind really gone in this game?

 

how much of a difference is it til lbefore

 

and how are these meditation skills?

 

how do they work?

Comments

  • GreymoorGreymoor Member UncommonPosts: 802

    Originally posted by F3rrets

    not sure when the last time i played this game i think around september or something, but is the grind really gone in this game?

     

    how much of a difference is it til lbefore

     

    and how are these meditation skills?

     

    how do they work?

    Skills go up twice as fast from when you played. Stats go up considerably faster but are still considered a grind.

    Meditation has really come into its prime, it's faster and cheaper and now it has a lot more skills to it. You buy meditation points through your journal and select the skill you'd like to level up, now when you log off that skill will progress aslong as you have meditation points remaining.

    The grind now can be compared to your average MMO's leveling curve, a few months.

  • AmadeuszRexAmadeuszRex Member Posts: 31

    The grind will never truely go since its an RPG game.  since leveling your charictor makes it stronger.. you will always want to level it to max to make it the best it can be.. this requires grind.... 

    That aside you can compete with player skill / good gear and a well organised group regardless of how high your charicter is, as long as you have the utility spells you need to servive.

    image

  • jadedlevirjadedlevir Member Posts: 628

    No it's not gone. I returned to check it myself. It's just as bad as before because increasing skills gains ~2x (allegedly, it honestly does not seem like a 2x increase across the board, probably because some skills were so horrible in the first place), really does nothing to address the grind. The speed of leveling individual skills was not the problem before that patch or after. If they wanted to fix the grind by increasing skill gains, it would take considerably more then 2x.

    The problem still remains the stat grind and the requirement of so many skills...there is just too many you need. You gotta grind up a spell, then you gotta grind up a spell schools secondaries, and on and on. There is just so many ridiculous things that you shouldn't have to grind up, and should just be built into the original skill and/or combined into 1 skill.

    The frustrating part is that it would be considerably easy to fix both, which hopefully they are working on. The skills schools need balance. It's a sandbox, and the idea of darkfall was that you got better at what you like to do, but currently is just so unnatural. Ideally you should be able to come into the game and say " I want to be a ranger" Get some daggers and bows/arrows and start killing mobs. If You had to only focus on archery and dagger skills(and ofc your transfer spells), and it was balanced, thats not a grind. Thats doing what you want to do (aka the whole point of sandbox games), and getting better over time at it.

    Now its... grind archery all the way up and its secondaries, grind melle for close dps, and the mastery and its skills, then you gotta grind up the magic schools, each spell that you want to use in the school, intensifies, effeciencies on and on and on. It's very unnatural.... Just t get witches brew or x buff or x debuff. It's silly... no choice,no balance, and thats the grind.

    As for the stats, mediation is obviously not gona help it at all. It's only gonna help those that have a lot of gold. And the whole stat situation could be fixed imo if they just rebalanced the curve on developing stats, and lowered the stat requirements of getting certain skills. I seriously doubt that stat mediation is going to be anyhting but absurdly expensive( at least the first time or two). The mediation barely dents the grind as is.

  • MindeaterMindeater Member Posts: 5

    The grind is not gone.  It never will be.  I'd love to play Darkfall.  I really want to play it.  But I dont have the time.

  • Mad+DogMad+Dog Member UncommonPosts: 785

    There is no grind, you will have a maxed out char in 1 week.

    image
  • mCalvertmCalvert Member CommonPosts: 1,283

    Originally posted by Mad+Dog

    There is no grind, you will have a maxed out char in 1 week.

     Why not just give us maxed characters to start with then? What the point of leveling? Why not just let everyone choose their skills, or give them all skills, then set them out to explore, kill, trade, collect treasure. Play the game instead of spend months leveleing your tool. Make it a game of real person skill, not leveling your dice.

  • EthianEthian Member Posts: 1,216

    Originally posted by jadedlevir

    No it's not gone. I returned to check it myself. It's just as bad as before because increasing skills gains ~2x (allegedly, it honestly does not seem like a 2x increase across the board, probably because some skills were so horrible in the first place), really does nothing to address the grind. The speed of leveling individual skills was not the problem before that patch or after. If they wanted to fix the grind by increasing skill gains, it would take considerably more then 2x.

    The problem still remains the stat grind and the requirement of so many skills...there is just too many you need. You gotta grind up a spell, then you gotta grind up a spell schools secondaries, and on and on. There is just so many ridiculous things that you shouldn't have to grind up, and should just be built into the original skill and/or combined into 1 skill.

