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Rogue PK 3 .Open world pvp from beta 7!!

SaiborgSaiborg Member Posts: 40

Beta 7 pvp in open world ,moonshade ,the hunt continues on the guardian side :D

Watch it on 1080 for best quality

 

http://www.youtube.com/watch?v=6rW3AYEEX-c

 

 

Soon after the launch ,il be back with more pk videos on Clodborne PVP EU.

Everything can be resolved with violence.

«1

Comments

  • SaiborgSaiborg Member Posts: 40

    For some who like fare fights ,rift got duels .Open world pvp is about kiliing.

    Everything can be resolved with violence.

  • jomarguejomargue Member UncommonPosts: 60

    *yawns* been there done that,  maybe if we were in 2004 ...

  • TheHelperTheHelper Member Posts: 108

    Found the PvE in this game to be more enchanting an experience, than pvp. Really poop'ed my pants when I first saw a Vindicator with 150k hp coming at me and a small group of 10 people.

     

    Edit: Bladedancer/Assassin/Nightblade here. Second specc was Ranger/Marksman/Sabateur.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Honestly PVP is much unbalanced

    I had Nightblade / Bladedancer / Bard

    I could melt 4 levels higher MOB in couple of seconds. Much higher DPS than anything i tried in Rift. And has heals too.

    Yet there were players (clerics) that stood trough full onslaught - and i didnt see their health bar move by a little.

    And they could kill me in couple of hits...

     

    Rift has many things going for it. But PVP balance is not one of them.



  • XasapisXasapis Member RarePosts: 6,337

    What you descibe changes drastically in higher levels so ... I'm not sure we're entitled to speak about balanced until we hit the cap. Prior to that clerics start strong, but get weaker the higher you go, while mages face the opposite. Generally speaking though the game is not balanced for 1vs1 combat, so we'll have to see how the team synergies will play out.

  • LittlebombLittlebomb Member Posts: 152

    I played this most recent beta and leveled a pyro/ele/arch mage to 26. I ran across some sin rogues that were ganking in stonefield. 

     

    IMO I would be much more impressed with a mage or cleric or warrior that was out ganking or pvping than a Stealthing rogue. I'm kinda tired of this mentality that I'm good because I sneaked up on people with a class literally designed around griefing and ganking. 

     

    Show me a ele or pyro or necro mage that is out open world pvping and I will be impressed. You show me a sin rogue who's got perma stealth and all you're showing me is a player smashing 3 buttons and winning 80-90% of the time because of stealth.

    I would personally love it if a game was made with no stealth at all or very limited. I think WAR did a good job making stealth 30 seconds on with 30 second CD. Stealth is still a big advantage in WAR but not OP and at least you know when a rogue goes stealthed they only have 30 seconds to strike you or hide. Also it makes it much more strategic for the rogue because they have to use their stealth with prudence and judgement.

    Rift sin rogues just remind me of WOW rogues. OP and cocky because of it.

  • SaiborgSaiborg Member Posts: 40

     






    Originally posted by Littlebomb



    I would personally love it if a game was made with no stealth at all or very limited. I think WAR did a good job making stealth 30 seconds on with 30 second CD. Stealth is still a big advantage in WAR but not OP and at least you know when a rogue goes stealthed they only have 30 seconds to strike you or hide. Also it makes it much more strategic for the rogue because they have to use their stealth with prudence and judgement.

    Rift sin rogues just remind me of WOW rogues. OP and cocky because of it.



     



    Rift give assassin what is theirs ,perma stealth.Warhamemr was so good yeah ,and now maybe 100 k poeple , play that broked game.Open world pvp is about killing and not fare fights.Fare fights you make in duels.

    Everything can be resolved with violence.

  • PocahinhaPocahinha Member UncommonPosts: 550

    Originally posted by Lobotomist

    Honestly PVP is much unbalanced

    I had Nightblade / Bladedancer / Bard

    I could melt 4 levels higher MOB in couple of seconds. Much higher DPS than anything i tried in Rift. And has heals too.

    Yet there were players (clerics) that stood trough full onslaught - and i didnt see their health bar move by a little.

    And they could kill me in couple of hits...

     

    Rift has many things going for it. But PVP balance is not one of them.

    Pvp balance is a myth..it does not exist anywere, assassins might easy kill some specs and die to other specs its working as intended, there are thousands of variables in skills, spells, talents, souls, classes its impossible to balance the pvp to every class can kill any other class...

