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A decent solid game.

ArdasnailsArdasnails Member UncommonPosts: 13

I havent played a MMO for about 1 year. I used to be quite hardcore with wow. I quite just after wotlk and never went back due to the community and the fact that wotlk did nothing for me. My irl and gulld freinds also quite shortly after I did. I had done alot of research on other mmo's out there and tried my fair share. Aion was a good fix for a while but it just did ot feel the same as what i felt when i first played wow with my friends and we messed about.

 

Rift brought that feeling back. In my opinion they have created a game that is looking back at what the decent community of wow loved.

 

Well done Trion i hope you carry on listening to you player base within reason. The only thing that i recommend is make sure that the world always have people running around and not hanging around the city waiting for a game tool to magically teleport you to a dungeon or battleground. So much for wow lore hey.......

Comments

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    Originally posted by Ardasnails The only thing that i recommend is make sure that the world always have people running around and not hanging around the city waiting for a game tool to magically teleport you to a dungeon or battleground. So much for wow lore hey.......

    I am not a fan of a dungeon finder.  But what is the difference between having one and how it is now  where everyone sits in the main city waiting for one person to run to the dungeon and port everyone else in.  The only difference is the cross server part and forcing one person to make effort.

  • ArdasnailsArdasnails Member UncommonPosts: 13

    Originally posted by Zippy

    Originally posted by Ardasnails The only thing that i recommend is make sure that the world always have people running around and not hanging around the city waiting for a game tool to magically teleport you to a dungeon or battleground. So much for wow lore hey.......

    I am not a fan of a dungeon finder.  But what is the difference between having one and how it is now  where everyone sits in the main city waiting for one person to run to the dungeon and port everyone else in.  The only difference is the cross server part and forcing one person to make effort.

    Well it would force people to leave the city together because of openworld pvp(on pvp servers ofc).PvE servers are a diffrent story. In my opinion getting somewhere is part of the experiance, and keeps the world moving. A server lfg system that forms a group but does nothing else for you is perfectly fine.

  • XasapisXasapis Member RarePosts: 6,337

    I doubt anyone was sitting in the city in Rift. Probably doing stuff while checking the channels for instance runs opportunities more likely. If people are mostly interested in gear, there are quite a few outlets for them.


    • Each zone seems to have some sort of society that is in need. Said society seems to give daily quests

    • Crafting gives good gear if people keep it up to date.

    • Hunting rifts give coins that can be exchanged in planar vendors, different quality for each zone.

    • Rift societies give also gear when the reputation is high enough with them.

    • You get gear from normal questing

    • You get gear from running dungeons

    • You get gear from reputation associated with said dungeons

    • Raids eventually

    • PvP

    The majority of these activities involve being active in the world and not sitting in a capital hub waiting for a dungeon run to come up.

  • yaminsuxyaminsux Member UncommonPosts: 973

    If any rift pretty much made me dont wanna see another mmo.

  • ArdasnailsArdasnails Member UncommonPosts: 13

    Originally posted by Xasapis

    I doubt anyone was sitting in the city in Rift. Probably doing stuff while checking the channels for instance runs opportunities more likely. If people are mostly interested in gear, there are quite a few outlets for them.


    • Each zone seems to have some sort of society that is in need. Said society seems to give daily quests

    • Crafting gives good gear if people keep it up to date.

    • Hunting rifts give coins that can be exchanged in planar vendors, different quality for each zone.

    • Rift societies give also gear when the reputation is high enough with them.

    • You get gear from normal questing

    • You get gear from running dungeons

    • You get gear from reputation associated with said dungeons

    • Raids eventually

    • PvP

    The majority of these activities involve being active in the world and not sitting in a capital hub waiting for a dungeon run to come up.

    Thats exactyl what I love. And im just saying that the only thing they can do to ruin it is to teleport you everywhere like wow did. Ruined the world. Another thing to they have to think about is how to create an expantion that does not affect the original world and its population. I'm saying this because Rift will definatly have a custumor base and be around long enough for an expantion.

     

    I have pre-ordered Rift and i am also waiting on TOR. I will be subbing both, because they are totally diffrent games in my opinion and nothing can rival rift in 2011. Apart from wow that is, but i hope wow retain most of there players. Most of them are asshats anyway.

  • steelscoutsteelscout Member UncommonPosts: 103

    Finally a thread, that is not bashing RIFT because of its parallels to WoW, but actually acknowledges this fact.


    Originally posted by Ardasnails
    Rift brought that feeling back. In my opinion they have created a game that is looking back at what the decent community of wow loved.


    Well said. I've also spend (probably too) much time in WoW on and off, but finally grew tired of its community and what it had grown into. However, I was NOT tired by many of its concepts and therefore actually looking for another MMO that could give all these features I had become used to, but within a fresh world and community.

    Maybe I'm overly enthusiastic, but I can only confirm Ardasnails message. And I don't think, I'm the only one who sees it that way and want to give RIFT at least a fair chance. Once the beta-trolls are gone and the real game has started, we will see how the community and RIFT itself develop.

