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Whats your favorite feature of mmorpgs?

I was just wondering what peoples favorite features are of mmorpgs. I like ones that have class evolution systems where you start off as one class and as your reach higher levels you can become more specialized. For example you start as a warrior but then you can become a knight or a dual wielding swordman, rather then just grinding as one class throught the whole game. I also like games that have pet systems in them, and you can jump and swim. So i just wanted to know what everyone else likes in there games

Comments

  • MeowheadMeowhead Member UncommonPosts: 3,716

    My favorite feature of MMORPGs is that there are lots of other people.

    My second favorite feature is any MMORPG where I don't have to play with them.

  • AlotAlot Member Posts: 1,948

    My favorite feature is the huge world, which is filled with basically endless amounts of content.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    It a choice between co-op with your friends and PvP with your friends. Everything else can found in other games.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • MMOExposedMMOExposed Member RarePosts: 7,400

    Originally posted by Quirhid

    It a choice between co-op with your friends and PvP with your friends. Everything else can found in other games.

    well I would say, MMOs have persistent worlds. but ESO had that as well. so nvm

    Philosophy of MMO Game Design

  • bastionixbastionix Member Posts: 547

    I loved the diplomacy system in Vanguard. The first day I played the game I did nothing but play around with cards.

  • HaatchiHaatchi Member Posts: 67

    Player towns and housing.

  • HaatchiHaatchi Member Posts: 67

    Player towns and housing seem to be crucial for everyone.. Why all big companies undervalue the importance of  those features? SWG was a great game because it has the best housing system.

     

    Housing is Fallen Earth should be the devs top priority! So soon, we only received promises...

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Divlas

    Player towns and housing seem to be crucial for everyone.. Why all big companies undervalue the importance of  those features? SWG was a great game because it has the best housing system.

     

    Housing is Fallen Earth should be the devs top priority! So soon, we only received promises...

    Why? Because it is not crucial for everyone - not even close.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • elockeelocke Member UncommonPosts: 4,335

    Having things to do that rewards me as I go not every 3 levels.  So, exciting and worthwhile quests, collections, housing, alternate advancement models, crafting (when it is more than just grinding mats into items I'll never use just to skill up), storylines(epic and side quests both), seamless zones and exploration rewards as well as awesome vistas to view, diverse classes with TONS of ALT play, meaning lots of starting areas and leveling options.

    Now notice why many current mmorpgs are missing half of this stuff and why the genre needs a kick in the butt.  Hence why SWTOR, GW2 and a few others look so enticing.

  • BenediktBenedikt Member UncommonPosts: 1,406

    well, i cannt decide between following two:

    world progression based on player action

    or

    deep and meaningful crafting system

     

    (also i agree with bastionix that diplomacy in vanguard was really great)

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Based on the features of my favorite MMORPGs, I'd have to go with humongous open seamless worlds (akin to VG). Not linear 1-10, 10-20,20-30, etc.  zones. The world has to not be the same path to level every time.

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