Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Final Fantasy XIV: Producer's Letter & New Poll

2»

Comments

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Hyanmen

    Originally posted by Xzen



    I think we already get it.... All it is going to do is hurt the people running Leves for SP. Which from what I can tell is how SE wants us to do it.

    All I can see is that you are against it due to some dumb principle. It was broken and uninformative, it is being fixed, deal with it.

    There's nothing broken about it. The only thing having more than 8 people in a party does is makes killing mobs easier and gives you more people to share leves with. All I can see is that you are for an arbitrary change that has the potential to further break this game and waste more time that could be spent on FIXing things that are broken.

  • CydeCyde Member Posts: 41

     

    As far as quests are concerned, guildleves should be removed from the game, and in it's place should be a regular questing system like the ones presented in normal mmorpgs. 

    Honestly, Guildleves are the laziest thing I've ever seen game dev's put into a game. It required them to basically copy and paste an encampment across different locations on the world, and then take a day to two to create grinding quests for a player to do, ones which they simply had to turn into a stone to complete...

    Anyone ever notice how empty the game felt? It was almost as if all of the planets civilization resided in just the main cities, and that there were these people are ghetto encampments every now and then that you'd come across. 

    What it really needs are unique towns where a player can run into, and feel like they are experiencing something new. Not a stone, near 7 tents, with a bunch of npc's standing around, doing the same thing every other encampment is doing. That's just lazy, and uncreative. 


  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Xzen

    There's nothing broken about it. The only thing having more than 8 people in a party does is makes killing mobs easier and gives you more people to share leves with.

    Yes there is, because that's not balanced. Or at least, in my opinion if the game is balanced towards zerging that's a problem in my book. 15 member parties shouldn't give the best SP, and it should be made clear to players which # does.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Cyde

     

    As far as quests are concerned, guildleves should be removed from the game, and in it's place should be a regular questing system like the ones presented in normal mmorpgs. 

    Honestly, Guildleves are the laziest thing I've ever seen game dev's put into a game. It required them to basically copy and paste an encampment across different locations on the world, and then take a day to two to create grinding quests for a player to do, ones which they simply had to turn into a stone to complete...

    Anyone ever notice how empty the game felt? It was almost as if all of the planets civilization resided in just the main cities, and that there were these people are ghetto encampments every now and then that you'd come across. 

    What it really needs are unique towns where a player can run into, and feel like they are experiencing something new. Not a stone, near 7 tents, with a bunch of npc's standing around, doing the same thing every other encampment is doing. That's just lazy, and uncreative. 


    I can agree with most of this. I don't see why they would need to remove content (something this game is lacking) just to put in other content. They can leave the leves in AND give us quest lines. That would be even better than just having one or the other.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Cyde

     As far as quests are concerned, guildleves should be removed from the game, and in it's place should be a regular questing system like the ones presented in normal mmorpgs.

    That sounds like shit.  Why the hell would anyone remove something from the game that functions correctly and doesn't take away from anything else? That's just.. amazing logic.

    Guildleves have a purpose and while they can not fill the purpose that normal quests have, normal quests can neither fill the purpose guildleves have.

    This game needs exactly the opposite of normal questing. It needs it's leve system to be expanded on with varied content and mechanics. Quests too, but not just those.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Hyanmen

    Originally posted by Xzen



    There's nothing broken about it. The only thing having more than 8 people in a party does is makes killing mobs easier and gives you more people to share leves with.

    Yes there is, because that's not balanced. Or at least, in my opinion if the game is balanced towards zerging that's a problem in my book. 15 member parties shouldn't give the best SP, and it should be made clear to players which # does.

    The only reason 15 person groups gives the best SP is because you can almost max leve link 4 times on the same leves. If they dont want people to zerg the leves they need to give a higher bonus for SP and rewards for 4 and 5 star leve difficulties to make it worth while.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Xzen

    The only reason 15 person groupd gives the best SP is because you can almost max leve link 4 times on the same leves. If they dont want people to zerg the leves they need to give a higher bonus for SP and rewards for 4 and 5 star leve difficulties to make it worth while.

    Well if you can design 15 member groups to function with strategy and not simple zerging in a normal leveling environment when half of your party members are drooling idiots, I'll be sure to give your future game a try.