    The frustrating part is that it would be considerably easy to fix both, which hopefully they are working on. The skills schools need balance. It's a sandbox, and the idea of darkfall was that you got better at what you like to do, but currently is just so unnatural. Ideally you should be able to come into the game and say " I want to be a ranger" Get some daggers and bows/arrows and start killing mobs. If You had to only focus on archery and dagger skills(and ofc your transfer spells), and it was balanced, thats not a grind. Thats doing what you want to do (aka the whole point of sandbox games), and getting better over time at it.

    Now its... grind archery all the way up and its secondaries, grind melle for close dps, and the mastery and its skills, then you gotta grind up the magic schools, each spell that you want to use in the school, intensifies, effeciencies on and on and on. It's very unnatural.... Just t get witches brew or x buff or x debuff. It's silly... no choice,no balance, and thats the grind.

    As for the stats, mediation is obviously not gona help it at all. It's only gonna help those that have a lot of gold. And the whole stat situation could be fixed imo if they just rebalanced the curve on developing stats, and lowered the stat requirements of getting certain skills. I seriously doubt that stat mediation is going to be anyhting but absurdly expensive( at least the first time or two). The mediation barely dents the grind as is.

     I enjoy the game but unfortionately just about everything AV does is slowwwww...yes very slow....lol. DFO stilll needs another 2-3 years under its belt before it will considered a polished worth playing MMO from my experience. Theres are so many things AV could do to make DFO a much much better game but AV is either too dumb to realize this or they simply dont have the manpower to pull it off just yet. Personally after playing for abit over a year I decided to call it quits and come back down the road in hopes of a better game.

    Most will find out playing DFO that eventually you'll grow fed up of AV and their management of this game, to the point that they pack it up and quite. The sad honest truth :-/ Agons empty world is proof and lack of players = lack of profit which means theres a good chance AV will never pull off what they hope with DFO unfortionately.

    "I play Tera for the gameplay"

  • Mad+DogMad+Dog Member UncommonPosts: 785

    Originally posted by mCalvert

    Originally posted by Mad+Dog

    There is no grind, you will have a maxed out char in 1 week.

     Why not just give us maxed characters to start with then? What the point of leveling? Why not just let everyone choose their skills, or give them all skills, then set them out to explore, kill, trade, collect treasure. Play the game instead of spend months leveleing your tool. Make it a game of real person skill, not leveling your dice.

    why dont we do that will all mmo's?

    image
  • mCalvertmCalvert Member CommonPosts: 1,283

    Originally posted by Mad+Dog

    Originally posted by mCalvert

    Originally posted by Mad+Dog

    There is no grind, you will have a maxed out char in 1 week.

     Why not just give us maxed characters to start with then? What the point of leveling? Why not just let everyone choose their skills, or give them all skills, then set them out to explore, kill, trade, collect treasure. Play the game instead of spend months leveleing your tool. Make it a game of real person skill, not leveling your dice.

    why dont we do that will all mmo's?

     I assume because the level/skill grind is all Devs know how to design, and thats what most people want. Perhaps it makes it so people have to subscribe longer.

  • Tylerbrown13Tylerbrown13 Member UncommonPosts: 48

    Also people need to know how to play there characters, if you start out maxed no one knows how to play there characters, gets owned by everyone else, and leaves the game

    Tbrown, Love me or die!

  • mCalvertmCalvert Member CommonPosts: 1,283

    Originally posted by Tylerbrown13

    Also people need to know how to play there characters, if you start out maxed no one knows how to play there characters, gets owned by everyone else, and leaves the game

     Thats what tutorials are for. Its not like this is rocket science.

  • Tylerbrown13Tylerbrown13 Member UncommonPosts: 48

    Originally posted by mCalvert

    Originally posted by Tylerbrown13

    Also people need to know how to play there characters, if you start out maxed no one knows how to play there characters, gets owned by everyone else, and leaves the game

     Thats what tutorials are for. Its not like this is rocket science.

    Well people don't like going through tutorials, so they will probably not even look for one.

    Tbrown, Love me or die!

  • mCalvertmCalvert Member CommonPosts: 1,283

    Then they can learn by dying. Or go play WOW.

  • ResterzResterz Member Posts: 71

    Then there are no subscribers, then there is no money to maintain the game. Hmm that fixs the problem right?