  • YamotaYamota Member UncommonPosts: 6,593

    Decent solid game... yes I would agree with that.

    No hyberboles that you usually hear from the fans...

  • steelscoutsteelscout Member UncommonPosts: 103

     




    Originally posted by kamenwati

    {mod edit}



    Yeah...nothing to do except for dungeons...for which they stand around waiting to find a group using the dungeon fi...eh, nevermind. ;)

  • Harbinger1975Harbinger1975 Member UncommonPosts: 244

    Originally posted by steelscout

    Finally a thread, that is not bashing RIFT because of its parallels to WoW, but actually acknowledges this fact.

     




    Originally posted by Ardasnails

    Rift brought that feeling back. In my opinion they have created a game that is looking back at what the decent community of wow loved.



     



    Well said. I've also spend (probably too) much time in WoW on and off, but finally grew tired of its community and what it had grown into. However, I was NOT tired by many of its concepts and therefore actually looking for another MMO that could give all these features I had become used to, but within a fresh world and community.

    Maybe I'm overly enthusiastic, but I can only confirm Ardasnails message. And I don't think, I'm the only one who sees it that way and want to give RIFT at least a fair chance. Once the beta-trolls are gone and the real game has started, we will see how the community and RIFT itself develop.

     I'm not trying to bash RIFT.  Truthfully, I was in the betas and I like the way it felt.  But the bashing I've been seeing has not taken into account that nothing is really a World of Warcraft "clone".  Maybe its just me, but from what I've seen, each MMORPG that comes out builds upon the ones before it.  They learn the lessons from the things that didn't work in the other games and either modified it to make it work, or tried something different that did finally work and people liked.  In my personal opinion, RIFT took the best part of all the MMORPG's and worked them into this game.  Does that mean there isn't some issues?  Of course not.  You tell me one MMO that hasn't had its issues and I'll either call you a liar or tell you to get your head out of the sand.

    And you're right Steelscout.  RIFT does parallel World of Warcraft.  There are somethings it does better, and other things it does not.  And all I can say is we can only wait and see how things will turn out when all is said and done.

    image
    image

  • steelscoutsteelscout Member UncommonPosts: 103


    Originally posted by misles
    I'm not trying to bash RIFT.  Truthfully, I was in the betas and I like the way it felt.  But the bashing I've been seeing has not taken into account that nothing is really a World of Warcraft "clone".  Maybe its just me, but from what I've seen, each MMORPG that comes out builds upon the ones before it.  They learn the lessons from the things that didn't work in the other games and either modified it to make it work, or tried something different that did finally work and people liked.  In my personal opinion, RIFT took the best part of all the MMORPG's and worked them into this game.  Does that mean there isn't some issues?  Of course not.  You tell me one MMO that hasn't had its issues and I'll either call you a liar or tell you to get your head out of the sand.
    And you're right Steelscout.  RIFT does parallel World of Warcraft.  There are somethings it does better, and other things it does not.  And all I can say is we can only wait and see how things will turn out when all is said and done.

    Yup, like I wrote in the "how fast will this one go down"-thread, I don't see why RIFT should be hyperbolically criticized for doing what WoW originally did: Picking up and incorporating the successful concepts of other MMOs and combining them with some new ideas. Just like you said: build the new games upon the old.
    But many people seem to have the false belief, that WoW invented the wheel on MMORPGs and condemn everything similar to be a lame copy.

    I think it has already been said very well in this thread, that the term "decent, solid game" is fully justified for RIFT and time will show, wether it can become something great.

  • El_LionEl_Lion Member UncommonPosts: 154

    RIFT is indeed a solid game. It's certainly not revolutionary but it has a lot of things people like nowadays done right. Not everyone wants totally new game mechanisms. RIFT brings you a refreshing environment with some standard elements and some suprise elements. The balance between these 2 elements is high enough to not call it a copy of other games, with in my eyes is succeeding.
    Don't forget that it's still in open beta for 2 days and that a lot of things still can change the positieve or negatieve way. But as a tester, I noticed that TRION actually listens to their testers and that, unless we give them bad feedback, it can only eveolve in the posive way.
    It is also the first game that is actually ready for release before it's released since a long time. Promising and solid indeed!

    Eaglix

  • ArdasnailsArdasnails Member UncommonPosts: 13

      Rift (Trion) has taught most of us a lesson about wow alternative mmo's. It can be done. I am speaking on behalf of the fantasy dps,healer and tank style games with pvp/gear influence.

     

      In my opinion Rift is better than wow if you weigh up wow's pros and cons, and rifts pros and cons. This game will eventually by word of mouth not advertising bring a larger player base to the game. And the other titles that should come out in 2011 will not affect rift that much and will most probably affect wow more than rift.

  • UnleadedRevUnleadedRev Member UncommonPosts: 568

    I agree 100% with the OP.

    RIFT has taken all the good things in MMOs and made them even better while leaving out the bad.

    For example, remember when leveling really meant something? And it really felt like you accomplished something?

    Well, thats what the original EQ was like, but was very grindy...instead RIFT makes the leveling proces fun but challenging.

