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The Final Fantasy XIV "Beginner's Guide to Eorzea" has been updated with information explaining 'guildleves'. The article walks both old and new players through the process of collecting local quests, materials, synthesis and discusses attributes and stats for the Guild of the Hand.
Q. What type of attributes and stats are best for crafting classes?
A. Attributes themselves have little influence over the progression of an actual act of synthesis. The higher the stats on the tool being used to craft, however, the easier it will be for the Quality value of the synthesized item to increase. Though results vary from recipe to recipe, a higher Quality value means that a synthesis attempt is more likely to produce either a high-quality item,* or a high-quantity yield.
Also, as the primary and secondary tool stats are different for each Disciple of the Hand class (see list below), it is important to focus on those associated with the class that you most wish to develop.
Read more here.
Comments
This game was recently given to me, and I've logged in less than 10 hours of playing time in 3 mos, the guildleves really don't give you much at all to do...
The game 'looks' great, but inspite of their past reputation sadly I hold out no hope for Square to actually turn this game around. Such a wasted gift.
There is no need to explain Guildleves. They need to be changed. Or better yet, the whole experience needs to be completely redone and the guildleves removed.
The game 'looks" great? Are you serious? Only thing that 'looks' great is the massive poly...
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Guildleves explained:
They're called "quests", "jobs", "tasks", or "missions" in every other MMORPG out there. Why FF had to use something totally non-sensical for the simple activity is beyond me. And even better, it confuses people by using the word "Guild"... in a game where none exist, because, unlike every other game that uses "clan" or "guild" or "corp" or whatever, they use.... linkshell. Yeah, that makes sense.
This game needs a complete overhaul. The issue about guildleves was brought up during beta, but was ignored (as was most things brought up).
I won't play this game, it's just not worth the time. It's sad though, I really wanted it to be a great game. But when dev's don't listen to their players, they deserve what they get.
Guildleves — Why do they need to explain them? I don't even want them. Remove them from the game.
Yeah, I'd like to see the game redone.