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and wow, a few people didn't seem to mind, a few people liked the idea. But sheesh some people really have it out for us bigger folks.
"Personally, I'm glad because fat people are disgusting"
"Fat people are immoral. Plus they'd have to be permanently attached to their mounts in order to get anywhere, ever seen a whale run?"
Not saying I can't take a joke, but yikes. I suggested I would like the option when creating a character because it would be nice to portray myself in game, I like being me. It would be fun to be me with the ability to cast spells. There are giant dragon's and science defying gravity abilites, strange animals that have elemental properties, extraordinarily tall yet still "human" epic npc's. But its wrong to think of someone overweight casting spells and fighting melee combat?
*begins to cast a portal*
Comments
99% of the games do not have fat playable characters, most of them dont even have fat npcs at all.
And in those same games... woman breasts are always big, with hard proportional nipples pointing slightly upward, just to make sure the viewer understands that is a tight hot sexy body.
Im one of those people that as soon as I find a wannabe badass, wannabe pretty girl protagonist, I lose interest. To me, characters have to believable, not try to be something else, or use incompatible actors in characters that make no sense, because if they actually looked like that in the "story" they wouldnt behave like that, or even have that fake personality in the first place.
Like Angelina Jolie in "action movies" as the badass character. She looks like she is about to die at any moment. Not believable.
I can certainly understand your disappointment (particularly in the community) when posing your idea, and there have been many threads on the main Rift boards asking devs to re-open character creation and add more sliders so you're not alone on that aspect.
As far as the view on obesity, you're always going to find people on the internet being more harsh or cruel than they would likely show in real life. While they treat it very shallowly, obesity is an epidemic and is ruining the quality of life for everyone suffering it as well as most people that spend regular time with or care about them.
I dont have anything against you or anyone else with weight issues but I do have to ask the following; why in a game where they are bringing back from the dead the best warriors to fight would they bring back someone unfit to fight due to their being out of good fighting shape?
Maybe magic runs on blubber?
Yeah, there's no place for that kind of thinking in a FANTASY game
I'm of two minds about the subject.
My first mind things stuff like that should exist in the game. I think it would be cool if it was tied to your character's activity. Do they run more than they ride their mount? They are thinner. Are they a physical melee class? Then they would be bigger, but mostly muscle mass, not pudgy mass. If they are a non-physical melee class, then they would either be kind of skinny or pudgy. Kind of like what's in Xsyon. Though I expect the scarcity of food would make most characters skinny. However, it would be good enough for it just to be an option.
My other mind realizes that obesity is not healthy at all. It shortens your life and increases your medical costs. This isn't hypothetical or even sizist...it's just a fact. The more you weigh over an average weight for your height, the shorter your life is going to be and the more expensive your medical issues are going to be.
I'm not sure that having over-weight avatars in a game promotes being "fat" but I'm really sure that obesity is not a factor in a person's morality.
I can not remember winning or losing a single debate on the internet.
How about age...
I want to make a very old guy who can still kick some arse.
Yes..because no muscle-fit , low body fat warrior has ever fallen to any big burly and rotund brute . In any battle ..ever.
Rift gives me the option to do my character's makeup. That makes me happy, lol. Though I can understand people wanting more control over a character's proportions. I think this would be excellent, too. Perfect World is a great game in terms of character customization. Should take a page out of it, honestly.
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I was really wishing Rift had body proportions the whole time I was playing, they already have height. In general I like controlling the proportions of my character but I always like to make a Uncle Iroh type character if I can.
All men think they're fascinating. In my case, it's justified
Two words: Sumo Wrestler
Are they fat? Hell yeah, that's the ideal of them. Are they FIT? Yes, surprisingly so. There is a LOT of muscle hidden under that fat, which is added solely for the purpose of adding bulk and momentum. Could he take out a typical muscle-bound low-fat hero in unarmed combat? Very likely, and it's very likely that he would completely dominate said 'ideal' fighter.
Me though, I'd like the option to be there, simply for the sake of diversity. In an ideal game, I would want seperate sliders for:
Body density (not the same as muscle or fat, more of a general 'build' kind of thing)
Body fat
Muscle mass
Age
Posture
Height
I want to be able to make a warrior who is not only muscular, but also a bit on the burly/chubby side. Having that extra body mass can make him seem that more imposing. I want to be able to make a mage, who is a withered, hunched over old crone, but who is a powerful magician. I want to be able to make a rogue who is just skinny - not skinny and muscular. A guy/girl who looks like they're built for speed rather than hitting power. And I want to be able to do this for all the races, and not have to pick "elf" to get a sleeker looking character model.
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While I agree that to an extent additional proportion sliders (and other character customization options) would be nice, one of the things I have generally found disappointing with characters is that their appearance does not reflect the changes in their attributes.
A character with a crapload of strength would not have the same physique as one that barely has the strength to pick the book up off the desk to complete the quest...
Things such as a percentage of body fat would not really be contradicted by this - a person could be "plus sized" and either strong or weak - their overall physique still changing to reflect the change in attributes.
Of course, this would be "naked" attributes and not gear based.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
I'd love to have a big beer belly on my (upcoming) dwarf.
I don't mind the idea of more body proportian stuff, as long as it doesn't go too the extremes of super skinny and super fat, because I really don't want to see that. I already see super ugly and fat people in the real world, when I play a game I like seeing a bunch of good looking people.