    Not easy mode like WoW and not mindless wack a mole grinding like EQ.

    Also, rewards and gear are justifying proportional to your effort, not lopsided negatively like EQ or forcing you to grind dungeons over and over like WoW.

    The graphics are gorgeous.

    My only complaint is that sometimes the animations when players or NPCs are moving in the distance looks kind of  spastic.

    Now, another thing I like is that RIFT is an MMO you can really wrap yourself around...a term alot of players post here when looking for an MMO.

    You can tailor your souls and roles to the point where you can put a small amount of effort in like me, i.e. I like Riftblade/Warrior, or spend tons of time analysing and trying out different roles and soul combinations. Talk about being able to wrap yourself up in an MMO.

    And to those who say that feature is a con, well its called "GIVING THE CUSTOMER A CHOICE"...something games do very poorly these days.

    Business 101 as well as customer satisfaction 101.

    I do think "Time will tell" for any game, but for RIFT I didnt like it initially, but then after my third try I loved it.

    I just had to calm down, relax and get out of WoW mode, then as I reentered the world of common sense - Games are suppose to be fun not work or easy mode...RIFTs happy medium grabbed me.

    Also, the devs of RIFT proved they are way smarter than other MMO devs, the way they did teh BETA in pieces was very smart and allows a better quality game at release.

  • IselinIselin Member LegendaryPosts: 18,719

    Originally posted by Ardasnails

    Originally posted by Zippy


    Originally posted by Ardasnails The only thing that i recommend is make sure that the world always have people running around and not hanging around the city waiting for a game tool to magically teleport you to a dungeon or battleground. So much for wow lore hey.......

    I am not a fan of a dungeon finder.  But what is the difference between having one and how it is now  where everyone sits in the main city waiting for one person to run to the dungeon and port everyone else in.  The only difference is the cross server part and forcing one person to make effort.

    Well it would force people to leave the city together because of openworld pvp(on pvp servers ofc).PvE servers are a diffrent story. In my opinion getting somewhere is part of the experiance, and keeps the world moving. A server lfg system that forms a group but does nothing else for you is perfectly fine.

    If most of us--not just a handfull of hardcore nostalgic old farts--really want to do things in MMO together, why do we so often see the word "force" near  the word "together"? It happens here a lot but it also happens in game design: like the rift spawn who will beeline to kill quest givers and "force" questers in the area to band "together" temporatily to restore questing to its normal solo-firendly way....

     

    Food for thought... image

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  • EduardoASGEduardoASG Member Posts: 832

    it is a very solid game. 

    in a world of fail releases of bugged and badly coded clients [ check Earthrise Age of Conan etc etc ] Rift is a bright start on its own and the professionalism of its dev group shows.

    One almost perfect Open Beta reminding me other times where open betas were made to properly motivate and show a game [ Lineage 2 beta comes to my mind for instance ] together with a very good art direction and concept, an interesting classes system and pets.. lots of fun and addictive.. what more do you want from a MMO?

    And if you check the forums and the comunity relations of the Rift staff with the people posting there, nothing of the arrogance show by [ for instance ] Funcom and others.

    So, yes, when people are treated with an honest product, with respect for the costumer and a well coded game [ at last ], that does make it a very solid game.

    Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR
  • ArdasnailsArdasnails Member UncommonPosts: 13

    Originally posted by Iselin

    Originally posted by Ardasnails


    Originally posted by Zippy


    Originally posted by Ardasnails The only thing that i recommend is make sure that the world always have people running around and not hanging around the city waiting for a game tool to magically teleport you to a dungeon or battleground. So much for wow lore hey.......

    I am not a fan of a dungeon finder.  But what is the difference between having one and how it is now  where everyone sits in the main city waiting for one person to run to the dungeon and port everyone else in.  The only difference is the cross server part and forcing one person to make effort.

    Well it would force people to leave the city together because of openworld pvp(on pvp servers ofc).PvE servers are a diffrent story. In my opinion getting somewhere is part of the experiance, and keeps the world moving. A server lfg system that forms a group but does nothing else for you is perfectly fine.

    If most of us--not just a handfull of hardcore nostalgic old farts--really want to do things in MMO together, why do we so often see the word "force" near  the word "together"? It happens here a lot but it also happens in game design: like the rift spawn who will beeline to kill quest givers and "force" questers in the area to band "together" temporatily to restore questing to its normal solo-firendly way....

     

    Food for thought... image

    Well this is an amazing aspect of rift! It gives the world life. Because it "forces" you to go out into the world and fight together. And as a keen PvPer this is breathtakingly good because I love world PvP. It gives me the opportunity to go to the opposing factions area and gank. People are out in the world not hiding in the city afk while playing minesweepers waiting for dungeon finder to port them safetly to the dungeon.

     

    Like i said in the begining of the thread Rift reminds me of wow when i loved it. Running through Tarren Mill and seeing the opposing faction while questing and making me cautious. It was great and it carried on all the way too 60 great world PvP. Also the outdoor bosses. Now there is nothing but a shitty tool that safely tp's you to your beloved dungeon. Rift has what i want and miss.

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