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by mCalvert

    Originally posted by Mad+Dog


    Originally posted by mCalvert


    Originally posted by Mad+Dog

    There is no grind, you will have a maxed out char in 1 week.

     Why not just give us maxed characters to start with then? What the point of leveling? Why not just let everyone choose their skills, or give them all skills, then set them out to explore, kill, trade, collect treasure. Play the game instead of spend months leveleing your tool. Make it a game of real person skill, not leveling your dice.

    why dont we do that will all mmo's?

     I assume because the level/skill grind is all Devs know how to design, and thats what most people want. Perhaps it makes it so people have to subscribe longer.

    Couple answers to this.

    1) Darkfall is a MMORPG. MMORPGs are based from RPGs (hence the acronym).

    RPGs have always been about character progression and development; starting from a weak character and developing it into the powerful character you set out to create. Character progression has always required some degree of repetition, be it in crafting, fighting, or any other skills a given game happens to offer. This is nothing new. Find me an actual RPG out there that starts you at max level, requires no character development or progression what-so-ever - essentially "starting you capped out from the beginning" - and I'll show you 200 that do.

    It's what the genre is about. What you, and others, are looking for is essentially a MMOFPS with some RPG-like elements worked in. Plain and simple. That's not what Aventurine created and that's not what they've ever advertised it as (no, saying you can PvP from day 1 is not the same thing... others have already done a much better job explaining why, many times, so I won't go into it here).

    So, in other words, by design MMOs are intended to be long-term experiences. Long-term adventures that can last a player months, even years. You could actually call them hobbies if you wanted.

    2) That you say "perhaps it makes it so people have to subscribe longer" tells me that perhaps you do not quite understand, again, what MMOs are designed as or what they are derived from. I don't mean that as an insult, and you are not alone... at all... in that perception.

    MMORPGs are derived from MUDs, which are derived from table-top PnP RPGs. Just one common thread between them is that they are all about creating a character, developing it and taking it through myriad adventures. Again, it's what RPGs have been, are, and always will be about. DF is doing nothing different in that regard.

    There's a flaw in your statement about "making it so people have to subscribe longer".

    One, people don't "have to subscribe" at all, much less "longer". I would assume (or at least hope) that people aren't in the habit of continuing to subscribe to and spend money on something they don't enjoy (though with the way some complain about MMOs that they continue playing anyway, you'd think the MMO genre is filled with complete masochists). A developer can't make players "have to do" anything if they aren't playing in the first place, right?

    If a player is subscribing to the game month after month and "playing longer", the safe bet is it's because there are elements of the game that they enjoy and that keep them wanting to continue playing and subscribing, even despite the things they dislike about it. Therefor, a developer doesn't "make" anyone "have to do anything". Players choose to continue playing the game. If they're doing so despite not being satisfied with the experience, that's their problem.. not the developers".

    While I know it's a common belief, choosing to buy and then subscribe to a MMO does not earn people the right to tell the Developer how to design their game. I mean, they can try... I just wouldn't be so surprised when those "demands" go unanswered. You (you in general) have paid for the product they sold you. If an individual goes into a game with their own expectations of what a game should be like, how fast the grind should be or what-have-you... and then find themselves disappointed that it's not what they expected at all.. That, again, is the individual's problem, not the developer's. Your purchase and the subscription lands you a slot as a player, not a spot in the designer's chair.

    I know that's a very unpopular mentality in this day and age. More and more people quite blatantly demonstrate that they feel entitled to have whatever they want, how they want it, and accept no responsibility for their own choices. But, well... at least some of those people eventually grow up.

    If DF (or any MMO really) is not satisfactory to you, progress isn't fast enough, you can't compete with veterans from day one... or whatever... then it seems to me the economical thing to do is move on and find another game that better suits your tastes, where your money will be better spent. They call that plain old-fashioned common sense where I come from.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • muchavezmuchavez Member UncommonPosts: 199

    Originally posted by Tylerbrown13

    Also people need to know how to play there characters, if you start out maxed no one knows how to play there characters, gets owned by everyone else, and leaves the game

    This is exactly why no one plays fps or rts games.......

  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by WSIMike

     

    Couple answers to this.

    1) Darkfall is a MMORPG. MMORPGs are based from RPGs (hence the acronym).