    But before that happens, this dev team knows that is a fruitless ordeal and that balancing the content towards 4 and 8 person parties is much more effective way to handle the situation for everyone involved.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Hyanmen

    Originally posted by Xzen



    The only reason 15 person groupd gives the best SP is because you can almost max leve link 4 times on the same leves. If they dont want people to zerg the leves they need to give a higher bonus for SP and rewards for 4 and 5 star leve difficulties to make it worth while.

    Well if you can design 15 member groups to function with strategy and not simple zerging in a normal leveling environment when half of your party members are drooling idiots, I'll be sure to give your future game a try.

    But before that happens, this dev team knows that is a fruitless ordeal and that balancing the content towards 4 and 8 person parties is much more effective way to handle the situation for everyone involved.

    Well even with 8 people it's still going to be a zerg with no strat. Thats more or less how the leves are designed and not so much the fault of the players. In the case of future instanced content they could simply restrict the number of players allowed to enter just like they do in the story line. "Sorry. You must reduce the size of your party to enter."

  • MyskMysk Member Posts: 982

    "We are also looking into players using death warps (or blood warps, or whatever other name you wish to give them)."

    They went through the entire design process and nobody thought about this?  Really?  Mind = blown at how amateurish this is.  The more that I learn about this game the more that I suspect that it was designed by some F2P designer who hadn't worked in the last 5 years.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Mysk

    "We are also looking into players using death warps (or blood warps, or whatever other name you wish to give them)."

    They went through the entire design process and nobody thought about this?  Really?  Mind = blown at how amateurish this is.  The more that I learn about this game the more that I suspect that it was designed by some F2P designer who hadn't worked in the last 5 years.

    I like how he said death warping isn't very Final Fantasy when those of us playing FFXI have been doing just that for the last 7 years. Want us to stop Deathwarping? Howabout up Anima regeneration? How about you let us ride Chocobos and Airships? That might at least reduce "death warping".

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Originally posted by Xzen

    Originally posted by Mysk

    "We are also looking into players using death warps (or blood warps, or whatever other name you wish to give them)."

    They went through the entire design process and nobody thought about this?  Really?  Mind = blown at how amateurish this is.  The more that I learn about this game the more that I suspect that it was designed by some F2P designer who hadn't worked in the last 5 years.

    I like how he said death warping isn't very Final Fantasy when those of us playing FFXI have been doing just that for the last 7 years. Want us to stop Deathwarping? Howabout up Anima regeneration? How about you let us ride Chocobos and Airships? That might at least reduce "death warping".

    Warping all over the place ISN'T very Final Fantasy-ish. FFXI is one game out of 14 (plus countless spinoffs). None of the others were nearly so heavy with insta-ports.

    <3

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Nothing about making combat damage sync with combat animations...

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    i hope they fix anything that needs to be fixxed (including the addition of jumping) and then i will buy and play this game, i really like final fantasy but i dont wanna get disappointed right now, ill just wait  till more fixxes come while my other subs end





  • nomssnomss Member UncommonPosts: 1,468

    I think FFXIV got owned by WoW to DEATH...

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by nomss

    I think FFXIV got owned by WoW to DEATH...

    I didn't know they ever competed. Weird comment.

  • IkkeiIkkei Member Posts: 169

    Ahh this eternal question: do we need to "FFXI" or to "FIX" this game? Dear Yoshi-P, I strongly believe you shall have to choose at some point down the road, when FFXIV reaches the quality threshold you're currently aiming for, in terms of systems and mechanics.

    If XIV becomes XI-2, then it should have been called just that: FF XI-2. You'd have gotten 90% of the XI's player base, which at its peak was definitely more than most MMORPG could ever claim.

    But if XIV is to become a real FF Online spin-off, then something is clearly missing from the picture so far, and needs be implemented. That something is, simply put, the FF feeling. And even though FFXI was a success in the MMO market, it's not really comparable with general (some say "solo") FFs. 5M>500k. Now why is that?

    FFXI was packed with good ideas lost in an ocean of hardships, there were just too many pointless (should I say frustrating, annoying?) elements/constrains. True, that was part of the "fun" for some, but they remained, globally, a major limitation of the game's appeal to the FF mass audience.