    Its rock paper scissors

  • LittlebombLittlebomb Member Posts: 152

    Originally posted by Saiborg

     






    Originally posted by Littlebomb



    I would personally love it if a game was made with no stealth at all or very limited. I think WAR did a good job making stealth 30 seconds on with 30 second CD. Stealth is still a big advantage in WAR but not OP and at least you know when a rogue goes stealthed they only have 30 seconds to strike you or hide. Also it makes it much more strategic for the rogue because they have to use their stealth with prudence and judgement.

    Rift sin rogues just remind me of WOW rogues. OP and cocky because of it.




     



    Rift give assassin what is theirs ,perma stealth.Warhamemr was so good yeah ,and now maybe 100 k poeple , play that broked game.Open world pvp is about killing and not fare fights.Fare fights you make in duels.

    A couple points. 

    Unless you have played WAR much you won't understand just how good the balance and pvp in that game really is. Balance isn't perfect but in general much better than any other mmo on the market. Say what you will but it's true especially when it comes to stealther mechanics. A short stealth time makes it strategic for both the rogue and the prey because it simply put ADDS a MECHANIC. Perma stealth just makes it too easy for the rogue and give the prey little to do besides wait to be attacked and possibly get griefed for as long as the rogue wants on his terms and time limit.

     

    That being said. I understand the open world pvp is not supposed to be fair. I have a 80+ WL in WAR and trust me when I say if i find a RR 60 or lower it is bad news for them no matter how hard they try.

    My point is still the same. So many stealth classes post these videos making it look like they are  some bad ass when the truth is it's easy as pie to gank with a stealther. I have watched 5 different sin rogue videos in the last 24 hours after getting ganked a couple times last night and if i do play Rift I will probably roll a sin rogue so that I'm not the victim myself.  I was hoping Rift would be like WAR and give no class perma stealth but I now see that they have.

    But I make no bones about it it's easy to play a perma stealth rogue. Always has been and always will be.

  • tank017tank017 Member Posts: 2,192

    I didnt bother watching the whole video,but dude was close to death a handful of times even when getting the jump on people.Editing does wonders,im sure he died many times himself.

  • SaiborgSaiborg Member Posts: 40

     






    Originally posted by tank017

    I didnt bother watching the whole video,but dude was close to death a handful of times even when getting the jump on people.Editing does wonders,im sure he died many times himself.



     

    2 times i was near death yeah ,but i didnt died. Of course you can die many times in open world, but just for you to know my ratio is like 6-8 kills for a death ,same levels as me or higher.

    Everything can be resolved with violence.

  • LittlebombLittlebomb Member Posts: 152

    Originally posted by Saiborg

     






    Originally posted by tank017

    I didnt bother watching the whole video,but dude was close to death a handful of times even when getting the jump on people.Editing does wonders,im sure he died many times himself.




     

    2 times i was near death yeah ,but i didnt died. Of course you can die many times in open world but just for you to know my ratio is like 6-8 kills for a death ,same levels as me or higher.

    Are you trying to prove my point? 

    Anyways, from what research I have done the Sin/riftwalker/saboteur seems like the prefered Sin build.

    What build are you using specifically? The riftwalkers instant AOE snare seems very popular for obvious reasons.

    What tree do you get that ranged stun from anyways?

  • SaiborgSaiborg Member Posts: 40

     






    Originally posted by Littlebomb





    Originally posted by Saiborg



     









    Originally posted by tank017

    I didnt bother watching the whole video,but dude was close to death a handful of times even when getting the jump on people.Editing does wonders,im sure he died many times himself.









     

    2 times i was near death yeah ,but i didnt died. Of course you can die many times in open world but just for you to know my ratio is like 6-8 kills for a death ,same levels as me or higher.





    Are you trying to prove my point? 

    Anyways, from what research I have done the Sin/riftwalker/saboteur seems like the prefered Sin build.

    What build are you using specifically? The riftwalkers instant AOE snare seems very popular for obvious reasons.

    What tree do you get that ranged stun from anyways?



     

    i dont use sabo ,the aoe slow is from sabo. I was using sin/night or sin/rift ,but i changed many timmes the combo ..

    Everything can be resolved with violence.