    RPGs have always been about character progression and development; starting from a weak character and developing it into the powerful character you set out to create. Character progression has always required some degree of repetition, be it in crafting, fighting, or any other skills a given game happens to offer. This is nothing new. Find me an actual RPG out there that starts you at max level, requires no character development or progression what-so-ever - essentially "starting you capped out from the beginning" - and I'll show you 200 that do.

    It's what the genre is about. What you, and others, are looking for is essentially a MMOFPS with some RPG-like elements worked in. Plain and simple. That's not what Aventurine created and that's not what they've ever advertised it as (no, saying you can PvP from day 1 is not the same thing... others have already done a much better job explaining why, many times, so I won't go into it here).

    So, in other words, by design MMOs are intended to be long-term experiences. Long-term adventures that can last a player months, even years. You could actually call them hobbies if you wanted.

    2) That you say "perhaps it makes it so people have to subscribe longer" tells me that perhaps you do not quite understand, again, what MMOs are designed as or what they are derived from. I don't mean that as an insult, and you are not alone... at all... in that perception.

    MMORPGs are derived from MUDs, which are derived from table-top PnP RPGs. Just one common thread between them is that they are all about creating a character, developing it and taking it through myriad adventures. Again, it's what RPGs have been, are, and always will be about. DF is doing nothing different in that regard.

    There's a flaw in your statement about "making it so people have to subscribe longer".

    One, people don't "have to subscribe" at all, much less "longer". I would assume (or at least hope) that people aren't in the habit of continuing to subscribe to and spend money on something they don't enjoy (though with the way some complain about MMOs that they continue playing anyway, you'd think the MMO genre is filled with complete masochists). A developer can't make players "have to do" anything if they aren't playing in the first place, right?

    If a player is subscribing to the game month after month and "playing longer", the safe bet is it's because there are elements of the game that they enjoy and that keep them wanting to continue playing and subscribing, even despite the things they dislike about it. Therefor, a developer doesn't "make" anyone "have to do anything". Players choose to continue playing the game. If they're doing so despite not being satisfied with the experience, that's their problem.. not the developers".

    While I know it's a common belief, choosing to buy and then subscribe to a MMO does not earn people the right to tell the Developer how to design their game. I mean, they can try... I just wouldn't be so surprised when those "demands" go unanswered. You (you in general) have paid for the product they sold you. If an individual goes into a game with their own expectations of what a game should be like, how fast the grind should be or what-have-you... and then find themselves disappointed that it's not what they expected at all.. That, again, is the individual's problem, not the developer's. Your purchase and the subscription lands you a slot as a player, not a spot in the designer's chair.

    I know that's a very unpopular mentality in this day and age. More and more people quite blatantly demonstrate that they feel entitled to have whatever they want, how they want it, and accept no responsibility for their own choices. But, well... at least some of those people eventually grow up.

    If DF (or any MMO really) is not satisfactory to you, progress isn't fast enough, you can't compete with veterans from day one... or whatever... then it seems to me the economical thing to do is move on and find another game that better suits your tastes, where your money will be better spent. They call that plain old-fashioned common sense where I come from.

     

    One of the better posts I have seen.

  • HotjazzHotjazz Member UncommonPosts: 742

    Originally posted by WSIMike

     

    If DF (or any MMO really) is not satisfactory to you, progress isn't fast enough, you can't compete with veterans from day one... or whatever... then it seems to me the economical thing to do is move on and find another game that better suits your tastes, where your money will be better spent. They call that plain old-fashioned common sense where I come from.

     

    Wow, you are accually telling people to leave Darkfall when we only have a few hundred active pvpers. I thought I had a vet char and was ready for anything, but then I read a recruitment post from one of the pvp guilds on EU1.

     

    This was the minimum stats and spells you need to apply.

     We are a pvp oriented guild, with constant battles to be fought which means that we have to set some minimum requirements for applicants.



    Basics are 350 hp minimum, one 2h weap at 100 with minimum 75 mastery.

    Based on your play style you need to eligble for [1] or [2]

    [1] two or more advanced magic school at 100, with belonging key spells to 75+

    [2] All archery subschools to 100



    Following spells are required with [min skill level]

    Heal other[75]

    Sacrifice[50]



    Stoneskin[50]

    Haste melee[50]

    Haste range[50]

    Arrow ward[50]



    Stormblast[50]

    Confussion[75]

    Shrapnel[0]

    Wall of force[75]

     

    I have played for two years and killed close to 30k NPC, and I don`t meet the minimum this clan need to apply. This is the lowest char they have. Don`t you see what pvpers need to grind just to compete on an equal footing in this game? Well I guess you don`t. But other pvpers do, and that`s why my friends wonder why I still play. I honestly can`t defend the game when they call it grindfall, and sadly I can`t get them to play again.

