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Final Fantasy XIV: Guildleves Explained

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Final Fantasy XIV "Beginner's Guide to Eorzea" has been updated with information explaining 'guildleves'. The article walks both old and new players through the process of collecting local quests, materials, synthesis and discusses attributes and stats for the Guild of the Hand.

Q. What type of attributes and stats are best for crafting classes?

A. Attributes themselves have little influence over the progression of an actual act of synthesis. The higher the stats on the tool being used to craft, however, the easier it will be for the Quality value of the synthesized item to increase. Though results vary from recipe to recipe, a higher Quality value means that a synthesis attempt is more likely to produce either a high-quality item,* or a high-quantity yield.

Also, as the primary and secondary tool stats are different for each Disciple of the Hand class (see list below), it is important to focus on those associated with the class that you most wish to develop.

Read more here.

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Comments

  • EmeraqEmeraq Member UncommonPosts: 1,063

    This game was recently given to me, and I've logged in less than 10 hours of playing time in 3 mos, the guildleves really don't give you much at all to do...

     

    The game 'looks' great, but inspite of their past reputation sadly I hold out no hope for Square to actually turn this game around. Such a wasted gift.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by SBFord


    Final Fantasy XIV: Guildleves Explained

    There is no need to explain Guildleves. They need to be changed. Or better yet, the whole experience needs to be completely redone and the guildleves removed.

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  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by Emeraq

    This game was recently given to me, and I've logged in less than 10 hours of playing time in 3 mos, the guildleves really don't give you much at all to do...

     

    The game 'looks' great, but inspite of their past reputation sadly I hold out no hope for Square to actually turn this game around. Such a wasted gift.

    The game 'looks" great? Are you serious? Only thing that 'looks' great is the massive poly...

  • eric_w66eric_w66 Member UncommonPosts: 1,006

    Guildleves explained:

     

    They're called "quests", "jobs", "tasks", or "missions" in every other MMORPG out there. Why FF had to use something totally non-sensical for the simple activity is beyond me. And even better, it confuses people by using the word "Guild"... in a game where none exist, because, unlike every other game that uses "clan" or "guild" or "corp" or whatever, they use.... linkshell. Yeah, that makes sense.

  • AstrinaAstrina Member UncommonPosts: 46

    This game needs a complete overhaul. The issue about guildleves was brought up during beta, but was ignored (as was most things brought up).

    I won't play this game, it's just not worth the time. It's sad though, I really wanted it to be a great game. But when dev's don't listen to their players, they deserve what they get.

  • VernamVernam Member UncommonPosts: 50

    Guildleves — Why do they need to explain them? I don't even want them. Remove them from the game.

  • frakthisfrakthis Member CommonPosts: 4

    Yeah, I'd like to see the game redone.

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