  • LittlebombLittlebomb Member Posts: 152

    Originally posted by Saiborg

     






    Originally posted by Littlebomb






    Originally posted by Saiborg



     










    Originally posted by tank017

    I didnt bother watching the whole video,but dude was close to death a handful of times even when getting the jump on people.Editing does wonders,im sure he died many times himself.










     

    2 times i was near death yeah ,but i didnt died. Of course you can die many times in open world but just for you to know my ratio is like 6-8 kills for a death ,same levels as me or higher.






    Are you trying to prove my point? 

    Anyways, from what research I have done the Sin/riftwalker/saboteur seems like the prefered Sin build.

    What build are you using specifically? The riftwalkers instant AOE snare seems very popular for obvious reasons.

    What tree do you get that ranged stun from anyways?




     

    i dont use sabo ,the aoe slow is from sabo. I was using sin/night or sin/rift ,but i changed many timmes the combo ..

    I was watching some other Sin videos and saw one guy using that ranged stun to kill 2 people at a time by stunning one then killing the other before the 45second? stun wore off. That ability is super usefull. 

    What is the major difference you saw between using nigth over riftstalker? What do you get between the 2 over the other?

  • A.BlacklochA.Blackloch Member UncommonPosts: 842

    Originally posted by Littlebomb

     a player smashing 3 buttons

    Yeah I don't think that gameplay even requires skills. Think how many abilities you have available at lvl ~ 40. Compare that to the video and how many buttons you actually need for this stealth & gank -gameplay. I think you could teach even monkeys to do that stuff. :D

  • baldernonobaldernono Member UncommonPosts: 96

    Rogue stealth + stun is very strong if opponent don't break the stun or is not a healer ^^

  • SaiborgSaiborg Member Posts: 40



    Originally posted by Mortemia


    Originally posted by Littlebomb

     a player smashing 3 buttons

    Yeah I don't think that gameplay even requires skills. Think how many abilities you have available at lvl ~ 40. Compare that to the video and how many buttons you actually need for this stealth & gank -gameplay. I think you could teach even monkeys to do that stuff. :D

    You do nothing with 3 buttons smashing in pvp.I use 7-10 abilities/attacks in one confruntation ,of course some may use 3 but this is wrong and weak.

    Everything can be resolved with violence.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Pocahinha

    Originally posted by Lobotomist

    Honestly PVP is much unbalanced

    I had Nightblade / Bladedancer / Bard

    I could melt 4 levels higher MOB in couple of seconds. Much higher DPS than anything i tried in Rift. And has heals too.

    Yet there were players (clerics) that stood trough full onslaught - and i didnt see their health bar move by a little.

    And they could kill me in couple of hits...

     

    Rift has many things going for it. But PVP balance is not one of them.

    Pvp balance is a myth..it does not exist anywere, assassins might easy kill some specs and die to other specs its working as intended, there are thousands of variables in skills, spells, talents, souls, classes its impossible to balance the pvp to every class can kill any other class...

    Its rock paper scissors

     

    Its not

    Sin can easily get drop on Mage , or another Rogue.

    But there are class combination in Rift (like one i mentioned before) that are seriously OP - unlike any MMO I ever played



  • xephonicsxephonics Member UncommonPosts: 672

    Originally posted by Lobotomist

    Originally posted by Pocahinha


    Originally posted by Lobotomist

    Honestly PVP is much unbalanced

    I had Nightblade / Bladedancer / Bard

    I could melt 4 levels higher MOB in couple of seconds. Much higher DPS than anything i tried in Rift. And has heals too.

    Yet there were players (clerics) that stood trough full onslaught - and i didnt see their health bar move by a little.

    And they could kill me in couple of hits...

     

    Rift has many things going for it. But PVP balance is not one of them.

    Pvp balance is a myth..it does not exist anywere, assassins might easy kill some specs and die to other specs its working as intended, there are thousands of variables in skills, spells, talents, souls, classes its impossible to balance the pvp to every class can kill any other class...

    Its rock paper scissors

     

    Its not

    Sin can easily get drop on Mage , or another Rogue.

    But there are class combination in Rift (like one i mentioned before) that are seriously OP - unlike any MMO I ever played

    It is not meant to be balanced for 1v1.  Classes/roles have counters to them, so a cleric will likely survive against some classes and kill them easily, but a voidknight will stomp a healer (as it will kill their mana pool in 10 seconds).

