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Slit their wrist or shut your mouth!

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  • josh81josh81 Member Posts: 48

    Originally posted by Emergence

    Originally posted by josh81


     

    Oh I agree grinding should be eleminated. The thing is introductions at least from a Japanese standpoint they would always start with Hello, Hi, ect. but after that it was silence unless you knew romanji, even the rare non gold farming Chinese person if you speak to them in rudamentry cantonese they will try to speak back. 

     

    Trust me I know about being in a community that if you aren't social you get screwed I was in Final Fantasy XI for years and you could see the people that were trying to be "mimes" in that game it just didn't work because you NEEDED other people. And back to the grind thing, I've stated this in other threads. It's not so much the grind I think it's the fact that MMOs these days are becoming SOOOOO Itemized it's not funny, and I've been realizing this a lot with Warcraft. You need "ITEMLEVEL Eleventybillion to do this" No ifs ands or butts about it. The new breed of MMOs give you no room to wiggle. Look up old strategys to bosses from UO and such you will find 20-30 different strategies for taking down the boss. Now go look at strategies for bosses in more recent games, you will find the same strategy rehashed 30 different times, the only difference is the person writing it.  

    Remarkable post. May I ask, do you have any ideas of how to reduce the grind or further involvement in the community?

    I am in the process of prototyping Emergence Online, so we have plenty of wiggle room to implement key features (although we are already trying to make it a very community-based game) and you seem much more intelligent than the others here.

     

    The problem is balancing out soloability and grouping. One of the main reasons I quit other MMO's is the fact that I almost had to have 4/5 other people hold my hand while I did the most remedial of tasks. I will cite again Final Fantasy XI at every 10 levels once you hit 50 (iirc could be a little higher like 55) you had to go find an item in order to fight Maat (an NPC) to advance to the next set of levels. While granted you always had a guy that would join the group get his thing and leave a lot of players met their friends in trying to obtain these items. And you sort of had to group with at least 2 other people to do this but we would usually take like 10 people in there so everyone could get their items.  However some people hit that 50 mark and just gave up. 

    I had this discussion with someone else, about MMO jumping. The reason it exsists is 2 things:

    1 There is no getting "connected with your character anymore. You level up you hit the cap you get the best gear, you start a NEW character for another job do the same rinse repeat. There is no identity with your character, another good model from Final Fantasy XI was the changing of jobs your character could be anything you wanted if you wanted to be something else with that character you could, you were more into your character there. 

    Itemization: I feel this is the freaking epitomy of any and all MMOs that are currently out and in beta testing now. It's like I stated earlier games anymore have become "You need this purple shiny gear in order to be able to do it" and that's it that's the end of the discussion there is no workaround. In older MMOs you had the ability to think outside of the box and actually strategize instead of Ok I need Job X and Y and Z with said purple shiny gear in order to do this. 

     

    The problem is getting rid of the whole grinding system period what could you put in there to fill it? You could put in more story, more group quests that instead of getting experience for you get the next tasty cutscene, quest. As a reward? Gear, Gold, ect. Have people instead level up crafting, skills. And by skills I mean put in a system something like "Player A uses Skill B 100 times while fighting monsters/players at or above their skill level they advance to the next level after level 3 you unlock a different skill to put in you repitoire." Things like that. 

     

    It really depends on how big you want your sub list to be after the 1st month (Never really counts because it's the "free" month)

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    Yikes.......


     


    You do realize that people may not be responding to you because they are not proficient in your language.  Vanguard has basically one server now and not everyone has the same fluency in all languages.


     


    Additionally, people do not need to respond to you.  Maybe they were new to the game and were following along with someone they thought knew what he was doing.  Maybe they had absolutely no interest in what you were typing and too polite to tell you. 


     


    The truth is you are going off like an arrogant prick in this thread.  If people will not respond to me I will kill them, insult them, and humiliate them.  That sounds like a PvP attitude.  Self appointed bearer of what is right and wrong and if you do not agree i will do my best to grief and humiliate you.


     


    I do not know if you are a douchebag or not.  This thread makes you seem like a giant bag of water and vinegar though. 


    People are not necessarily lower than you because they play a game differently.  Thinking they are is just childish and arrogant.  More to the point the way many harcore PvPers view things. 


     



    Even the responses that you have posted in this thread show a complete lack of maturity and understanding of other people.  Please ignore everyone that disagrees with the way you handled the situation.......that will show us.  Word to the wise, sometimes it is you.   People are not illiterate because you wrote a post that is has the connotation of someone who thinks they are superior to others and a illustrates a desire to be an asshat to people because they did not act in a way you thought was appropriate (even when their actions were completely bonine).


     


    Sometimes it is you.


    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • josh81josh81 Member Posts: 48

    One question though was there no down time in the grind you guys were doing where everyone was quiet? I don't think I could handle everyone being quiet even on downtime for 4 hours. 

  • ChirugaiChirugai Member UncommonPosts: 304

    Closed due to trolling. Please review the Rules of Conduct.

    Fortune favours the bold.

This discussion has been closed.