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I was just wondering what peoples favorite features are of mmorpgs. I like ones that have class evolution systems where you start off as one class and as your reach higher levels you can become more specialized. For example you start as a warrior but then you can become a knight or a dual wielding swordman, rather then just grinding as one class throught the whole game. I also like games that have pet systems in them, and you can jump and swim. So i just wanted to know what everyone else likes in there games
Comments
My favorite feature of MMORPGs is that there are lots of other people.
My second favorite feature is any MMORPG where I don't have to play with them.
My favorite feature is the huge world, which is filled with basically endless amounts of content.
It a choice between co-op with your friends and PvP with your friends. Everything else can found in other games.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
well I would say, MMOs have persistent worlds. but ESO had that as well. so nvm
Philosophy of MMO Game Design
I loved the diplomacy system in Vanguard. The first day I played the game I did nothing but play around with cards.
Player towns and housing.
Player towns and housing seem to be crucial for everyone.. Why all big companies undervalue the importance of those features? SWG was a great game because it has the best housing system.
Housing is Fallen Earth should be the devs top priority! So soon, we only received promises...
Why? Because it is not crucial for everyone - not even close.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Having things to do that rewards me as I go not every 3 levels. So, exciting and worthwhile quests, collections, housing, alternate advancement models, crafting (when it is more than just grinding mats into items I'll never use just to skill up), storylines(epic and side quests both), seamless zones and exploration rewards as well as awesome vistas to view, diverse classes with TONS of ALT play, meaning lots of starting areas and leveling options.
Now notice why many current mmorpgs are missing half of this stuff and why the genre needs a kick in the butt. Hence why SWTOR, GW2 and a few others look so enticing.
well, i cannt decide between following two:
world progression based on player action
or
deep and meaningful crafting system
(also i agree with bastionix that diplomacy in vanguard was really great)
Based on the features of my favorite MMORPGs, I'd have to go with humongous open seamless worlds (akin to VG). Not linear 1-10, 10-20,20-30, etc. zones. The world has to not be the same path to level every time.