  • KshahdooKshahdoo Member Posts: 553


    Originally posted by Hotjazz


    Originally posted by WSIMike
     
    If DF (or any MMO really) is not satisfactory to you, progress isn't fast enough, you can't compete with veterans from day one... or whatever... then it seems to me the economical thing to do is move on and find another game that better suits your tastes, where your money will be better spent. They call that plain old-fashioned common sense where I come from.
     

    Wow, you are accually telling people to leave Darkfall when we only have a few hundred active pvpers. I thought I had a vet char and was ready for anything, but then I read a recruitment post from one of the pvp guilds on EU1.
     
    This was the minimum stats and spells you need to apply.
     We are a pvp oriented guild, with constant battles to be fought which means that we have to set some minimum requirements for applicants.

    Basics are 350 hp minimum, one 2h weap at 100 with minimum 75 mastery.
    Based on your play style you need to eligble for [1] or [2]
    [1] two or more advanced magic school at 100, with belonging key spells to 75+
    [2] All archery subschools to 100

    Following spells are required with [min skill level]
    Heal other[75]
    Sacrifice[50]

    Stoneskin[50]
    Haste melee[50]
    Haste range[50]
    Arrow ward[50]

    Stormblast[50]
    Confussion[75]
    Shrapnel[0]
    Wall of force[75]
     
    I have played for two years and killed close to 30k NPC, and I don`t meet the minimum this clan need to apply. This is the lowest char they have. Don`t you see what pvpers need to grind just to compete on an equal footing in this game? Well I guess you don`t. But other pvpers do, and that`s why my friends wonder why I still play. I honestly can`t defend the game when they call it grindfall, and sadly I can`t get them to play again.


    Man, those magic minimums take a few weeks to get nowdays. And it's playing pretty casual. I bet some nolifers could get them in a few days...

  • Mad+DogMad+Dog Member UncommonPosts: 785

    Originally posted by Kshahdoo

     




    Originally posted by Hotjazz





    Originally posted by WSIMike

     

    If DF (or any MMO really) is not satisfactory to you, progress isn't fast enough, you can't compete with veterans from day one... or whatever... then it seems to me the economical thing to do is move on and find another game that better suits your tastes, where your money will be better spent. They call that plain old-fashioned common sense where I come from.

     






    Wow, you are accually telling people to leave Darkfall when we only have a few hundred active pvpers. I thought I had a vet char and was ready for anything, but then I read a recruitment post from one of the pvp guilds on EU1.

     

    This was the minimum stats and spells you need to apply.

     We are a pvp oriented guild, with constant battles to be fought which means that we have to set some minimum requirements for applicants.

    Basics are 350 hp minimum, one 2h weap at 100 with minimum 75 mastery.

    Based on your play style you need to eligble for [1] or [2]

    [1] two or more advanced magic school at 100, with belonging key spells to 75+

    [2] All archery subschools to 100

    Following spells are required with [min skill level]

    Heal other[75]

    Sacrifice[50]

    Stoneskin[50]

    Haste melee[50]

    Haste range[50]

    Arrow ward[50]

    Stormblast[50]

    Confussion[75]

    Shrapnel[0]

    Wall of force[75]

     

    I have played for two years and killed close to 30k NPC, and I don`t meet the minimum this clan need to apply. This is the lowest char they have. Don`t you see what pvpers need to grind just to compete on an equal footing in this game? Well I guess you don`t. But other pvpers do, and that`s why my friends wonder why I still play. I honestly can`t defend the game when they call it grindfall, and sadly I can`t get them to play again.



    Man, those magic minimums take a few weeks to get nowdays. And it's playing pretty casual. I bet some nolifers could get them in a few days...

    You should have these skills in a few months. You playing hte game wrong><

    image
  • HotjazzHotjazz Member UncommonPosts: 742

    Originally posted by Mad+Dog

    Man, those magic minimums take a few weeks to get nowdays. And it's playing pretty casual. I bet some nolifers could get them in a few days...

    You should have these skills in a few months. You playing hte game wrong><

    I know, but it`s still true.

    My haste is 25 and rapid shots is 1. I guess I could get those macroing at a clan mate for a few hour. The rest of my skills are far better than whats required :P

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