I understand wanting to make yourself in the game, as I do too (but you can't make a pixel so darned cute :P). However, fattness is less liked than ugliness even, so its not necessarily high on the list of things a dev would implement, so don't get too excited. You will more likely be able to make super fat/ugly Orcs and stuff like that, before seeing super fat humans because people are ok with fantasy creatures having a certain look, but people know humans can be better looking and don't want to see worse.
-I want a Platformer MMO
I dont see why having a character who is fat has to mean they have to have in game restrictions. Shouldn't dwarfs run slower naturaly then? Why does a rogue dwarf have the same potential as a Elf rogue when the Elf can obviously move with better speed / dexterity. You can look at it from a literal stand point, but then you can look at a lot of odd ball things such as casting fire underwater (as someone at Rift thread mentioned) from a litteral stand point. I'm thinking of it as a "cosmetic" addition to my char creation, if you don't like it, don't make a fat character.
It add's diversity too. The extremly little bit that I played SWG, I was the only fat guy runnin around.
"The negative effects of the sumo lifestyle become dangerously apparent later in life. Sumo wrestlers have a life expectancy of between 60 and 65, more than 10 years shorter than the average Japanese male. They often develop diabetes, high blood pressure, and are prone to heart attacks."
Source: http://en.wikipedia.org/wiki/Sumo
I am not suprised that some were rude in their responses, but seriously, did you expect anything different in this age of the internet when the younger crowd can, and does, have access. My 6 year old is sitting next to me on her mom's computer and going to town on Webkinz.
It sounds as if your comfortable with the way you are, and that is good. If that is the case, you should not let a few jerks ruin your suggestion thread.
I agree that character creation in Rift needs some work for sure, but I think that they concentrated on the main areas of what makes an MMO fun to play (ie, classes, combat, bugs, and general game mechanics) and I think it is a big success. Give them some time after release and I am sure they will implement some more features to character creation becaues this company ACTUALLY listens. Its freaking amazing!
Thank you, Captain Obvious. Fortunately for the OP, there is no "later in life" for his RIFT character, as they never age. Strangely, though, I kind of agree with Thourne (post #4). The gods of the Vigil are bringing back the strongest, most powerful warriors, not the ones with pure hearts or strong conviction. If the fat guy had courage and honor but failed miserably in combat, he wouldn't become an Ascended. Think of Ascended as robots, designed to fight at peak capacity to defeat some emo, "I HATE YOU ALL!" dragon. Fat guys need not apply, unless they're sumo wrestlers. I guess you could make that argument.
I'm not disputing any of this, but the same can be said for any physical activity taken to extremes. Case in point, professional dancers and, in particular, ballerinas. Like Sumo wrestlers, they condition their body for one particular task, and usually do so to an extreme level. Like sumo wrestlers, this opens them up to a wide range of medical issues later in life.
Bringing this argument into the world of Telara though: You're a front-line fighter in the war against Regulos and the dragons. Chances are that you'll be dead LONG before you reach old age, or that the world will simply be destroyed. If going to the above extremes NOW means you have a better chance of surviving to old age, then why not do it?
I'm getting off track though, I doubt anyone wants to actually be able to make the extremely fat, or extremely thin characters (except those who want to do so for trolling), but a little bit more variety would be very nice - Not for Rift in particular, but for pretty much all MMO's.
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I doubt your gonna get a proportion slider or anytihng similar anytime soon.I believe the limited character model customization is very intentional.Trion chose performance over customization.They did this because their world outside of Dungeons and Warfronts(PvP instances) is not borken up into multiple isntances of the same zones.Also the signature Rifts encourage lots of people to gather on screen at once in this open world.
They could of put in as much or more customization as Aion and AoC even as much as APB but the game would then either have to split the world up into multiple instances based on population like AoC or have the run run like crap whenever massive amounts of players are on screen at once(Rifts or open world PvP).They decided haivng the game run smoothly in such engagements was more important than giving players more character model options.
Now character customization that is done with textures of very small modle changes is a different matter...I'd expect that Trion will add more options like hairstyles,facial features,facial hair,markings,makeup and skintones in the future.
Now there are people who won't like this decision and woudl prefer more customization rather thna performance and that is their right and this game is probably not for them which is fine.But I perosnally will take less customization for better gameplay/performance everytime.
Perosnally I like to see variety in how character creation goes. The more variety the better, so I would welcome something during creation that allows someone to change the body fat of their character.
However I find it funny that when I point out an incorrect statement and only state a fact and show a source, I get insulted. It's no wonder a lot of people consider this community to be immature. I didn't insult anyone, I only pointed out that Sumo wrestlers are not FIT, they are strong, but that weight is not healthy.
I just figure with all the running our toons do from Rift to Rift, Quest Hub to Quest hub, Invasion to Invasion, eventually you start shedding the pounds and become fit. So even if you started off bigger, you'd just slim down anyways.
Excellent point
trying to make to much sense out of something simple
TCOS had a fat body type........god i miss that game
Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
In the end, it is basically the gist of it. Characters in MMORPGs tend to be very physical - they are going to be poster childs for physical fitness for their species/race/etc - as far as themeparks go.
In a sandbox, one could see where it might be different. The physical requirements for most encounters would simply be too far beyond the means of anybody not physically in shape.
I like to joke that I can run real fast...until I have to breathe...then I fall down real fast. Speaking of which, think I want another ciggy.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%