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CCP has announced that the v1.2 version of the EVE Online incremental expansion, Incursion, has been applied to Trinity. The 1.2 version brings optimizations for clones, marketplace improvements, and character capture among other things. Much of the content in the 1.2 patch came as a direct result of cooperative planning by the CSM and the CCP dev team.
Today EVE Online: Incursion 1.2 was deployed to Tranquility, the EVE Online server, continuing CCP's new content deployment strategy of smaller, more frequent content patches in order to deliver optimizations and features to players as soon as they are polished. Incursion 1.2 is the thematic successor to Incursion 1.0, which brought a host of changes with the prioritization help of the Council of Stellar Management, a player-elected representative body of EVE's 350,000 pilots. A team of dedicated EVE Online developers have declared war on hundreds of "quality of life" improvements and are working their way through them throughout the Incursion release cycle. Today's release addresses often-requested optimizations including enhancements for clones and jump clones, market improvements, the return of character capturing in game and much more. A full list of improvements can be found here.
Read more at the links above.
Comments
I first played Eve when it was in beta back in 2003 - essentially it is the same game, nothing that major has been added to it in all that time.
All these updates are just tweaks to the already existing game. I am sure if you play the game regularly then these "expansions" might seem like a big deal but really they are small changes.
I am waiting for walking in stations and the supposed Dust console linkage.
It is a good game but not for me and these small updates do not really change anything.
The updated clone interface is nice. Also love the ability to remotely destroy jump clones.
Personally jump clones are one of the dumbest things they ever invented. Just give me the ability to remove and not lose my augmentations. What is so hard about that? A pvp based game should never make it difficult to pvp and jump clones make it always extremely awkward.
Umm, okay.
So wormholes, incursions and PI didn't add anything to the game at all...
Sounds like you just pve'd all the time.
Jumpclones are supposed to make it hard to return after death.
EVE isn't about the same people coming back over and over in a fight like most MMO's. When you die you get sent to where you stored your clone. Many times half way across the Galaxy.
That is one of the BEST things EVE does. Having some quick easy respawns where people would just fly right back to the fight is a terrible thing for PVP.
How do you win anything if people just return 50 times. Or lame fights where you back up the enemy to the cloner.
I love EVEs hardcore respawns. Makes death actually important....Imagine, not wanting to die actually is important in a game.
and the statement that EVE hasn't changed since 2003, is simply laughably wrong.
This is one of the reasons I enjoy EVE as well. I also like that, in a battle, you can lose your ship and any cargo in it (which can be very expensive to replace depending on what is you are flying and carrying). I want death to be something to be avoided at all costs not something with a respawn and "death sickness" timer that simply allows me to go make that microwave pizza I've been meaning to get to for the last hour. When I first started playing EVE I didn't set foot in anything less than .5 Empire for the first couple months.
I also like that player theft (piracy) and corporate espionage ,etc. are viable game professions and CCP doesn't stifle players from playing the game as they choose. Sure it can be frustrating if you're on the recieving end of a pirate gatecamp, but EVE is a harsh mistress; you learn her lessons well...or die...a lot.
Some more stuff that's been added,
176 new ship types (the game only had 63 at launch), 45 of them being completely new ships with the rest being smaller or larger variations of existing ships.
Conquerable and later build-able stations
Starbases and sovereignty
Complexes
Faction Warfare
4 character Bloodlines
Complete graphical overhaul including ships, environment and now finally characters
Missions (the game originally had missions but they where in a completely different form and very limited)
Several thousand star systems (first drone regions, later Black Rise and finally the wormhole systems)
Rigs
Utility drones (EW, repair etc, at launch there where only combat drones)
Boosters
If nothing major as been added to EVE then by extension nothing major as ever been added to any mmorpg. The avg mmorpg expansion only consists of small new area and some quests in it. If you are lucky they might add a new race which is just a small graphical update of an existing one.
"Memories are meant to fade. They're designed that way for a reason."
Damn, i was supposed to say..
freedom, when exactly did you last play eve? Did you sit in empire and mine veld?
Listen to what I said. The only purpose of a jump clone is for someone to store the clone with implants before pvp action. I never said anything about removing clones, you would still go back to your clone if jump clones were removed, just let me store my implants first so I can easily do some pvp action. Sometimes I wonder if posters think before posting.
The current method is a real pain to switch to pvp mode, when it should be easy to.