    We all hoped that FFXIV would be that "great FF experience" put online, where my little sister, my older brother and I could play together. That FFXI, however successful it was, could be seen as the beta of the FF Online experience we get in 2011. Sadly, it turned out FFXIV is even more of a beta that FFXI, not just on mechanics and systems, but more worrying, on the very concept of the game. What is the point of FFXIV? Where are we going to? Is it meant to be a sandbox, a virtual world populated by people? Is it meant to be an arcade game based on leves and behests?

    You see, if you aim at making a sandbox, you can't ignore the fact that this kind of MMORPG is built by players for themselves, and therefore needs political systems, territorial property/exploitation, frontlines (even PvE mind you, in the form of open/public events or instanced ones). Since FF is entirely coop (no PvP), politics should take the forms of culturally-based groups fighting: 1. to save the world according to their own definition of "saving" (warmongers, crafters, peacemakers...); and 2. to gain the most "influence" upon their highest leader (a King for the whole world, a local city-master, whatever NPC you may need in your scenario). That means I would have a goal, and a way to measure my advancement towards said goal, as a Player Association (LS, company, whatever) compared to others. A sandbox (and I believe FFXIV could be a great game at that) needs, imperatively, a way for players to build, populate and exploit the world to their likings within the game lore/mechanics. We currently have about none of those, in that nothing is meaningful: why would I craft here rather than there? Kill monsters in the Gridania area rather than Limsa? and so on. Nothing really matters except points and maybe crystals, which is why I wonder if this isn't some arcade game set in a virtual online world.

    Now, if you indeed wish to go the themepark/arcade road. There again, SE has a history of mixing RPG systems with action mechanics (some really good PS3 titles recently, many more on PS2), and I think you'd want those devs to freshen up the FF team. To the point: if it's about logging in for an hour or two each day, and bashing things with friends around a leve or a behest, then all your battle/party changes are necessary, but down the road, you still face the question of "what for"? In an arcade game, it could be a scenario element, it could also be, simply, to master you character. But for that to be meaningful you need real evolutions, unlocked features down the road, be it limits ala FFVII, dual-wielding for some classes, teleportation, chocobos, weird skills as seen in many FF titles...

    I played KOTC recently (Facebook game). Well, "played" is a strong word, let's just say I "clicked" that software. I don't like Fb games, I tried it because it was SE. Well guess what: for a few weeks, I enjoyed it more than I did FFXIV. I can't explain that to myself. But it's how I felt: KOTC was more fun, a more social experience (exchanging items and so on) and less of a hassle to play, than FFXIV at this time (around november-december). 

    RPGs have bosses. They have dungeons. They have cool features that players can unlock and use timely. 

    On the player side, and on the world/lore side, it's all pretty shallow, blank, void. A few DPS skills, a few buff skills, a bit of heal, a few (too few!) armors to craft (much too long and complicated if aimed at the general public). That's it for players. A few NM, no dungeons/raids/dynami/chains/whatever so far (correct me if i'm wrong), who are we fighting exactly and why are they here? 

    I apologize for a long post that explains why, despite all the good changes, there remains a lot to make FFXIV a good MMO. You need to choose a style and stick to it at least until you get it right, then evolve from there, not jump in the ocean hoping to find and island called "new mmorpg style". But FFXIV is also a long way from being a good FF title. It's not half as epic an adventure as FFXI was, and the scenario is either too absent, or there are too few ways for players to exploit and use the world (think achievements and politics and you've already got a year worth of work, but the result can be great). 

    My 2cts on a game that will struggle until it finds a direction, for the world ("where is it going to?") and for players ("what are we gonna do about it?").

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by Xasapis



    Originally posted by nomss

    I think FFXIV got owned by WoW to DEATH...

    I didn't know they ever competed. Weird comment.


     

    It's so clear the influence WoW is having on XIV. I wonder if GW2 will finally release WoW's death grip on MMOs.

  • seabeastseabeast Member Posts: 748

    Originally posted by nomss

    Originally posted by Xasapis



    Originally posted by nomss

    I think FFXIV got owned by WoW to DEATH...

    I didn't know they ever competed. Weird comment.


     

    It's so clear the influence WoW is having on XIV. I wonder if GW2 will finally release WoW's death grip on MMOs.

     YEA, I can see it happen, the milllions of WoW players shifting to GW2 upon release and WoW will lose the crown and dies.

Sign In or Register to comment.