     

    Remember, this game is made for group pvp, none of this pansy 1v1 class balancing.

    My god has horns.... nah, I don't think he is real either.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by xephonics

    Originally posted by Lobotomist


    Originally posted by Pocahinha


    Originally posted by Lobotomist

    Honestly PVP is much unbalanced

    I had Nightblade / Bladedancer / Bard

    I could melt 4 levels higher MOB in couple of seconds. Much higher DPS than anything i tried in Rift. And has heals too.

    Yet there were players (clerics) that stood trough full onslaught - and i didnt see their health bar move by a little.

    And they could kill me in couple of hits...

     

    Rift has many things going for it. But PVP balance is not one of them.

    Pvp balance is a myth..it does not exist anywere, assassins might easy kill some specs and die to other specs its working as intended, there are thousands of variables in skills, spells, talents, souls, classes its impossible to balance the pvp to every class can kill any other class...

    Its rock paper scissors

     

    Its not

    Sin can easily get drop on Mage , or another Rogue.

    But there are class combination in Rift (like one i mentioned before) that are seriously OP - unlike any MMO I ever played

    It is not meant to be balanced for 1v1.  Classes/roles have counters to them, so a cleric will likely survive against some classes and kill them easily, but a voidknight will stomp a healer (as it will kill their mana pool in 10 seconds).

     

    Remember, this game is made for group pvp, none of this pansy 1v1 class balancing.

    Yes and no

    1 voidknight can shut down 1 cleric

    But you need 2 to shut down 2

    Now

    Both without mana have nothing else than their AC and attack power. Yet cleric hits and tanks as good as any warrior

    So 15 clerics would easily dominate 15 void knights , and for that mater , anything that is put in their way.

    That is the failure of Rift class balance

    Soon you will see only clerics on PVP battlefields

     

     



  • XasapisXasapis Member RarePosts: 6,337

    Erm, nop. Voidnights will shutdown a healing cleric, because they have no other means of regenerating mana besides potions. Melee clerics won't be affected, they got abilities to regen mana. But now, we start talking about one warrior class soul combination vs multiple cleric ones.

    Healing clerics can't realistically kill anything.

    Dps clerics don't hit as hard as warriors but got some self healing tricks. Nowhere near as potent as the healing clerics of course.

     

    Edit: It's a bit obvious you only played up to the 20+ bracket. Clerics get owned the higher up you go.

  • SaiborgSaiborg Member Posts: 40

     






    Originally posted by Lobotomist





     




     

    Its not

    Sin can easily get drop on Mage , or another Rogue.

    But there are class combination in Rift (like one i mentioned before) that are seriously OP - unlike any MMO I ever played



     

    Nothing is op man  ,i give you a kind advice "learn 2 play" first,than talk.You just dont know nothing about class balance and who is op or not.

    Everything can be resolved with violence.

  • LittlebombLittlebomb Member Posts: 152

    One thing I did notice playing mages. 

     

    Necro's are crazy powerful. Necro's have an ability called sould purge that heals and dps at the same time both themselves and their pet. It hit's like a truck and heals for bucket loads.

    I was somewhat shocked when I tried a necro. You better have an interupt ready when you see them channel towards you because not only are they going to heal to full but also they are going to burn you alive.

    When I first used the soul purge I thought to myself "How did the dev's seriously think this ability is OK?" Soul purge makes a pyro mage look like a school girl when it comes to pvp.

    I don't care what anyone says. Balancing RIFT is going to be a huge challenge with the variety involved. There are so many combo's that as soon as they balance one combo another will spring up with OMGWTFPWN in it's wake.

    The one saving grace I see is that at least every class has the option to switch to any other class easily so as soon as one players learn to take advantage of a certain combo at least other players can switch to that combo to be competitive. It's like having flavor of the month but at least every one can jump onto the band wagon and not be stuck with a crappy class.

  • YamotaYamota Member UncommonPosts: 6,593

    Necros have been OP in every MMORPG I tried. Not sure why but maybe because they are so popular so the devs intentionally make them powerful so not to dissapoint.

    But back on topic. Good vid but I must say I am dissapointed by the animation of the Rogue. It looks like he is just wailing his arms rather than some nice choroeagraphic moves that we are getting spoiled with these days.

  • XasapisXasapis Member RarePosts: 6,337

    A Chloromancer combined with anything that gives mana combined with anything else should have enough survivability in PvP.

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